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+<hr><h1>light_trav.h</h1><a href="light__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LIGHT_TRAV_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LIGHT_TRAV_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="lighting__manager_8h.html">3d/lighting_manager.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00038 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00040
+00041
+00042 <font class="keyword">class </font>IBaseLightObs;
+00043 <font class="keyword">class </font>CTransform;
+00044 <font class="keyword">class </font>CRootModel;
+00045
+00046
+00047 <font class="comment">// ***************************************************************************</font>
+00048 <font class="comment">// ClassIds.</font>
+00049 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>= <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x328f500a, 0x57600db9);
+00050
+00051
+00052 <font class="comment">// ***************************************************************************</font>
+<a name="l00065"></a><a class="code" href="classNL3D_1_1CLightTrav.html">00065</a> <font class="comment"></font><font class="keyword">class </font>CLightTrav : <font class="keyword">public</font> ITravScene
+00066 {
+00067 <font class="keyword">public</font>:
+00068
+00070 <a class="code" href="classNL3D_1_1CLightTrav.html#a0">CLightTrav</a>();
+00071
+00073
+00074 IObs *<a class="code" href="classNL3D_1_1CLightTrav.html#z517_0">createDefaultObs</a>() <font class="keyword">const</font>;
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z517_1">00075</a> NLMISC::CClassId <a class="code" href="classNL3D_1_1CLightTrav.html#z517_1">getClassId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> LightTravId;}
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z517_2">00076</a> sint <a class="code" href="classNL3D_1_1CLightTrav.html#z517_2">getRenderOrder</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 3000;}
+00077 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLightTrav.html#z517_3">traverse</a>();
+00079
+00080
+00081 <font class="comment">// False by default. setuped by CScene</font>
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CLightTrav.html#m0">00082</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>;
+00083
+00084
+00086
+00087
+00088 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLightTrav.html#z518_0">clearLightedList</a>();
+00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLightTrav.html#z518_1">addLightedObs</a>(IBaseLightObs *o);
+00092
+00093
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CLightTrav.html#m1">00095</a> CLightingManager <a class="code" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a>;
+00096
+00097
+00099 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLightTrav.html#a1">setLightModelRoot</a>(CRootModel *lightModelRoot);
+00100
+00101
+00102 <font class="comment">// ********************</font>
+00103 <font class="keyword">public</font>:
+00104
+00106 <font class="comment">// @{</font>
+00107 <font class="comment">// The root of light models.</font>
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z519_0">00108</a> CRootModel *<a class="code" href="classNL3D_1_1CLightTrav.html#z519_0">LightModelRoot</a>;
+00109 <font class="comment">// @}</font>
+00110
+00111 <font class="keyword">private</font>:
+00112
+00113 <font class="comment">// A grow only list of observers to be lighted.</font>
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CLightTrav.html#o0">00114</a> std::vector&lt;IBaseLightObs*&gt; <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>;
+00115
+00116 };
+00117
+00118
+00119
+00120 }
+00121
+00122
+00123 <font class="preprocessor">#endif // NL_LIGHT_TRAV_H</font>
+00124 <font class="preprocessor"></font>
+00125 <font class="comment">/* End of light_trav.h */</font>
+</pre></div>
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