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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>render_trav.h</h1><a href="render__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_RENDER_TRAV_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_RENDER_TRAV_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ordering__table_8h.html">3d/ordering_table.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="layered__ordering__table_8h.html">3d/layered_ordering_table.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="light__contribution_8h.html">3d/light_contribution.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="light_8h.html">3d/light.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="mesh__block__manager_8h.html">3d/mesh_block_manager.h</a>"</font> +00037 <font class="preprocessor">#include <vector></font> +00038 +00039 +00040 <font class="keyword">namespace </font>NL3D +00041 { +00042 +00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00044 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>; +00045 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>; +00046 +00047 <font class="keyword">class </font>IBaseRenderObs; +00048 <font class="keyword">class </font>IDriver; +00049 <font class="keyword">class </font>CMaterial; +00050 +00051 <font class="keyword">class </font>CTransform; +00052 +00053 <font class="keyword">class </font>CMeshSkinManager; +00054 +00055 +00056 <font class="comment">// ***************************************************************************</font> +00057 <font class="comment">// Skin Manager setup</font> +<a name="l00058"></a><a class="code" href="render__trav_8h.html#a0">00058</a> <font class="preprocessor">#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)</font> +<a name="l00059"></a><a class="code" href="render__trav_8h.html#a1">00059</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES 10000</font> +00060 <font class="preprocessor"></font> +00061 +00062 <font class="comment">// ***************************************************************************</font> +00063 <font class="comment">// ClassIds.</font> +00064 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>= <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x572456ee, 0x3db55f23); +00065 +00066 +00067 <font class="comment">// ***************************************************************************</font> +<a name="l00088"></a><a class="code" href="classNL3D_1_1CRenderTrav.html">00088</a> <font class="comment"></font><font class="keyword">class </font>CRenderTrav : <font class="keyword">public</font> ITravCameraScene +00089 { +00090 <font class="keyword">public</font>: +00091 +00093 <a class="code" href="classNL3D_1_1CRenderTrav.html#a0">CRenderTrav</a>(); +00094 +00096 +00097 IObs *<a class="code" href="classNL3D_1_1CRenderTrav.html#z745_0">createDefaultObs</a>() <font class="keyword">const</font>; +<a name="l00098"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z745_1">00098</a> NLMISC::CClassId <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_1">getClassId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> RenderTravId;} +<a name="l00099"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z745_2">00099</a> sint <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_2">getRenderOrder</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 4000;} +00104 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>(); +00106 +00108 +00109 +00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z746_0">clearRenderList</a>(); +00114 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z746_1">addRenderObs</a>(IBaseRenderObs *o); +00116 +00117 +<a name="l00118"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a1">00118</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a1">setDriver</a>(IDriver *drv) {<a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>= drv;} +<a name="l00119"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a2">00119</a> IDriver *<a class="code" href="classNL3D_1_1CRenderTrav.html#a2">getDriver</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>;} +<a name="l00120"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a3">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a3">setViewport</a> (<font class="keyword">const</font> CViewport& viewport) +00121 { +00122 <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a> = viewport; +00123 } +<a name="l00124"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a4">00124</a> CViewport <a class="code" href="classNL3D_1_1CRenderTrav.html#a4">getViewport</a> ()<font class="keyword"> const</font> +00125 <font class="keyword"> </font>{ +00126 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a>; +00127 } +00128 +<a name="l00129"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a5">00129</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a5">isCurrentPassOpaque</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a>; } +00130 +<a name="l00137"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a6">00137</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a6">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a> = directOrder; } +<a name="l00138"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a7">00138</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a7">getLayersRenderingOrder</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a>; } +00139 +00140 +00141 +00143 <font class="comment">// @{</font> +00144 +00145 <font class="comment">// False by default. setuped by CScene</font> +<a name="l00146"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_2">00146</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_2">LightingSystemEnabled</a>; +00147 +00148 <font class="comment">// Global ambient. Default is (50,50,50).</font> +<a name="l00149"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_3">00149</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_3">AmbientGlobal</a>; +00150 <font class="comment">// The Sun Setup.</font> +<a name="l00151"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_6">00151</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_4">SunAmbient</a>, <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_5">SunDiffuse</a>, <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_6">SunSpecular</a>; +00152 <font class="comment">// set the direction of the sun. dir is normalized.</font> +00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_0">setSunDirection</a>(<font class="keyword">const</font> CVector &dir); +<a name="l00154"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_1">00154</a> <font class="keyword">const</font> CVector <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_1">getSunDirection</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a>;} +00155 +00156 <font class="comment">// @}</font> +00157 +00158 +00163 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a8">setMeshSkinManager</a>(CMeshSkinManager *msm); +00164 +<a name="l00166"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a9">00166</a> CMeshSkinManager *<a class="code" href="classNL3D_1_1CRenderTrav.html#a9">getMeshSkinManager</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a>;} +00167 +00168 +00169 <font class="comment">// ******************</font> +00170 <font class="keyword">public</font>: +00171 +00173 <font class="comment">// @{</font> +00174 +00175 <font class="comment">// Max VP Light setup Infos.</font> +00176 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>= 4}; +00177 +00182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_1">resetLightSetup</a>(); +00183 +00194 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_2">changeLightSetup</a>(CLightContribution *lightContribution, <font class="keywordtype">bool</font> useLocalAttenuation); +00195 +00196 +00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a>(uint ctStart, <font class="keywordtype">bool</font> supportSpecular, <font class="keyword">const</font> CMatrix &invObjectWM); +00206 +00210 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_4">changeVPLightSetupMaterial</a>(<font class="keyword">const</font> CMaterial &mat, <font class="keywordtype">bool</font> excludeStrongest); +00211 +00212 +00251 <font class="keyword">static</font> std::string <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_9">getLightVPFragment</a>(uint numActivePointLights, uint ctStart, <font class="keywordtype">bool</font> supportSpecular, <font class="keywordtype">bool</font> normalize); +00252 +<a name="l00256"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z748_5">00256</a> <font class="keyword">const</font> CLight &<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_5">getDriverLight</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const </font> +00257 <font class="keyword"> </font>{ +00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> >= 0 && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>+1); +00259 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; +00260 } +00261 +00263 sint <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_6">getStrongestLightIndex</a>() <font class="keyword">const</font>; +00264 +00269 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_7">getStrongestLightColors</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &diffuse, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &specular); +00270 +<a name="l00274"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z748_8">00274</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_8">getNumVPLights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a>;} +00275 +00276 <font class="comment">// @}</font> +00277 +00278 +00280 <font class="comment">// @{</font> +00281 +<a name="l00283"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z749_0">00283</a> CMeshBlockManager <a class="code" href="classNL3D_1_1CRenderTrav.html#z749_0">MeshBlockManager</a>; +00284 +00285 <font class="comment">// @}</font> +00286 +00287 <font class="keyword">private</font>: +00288 +00289 <font class="comment">// A grow only list of observers to be rendered.</font> +<a name="l00290"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o0">00290</a> std::vector<IBaseRenderObs*> <a class="code" href="classNL3D_1_1CRenderTrav.html#o0">RenderList</a>; +00291 <font class="comment">// Ordering Table to sort transparent objects</font> +<a name="l00292"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o1">00292</a> COrderingTable<IBaseRenderObs> <a class="code" href="classNL3D_1_1CRenderTrav.html#o1">OrderOpaqueList</a>; +<a name="l00293"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o2">00293</a> CLayeredOrderingTable<IBaseRenderObs> <a class="code" href="classNL3D_1_1CRenderTrav.html#o2">OrderTransparentList</a>; +00294 +<a name="l00295"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o3">00295</a> IDriver *<a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>; +<a name="l00296"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o4">00296</a> CViewport <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a>; +00297 +00298 <font class="comment">// Temporary for the render</font> +<a name="l00299"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o5">00299</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a>; +<a name="l00300"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o6">00300</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a>; +00301 +00302 +00304 <font class="comment">// @{</font> +00305 <font class="comment">// The last setup.</font> +<a name="l00306"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_0">00306</a> CLightContribution *<a class="code" href="classNL3D_1_1CRenderTrav.html#z750_0">_CacheLightContribution</a>; +<a name="l00307"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_1">00307</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_1">_LastLocalAttenuation</a>; +00308 <font class="comment">// The number of light enabled</font> +<a name="l00309"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_2">00309</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_2">_NumLightEnabled</a>; +00310 +00311 <font class="comment">// More precise setup</font> +<a name="l00312"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_3">00312</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_3">_LastSunFactor</a>; +<a name="l00313"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_4">00313</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_4">_LastSunAmbient</a>; +<a name="l00314"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_5">00314</a> CPointLight *<a class="code" href="classNL3D_1_1CRenderTrav.html#z750_5">_LastPointLight</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>]; +<a name="l00315"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_6">00315</a> uint8 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_6">_LastPointLightFactor</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>]; +<a name="l00316"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_7">00316</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_7">_LastPointLightLocalAttenuation</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>]; +00317 +<a name="l00318"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">00318</a> CVector <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a>; +00319 +00320 <font class="comment">// driver Lights setuped in changeLightSetup()</font> +<a name="l00321"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">00321</a> CLight <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>+1]; +00322 +00323 <font class="comment">// index of the strongest light (when used)</font> +<a name="l00324"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_10">00324</a> <font class="keyword">mutable</font> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_10">_StrongestLightIndex</a>; +<a name="l00325"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_11">00325</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_11">_StrongestLightTouched</a>; +00326 +00327 <font class="comment">// Current ctStart setuped with beginVPLightSetup()</font> +<a name="l00328"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_12">00328</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_12">_VPCurrentCtStart</a>; +00329 <font class="comment">// Current num of VP lights enabled.</font> +<a name="l00330"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">00330</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a>; +00331 <font class="comment">// Current support of specular</font> +<a name="l00332"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_14">00332</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_14">_VPSupportSpecular</a>; +00333 <font class="comment">// Sum of all ambiant of all lights + ambiantGlobal.</font> +<a name="l00334"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_15">00334</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_15">_VPFinalAmbient</a>; +00335 <font class="comment">// Diffuse/Spec comp of all light / 255.</font> +<a name="l00336"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_16">00336</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_16">_VPLightDiffuse</a>[<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>]; +<a name="l00337"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_17">00337</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_17">_VPLightSpecular</a>[<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>]; +00338 +<a name="l00339"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_18">00339</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_18">_StrongestLightDiffuse</a>; +<a name="l00340"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_19">00340</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_19">_StrongestLightSpecular</a>; +00341 +00342 <font class="comment">// Cache for changeVPLightSetupMaterial()</font> +<a name="l00343"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_20">00343</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_20">_VPMaterialCacheDirty</a>; +<a name="l00344"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_21">00344</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_21">_VPMaterialCacheEmissive</a>; +<a name="l00345"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_22">00345</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_22">_VPMaterialCacheAmbient</a>; +<a name="l00346"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_23">00346</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_23">_VPMaterialCacheDiffuse</a>; +<a name="l00347"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_24">00347</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_24">_VPMaterialCacheSpecular</a>; +<a name="l00348"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_25">00348</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_25">_VPMaterialCacheShininess</a>; +00349 +00350 <font class="comment">// @}</font> +00351 +00352 +<a name="l00354"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o7">00354</a> CMeshSkinManager *<a class="code" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a>; +00355 +00356 }; +00357 +00358 +00359 } +00360 +00361 +00362 <font class="preprocessor">#endif // NL_RENDER_TRAV_H</font> +00363 <font class="preprocessor"></font> +00364 <font class="comment">/* End of render_trav.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |