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+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>scene.cpp File Reference</h1>A 3d scene, manage model instantiation, tranversals etc..
+<a href="#_details">More...</a>
+<p>
+<code>#include "<a class="el" href="std3d_8h-source.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="scene_8h-source.html">3d/scene.h</a>"</code><br>
+<code>#include "<a class="el" href="trav__scene_8h-source.html">3d/trav_scene.h</a>"</code><br>
+<code>#include "<a class="el" href="hrc__trav_8h-source.html">3d/hrc_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="clip__trav_8h-source.html">3d/clip_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="light__trav_8h-source.html">3d/light_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="anim__detail__trav_8h-source.html">3d/anim_detail_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="load__balancing__trav_8h-source.html">3d/load_balancing_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="render__trav_8h-source.html">3d/render_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="transform_8h-source.html">3d/transform.h</a>"</code><br>
+<code>#include "<a class="el" href="camera_8h-source.html">3d/camera.h</a>"</code><br>
+<code>#include "<a class="el" href="landscape__model_8h-source.html">3d/landscape_model.h</a>"</code><br>
+<code>#include "<a class="el" href="driver_8h-source.html">3d/driver.h</a>"</code><br>
+<code>#include "<a class="el" href="transform__shape_8h-source.html">3d/transform_shape.h</a>"</code><br>
+<code>#include "<a class="el" href="mesh__base_8h-source.html">3d/mesh_base.h</a>"</code><br>
+<code>#include "<a class="el" href="mesh__base__instance_8h-source.html">3d/mesh_base_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="mesh__instance_8h-source.html">3d/mesh_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="mesh__mrm__instance_8h-source.html">3d/mesh_mrm_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="mesh__multi__lod__instance_8h-source.html">3d/mesh_multi_lod_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="shape__bank_8h-source.html">3d/shape_bank.h</a>"</code><br>
+<code>#include "<a class="el" href="skeleton__model_8h-source.html">3d/skeleton_model.h</a>"</code><br>
+<code>#include "<a class="el" href="particle__system__model_8h-source.html">3d/particle_system_model.h</a>"</code><br>
+<code>#include "<a class="el" href="coarse__mesh__manager_8h-source.html">3d/coarse_mesh_manager.h</a>"</code><br>
+<code>#include "<a class="el" href="cluster_8h-source.html">3d/cluster.h</a>"</code><br>
+<code>#include "<a class="el" href="scene__group_8h-source.html">3d/scene_group.h</a>"</code><br>
+<code>#include "<a class="el" href="flare__model_8h-source.html">3d/flare_model.h</a>"</code><br>
+<code>#include "<a class="el" href="skip__model_8h-source.html">3d/skip_model.h</a>"</code><br>
+<code>#include "<a class="el" href="quad__grid__clip__cluster_8h-source.html">3d/quad_grid_clip_cluster.h</a>"</code><br>
+<code>#include "<a class="el" href="water__model_8h-source.html">3d/water_model.h</a>"</code><br>
+<code>#include "<a class="el" href="vegetable__blend__layer__model_8h-source.html">3d/vegetable_blend_layer_model.h</a>"</code><br>
+<code>#include "<a class="el" href="root__model_8h-source.html">3d/root_model.h</a>"</code><br>
+<code>#include "<a class="el" href="point__light__model_8h-source.html">3d/point_light_model.h</a>"</code><br>
+<code>#include "<a class="el" href="animation_8h-source.html">3d/animation.h</a>"</code><br>
+<code>#include &lt;memory&gt;</code><br>
+<code>#include "<a class="el" href="file_8h-source.html">nel/misc/file.h</a>"</code><br>
+<code>#include "<a class="el" href="path_8h-source.html">nel/misc/path.h</a>"</code><br>
+
+<p>
+<a href="scene_8cpp-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a0">NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE</a>&nbsp;&nbsp;&nbsp;"nel_coarse_texture.tga"</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a1">NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE</a>&nbsp;&nbsp;&nbsp;NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a2">NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE</a>&nbsp;&nbsp;&nbsp;400</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a3">NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST</a>&nbsp;&nbsp;&nbsp;3</td></tr>
+<tr><td colspan=2><br><h2>Variables</h2></td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a4">NL3D_QuadGridClipManagerMaxDist</a> [NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="scene_8cpp.html#a5">NL3D_QuadGridClipManagerRadiusMax</a> = 1500</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A 3d scene, manage model instantiation, tranversals etc..
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ scene.cpp,v 1.74 2002/05/02 12:42:18 besson Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.<hr><h2>Define Documentation</h2>
+<a name="a1" doxytag="scene.cpp::NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE&nbsp;&nbsp;&nbsp;NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00070">70</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00294">NL3D::CScene::initCoarseMeshManager</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="scene.cpp::NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE&nbsp;&nbsp;&nbsp;400
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00073">73</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00322">NL3D::CScene::initQuadGridClipManager</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="scene.cpp::NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST&nbsp;&nbsp;&nbsp;3
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00074">74</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00322">NL3D::CScene::initQuadGridClipManager</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="scene.cpp::NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE&nbsp;&nbsp;&nbsp;"nel_coarse_texture.tga"
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00069">69</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00294">NL3D::CScene::initCoarseMeshManager</a>. </td>
+ </tr>
+</table>
+<hr><h2>Variable Documentation</h2>
+<a name="a4" doxytag="scene.cpp::NL3D_QuadGridClipManagerMaxDist"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float NL3D_QuadGridClipManagerMaxDist[NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00075">75</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00322">NL3D::CScene::initQuadGridClipManager</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="scene.cpp::NL3D_QuadGridClipManagerRadiusMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float NL3D_QuadGridClipManagerRadiusMax = 1500
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_8cpp-source.html#l00077">77</a> of file <a class="el" href="scene_8cpp-source.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="scene_8cpp-source.html#l00322">NL3D::CScene::initQuadGridClipManager</a>. </td>
+ </tr>
+</table>
+
+
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