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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>landscape_user.h</h1><a href="landscape__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_USER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_USER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="u__landscape_8h.html">nel/3d/u_landscape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="landscape__model_8h.html">3d/landscape_model.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="zone__manager_8h.html">3d/zone_manager.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00034
+<a name="l00035"></a><a class="code" href="landscape__user_8h.html#a0">00035</a> <font class="preprocessor">#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )</font>
+00036 <font class="preprocessor"></font>
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041 <font class="comment">//****************************************************************************</font>
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html">00048</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeUser : <font class="keyword">public</font> ULandscape
+00049 {
+00050 <font class="keyword">private</font>:
+00051 <font class="comment">// The Scene.</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">00052</a> CScene *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>;
+00053 <font class="comment">// The landscape, owned by the scene.</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">00054</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
+00055 <font class="comment">// The zoneManager.</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">00056</a> CZoneManager <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>;
+00057
+00058 <font class="keyword">public</font>:
+00059
+00061 <font class="comment">// @{</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">00062</a> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">CLandscapeUser</a>(CScene *scene)
+00063 {
+00064 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
+00065 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
+00066 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>= scene;
+00067 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= (CLandscapeModel*)<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;createModel(<a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>);
+00068 }
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">00069</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">~CLandscapeUser</a>()
+00070 {
+00071 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
+00072 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;deleteModel(<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>);
+00073 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= NULL;
+00074 }
+00075 <font class="comment">// @}</font>
+00076
+00077
+00080 <font class="comment">// @{</font>
+00082 <font class="comment"> virtual void setZonePath(const std::string &amp;zonePath);</font>
+00084 <font class="comment"> virtual void loadBankFiles(const std::string &amp;tileBankFile, const std::string &amp;farBankFile);</font>
+00086 <font class="comment"> virtual void loadAllZonesAround(const CVector &amp;pos, float radius);</font>
+00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded);
+00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius);
+00090 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::string &amp;zoneAdded, std::string &amp;zoneRemoved);
+00092 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">refreshAllZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded, std::vector&lt;std::string&gt; &amp;zonesRemoved);
+00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">getAllZoneLoaded</a>(std::vector&lt;std::string&gt; &amp;zoneLoaded) <font class="keyword">const</font>;
+00094 <font class="comment">// @}</font>
+00095
+00096
+00098 <font class="comment">// @{</font>
+00107 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply);
+00108
+00109 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
+00110 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">getPointLightDiffuseMaterial</a> () <font class="keyword">const</font>;
+00111
+00112 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">setPointLightFactor</a>(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
+00113
+00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
+00115
+00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">updateLightingAll</a>();
+00117
+00118 <font class="comment">// @}</font>
+00119
+00120
+00122 <font class="comment">// @{</font>
+00124 <font class="comment"> virtual void setThreshold (float thre);</font>
+00126 <font class="comment"> virtual float getThreshold () const;</font>
+00128 <font class="comment"> virtual void setTileNear (float tileNear);</font>
+00130 <font class="comment"> virtual float getTileNear () const;</font>
+00132 <font class="comment"> virtual void setTileMaxSubdivision (uint tileDiv);</font>
+00134 <font class="comment"> virtual uint getTileMaxSubdivision ();</font>
+00135 <font class="comment">// @}</font>
+00136
+00137
+00139 <font class="comment">// @{</font>
+00141 <font class="comment"> virtual std::string getZoneName(const CVector &amp;pos);</font>
+00142
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">00143</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">show</a>()
+00144 {
+00145 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
+00146 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;show();
+00147 }
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">hide</a>()
+00149 {
+00150 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
+00151 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;hide();
+00152 }
+00153
+00154 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">enableAdditive</a> (<font class="keywordtype">bool</font> enable);
+00155 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">isAdditiveEnabled</a> () <font class="keyword">const</font>;
+00156
+00157 <font class="comment">// @}</font>
+00158
+00159
+00161 <font class="comment">// @{</font>
+00162 <font class="keyword">virtual</font> CVector <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">getHeightFieldDeltaZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
+00163 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &amp;hf);
+00164 <font class="comment">// @}</font>
+00165
+00167 <font class="comment">// @{</font>
+00168 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
+00169 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &amp;textureFileName);
+00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight);
+00171 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">setVegetableWind</a>(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
+00172 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
+00173 <font class="comment">// @}</font>
+00174
+00175
+00177 <font class="comment">// @{</font>
+00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">setDLMGlobalVegetableColor</a>(CRGBA gvc);
+00179 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">getDLMGlobalVegetableColor</a>() <font class="keyword">const</font>;
+00180 <font class="comment">// @}</font>
+00181
+00182 <font class="keyword">public</font>:
+00184 <font class="comment">// @{</font>
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">00185</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">getLandscape</a>()
+00186 {
+00187 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
+00188 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
+00189 }
+00190 <font class="comment">// @}</font>
+00191
+00192 };
+00193
+00194
+00195 } <font class="comment">// NL3D</font>
+00196
+00197
+00198 <font class="preprocessor">#endif // NL_LANDSCAPE_USER_H</font>
+00199 <font class="preprocessor"></font>
+00200 <font class="comment">/* End of landscape_user.h */</font>
+</pre></div>
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