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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_mrm.h</h1><a href="mesh__mrm_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESH_MRM_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MRM_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font> +00039 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00040 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font> +00041 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font> +00042 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font> +00043 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font> +00044 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font> +00045 <font class="preprocessor">#include <set></font> +00046 <font class="preprocessor">#include <vector></font> +00047 +00048 +00049 <font class="keyword">namespace </font>NL3D +00050 { +00051 +00052 +00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00054 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>; +00055 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>; +00056 <font class="keyword">class </font>CMRMBuilder; +00057 <font class="comment">// Fast matrix in mesh_mrm_skin.cpp</font> +00058 <font class="keyword">class </font>CMatrix3x4; +00059 <font class="keyword">class </font>CMatrix3x4SSE; +00060 <font class="keyword">class </font>CRawVertexNormalSkin1; +00061 <font class="keyword">class </font>CRawVertexNormalSkin2; +00062 <font class="keyword">class </font>CRawVertexNormalSkin4; +00063 <font class="keyword">class </font>CRawSkinNormalCache; +00064 <font class="keyword">class </font>CMeshMRMInstance; +00065 +00066 <font class="comment">// ***************************************************************************</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html">00080</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRMGeom : <font class="keyword">public</font> IMeshGeom +00081 { +00082 <font class="keyword">public</font>: +00084 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>(); +00085 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a1">~CMeshMRMGeom</a>(); +00086 +00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a>(CMesh::CMeshBuild &m, std::vector<CMesh::CMeshBuild*> &bsList, uint numMaxMaterial, <font class="keyword">const</font> CMRMParameters &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters()); +00092 +00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a3">applyMaterialRemap</a>(<font class="keyword">const</font> std::vector<sint> &remap); +00095 +00096 +00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest); +00104 +00105 +00107 <font class="comment">// @{</font> +00108 +00110 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_0">initInstance</a>(CMeshBaseInstance *mbi); +00111 +00113 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ; +00114 +00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, uint32 rdrFlags, <font class="keywordtype">float</font> globalAlpha); +00117 +00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM); +00120 +00122 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance); +00123 +00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00126 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>); +00127 +00128 <font class="comment">// @}</font> +00129 +00130 +00132 <font class="comment">// @{</font> +00133 +<a name="l00136"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">00136</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a> ; } +00137 +00138 +00142 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00143 +00144 +00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_2">loadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00151 +00152 +00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_3">unloadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00157 +00158 +00159 <font class="comment">// @}</font> +00160 +00161 +00163 <font class="comment">// @{</font> +00164 +<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">00166</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">getBoundingBox</a>()<font class="keyword"> const</font> +00167 <font class="keyword"> </font>{ +00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>; +00169 } +00170 +<a name="l00172"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">00172</a> <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a> ; } +00173 +<a name="l00175"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">00175</a> <font class="keyword">const</font> std::vector<CMesh::CSkinWeight> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">getSkinWeights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;} +00176 +<a name="l00178"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">00178</a> <font class="keyword">const</font> std::vector<std::string> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">getBonesName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;} +00179 +<a name="l00182"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">00182</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>.size() ; } +00183 +00184 +<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">00188</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass.size() ; } +00189 +00190 +<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">00195</a> <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font> +00196 <font class="keyword"> </font>{ +00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].PBlock ; +00198 } +00199 +00200 +<a name="l00205"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">00205</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font> +00206 <font class="keyword"> </font>{ +00207 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].MaterialId ; +00208 } +00209 +00210 +<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">00212</a> <font class="keyword">const</font> std::vector<CMRMWedgeGeom> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">getGeomorphs</a>(uint lodId)<font class="keyword"> const</font> +00213 <font class="keyword"> </font>{ +00214 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].Geomorphs; +00215 } +00216 +00217 <font class="comment">// @}</font> +00218 +00219 +00221 <font class="comment">// @{</font> +00222 +<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">00224</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a> ()<font class="keyword"> const</font> +00225 <font class="keyword"> </font>{ +00226 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>; +00227 } +00228 +00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_1">computeBonesId</a> (CSkeletonModel *skeleton); +00231 +00233 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment); +00234 +<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">00236</a> <font class="keyword">const</font> std::vector<sint32> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;} +00237 +00238 <font class="comment">// @}</font> +00239 +00240 +00242 <font class="comment">// @{</font> +00243 +00247 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>; +00248 +00249 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_1">sortPerMaterial</a>() <font class="keyword">const</font>; +00250 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_2">getNumRdrPasses</a>() <font class="keyword">const</font> ; +00251 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_3">beginMesh</a>(CMeshGeomRenderContext &rdrCtx) ; +00252 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_4">activeInstance</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ; +00253 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_5">renderPass</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, uint rdrPass) ; +00254 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_6">endMesh</a>(CMeshGeomRenderContext &rdrCtx) ; +00255 +00256 <font class="comment">// @}</font> +00257 +00258 +<a name="l00260"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">00260</a> <font class="keyword">const</font> CMRMLevelDetail &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">getLevelDetail</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;} +00261 +00262 +00264 <font class="comment">// @{</font> +00265 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_0">supportSkinGrouping</a>() <font class="keyword">const</font>; +00266 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_1">renderSkinGroupGeom</a>(CMeshMRMInstance *mi, <font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *vbDest); +00267 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_2">renderSkinGroupPrimitives</a>(CMeshMRMInstance *mi, uint baseVertex); +00268 <font class="comment">// @}</font> +00269 +00270 +00271 <font class="comment">// ************************</font> +00272 <font class="keyword">private</font>: +<a name="l00273"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">00273</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">CMRMBuilder</a>; +00274 +00276 +00277 +<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">00279</a> <font class="keyword">class </font>CRdrPass +00280 { +00281 <font class="keyword">public</font>: +00282 <font class="comment">// The id of this material.</font> +<a name="l00283"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">00283</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>; +00284 <font class="comment">// The list of primitives.</font> +<a name="l00285"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">00285</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>; +00286 +00287 +00288 <font class="comment">// Serialize a rdrpass.</font> +<a name="l00289"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">00289</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00290 { +00291 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0); +00292 +00293 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>); +00294 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>); +00295 } +00296 }; +00297 +00298 +<a name="l00300"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">00300</a> <font class="keyword">struct </font>CVertexBlock +00301 { +00302 <font class="comment">// The index of the start vertex.</font> +<a name="l00303"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">00303</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>; +00304 <font class="comment">// Number of vertices.</font> +<a name="l00305"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">00305</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>; +00306 +<a name="l00307"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">00307</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00308 { +00309 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>, <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>); +00310 } +00311 }; +00312 +00313 +00314 +<a name="l00316"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">00316</a> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> +00317 { +00318 <font class="keyword">public</font>: +<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">00320</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">NWedges</a>; +<a name="l00322"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">00322</a> std::vector<CMRMWedgeGeom> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">Geomorphs</a>; +<a name="l00324"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">00324</a> std::vector<CRdrPass> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">RdrPass</a>; +00325 +<a name="l00329"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">00329</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">InfluencedVertices</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>]; +<a name="l00331"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">00331</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">MatrixInfluences</a>; +<a name="l00333"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">00333</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>; +<a name="l00337"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">00337</a> std::vector<CVertexBlock> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">SkinVertexBlocks</a>; +00338 +00339 +00340 +<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">00341</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">CLod</a>() +00342 { +00343 <font class="comment">// By default, this is supposed false.</font> +00344 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>= <font class="keyword">false</font>; +00345 } +00346 +00347 <font class="comment">// Serialize a Lod.</font> +00348 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00349 +00350 <font class="comment">// Used in CMeshMRMGeom::build().</font> +00351 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a2">buildSkinVertexBlocks</a>(); +00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a3">optimizeTriangleOrder</a>(); +00353 }; +00354 +<a name="l00355"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">00355</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>; +00356 +<a name="l00360"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html">00360</a> <font class="keyword">struct </font>CMeshBuildMRM +00361 { +00362 <font class="comment">// This tells if the mesh is correctly skinned.</font> +<a name="l00363"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">00363</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">Skinned</a>; +00364 +00365 <font class="comment">// This is the array of SkinWeights, same size as the VB.</font> +<a name="l00366"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">00366</a> std::vector<CMesh::CSkinWeight> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">SkinWeights</a>; +00367 +00368 <font class="comment">// This VB is computed with CMRMBuilder and is ready to used</font> +<a name="l00369"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">00369</a> CVertexBuffer <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">VBuffer</a>; +00370 +00371 <font class="comment">// Lod array, computed with CMRMBuilder and ready to used</font> +<a name="l00372"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">00372</a> std::vector<CLod> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">Lods</a>; +00373 +00374 <font class="comment">// The blend shapes</font> +<a name="l00375"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">00375</a> std::vector<CBlendShape> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">BlendShapes</a>; +00376 +00378 <font class="comment">// @{</font> +<a name="l00380"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_0">00380</a> <font class="comment"> float DistanceFinest;</font> +<a name="l00382"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_1">00382</a> <font class="comment"> float DistanceMiddle;</font> +<a name="l00384"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_2">00384</a> <font class="comment"> float DistanceCoarsest;</font> +00385 <font class="comment">// @}</font> +00386 +00387 }; +00389 +00390 +<a name="l00392"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">00392</a> <font class="keyword">class </font>CLodInfo +00393 { +00394 <font class="keyword">public</font>: +<a name="l00396"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">00396</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>; +<a name="l00398"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">00398</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>; +<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">00400</a> sint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">LodOffset</a>; +00401 +<a name="l00402"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">00402</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00403 { +00404 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0); +00405 +00406 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>); +00407 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>); +00408 <font class="comment">// do not serial LodOffset here.</font> +00409 } +00410 }; +00411 +00412 +00413 +00414 <font class="keyword">private</font>: +00415 +<a name="l00417"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">00417</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>; +<a name="l00419"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">00419</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">_OriginalSkinVertices</a>; +<a name="l00420"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">00420</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">_OriginalSkinNormals</a>; +<a name="l00421"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">00421</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">_OriginalTGSpace</a>; +00422 +<a name="l00424"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">00424</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">_VBufferOriginal</a>; +<a name="l00426"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">00426</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a>; +00427 +<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">00429</a> std::vector<CMesh::CSkinWeight> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>; +00430 +<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">00432</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">_BoneIdComputed</a>; +<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">00434</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">_BoneIdExtended</a>; +00435 +<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">00437</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">_SupportSkinGrouping</a>; +00438 +<a name="l00440"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">00440</a> uint8 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">_LastLodComputed</a>; +00441 +<a name="l00443"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">00443</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>; +<a name="l00445"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">00445</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>; +<a name="l00447"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">00447</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">_BonesIdExt</a>; +00448 +<a name="l00450"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">00450</a> std::vector<CLod> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>; +<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">00452</a> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>; +00453 +00454 +<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">00456</a> std::vector<CLodInfo> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">_LodInfos</a>; +<a name="l00457"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">00457</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a>; +00458 +00459 +00461 <font class="comment">// @{</font> +<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">00462</a> CMRMLevelDetail <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>; +00463 <font class="comment">// @}</font> +00464 +00465 +00467 <font class="comment">// @{</font> +00468 +<a name="l00469"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">00469</a> CRefPtr<IVertexBufferHard> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">_VBHard</a>; +00470 <font class="comment">// a refPtr on the driver, to delete VBuffer Hard at clear().</font> +<a name="l00471"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">00471</a> CRefPtr<IDriver> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">_Driver</a>; +<a name="l00472"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">00472</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">_VertexBufferHardDirty</a>; +00473 +<a name="l00475"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">00475</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">_PreciseClipping</a>; +00476 +00477 <font class="comment">/* try to create a vertexBufferHard. NB: enlarge capacity of the VBHard as necessary.</font> +00478 <font class="comment"> After this call, the vertexBufferHard may be NULL.</font> +00479 <font class="comment"> */</font> +00480 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_0">updateVertexBufferHard</a>(IDriver *drv, uint32 numVertices); +00481 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_1">deleteVertexBufferHard</a>(); +00482 +00483 <font class="comment">// Fill skin in AGP, with a direct ptr onto AGP</font> +00484 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_2">fillAGPSkinPartWithVBHardPtr</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, uint8 *vertexDst); +00485 +00486 <font class="comment">// @}</font> +00487 +00488 <font class="comment">// The Mesh Morpher</font> +<a name="l00489"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">00489</a> CMeshMorpher <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">_MeshMorpher</a>; +00490 +00491 <font class="comment">// Possible MeshVertexProgram to apply at render()</font> +<a name="l00492"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">00492</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IMeshVertexProgram></a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">_MeshVertexProgram</a>; +00493 +00494 <font class="keyword">private</font>: +00496 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c0">serialLodVertexData</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, uint startWedge, uint endWedge); +00497 +00499 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c1">chooseLod</a>(<font class="keywordtype">float</font> alphaMRM, <font class="keywordtype">float</font> &alphaLod); +00500 +00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c2">applyGeomorph</a>(std::vector<CMRMWedgeGeom> &geoms, <font class="keywordtype">float</font> alphaLod, IVertexBufferHard *currentVBHard); +00503 +00505 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c3">applyGeomorphWithVBHardPtr</a>(std::vector<CMRMWedgeGeom> &geoms, <font class="keywordtype">float</font> alphaLod, uint8 *vertexDestPtr); +00506 +00508 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c4">applyGeomorphPosNormalUV0</a>(std::vector<CMRMWedgeGeom> &geoms, uint8 *vertexPtr, uint8 *vertexDestPtr, sint32 vertexSize, <font class="keywordtype">float</font> a, <font class="keywordtype">float</font> a1); +00509 +00511 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c5">bkupOriginalSkinVertices</a>(); +00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c6">bkupOriginalSkinVerticesSubset</a>(uint wedgeStart, uint wedgeEnd); +00514 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>(); +00515 +00517 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c8">applySkin</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton); +00518 +00522 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c9">applySkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton); +00523 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c10">applySkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton); +00524 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c11">applyRawSkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, CRawSkinNormalCache &rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton); +00525 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c12">applyRawSkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, CRawSkinNormalCache &rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton); +00526 +00531 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c13">applySkinWithTangentSpace</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord); +00532 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c14">applySkinWithTangentSpaceSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord); +00533 +00535 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c15">restoreOriginalSkinPart</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, IVertexBufferHard *currentVBHard); +00536 +00537 +00539 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c16">loadHeader</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00541 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c17">load</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00543 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c18">save</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00544 +00545 <font class="comment">// Build bone Usage information for serialized mesh <= version 2.</font> +00546 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c19">buildBoneUsageVer2</a> (); +00547 +00548 <font class="comment">// Some runtime not serialized compilation</font> +00549 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c20">compileRunTime</a>(); +00550 +00551 <font class="comment">// SkinGroup</font> +00552 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c21">updateShiftedTriangleCache</a>(CMeshMRMInstance *mi, sint curLodId, uint baseVertex); +00553 +00554 <font class="keyword">private</font>: +00555 +00557 <font class="comment">// @{</font> +00558 +<a name="l00560"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">00560</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">_MeshDataId</a>; +00561 +00563 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_3">updateRawSkinNormal</a>(<font class="keywordtype">bool</font> enabled, CMeshMRMInstance *mi, sint curLodId); +00565 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_4">dirtMeshDataId</a>(); +00566 +00567 <font class="comment">// ApplySkin method</font> +00568 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00569 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf); +00570 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00571 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf); +00572 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00573 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf); +00574 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00575 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf); +00576 <font class="comment">// Same for SSE</font> +00577 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00578 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf); +00579 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00580 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf); +00581 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00582 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf); +00583 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, +00584 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf); +00585 +00586 +00587 <font class="keyword">public</font>: +00588 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_0">NumCacheVertexNormal1</a>; +00589 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_1">NumCacheVertexNormal2</a>; +00590 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_2">NumCacheVertexNormal4</a>; +00591 +00592 <font class="comment">// @}</font> +00593 }; +00594 +00595 +00596 +00597 <font class="comment">// ***************************************************************************</font> +<a name="l00612"></a><a class="code" href="classNL3D_1_1CMeshMRM.html">00612</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRM : <font class="keyword">public</font> CMeshBase +00613 { +00614 <font class="keyword">public</font>: +00616 <a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>(); +00617 +00622 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> ( CMeshBase::CMeshBaseBuild &mBase, CMesh::CMeshBuild &m, +00623 std::vector<CMesh::CMeshBuild*> &listBS, +00624 <font class="keyword">const</font> CMRMParameters &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters() ); +00625 +00631 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> (CMeshBase::CMeshBaseBuild &m, <font class="keyword">const</font> CMeshMRMGeom &mgeom); +00632 +00637 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a3">optimizeMaterialUsage</a>(std::vector<sint> &remap); +00638 +00639 +00641 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a4">computeBonesId</a> (CSkeletonModel *skeleton); +00642 +00644 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a5">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment); +00645 +00652 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a6">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest); +00653 +00655 <font class="comment">// @{</font> +00656 +00658 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMRM.html#z600_0">createInstance</a>(CScene &scene); +00659 +00661 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ; +00662 +00664 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque); +00665 +00667 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance); +00668 +00670 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00671 <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>); +00672 +<a name="l00674"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">00674</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z268_6">getAABBox</a>();} +00675 +00676 <font class="comment">// @}</font> +00677 +00678 +00680 <font class="comment">// @{</font> +00681 +<a name="l00683"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">00683</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>()<font class="keyword"> const</font> +00684 <font class="keyword"> </font>{ +00685 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getBoundingBox(); +00686 } +00687 +<a name="l00689"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">00689</a> <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getVertexBuffer(); } +00690 +00691 +<a name="l00694"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">00694</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbLod() ; } +00695 +00696 +<a name="l00700"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">00700</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbRdrPass(lodId) ; } +00701 +00702 +<a name="l00707"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">00707</a> <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font> +00708 <font class="keyword"> </font>{ +00709 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassPrimitiveBlock(lodId, renderingPassIndex) ; +00710 } +00711 +00712 +<a name="l00717"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">00717</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font> +00718 <font class="keyword"> </font>{ +00719 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassMaterial(lodId, renderingPassIndex) ; +00720 } +00721 +00723 <font class="keyword">const</font> CMeshMRMGeom& <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_6">getMeshGeom</a> () <font class="keyword">const</font>; +00724 +00725 <font class="comment">// @}</font> +00726 +00727 +00728 <font class="comment">// ************************</font> +00729 <font class="keyword">private</font>: +00730 +<a name="l00731"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#o0">00731</a> CMeshMRMGeom <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>; +00732 +00733 +00734 }; +00735 +00736 +00737 } <font class="comment">// NL3D</font> +00738 +00739 +00740 <font class="preprocessor">#endif // NL_MESH_MRM_H</font> +00741 <font class="preprocessor"></font> +00742 <font class="comment">/* End of mesh_mrm.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |