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+<hr><h1>landscape_model.h</h1><a href="landscape__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_MODEL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_MODEL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <font class="keyword">class </font>CLandscape;
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+00041 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x5a573b55, 0x6b395829);
+00042
+00043
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeModel : <font class="keyword">public</font> CTransform
+00052 {
+00053 <font class="keyword">public</font>:
+00055 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#d0">registerBasic</a>();
+00056
+00057 <font class="keyword">public</font>:
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#m0">00058</a> CLandscape <a class="code" href="classNL3D_1_1CLandscapeModel.html#m0">Landscape</a>;
+00059
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a0">00064</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#a0">setAdditive</a> (<font class="keywordtype">float</font> additive)
+00065 {
+00066 <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>=additive;
+00067 }
+00068
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a1">00073</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#a1">getAdditive</a> ()<font class="keyword"> const</font>
+00074 <font class="keyword"> </font>{
+00075 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>;
+00076 }
+00077
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a2">00082</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#a2">enableAdditive</a> (<font class="keywordtype">bool</font> enable)
+00083 {
+00084 <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>=enable;
+00085 }
+00086
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a3">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#a3">isAdditive</a> ()<font class="keyword"> const</font>
+00092 <font class="keyword"> </font>{
+00093 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>;
+00094 }
+00095
+00096
+00100 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#a4">initModel</a>();
+00101
+00102
+00103 <font class="keyword">protected</font>:
+00104 <a class="code" href="classNL3D_1_1CLandscapeModel.html#b0">CLandscapeModel</a>();
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#b1">00105</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#b1">~CLandscapeModel</a>() {}
+00106
+00107 <font class="keyword">private</font>:
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#f0">00108</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CLandscapeModel.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#b0">CLandscapeModel</a>;}
+00109
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">00110</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>;
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">00111</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>;
+00112
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#l0">00113</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscapeModel.html#l0">CLandscapeClipObs</a>;
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#l1">00114</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscapeModel.html#l1">CLandscapeRenderObs</a>;
+00115
+00116 <font class="comment">// The current small pyramid, for faster clip.</font>
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o2">00117</a> CPlane <a class="code" href="classNL3D_1_1CLandscapeModel.html#o2">CurrentPyramid</a>[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>];
+00118 };
+00119
+00120
+00121 <font class="comment">// Clip obs.</font>
+00122 <font class="comment">//*************</font>
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CLandscapeClipObs.html">00124</a> <font class="comment">class CLandscapeClipObs : public CTransformClipObs</font>
+00125 {
+00126 <font class="keyword">public</font>:
+00127
+00129 <font class="keyword">virtual</font> <font class="keywordtype">void</font> init();
+00130
+00132 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clip(IBaseClipObs *caller);
+00133
+00134 <font class="comment">// The creator.</font>
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CLandscapeClipObs.html#d0">00135</a> <font class="keyword">static</font> IObs *creator() {<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeClipObs;}
+00136 };
+00137 <font class="comment">// Render obs.</font>
+00138 <font class="comment">//*************</font>
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CLandscapeRenderObs.html">00140</a> <font class="comment">class CLandscapeRenderObs : public CTransformRenderObs</font>
+00141 {
+00142 <font class="keyword">public</font>:
+00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> traverse(IObs *caller);
+00145
+00146 <font class="comment">// The creator.</font>
+<a name="l00147"></a><a class="code" href="classNL3D_1_1CLandscapeRenderObs.html#d0">00147</a> <font class="keyword">static</font> IObs *creator() {<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeRenderObs;}
+00148 };
+00149
+00150
+00151
+00152
+00153 } <font class="comment">// NL3D</font>
+00154
+00155
+00156 <font class="preprocessor">#endif // NL_LANDSCAPE_MODEL_H</font>
+00157 <font class="preprocessor"></font>
+00158 <font class="comment">/* End of landscape_model.h */</font>
+</pre></div>
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