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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>scene.h</h1><a href="scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_SCENE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SCENE_H</font> +00028 <font class="preprocessor"></font> +00029 +00030 <font class="preprocessor">#include "<a class="code" href="mot_8h.html">3d/mot.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="play__list__manager_8h.html">3d/play_list_manager.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="particle__system__manager_8h.html">3d/particle_system_manager.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font> +00038 +00039 +00040 +00041 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font> +00042 +00043 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00044 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00045 +00046 <font class="preprocessor">#include <map></font> +00047 <font class="preprocessor">#include <list></font> +00048 +00050 <font class="keyword">namespace </font>NL3D +00051 { +00052 +00053 +00054 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>; +00055 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>; +00056 +00057 <font class="keyword">class </font>CHrcTrav; +00058 <font class="keyword">class </font>CClipTrav; +00059 <font class="keyword">class </font>CLightTrav; +00060 <font class="keyword">class </font>CAnimDetailTrav; +00061 <font class="keyword">class </font>CLoadBalancingTrav; +00062 <font class="keyword">class </font>CRenderTrav; +00063 <font class="keyword">class </font>CDefaultHrcObs; +00064 <font class="keyword">class </font>CDefaultClipObs; +00065 <font class="keyword">class </font>CDefaultLightObs; +00066 <font class="keyword">class </font>CAnimDetailObs; +00067 <font class="keyword">class </font>CDefaultRenderObs; +00068 <font class="keyword">class </font>CTransform; +00069 <font class="keyword">class </font>CTransformShape; +00070 <font class="keyword">class </font>IDriver; +00071 <font class="keyword">class </font>CShapeBank; +00072 <font class="keyword">class </font>CCoarseMeshManager; +00073 <font class="keyword">class </font>CInstanceGroup; +00074 <font class="keyword">class </font>CSkipModel; +00075 <font class="keyword">class </font>CLodCharacterManager; +00076 <font class="keyword">class </font>CAsyncTextureManager; +00077 <font class="keyword">class </font>CSkeletonModel; +00078 +00079 +00080 <font class="comment">// ***************************************************************************</font> +<a name="l00127"></a><a class="code" href="classNL3D_1_1CScene.html">00127</a> <font class="comment"></font><font class="keyword">class </font>CScene : <font class="keyword">public</font> CMOT +00128 { +00129 <font class="keyword">public</font>: +00130 +00131 +00133 +00134 +00135 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z751_0">registerBasics</a>(); +00137 +00138 +00140 +00141 +00142 <a class="code" href="classNL3D_1_1CScene.html#z752_0">CScene</a>(); +00144 <a class="code" href="classNL3D_1_1CScene.html#z752_1">~CScene</a>(); +00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_2">initDefaultTravs</a>(); +00148 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_3">initDefaultRoots</a>(); +00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_4">initGlobalnstanceGroup</a>(); +00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_5">initCoarseMeshManager</a> (); +00154 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_6">initQuadGridClipManager</a> (); +00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_7">setDriver</a>(IDriver *drv); +00158 IDriver *<a class="code" href="classNL3D_1_1CScene.html#z752_8">getDriver</a>() <font class="keyword">const</font>; +00164 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_9">addTrav</a>(ITrav *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00165 +00166 +00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_10">release</a>(); +00172 +00173 +00175 +00176 +00183 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z753_0">render</a>(<font class="keywordtype">bool</font> doHrcPass=<font class="keyword">true</font>); +00185 +00189 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a0">updateWaitingInstances</a>(<font class="keywordtype">double</font> systemTimeEllapsed); +00190 +00191 +00193 +00194 +<a name="l00195"></a><a class="code" href="classNL3D_1_1CScene.html#z754_0">00195</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z754_0">setCam</a>(CCamera *cam) {<a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>= cam;} +<a name="l00196"></a><a class="code" href="classNL3D_1_1CScene.html#z754_1">00196</a> CCamera *<a class="code" href="classNL3D_1_1CScene.html#z754_1">getCam</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>;} +<a name="l00197"></a><a class="code" href="classNL3D_1_1CScene.html#z754_2">00197</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z754_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport) +00198 { +00199 <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>=viewport; +00200 } +<a name="l00201"></a><a class="code" href="classNL3D_1_1CScene.html#z754_3">00201</a> CViewport <a class="code" href="classNL3D_1_1CScene.html#z754_3">getViewport</a>() +00202 { +00203 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>; +00204 } +00206 +00207 +00209 +00210 +00211 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_0">setShapeBank</a>(CShapeBank*pShapeBank); +00212 +<a name="l00214"></a><a class="code" href="classNL3D_1_1CScene.html#z755_1">00214</a> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; } +00215 +<a name="l00217"></a><a class="code" href="classNL3D_1_1CScene.html#z755_2">00217</a> <font class="keyword">const</font> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; } +00218 +00222 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CScene.html#z755_3">createInstance</a>(<font class="keyword">const</font> std::string &shapeName); +00223 +00227 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_4">createInstanceAsync</a>(<font class="keyword">const</font> std::string &shapeName, CTransformShape **pInstance); +00228 +00231 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_5">deleteInstance</a>(CTransformShape*model); +00233 +<a name="l00234"></a><a class="code" href="classNL3D_1_1CScene.html#a1">00234</a> CInstanceGroup *<a class="code" href="classNL3D_1_1CScene.html#a1">getGlobalInstanceGroup</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>; } +00235 +00237 +00238 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_0">loadLightmapAutoAnim</a> (<font class="keyword">const</font> std::string &); +00239 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_1">setAutoAnim</a> (CAnimation *pAnim); +00240 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_2">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> atTime); +00242 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_3">addInstanceGroupForLightAnimation</a>(CInstanceGroup *ig); +00244 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_4">removeInstanceGroupForLightAnimation</a>(CInstanceGroup *ig); +00245 <font class="comment">// TODO:</font> +00246 <font class="comment">// TurnOff/TurnOn</font> +00247 <font class="comment">// Animate</font> +00248 <font class="comment">//CLight* addStaticLight(CLight*); // Generate Light Map</font> +00249 <font class="comment">//void addDynamicLight(CLight*); // ??? Vertex lighting</font> +00251 <font class="comment"></font> +00252 +00253 +<a name="l00255"></a><a class="code" href="classNL3D_1_1CScene.html#a2">00255</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#a2">getCurrentTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ; } +00256 +<a name="l00258"></a><a class="code" href="classNL3D_1_1CScene.html#a3">00258</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#a3">getEllapsedTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ; } +00259 +<a name="l00263"></a><a class="code" href="classNL3D_1_1CScene.html#a4">00263</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#a4">getCurrentSystemTime</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>;} +00264 +<a name="l00266"></a><a class="code" href="classNL3D_1_1CScene.html#a5">00266</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#a5">getEllapsedSystemTime</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>;} +00267 +<a name="l00269"></a><a class="code" href="classNL3D_1_1CScene.html#a6">00269</a> uint64 <a class="code" href="classNL3D_1_1CScene.html#a6">getNumRender</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; } +00270 +00271 +00273 +00274 +00278 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z757_1">getNbFaceAsked</a> () <font class="keyword">const</font>; +00279 +00280 +00284 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_2">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group, uint nFaces); +00288 uint <a class="code" href="classNL3D_1_1CScene.html#z757_3">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group); +00292 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z757_4">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &group) <font class="keyword">const</font>; +00293 +00294 +<a name="l00301"></a><a class="code" href="classNL3D_1_1CScene.html#z757_0">00301</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1CScene.html#z757_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1CScene.html#z757_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s3">CountPolygonBalancing</a>}; +00302 +00304 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_5">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> polBalMode); +00306 <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> <a class="code" href="classNL3D_1_1CScene.html#z757_6">getPolygonBalancingMode</a>() <font class="keyword">const</font>; +00307 +00308 +<a name="l00312"></a><a class="code" href="classNL3D_1_1CScene.html#z757_7">00312</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_7">setMaxSkeletonsInNotCLodForm</a>(uint m) {<a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>= m;} +<a name="l00313"></a><a class="code" href="classNL3D_1_1CScene.html#z757_8">00313</a> uint <a class="code" href="classNL3D_1_1CScene.html#z757_8">getMaxSkeletonsInNotCLodForm</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>;} +00314 +00316 +00318 +<a name="l00319"></a><a class="code" href="classNL3D_1_1CScene.html#z758_0">00319</a> CCoarseMeshManager *<a class="code" href="classNL3D_1_1CScene.html#z758_0">getStaticCoarseMeshManager</a> () +00320 { +00321 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>; +00322 } +<a name="l00323"></a><a class="code" href="classNL3D_1_1CScene.html#z758_1">00323</a> CCoarseMeshManager *<a class="code" href="classNL3D_1_1CScene.html#z758_1">getDynamicCoarseMeshManager</a> () +00324 { +00325 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>; +00326 } +00327 +00331 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z758_2">setCoarseMeshLightingUpdate</a>(uint8 period); +00332 +<a name="l00334"></a><a class="code" href="classNL3D_1_1CScene.html#z758_3">00334</a> uint8 <a class="code" href="classNL3D_1_1CScene.html#z758_3">getCoarseMeshLightingUpdate</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>;} +00335 +<a name="l00337"></a><a class="code" href="classNL3D_1_1CScene.html#z758_4">00337</a> CLodCharacterManager *<a class="code" href="classNL3D_1_1CScene.html#z758_4">getLodCharacterManager</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>;} +<a name="l00339"></a><a class="code" href="classNL3D_1_1CScene.html#z758_5">00339</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z758_5">setLodCharacterManager</a>(CLodCharacterManager *m) {<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>= m;} +00340 +00342 +00343 +00345 +00346 +00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z759_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>); +00353 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#z759_1">getLayersRenderingOrder</a>() <font class="keyword">const</font>; +00355 +00356 +00358 +00359 +00363 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable); +00364 +<a name="l00366"></a><a class="code" href="classNL3D_1_1CScene.html#z760_1">00366</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#z760_1">isLightingSystemEnabled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>;} +00367 +00369 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_2">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient); +00371 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_3">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient); +00373 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_4">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse); +00375 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_5">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular); +00377 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_6">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction); +00378 +00379 +00381 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_7">getAmbientGlobal</a>() <font class="keyword">const</font>; +00383 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_8">getSunAmbient</a>() <font class="keyword">const</font>; +00385 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_9">getSunDiffuse</a>() <font class="keyword">const</font>; +00387 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_10">getSunSpecular</a>() <font class="keyword">const</font>; +00389 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CScene.html#z760_11">getSunDirection</a>() <font class="keyword">const</font>; +00390 +00391 +00396 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_12">setMaxLightContribution</a>(uint nlights); +00398 uint <a class="code" href="classNL3D_1_1CScene.html#z760_13">getMaxLightContribution</a>() <font class="keyword">const</font>; +00399 +00408 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_14">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold); +00410 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z760_15">getLightTransitionThreshold</a>() <font class="keyword">const</font>; +00411 +00412 +00414 +00415 +00417 +00418 +00420 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z761_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp); +<a name="l00422"></a><a class="code" href="classNL3D_1_1CScene.html#z761_1">00422</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z761_1">getGlobalWindPower</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>;} +00423 +00425 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z761_2">setGlobalWindDirection</a>(<font class="keyword">const</font> CVector &gwd); +<a name="l00427"></a><a class="code" href="classNL3D_1_1CScene.html#z761_3">00427</a> <font class="keyword">const</font> CVector &<a class="code" href="classNL3D_1_1CScene.html#z761_3">getGlobalWindDirection</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>;} +00428 +00430 +00431 +00433 +<a name="l00434"></a><a class="code" href="classNL3D_1_1CScene.html#z762_0">00434</a> CHrcTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_0">getHrcTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>;} +<a name="l00435"></a><a class="code" href="classNL3D_1_1CScene.html#z762_1">00435</a> CClipTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_1">getClipTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>;} +<a name="l00436"></a><a class="code" href="classNL3D_1_1CScene.html#z762_2">00436</a> CLightTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_2">getLightTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>;} +<a name="l00437"></a><a class="code" href="classNL3D_1_1CScene.html#z762_3">00437</a> CAnimDetailTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_3">getAnimDetailTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>;} +<a name="l00438"></a><a class="code" href="classNL3D_1_1CScene.html#z762_4">00438</a> CLoadBalancingTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_4">getLoadBalancingTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>;} +<a name="l00439"></a><a class="code" href="classNL3D_1_1CScene.html#z762_5">00439</a> CRenderTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_5">getRenderTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>;} +00440 +00441 <font class="comment">// Link models to this one to disable their use in the wanted traversal</font> +<a name="l00442"></a><a class="code" href="classNL3D_1_1CScene.html#z762_6">00442</a> CSkipModel *<a class="code" href="classNL3D_1_1CScene.html#z762_6">getSkipModelRoot</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>;} +00443 +00445 +00446 +00448 CParticleSystemManager &<a class="code" href="classNL3D_1_1CScene.html#a7">getParticleSystemManager</a>(); +00449 +00450 +<a name="l00452"></a><a class="code" href="classNL3D_1_1CScene.html#a8">00452</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a8">setAutomaticAnimationSet</a>(CAnimationSet *as) { <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a> = as; } +00453 +<a name="l00455"></a><a class="code" href="classNL3D_1_1CScene.html#a9">00455</a> CAnimationSet *<a class="code" href="classNL3D_1_1CScene.html#a9">getAutomaticAnimationSet</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>; } +00456 +00457 +<a name="l00459"></a><a class="code" href="classNL3D_1_1CScene.html#a10">00459</a> CAsyncTextureManager *<a class="code" href="classNL3D_1_1CScene.html#a10">getAsyncTextureManager</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>;} +<a name="l00461"></a><a class="code" href="classNL3D_1_1CScene.html#a11">00461</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a11">setAsyncTextureManager</a>(CAsyncTextureManager *mgr) {<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>= mgr;} +00462 +00463 +00465 <font class="comment">// @{</font> +<a name="l00466"></a><a class="code" href="classNL3D_1_1CScene.html#z763_0">00466</a> <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list<CSkeletonModel*></a> <a class="code" href="classstd_1_1list.html">TSkeletonModelList</a>; +<a name="l00467"></a><a class="code" href="classNL3D_1_1CScene.html#z763_1">00467</a> <font class="keyword">typedef</font> TSkeletonModelList::iterator <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>; +00469 <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_2">appendSkeletonModelToList</a>(CSkeletonModel *skel); +00470 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z763_3">eraseSkeletonModelToList</a>(<a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> it); +<a name="l00471"></a><a class="code" href="classNL3D_1_1CScene.html#z763_4">00471</a> <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_4">getSkeletonModelListBegin</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.begin();} +<a name="l00472"></a><a class="code" href="classNL3D_1_1CScene.html#z763_5">00472</a> <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_5">getSkeletonModelListEnd</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.end();} +00473 <font class="comment">// @}</font> +00474 +00475 <font class="keyword">private</font>: +<a name="l00476"></a><a class="code" href="classNL3D_1_1CScene.html#u0">00476</a> <font class="keyword">typedef</font> std::map<sint, ITravScene*> <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a>; +<a name="l00477"></a><a class="code" href="classNL3D_1_1CScene.html#o0">00477</a> <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a> <a class="code" href="classNL3D_1_1CScene.html#o0">RenderTraversals</a>; <font class="comment">// Sorted via their getRenderOrder().</font> +00478 +<a name="l00480"></a><a class="code" href="classNL3D_1_1CScene.html#o1">00480</a> CRefPtr<CCamera> <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>; +<a name="l00481"></a><a class="code" href="classNL3D_1_1CScene.html#o2">00481</a> CViewport <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>; +00482 +00483 <font class="comment">// the current time</font> +<a name="l00484"></a><a class="code" href="classNL3D_1_1CScene.html#o3">00484</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ; +00485 +00486 <font class="comment">// the real time</font> +<a name="l00487"></a><a class="code" href="classNL3D_1_1CScene.html#o4">00487</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o4">_RealTime</a> ; +00488 +00489 <font class="comment">// true when its the first call of animate</font> +<a name="l00490"></a><a class="code" href="classNL3D_1_1CScene.html#o5">00490</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#o5">_FirstAnimateCall</a> ; +00491 +00492 <font class="comment">// the ellapsed time</font> +<a name="l00493"></a><a class="code" href="classNL3D_1_1CScene.html#o6">00493</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ; +00494 +00495 <font class="comment">// System time is a time that always run (independent from the animation time that run only on animate()) </font> +<a name="l00496"></a><a class="code" href="classNL3D_1_1CScene.html#o7">00496</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>; +<a name="l00497"></a><a class="code" href="classNL3D_1_1CScene.html#o8">00497</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>; +<a name="l00498"></a><a class="code" href="classNL3D_1_1CScene.html#o9">00498</a> uint64 <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; <font class="comment">// the number of time render has been called</font> +00499 +00500 +00502 +<a name="l00503"></a><a class="code" href="classNL3D_1_1CScene.html#z764_0">00503</a> CHrcTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>; +<a name="l00504"></a><a class="code" href="classNL3D_1_1CScene.html#z764_1">00504</a> CClipTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>; +<a name="l00505"></a><a class="code" href="classNL3D_1_1CScene.html#z764_2">00505</a> CLightTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>; +<a name="l00506"></a><a class="code" href="classNL3D_1_1CScene.html#z764_3">00506</a> CAnimDetailTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>; +<a name="l00507"></a><a class="code" href="classNL3D_1_1CScene.html#z764_4">00507</a> CLoadBalancingTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>; +<a name="l00508"></a><a class="code" href="classNL3D_1_1CScene.html#z764_5">00508</a> CRenderTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>; +00510 +00511 <font class="comment">// The root models (will be deleted by CScene).</font> +<a name="l00512"></a><a class="code" href="classNL3D_1_1CScene.html#o10">00512</a> CTransform *<a class="code" href="classNL3D_1_1CScene.html#o10">Root</a>; +<a name="l00513"></a><a class="code" href="classNL3D_1_1CScene.html#o11">00513</a> CSkipModel *<a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>; +00514 <font class="comment">// This model is used to clip any model which has a Skeleton ancestor</font> +<a name="l00515"></a><a class="code" href="classNL3D_1_1CScene.html#o12">00515</a> CRootModel *<a class="code" href="classNL3D_1_1CScene.html#o12">SonsOfAncestorSkeletonModelGroup</a>; +00516 <font class="comment">// This model is used for LightTrav to know its dynamic pointLights</font> +<a name="l00517"></a><a class="code" href="classNL3D_1_1CScene.html#o13">00517</a> CRootModel *<a class="code" href="classNL3D_1_1CScene.html#o13">LightModelRoot</a>; +00518 +00519 +00520 <font class="comment">// The Ligths automatic movements</font> +<a name="l00521"></a><a class="code" href="classNL3D_1_1CScene.html#o14">00521</a> CAnimationSet <a class="code" href="classNL3D_1_1CScene.html#o14">_LightmapAnimations</a>; +<a name="l00522"></a><a class="code" href="classNL3D_1_1CScene.html#o15">00522</a> std::set<CAnimatedLightmap*> <a class="code" href="classNL3D_1_1CScene.html#o15">_AnimatedLightmap</a>; +<a name="l00523"></a><a class="code" href="classNL3D_1_1CScene.html#o16">00523</a> CPlayListManager <a class="code" href="classNL3D_1_1CScene.html#o16">_LMAnimsAuto</a>; +00524 <font class="comment">// List of InstanceGroup to animate PointLightFactor.</font> +<a name="l00525"></a><a class="code" href="classNL3D_1_1CScene.html#u1">00525</a> <font class="keyword">typedef</font> std::set<CInstanceGroup*> <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a>; +<a name="l00526"></a><a class="code" href="classNL3D_1_1CScene.html#u2">00526</a> <font class="keyword">typedef</font> TAnimatedIgSet::iterator <a class="code" href="classNL3D_1_1CScene.html#u2">ItAnimatedIgSet</a>; +<a name="l00527"></a><a class="code" href="classNL3D_1_1CScene.html#o17">00527</a> <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a> <a class="code" href="classNL3D_1_1CScene.html#o17">_AnimatedIgSet</a>; +00528 +00530 +<a name="l00531"></a><a class="code" href="classNL3D_1_1CScene.html#z765_1">00531</a> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a>; +00532 +<a name="l00533"></a><a class="code" href="classNL3D_1_1CScene.html#z765_0">00533</a> <font class="keyword">typedef</font> std::multimap<std::string,CTransformShape**> <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a>; +<a name="l00534"></a><a class="code" href="classNL3D_1_1CScene.html#z765_2">00534</a> <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a> <a class="code" href="classNL3D_1_1CScene.html#z765_2">_WaitingInstances</a>; +00535 +<a name="l00536"></a><a class="code" href="classNL3D_1_1CScene.html#z765_3">00536</a> CInstanceGroup* <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>; +00538 +00540 +<a name="l00541"></a><a class="code" href="classNL3D_1_1CScene.html#z766_0">00541</a> CRefPtr<CCoarseMeshManager> <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>; +<a name="l00542"></a><a class="code" href="classNL3D_1_1CScene.html#z766_1">00542</a> CRefPtr<CCoarseMeshManager> <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>; +00543 <font class="comment">// CLodCharacterManager is not a model. setuped by user</font> +<a name="l00544"></a><a class="code" href="classNL3D_1_1CScene.html#z766_2">00544</a> CLodCharacterManager *<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>; +00546 +00548 +<a name="l00549"></a><a class="code" href="classNL3D_1_1CScene.html#z767_0">00549</a> CQuadGridClipManager <a class="code" href="classNL3D_1_1CScene.html#z767_0">_QuadGridClipManager</a>; +00551 +00552 +00553 <font class="comment">// Lighting.</font> +<a name="l00554"></a><a class="code" href="classNL3D_1_1CScene.html#o18">00554</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>; +00555 +<a name="l00557"></a><a class="code" href="classNL3D_1_1CScene.html#o19">00557</a> uint8 <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>; +00558 +00560 +<a name="l00561"></a><a class="code" href="classNL3D_1_1CScene.html#z768_0">00561</a> CParticleSystemManager <a class="code" href="classNL3D_1_1CScene.html#z768_0">_ParticleSystemManager</a>; +00563 +00564 +00566 +<a name="l00567"></a><a class="code" href="classNL3D_1_1CScene.html#z769_0">00567</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>; +<a name="l00568"></a><a class="code" href="classNL3D_1_1CScene.html#z769_1">00568</a> CVector <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>; +00570 +00571 +00572 <font class="comment">// A set of automatic animation</font> +<a name="l00573"></a><a class="code" href="classNL3D_1_1CScene.html#o20">00573</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CAnimationSet></a> <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>; +00574 +00575 +00576 <font class="comment">// The async texture manager, setuped by the user.</font> +<a name="l00577"></a><a class="code" href="classNL3D_1_1CScene.html#o21">00577</a> CAsyncTextureManager *<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>; +00578 +00579 +00580 <font class="comment">// List of skeletons in the scene</font> +<a name="l00581"></a><a class="code" href="classNL3D_1_1CScene.html#o22">00581</a> TSkeletonModelList <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>; +00582 <font class="comment">// Max Skeleton displayed as std.</font> +<a name="l00583"></a><a class="code" href="classNL3D_1_1CScene.html#o23">00583</a> uint <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>; +00584 +00585 }; +00586 +00587 +00588 } +00589 +00590 +00591 <font class="preprocessor">#endif // NL_SCENE_H</font> +00592 <font class="preprocessor"></font> +00593 <font class="comment">/* End of scene.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |