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+<hr><h1>mesh_geom.h</h1><a href="mesh__geom_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_GEOM_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_GEOM_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00034
+00035
+00036 <font class="keyword">namespace </font>NLMISC
+00037 {
+00038 <font class="keyword">class </font>CAABBoxExt;
+00039 }
+00040
+00041 <font class="keyword">namespace </font>NL3D
+00042 {
+00043
+00044
+00045 <font class="keyword">class </font>IDriver;
+00046 <font class="keyword">class </font>CTransformShape;
+00047 <font class="keyword">class </font>CMeshBaseInstance;
+00048 <font class="keyword">class </font>CMeshBlockManager;
+00049 <font class="keyword">class </font>CScene;
+00050 <font class="keyword">class </font>CRenderTrav;
+00051 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00052 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00053
+00054
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html">00059</a> <font class="comment"></font><font class="keyword">class </font>CMeshGeomRenderContext
+00060 {
+00061 <font class="keyword">public</font>:
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m0">00062</a> IDriver *<a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m0">Driver</a>;
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m1">00063</a> CScene *<a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m1">Scene</a>;
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m2">00064</a> CRenderTrav *<a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m2">RenderTrav</a>;
+00065 <font class="comment">// true if the mesh is rendered through a VBHeap currently activated in driver.</font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m3">00066</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeomRenderContext.html#m3">RenderThroughVBHeap</a>;
+00067 };
+00068
+00069
+00070 <font class="comment">// ***************************************************************************</font>
+<a name="l00077"></a><a class="code" href="classNL3D_1_1IMeshGeom.html">00077</a> <font class="comment"></font><font class="keyword">class </font>IMeshGeom : <font class="keyword">public</font> NLMISC::IStreamable
+00078 {
+00079 <font class="keyword">public</font>:
+00080
+<a name="l00082"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#s5">00082</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#s5">TRenderFlag</a>
+00083 {
+00084 <a class="code" href="classNL3D_1_1IMeshGeom.html#s5s0">RenderOpaqueMaterial</a>= 1, <font class="comment">// set when the mesh geom must render opaque material</font>
+00085 <a class="code" href="classNL3D_1_1IMeshGeom.html#s5s1">RenderTransparentMaterial</a>= 2, <font class="comment">// set when the mesh geom must render transparent material</font>
+00086 <a class="code" href="classNL3D_1_1IMeshGeom.html#s5s2">RenderPassOpaque</a>=4, <font class="comment">// set when the current traversal rdrPass is the opaque pass</font>
+00087 <a class="code" href="classNL3D_1_1IMeshGeom.html#s5s3">RenderGlobalAlpha</a>= 8, <font class="comment">// set when the caller wants to draw material with global alpha</font>
+00088 <a class="code" href="classNL3D_1_1IMeshGeom.html#s5s4">RenderGADisableZWrite</a>= 16, <font class="comment">// only when globalAlpha is used. set if must disable ZWrite</font>
+00089 };
+00090
+00091 <font class="keyword">public</font>:
+00092
+00094 <a class="code" href="classNL3D_1_1IMeshGeom.html#a0">IMeshGeom</a>();
+00096 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#a1">~IMeshGeom</a>();
+00097
+00098
+00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#a2">initInstance</a>(CMeshBaseInstance *mbi) =0;
+00102
+00103
+<a name="l00110"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#a3">00110</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#a3">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) {<font class="keywordflow">return</font> <font class="keyword">true</font>;}
+00111
+00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#a4">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> globalAlpha) =0;
+00116
+00121 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#a5">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM) =0;
+00122
+00123
+00125 <font class="comment">// @{</font>
+00126
+00134 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z562_0">getNumTriangles</a> (<font class="keywordtype">float</font> distance) =0;
+00135
+00138 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1IMeshGeom.html#z562_1">getBoundingBox</a>() <font class="keyword">const</font> =0;
+00139
+00140 <font class="comment">// @}</font>
+00141
+00142
+00144
+00148 <font class="comment">// @{</font>
+00149
+00153 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_0">supportMeshBlockRendering</a> () <font class="keyword">const</font> =0;
+00154
+00158 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_1">sortPerMaterial</a>() <font class="keyword">const</font> =0;
+00159
+00163 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_2">getNumRdrPasses</a>() <font class="keyword">const</font> =0;
+00164
+00168 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_3">beginMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) =0;
+00169
+00173 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_4">activeInstance</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) =0;
+00174
+00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_5">renderPass</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a14">uint</a> rdrPass) =0;
+00179
+00183 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_6">endMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) =0;
+00184
+<a name="l00188"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z563_7">00188</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_7">getVBHeapInfo</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> &amp;vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> &amp;numVertices) {<font class="keywordflow">return</font> <font class="keyword">false</font>;}
+00189
+<a name="l00195"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z563_8">00195</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IMeshGeom.html#z563_8">computeMeshVBHeap</a>(<font class="keywordtype">void</font> *dst, <a class="code" href="types__nl_8h.html#a14">uint</a> indexStart) {}
+00196
+00197 <font class="comment">// @}</font>
+00198
+00199
+00200 <font class="comment">// *****************</font>
+00201 <font class="keyword">private</font>:
+00202
+00204 <font class="comment">// @{</font>
+<a name="l00205"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_4">00205</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_4">CMeshBlockManager</a>;
+00206
+<a name="l00208"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_0">00208</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="classNL3D_1_1IMeshGeom.html#z564_0">_RootInstanceId</a>;
+00209
+<a name="l00211"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_1">00211</a> <a class="code" href="classNL3D_1_1IMeshGeom.html#z564_4">CMeshBlockManager</a> *<a class="code" href="classNL3D_1_1IMeshGeom.html#z564_1">_MeshBlockManager</a>;
+<a name="l00213"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_2">00213</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1IMeshGeom.html#z564_2">_MeshVBHeapId</a>;
+<a name="l00215"></a><a class="code" href="classNL3D_1_1IMeshGeom.html#z564_3">00215</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1IMeshGeom.html#z564_3">_MeshVBHeapIndexStart</a>;
+00216
+00217 <font class="comment">// @}</font>
+00218
+00219 };
+00220
+00221
+00222 } <font class="comment">// NL3D</font>
+00223
+00224
+00225 <font class="preprocessor">#endif // NL_MESH_GEOM_H</font>
+00226 <font class="preprocessor"></font>
+00227 <font class="comment">/* End of mesh_geom.h */</font>
+</pre></div>
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