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+<hr><h1>ps_face.h</h1><a href="ps__face_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_FACE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FACE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__quad_8h.html">3d/ps_quad.h</a>"</font>
+00030
+00031 <font class="keyword">namespace </font>NL3D
+00032 {
+00033
+00036
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSFace.html">00060</a> <font class="keyword">class </font>CPSFace : <font class="keyword">public</font> CPSQuad
+00061 , <font class="keyword">public</font> CPSRotated3DPlaneParticle
+00062 , <font class="keyword">public</font> CPSHintParticleRotateTheSame
+00063 {
+00064 <font class="keyword">public</font>:
+00068 <a class="code" href="classNL3D_1_1CPSFace.html#a0">CPSFace</a>(CSmartPtr&lt;ITexture&gt; tex = NULL);
+00069
+00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00071
+00072 <a class="code" href="classNL3D_1_1CPSFace.html#a2">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFace.html#a0">CPSFace</a>);
+00082 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(uint32 nbConfiguration
+00083 , <font class="keywordtype">float</font> minAngularVelocity = NLMISC::Pi
+00084 , <font class="keywordtype">float</font> maxAngularVelocity = NLMISC::Pi
+00085 );
+00086
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CPSFace.html#a4">00091</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a4">disableHintRotateTheSame</a>(<font class="keywordtype">void</font>)
+00092 {
+00093 <a class="code" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(0);
+00094 }
+00095
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSFace.html#a5">00101</a> uint32 <a class="code" href="classNL3D_1_1CPSFace.html#a5">checkHintRotateTheSame</a>(<font class="keywordtype">float</font> &amp;<a class="code" href="bit__set_8cpp.html#a0">min</a>, <font class="keywordtype">float</font> &amp;max)<font class="keyword"> const</font>
+00102 <font class="keyword"> </font>{
+00103 <a class="code" href="bit__set_8cpp.html#a0">min</a> = <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a>;
+00104 max = <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a>;
+00105 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
+00106 }
+00107
+00108
+00109 <font class="keyword">protected</font>:
+00110
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSFace.html#l0">00111</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSFace.html#l0">CPSFaceHelper</a>;
+00112
+00113 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime);
+00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
+00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b3">resize</a>(uint32 size);
+00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a>(<font class="keywordtype">void</font>);
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSFace.html#b5">00119</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFace.html#b5">getPlaneBasisOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
+00120
+00121 <font class="comment">// we must store them for serialization</font>
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSFace.html#n0">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a>;
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CPSFace.html#n1">00123</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a>;
+<a name="l00124"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html">00124</a> <font class="keyword">struct </font>CPlaneBasisPair
+00125 {
+<a name="l00126"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m0">00126</a> CPlaneBasis <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m0">Basis</a>;
+<a name="l00127"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m1">00127</a> CVector <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m1">Axis</a>; <font class="comment">// an axis for rotation</font>
+<a name="l00128"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m2">00128</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m2">AngularVelocity</a>; <font class="comment">// an angular velocity</font>
+00129 };
+00130
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CPSFace.html#n2">00132</a> std::vector&lt; CPlaneBasisPair &gt; <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>;
+00133
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CPSFace.html#n3">00135</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>;
+00136 };
+00137
+00138
+00139
+00140 } <font class="comment">// NL3D</font>
+00141
+00142
+00143 <font class="preprocessor">#endif // NL_PS_FACE_H</font>
+00144 <font class="preprocessor"></font>
+00145 <font class="comment">/* End of ps_face.h */</font>
+</pre></div>
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