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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>scene_user.cpp File Reference</h1><File description>. +<a href="#_details">More...</a> +<p> +<code>#include "<a class="el" href="std3d_8h-source.html">std3d.h</a>"</code><br> +<code>#include "<a class="el" href="scene__user_8h-source.html">3d/scene_user.h</a>"</code><br> +<code>#include "<a class="el" href="coarse__mesh__manager_8h-source.html">3d/coarse_mesh_manager.h</a>"</code><br> +<code>#include "<a class="el" href="point__light__user_8h-source.html">3d/point_light_user.h</a>"</code><br> +<code>#include "<a class="el" href="point__light__model_8h-source.html">3d/point_light_model.h</a>"</code><br> +<code>#include "<a class="el" href="lod__character__manager_8h-source.html">3d/lod_character_manager.h</a>"</code><br> +<code>#include "<a class="el" href="lod__character__shape_8h-source.html">3d/lod_character_shape.h</a>"</code><br> +<code>#include "<a class="el" href="lod__character__shape__bank_8h-source.html">3d/lod_character_shape_bank.h</a>"</code><br> +<code>#include "<a class="el" href="hierarchical__timer_8h-source.html">nel/misc/hierarchical_timer.h</a>"</code><br> +<code>#include "<a class="el" href="async__texture__manager_8h-source.html">3d/async_texture_manager.h</a>"</code><br> + +<p> +<a href="scene__user_8cpp-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Namespaces</h2></td></tr> +<tr><td nowrap align=right valign=top>namespace </td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr> +<tr><td colspan=2><br><h2>Defines</h2></td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a> H_AUTO_USE( NL3D_UI_Scene )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a> H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a2">NL3D_HAUTO_LOAD_ANIMSET</a> H_AUTO_USE( NL3D_Load_AnimationSet )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a> H_AUTO_USE( NL3D_CreateOrLoad_Instance )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a4">NL3D_HAUTO_CREATE_SKELETON</a> H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a> H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a> H_AUTO_USE( NL3D_Load_AsyncIG )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a7">NL3D_HAUTO_RENDER_SCENE</a> H_AUTO_USE( NL3D_Render_Scene )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a8">NL3D_HAUTO_RENDER_SCENE_ANIMATE</a> H_AUTO_USE( NL3D_Render_Animate_Scene )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a> NL_ALLOC_CONTEXT( 3dLight )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a> NL_ALLOC_CONTEXT( 3dIg )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a> NL_ALLOC_CONTEXT( 3dLod )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a12">NL3D_MEM_SCENE_RENDER</a> NL_ALLOC_CONTEXT( 3dScRdr )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a> NL_ALLOC_CONTEXT( 3dInst )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a> NL_ALLOC_CONTEXT( 3dLand )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a> NL_ALLOC_CONTEXT( 3dCloud )</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a> NL_ALLOC_CONTEXT( 3dVsCol )</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<File description>. +<p> + <dl compact><dt><b> +Id: </b><dd> + scene_user.cpp,v 1.31 2002/11/14 12:55:32 berenguier Exp </dl> +<p> + +<p> +Definition in file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>.<hr><h2>Define Documentation</h2> +<a name="a6" doxytag="scene_user.cpp::NL3D_HAUTO_ASYNC_IG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00057">57</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00733">NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync</a>, <a class="el" href="scene__user_8cpp-source.html#l00743">NL3D::CSceneUser::stopCreatingAndAddingIG</a>, and <a class="el" href="scene__user_8cpp-source.html#l00577">NL3D::CSceneUser::updateWaitingInstances</a>. </td> + </tr> +</table> +<a name="a3" doxytag="scene_user.cpp::NL3D_HAUTO_CREATE_INSTANCE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00054">54</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00680">NL3D::CSceneUser::createInstance</a>, and <a class="el" href="scene__user_8cpp-source.html#l00704">NL3D::CSceneUser::createInstanceAsync</a>. </td> + </tr> +</table> +<a name="a4" doxytag="scene_user.cpp::NL3D_HAUTO_CREATE_SKELETON"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00055">55</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00803">NL3D::CSceneUser::createSkeleton</a>. </td> + </tr> +</table> +<a name="a1" doxytag="scene_user.cpp::NL3D_HAUTO_ELT_SCENE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00052">52</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00076">NL3D::CSceneUser::createAnimationSet</a>, <a class="el" href="scene__user_8cpp-source.html#l00658">NL3D::CSceneUser::createCamera</a>, <a class="el" href="scene__user_8cpp-source.html#l00846">NL3D::CSceneUser::createCloudScape</a>, <a class="el" href="scene__user_8cpp-source.html#l00829">NL3D::CSceneUser::createLandscape</a>, <a class="el" href="scene__user_8cpp-source.html#l00117">NL3D::CSceneUser::createPlayListManager</a>, <a class="el" href="scene__user_8cpp-source.html#l00363">NL3D::CSceneUser::createPointLight</a>, <a class="el" href="scene__user_8cpp-source.html#l00779">NL3D::CSceneUser::createTransform</a>, <a class="el" href="scene__user_8cpp-source.html#l00902">NL3D::CSceneUser::createVisualCollisionManager</a>, <a class="el" href="scene__user_8cpp-source.html#l00096">NL3D::CSceneUser::deleteAnimationSet</a>, <a class="el" href="scene__user_8cpp-source.html#l00666">NL3D::CSceneUser::deleteCamera</a>, <a class="el" href="scene__user_8cpp-source.html#l00723">NL3D::CSceneUser::deleteInstance</a>, <a class="el" href="scene__user_8cpp-source.html#l00837">NL3D::CSceneUser::deleteLandscape</a>, <a class="el" href="scene__user_8cpp-source.html#l00125">NL3D::CSceneUser::deletePlayListManager</a>, <a class="el" href="scene__user_8cpp-source.html#l00377">NL3D::CSceneUser::deletePointLight</a>, <a class="el" href="scene__user_8cpp-source.html#l00819">NL3D::CSceneUser::deleteSkeleton</a>, <a class="el" href="scene__user_8cpp-source.html#l00793">NL3D::CSceneUser::deleteTransform</a>, and <a class="el" href="scene__user_8cpp-source.html#l00909">NL3D::CSceneUser::deleteVisualCollisionManager</a>. </td> + </tr> +</table> +<a name="a2" doxytag="scene_user.cpp::NL3D_HAUTO_LOAD_ANIMSET"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00053">53</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00084">NL3D::CSceneUser::createAnimationSet</a>. </td> + </tr> +</table> +<a name="a5" doxytag="scene_user.cpp::NL3D_HAUTO_LOAD_LOD"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00056">56</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00502">NL3D::CSceneUser::deleteCLodShapeBank</a>, <a class="el" href="scene__user_8cpp-source.html#l00474">NL3D::CSceneUser::loadCLodShapeBank</a>, <a class="el" href="scene__user_8cpp-source.html#l00211">NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture</a>, and <a class="el" href="scene__user_8cpp-source.html#l00193">NL3D::CSceneUser::setStaticCoarseMeshManagerTexture</a>. </td> + </tr> +</table> +<a name="a7" doxytag="scene_user.cpp::NL3D_HAUTO_RENDER_SCENE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00063">63</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00547">NL3D::CSceneUser::render</a>. </td> + </tr> +</table> +<a name="a8" doxytag="scene_user.cpp::NL3D_HAUTO_RENDER_SCENE_ANIMATE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00064">64</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00611">NL3D::CSceneUser::animate</a>. </td> + </tr> +</table> +<a name="a0" doxytag="scene_user.cpp::NL3D_HAUTO_UI_SCENE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00051">51</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00246">NL3D::CSceneUser::enableLightingSystem</a>, <a class="el" href="scene__user_8cpp-source.html#l00293">NL3D::CSceneUser::getAmbientGlobal</a>, <a class="el" href="scene__user_8cpp-source.html#l00635">NL3D::CSceneUser::getCam</a>, <a class="el" href="scene__user_8cpp-source.html#l00530">NL3D::CSceneUser::getCLodAnimIdByName</a>, <a class="el" href="scene__user_8cpp-source.html#l00518">NL3D::CSceneUser::getCLodShapeIdByName</a>, <a class="el" href="scene__user_8cpp-source.html#l00237">NL3D::CSceneUser::getCoarseMeshLightingUpdate</a>, <a class="el" href="scene__user_8cpp-source.html#l00409">NL3D::CSceneUser::getGlobalWindDirection</a>, <a class="el" href="scene__user_8cpp-source.html#l00396">NL3D::CSceneUser::getGlobalWindPower</a>, <a class="el" href="scene__user_8cpp-source.html#l00174">NL3D::CSceneUser::getGroupLoadMaxPolygon</a>, <a class="el" href="scene__user_8cpp-source.html#l00182">NL3D::CSceneUser::getGroupNbFaceAsked</a>, <a class="el" href="scene__user_8cpp-source.html#l00353">NL3D::CSceneUser::getLightTransitionThreshold</a>, <a class="el" href="scene__user_8cpp-source.html#l00338">NL3D::CSceneUser::getMaxLightContribution</a>, <a class="el" href="scene__user_8cpp-source.html#l00157">NL3D::CSceneUser::getNbFaceAsked</a>, <a class="el" href="scene__user_8cpp-source.html#l00146">NL3D::CSceneUser::getPolygonBalancingMode</a>, <a class="el" href="scene__user_8cpp-source.html#l00300">NL3D::CSceneUser::getSunAmbient</a>, <a class="el" href="scene__user_8cpp-source.html#l00307">NL3D::CSceneUser::getSunDiffuse</a>, <a class="el" href="scene__user_8cpp-source.html#l00321">NL3D::CSceneUser::getSunDirection</a>, <a class="el" href="scene__user_8cpp-source.html#l00314">NL3D::CSceneUser::getSunSpecular</a>, <a class="el" href="scene__user_8cpp-source.html#l00649">NL3D::CSceneUser::getViewport</a>, <a class="el" href="scene__user_8cpp-source.html#l00462">NL3D::CSceneUser::resetCLodManager</a>, <a class="el" href="scene__user_8cpp-source.html#l00255">NL3D::CSceneUser::setAmbientGlobal</a>, <a class="el" href="scene__user_8cpp-source.html#l00105">NL3D::CSceneUser::setAutomaticAnimationSet</a>, <a class="el" href="scene__user_8cpp-source.html#l00621">NL3D::CSceneUser::setCam</a>, <a class="el" href="scene__user_8cpp-source.html#l00228">NL3D::CSceneUser::setCoarseMeshLightingUpdate</a>, <a class="el" href="scene__user_8cpp-source.html#l00388">NL3D::CSceneUser::setGlobalWindPower</a>, <a class="el" href="scene__user_8cpp-source.html#l00166">NL3D::CSceneUser::setGroupLoadMaxPolygon</a>, <a class="el" href="scene__user_8cpp-source.html#l00346">NL3D::CSceneUser::setLightTransitionThreshold</a>, <a class="el" href="scene__user_8cpp-source.html#l00331">NL3D::CSceneUser::setMaxLightContribution</a>, <a class="el" href="scene__user_8cpp-source.html#l00135">NL3D::CSceneUser::setPolygonBalancingMode</a>, <a class="el" href="scene__user_8cpp-source.html#l00262">NL3D::CSceneUser::setSunAmbient</a>, <a class="el" href="scene__user_8cpp-source.html#l00269">NL3D::CSceneUser::setSunDiffuse</a>, <a class="el" href="scene__user_8cpp-source.html#l00283">NL3D::CSceneUser::setSunDirection</a>, <a class="el" href="scene__user_8cpp-source.html#l00276">NL3D::CSceneUser::setSunSpecular</a>, <a class="el" href="scene__user_8cpp-source.html#l00892">NL3D::CSceneUser::setToGlobalInstanceGroup</a>, and <a class="el" href="scene__user_8cpp-source.html#l00642">NL3D::CSceneUser::setViewport</a>. </td> + </tr> +</table> +<a name="a15" doxytag="scene_user.cpp::NL3D_MEM_CLOUDS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00072">72</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00846">NL3D::CSceneUser::createCloudScape</a>, and <a class="el" href="scene__user_8cpp-source.html#l00854">NL3D::CSceneUser::deleteCloudScape</a>. </td> + </tr> +</table> +<a name="a10" doxytag="scene_user.cpp::NL3D_MEM_IG"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00067">67</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00733">NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync</a>, <a class="el" href="scene__user_8cpp-source.html#l00892">NL3D::CSceneUser::setToGlobalInstanceGroup</a>, <a class="el" href="scene__user_8cpp-source.html#l00743">NL3D::CSceneUser::stopCreatingAndAddingIG</a>, and <a class="el" href="scene__user_8cpp-source.html#l00418">NL3D::CSceneUser::updateWaitingIG</a>. </td> + </tr> +</table> +<a name="a13" doxytag="scene_user.cpp::NL3D_MEM_INSTANCE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00070">70</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00680">NL3D::CSceneUser::createInstance</a>, <a class="el" href="scene__user_8cpp-source.html#l00704">NL3D::CSceneUser::createInstanceAsync</a>, <a class="el" href="scene__user_8cpp-source.html#l00723">NL3D::CSceneUser::deleteInstance</a>, and <a class="el" href="scene__user_8cpp-source.html#l00568">NL3D::CSceneUser::updateWaitingInstances</a>. </td> + </tr> +</table> +<a name="a14" doxytag="scene_user.cpp::NL3D_MEM_LANDSCAPE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00071">71</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00829">NL3D::CSceneUser::createLandscape</a>, and <a class="el" href="scene__user_8cpp-source.html#l00837">NL3D::CSceneUser::deleteLandscape</a>. </td> + </tr> +</table> +<a name="a9" doxytag="scene_user.cpp::NL3D_MEM_LIGHT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00066">66</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00363">NL3D::CSceneUser::createPointLight</a>, <a class="el" href="scene__user_8cpp-source.html#l00377">NL3D::CSceneUser::deletePointLight</a>, <a class="el" href="scene__user_8cpp-source.html#l00246">NL3D::CSceneUser::enableLightingSystem</a>, <a class="el" href="scene__user_8cpp-source.html#l00293">NL3D::CSceneUser::getAmbientGlobal</a>, <a class="el" href="scene__user_8cpp-source.html#l00237">NL3D::CSceneUser::getCoarseMeshLightingUpdate</a>, <a class="el" href="scene__user_8cpp-source.html#l00353">NL3D::CSceneUser::getLightTransitionThreshold</a>, <a class="el" href="scene__user_8cpp-source.html#l00338">NL3D::CSceneUser::getMaxLightContribution</a>, <a class="el" href="scene__user_8cpp-source.html#l00300">NL3D::CSceneUser::getSunAmbient</a>, <a class="el" href="scene__user_8cpp-source.html#l00307">NL3D::CSceneUser::getSunDiffuse</a>, <a class="el" href="scene__user_8cpp-source.html#l00321">NL3D::CSceneUser::getSunDirection</a>, <a class="el" href="scene__user_8cpp-source.html#l00314">NL3D::CSceneUser::getSunSpecular</a>, <a class="el" href="scene__user_8cpp-source.html#l00255">NL3D::CSceneUser::setAmbientGlobal</a>, <a class="el" href="scene__user_8cpp-source.html#l00228">NL3D::CSceneUser::setCoarseMeshLightingUpdate</a>, <a class="el" href="scene__user_8cpp-source.html#l00346">NL3D::CSceneUser::setLightTransitionThreshold</a>, <a class="el" href="scene__user_8cpp-source.html#l00331">NL3D::CSceneUser::setMaxLightContribution</a>, <a class="el" href="scene__user_8cpp-source.html#l00262">NL3D::CSceneUser::setSunAmbient</a>, <a class="el" href="scene__user_8cpp-source.html#l00269">NL3D::CSceneUser::setSunDiffuse</a>, <a class="el" href="scene__user_8cpp-source.html#l00283">NL3D::CSceneUser::setSunDirection</a>, and <a class="el" href="scene__user_8cpp-source.html#l00276">NL3D::CSceneUser::setSunSpecular</a>. </td> + </tr> +</table> +<a name="a11" doxytag="scene_user.cpp::NL3D_MEM_LOD"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00068">68</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00502">NL3D::CSceneUser::deleteCLodShapeBank</a>, <a class="el" href="scene__user_8cpp-source.html#l00530">NL3D::CSceneUser::getCLodAnimIdByName</a>, <a class="el" href="scene__user_8cpp-source.html#l00518">NL3D::CSceneUser::getCLodShapeIdByName</a>, <a class="el" href="scene__user_8cpp-source.html#l00474">NL3D::CSceneUser::loadCLodShapeBank</a>, <a class="el" href="scene__user_8cpp-source.html#l00462">NL3D::CSceneUser::resetCLodManager</a>, <a class="el" href="scene__user_8cpp-source.html#l00211">NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture</a>, and <a class="el" href="scene__user_8cpp-source.html#l00193">NL3D::CSceneUser::setStaticCoarseMeshManagerTexture</a>. </td> + </tr> +</table> +<a name="a12" doxytag="scene_user.cpp::NL3D_MEM_SCENE_RENDER"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00069">69</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00547">NL3D::CSceneUser::render</a>. </td> + </tr> +</table> +<a name="a16" doxytag="scene_user.cpp::NL3D_MEM_VISUAL_COLLISION"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene__user_8cpp-source.html#l00073">73</a> of file <a class="el" href="scene__user_8cpp-source.html">scene_user.cpp</a>. +<p> +Referenced by <a class="el" href="scene__user_8cpp-source.html#l00902">NL3D::CSceneUser::createVisualCollisionManager</a>, and <a class="el" href="scene__user_8cpp-source.html#l00909">NL3D::CSceneUser::deleteVisualCollisionManager</a>. </td> + </tr> +</table> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |