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+<hr><h1>light_trav.h</h1><a href="light_trav_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LIGHT_TRAV_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LIGHT_TRAV_H
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="trav_scene_h.html">nel/3d/trav_scene.h</a>"</font>
+00030
+00031
+00032 <font class="keyword">namespace</font> NL3D
+00033 {
+00034
+00035
+00036 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>;
+00037 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CPlane.html">NLMISC::CPlane</a>;
+00038 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>;
+00039
+00040
+00041 <font class="keyword">class </font>IBaseHrcObs;
+00042 <font class="keyword">class </font>IBaseClipObs;
+00043
+00044
+00045 <font class="comment">// ***************************************************************************</font>
+00046 <font class="comment">// ClassIds.</font>
+<a name="l00047"></a><a class="code" href="namespace_NL3D.html#a46">00047</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> LightTravId= NLMISC::CClassId(0x328f500a, 0x57600db9);
+00048
+00049
+00050 <font class="comment">// ***************************************************************************
+</font><a name="l00063"></a><a class="code" href="class_NL3D__CLightTrav.html">00063</a> <font class="comment"></font><font class="keyword">class </font>CLightTrav : <font class="keyword">public</font> ITravScene
+00064 {
+00065 <font class="keyword">public</font>:
+00066
+00068 CLightTrav();
+00069
+00070 <font class="comment">// ITrav/ITravScene Implementation.</font>
+00071 IObs *createDefaultObs() <font class="keyword">const</font>;
+<a name="l00072"></a><a class="code" href="class_NL3D__CLightTrav.html#a2">00072</a> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> getClassId()<font class="keyword"> const </font>{<font class="keywordflow">return</font> LightTravId;}
+<a name="l00073"></a><a class="code" href="class_NL3D__CLightTrav.html#a3">00073</a> sint getRenderOrder()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 3000;}
+<a name="l00074"></a><a class="code" href="class_NL3D__CLightTrav.html#a4">00074</a> <font class="keywordtype">void</font> traverse()<font class="keyword">
+</font>00075 <font class="keyword"> </font>{
+00076 <font class="keywordflow">if</font>(Root)
+00077 Root-&gt;traverse(NULL);
+00078 }
+00079
+00080 };
+00081
+00082
+00083
+00084 <font class="comment">// ***************************************************************************
+</font><a name="l00103"></a><a class="code" href="class_NL3D__IBaseLightObs.html">00103</a> <font class="comment"></font><font class="keyword">class </font>IBaseLightObs : <font class="keyword">public</font> IObs
+00104 {
+00105 <font class="keyword">public</font>:
+<a name="l00107"></a><a class="code" href="class_NL3D__IBaseLightObs.html#m0">00107</a> IBaseHrcObs *HrcObs;
+<a name="l00108"></a><a class="code" href="class_NL3D__IBaseLightObs.html#m1">00108</a> IBaseClipObs *ClipObs;
+00109
+00110
+00111 <font class="keyword">public</font>:
+00112
+<a name="l00114"></a><a class="code" href="class_NL3D__IBaseLightObs.html#a0">00114</a> IBaseLightObs()<font class="keyword">
+</font>00115 <font class="keyword"> </font>{
+00116 HrcObs=NULL;
+00117 ClipObs= NULL;
+00118 }
+00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="nel_3dsmax_shared_cpp.html#a2">init</a>();
+00121 };
+00122
+00123
+00124 <font class="comment">// ***************************************************************************
+</font><a name="l00137"></a><a class="code" href="class_NL3D__CDefaultLightObs.html">00137</a> <font class="comment"></font><font class="keyword">class </font>CDefaultLightObs : <font class="keyword">public</font> IBaseLightObs
+00138 {
+00139 <font class="keyword">public</font>:
+<a name="l00140"></a><a class="code" href="class_NL3D__CDefaultLightObs.html#a0">00140</a> <font class="keywordtype">void</font> traverse(IObs * caller)<font class="keyword">
+</font>00141 <font class="keyword"> </font>{
+00142 traverseSons();
+00143 }
+00144 };
+00145
+00146
+00147 }
+00148
+00149
+00150 <font class="preprocessor">#endif // NL_LIGHT_TRAV_H
+</font>00151 <font class="preprocessor"></font>
+00152 <font class="comment">/* End of light_trav.h */</font>
+</div></pre>
+
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