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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_dot.cpp</h1><a href="ps__dot_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="ps__dot_8h.html">3d/ps_dot.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 <font class="keyword">static</font> <font class="keyword">const</font> uint dotBufSize = 1024; <font class="comment">// size used for point particles batching</font> +00039 +00040 +00042 <font class="comment">// CPSDot implementation //</font> +00044 <font class="comment"></font> +<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSDot.html#q0">00046</a> <font class="comment">CVertexBuffer CPSDot::_DotVb;</font> +<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSDot.html#q1">00047</a> CVertexBuffer CPSDot::_DotVbColor; +00048 +00049 +00051 <font class="keyword">template</font> <<font class="keyword">class</font> T> +00052 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(T it, +00053 CVertexBuffer &vb, +00054 <font class="keyword">const</font> CPSAttribMaker<NLMISC::CRGBA> *colorScheme, +00055 uint leftToDo, +00056 CPSLocated *owner, +00057 CMaterial &mat, +00058 IDriver *driver, +00059 uint32 srcStep +00060 ) +00061 { +00062 <a class="code" href="debug_8h.html#a6">nlassert</a>(leftToDo != 0); +00063 <font class="keyword">const</font> uint total = leftToDo; +00064 T itEnd; +00065 <font class="keywordflow">do</font> +00066 { +00067 uint toProcess = leftToDo < dotBufSize ? leftToDo : dotBufSize; +00068 +00069 <font class="keywordflow">if</font> (colorScheme) +00070 { +00071 <font class="comment">// compute the colors</font> +00072 colorScheme->make(owner, +00073 total - leftToDo, +00074 vb.getColorPointer(), +00075 vb.getVertexSize(), +00076 toProcess, +00077 <font class="keyword">false</font>, +00078 srcStep +00079 ); +00080 +00081 itEnd = it + toProcess; +00082 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer(); +00083 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize(); +00084 <font class="keywordflow">do</font> +00085 { +00086 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos); +00087 *((CVector *) currPos) = *it; +00088 ++it ; +00089 currPos += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00090 } +00091 <font class="keywordflow">while</font> (it != itEnd); +00092 } +00093 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (srcStep == (1 << 16)) <font class="comment">// make sure we haven't got auto-lod and that the step is 1.0</font> +00094 { +00095 <font class="comment">// there's no color information in the buffer, so we can copy it directly</font> +00096 ::memcpy(vb.getVertexCoordPointer(), &(*it), <font class="keyword">sizeof</font>(NLMISC::CVector) * toProcess); +00097 it += toProcess; +00098 } +00099 <font class="keywordflow">else</font> +00100 { +00101 itEnd = it + toProcess; +00102 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer(); +00103 <font class="keywordflow">do</font> +00104 { +00105 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos); +00106 *((CVector *) currPos) = *it; +00107 ++it ; +00108 currPos += <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>[3]); +00109 } +00110 <font class="keywordflow">while</font> (it != itEnd); +00111 } +00112 +00113 driver->renderPoints(mat, toProcess); +00114 +00115 leftToDo -= toProcess; +00116 } +00117 <font class="keywordflow">while</font> (leftToDo); +00118 } +00119 +00120 +<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSDot.html#b0">00122</a> <font class="keywordtype">void</font> CPSDot::draw(<font class="keywordtype">bool</font> opaque) +00123 { +00124 PARTICLES_CHECK_MEM; +00125 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>; +00126 +00127 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>; +00128 uint numToProcess; +00129 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess); +00130 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>; +00131 +00132 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->incrementNbDrawnParticles(numToProcess); <font class="comment">// for benchmark purpose </font> +00133 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(); +00134 IDriver *driver = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(); +00135 CVertexBuffer &vb = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a> : <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>; +00136 driver->activeVertexBuffer(vb); +00137 +00138 +00140 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00141 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>) +00142 { +00143 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() == NULL) +00144 { +00145 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +00146 } +00147 <font class="keywordflow">else</font> +00148 { +00149 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col; +00150 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +00151 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col); +00152 } +00153 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(0); +00154 } +00155 <font class="keywordflow">else</font> +00156 { +00157 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1); +00158 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor()); +00159 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant); +00160 } +00162 +00163 +00164 +00165 <font class="comment">// Use the right drawing routine (auto-lod and non auto-lod)</font> +00166 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 << 16)) +00167 { +00168 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), +00169 vb, +00170 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>, +00171 numToProcess, +00172 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, +00173 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, +00174 driver, +00175 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> +00176 ); +00177 } +00178 <font class="keywordflow">else</font> +00179 { +00180 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>), +00181 vb, +00182 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>, +00183 numToProcess, +00184 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, +00185 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, +00186 driver, +00187 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> +00188 ); +00189 } +00190 +00191 PARTICLES_CHECK_MEM; +00192 } +00193 +00194 +<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSDot.html#d0">00197</a> <font class="keywordtype">void</font> CPSDot::initVertexBuffers() +00198 { +00199 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setVertexFormat(CVertexBuffer::PositionFlag); +00200 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag); +00201 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setNumVertices(dotBufSize); +00202 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setNumVertices(dotBufSize); +00203 } +00204 +<a name="l00206"></a><a class="code" href="classNL3D_1_1CPSDot.html#b2">00206</a> <font class="keywordtype">void</font> CPSDot::init(<font class="keywordtype">void</font>) +00207 { +00208 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>); +00209 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less); +00210 +00211 <a class="code" href="classNL3D_1_1CPSDot.html#b3">updateMatAndVbForColor</a>(); +00212 } +00213 +<a name="l00215"></a><a class="code" href="classNL3D_1_1CPSDot.html#a5">00215</a> uint32 CPSDot::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00216 <font class="keyword"></font>{ +00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); +00218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize(); +00219 } +00220 +<a name="l00222"></a><a class="code" href="classNL3D_1_1CPSDot.html#b5">00222</a> <font class="keywordtype">void</font> CPSDot::newElement(CPSLocated *emitterLocated, uint32 emitterIndex) +00223 { +00224 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex); +00225 } +00226 +<a name="l00228"></a><a class="code" href="classNL3D_1_1CPSDot.html#b6">00228</a> <font class="keywordtype">void</font> CPSDot::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00229 { +00230 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00231 } +00232 +<a name="l00234"></a><a class="code" href="classNL3D_1_1CPSDot.html#b3">00234</a> <font class="keywordtype">void</font> CPSDot::updateMatAndVbForColor(<font class="keywordtype">void</font>) +00235 { +00236 } +00237 +<a name="l00239"></a><a class="code" href="classNL3D_1_1CPSDot.html#a3">00239</a> <font class="keywordtype">bool</font> CPSDot::hasTransparentFaces(<font class="keywordtype">void</font>) +00240 { +00241 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ; +00242 } +00243 +<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSDot.html#a4">00245</a> <font class="keywordtype">bool</font> CPSDot::hasOpaqueFaces(<font class="keywordtype">void</font>) +00246 { +00247 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSDot.html#a3">hasTransparentFaces</a>(); +00248 } +00249 +<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSDot.html#b4">00251</a> <font class="keywordtype">void</font> CPSDot::resize(uint32 size) +00252 { +00253 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16)); +00254 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size); +00255 } +00256 +<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSDot.html#a2">00258</a> <font class="keywordtype">void</font> CPSDot::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00259 { +00260 +00261 f.serialVersion(1); +00262 +00263 +00264 CPSParticle::serial(f); +00265 CPSColoredParticle::serialColorScheme(f); +00266 serialMaterial(f); +00267 <font class="keywordflow">if</font> (f.isReading()) +00268 { +00269 init(); +00270 } +00271 } +00272 +00273 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |