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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>instance_lighter.h</h1><a href="instance__lighter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_INSTANCE_LIGHTER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_INSTANCE_LIGHTER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font> +00039 <font class="preprocessor">#include "<a class="code" href="cube__grid_8h.html">3d/cube_grid.h</a>"</font> +00040 <font class="preprocessor">#include "<a class="code" href="ig__surface__light__build_8h.html">3d/ig_surface_light_build.h</a>"</font> +00041 +00042 +00043 <font class="keyword">namespace </font>NL3D +00044 { +00045 +00046 +00047 <font class="comment">// ***************************************************************************</font> +<a name="l00055"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CInstanceLighter +00056 { +00057 <font class="keyword">public</font>: +00058 +00059 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CInstanceLighter.html#s1s0">MaxOverSamples</a>= 16}; +00060 +00061 <font class="keyword">public</font>: +00062 +00063 <font class="comment">// Light Options decription structure</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html">00064</a> <font class="keyword">class </font>CLightDesc +00065 { +00066 <font class="keyword">public</font>: +00067 <font class="comment">// Default Ctor</font> +00068 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#a0">CLightDesc</a> (); +00069 +00070 <font class="comment">// Disable Sun contribution: ie set 0 to all contributions of sun on instances and surfaces?? false by default</font> +<a name="l00071"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m0">00071</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m0">DisableSunContribution</a>; +00072 +00073 <font class="comment">// Sun direction</font> +<a name="l00074"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m1">00074</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m1">LightDirection</a>; +00075 +00076 <font class="comment">// Grid size</font> +<a name="l00077"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m2">00077</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m2">GridSize</a>; +00078 +00079 <font class="comment">// Grid size</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m3">00080</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m3">GridCellSize</a>; +00081 +00082 <font class="comment">// Project shadows on instances.</font> +<a name="l00083"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m4">00083</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m4">Shadow</a>; +00084 +00085 <font class="comment">// Number of samples For sun shadowing only. Must be: 0 (disable), 2, 4, 8, 16</font> +<a name="l00086"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m5">00086</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m5">OverSampling</a>; +00087 +00088 <font class="comment">// This is a user shapeMap.</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m6">00089</a> std::map<std::string, IShape*> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m6">UserShapeMap</a>; +00090 +00091 }; +00092 +00093 <font class="comment">// A triangle used to light the zone</font> +<a name="l00094"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html">00094</a> <font class="keyword">class </font>CTriangle +00095 { +<a name="l00096"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#l0">00096</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#l0">CInstanceLighter</a>; +00097 <font class="keyword">public</font>: +00098 <font class="comment">// Ctors</font> +<a name="l00099"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a0">00099</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a0">CTriangle</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>& triangle, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId) +00100 { +00101 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">Triangle</a>=triangle; +00102 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">InstanceId</a>= instanceId; +00103 } +00104 +00105 <font class="comment">// The triangle</font> +<a name="l00106"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">00106</a> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">Triangle</a>; +00107 +00108 <font class="comment">// which instance owns this triangle. -1 if none (landscape or others ig).</font> +<a name="l00109"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">00109</a> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">InstanceId</a>; +00110 +00111 <font class="comment">// Other info</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a1">00112</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &<a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a1">getPlane</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">Plane</a>;} +00113 +00114 <font class="keyword">private</font>: +<a name="l00115"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">00115</a> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">Plane</a>; +00116 }; +00117 +00118 +00119 <font class="keyword">public</font>: +00120 +00124 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d0">lightIgSimple</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#a0">CInstanceLighter</a> &instLighter, <font class="keyword">const</font> CInstanceGroup &igIn, CInstanceGroup &igOut, <font class="keyword">const</font> CLightDesc &lightDesc); +00125 +00126 <font class="keyword">public</font>: +00127 +00129 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a0">CInstanceLighter</a>(); +<a name="l00131"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a1">00131</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a1">~CInstanceLighter</a>() {} +00132 +00133 <font class="comment">// Init the system</font> +00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a2">init</a> (); +00135 +00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a3">light</a> (<font class="keyword">const</font> CInstanceGroup &igIn, CInstanceGroup &igOut, <font class="keyword">const</font> CLightDesc &lightDesc, std::vector<CTriangle>& obstacles, +00147 CLandscape *landscape= NULL, CIGSurfaceLightBuild *igSurfaceLightBuild= NULL); +00148 +00149 +00150 <font class="comment">// Add triangles from a landscape</font> +00151 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (CLandscape &landscape, std::vector<uint> &listZone, <a class="code" href="types__nl_8h.html#a14">uint</a> order, std::vector<CTriangle>& triangleArray); +00152 +00156 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> IShape &shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>& modelMT, std::vector<CTriangle>& triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId); +00157 +00158 <font class="comment">// Progress callback</font> +<a name="l00159"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">00159</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *message, <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a>) {}; +00160 +00161 +00163 +00164 +00168 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z449_0">addStaticPointLight</a>(<font class="keyword">const</font> CPointLightNamed &pln); +00169 +00171 +00172 +00173 <font class="comment">// ********************************</font> +00174 <font class="keyword">private</font>: +00175 +00176 +00177 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> CMeshGeom &meshGeom, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>& modelMT, std::vector<CTriangle>& triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId); +00178 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> CMeshMRMGeom &meshGeom, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>& modelMT, std::vector<CTriangle>& triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId); +00179 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#f2">excludeAllPatchFromRefineAll</a> (CLandscape &landscape, std::vector<uint> &listZone, <font class="keywordtype">bool</font> exclude); +00180 +00181 +00182 <font class="comment">// light / rayTrace against sun.</font> +00183 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#c0">computeSunContribution</a>(<font class="keyword">const</font> CLightDesc &lightDesc, std::vector<CTriangle>& obstacles, CLandscape *landscape); +00184 +00185 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#c1">dilateLightingOnSurfaceCells</a>(); +00186 +00187 <font class="keyword">private</font>: +00188 <font class="keyword">struct </font>CPointLightRT; +00189 +<a name="l00190"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html">00190</a> <font class="keyword">struct </font>CInstanceInfo +00191 { +00192 <font class="comment">// Center of the mesh to compute lighting.</font> +<a name="l00193"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m0">00193</a> CVector <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m0">CenterPos</a>; +00194 +00195 <font class="comment">// Pos of samples, for overSampling. if none, OverSamples[0]== CenterPos</font> +<a name="l00196"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m1">00196</a> CVector <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m1">OverSamples</a>[MaxOverSamples]; +00197 +00198 <font class="comment">// Temp light which influence this instance.</font> +<a name="l00199"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m2">00199</a> CPointLightRT *<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m2">Light</a>[CInstanceGroup::NumStaticLightPerInstance]; +00200 +00201 <font class="comment">// Temp Ambient light which influence this instance.</font> +<a name="l00202"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m3">00202</a> CPointLightRT *<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m3">LocalAmbientLight</a>; +00203 }; +00204 +00205 <font class="comment">// Instance of the current ig to be lighted.</font> +<a name="l00206"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">00206</a> std::vector<CInstanceGroup::CInstance> <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>; +00207 <font class="comment">// Instance Lighting Info of the current ig to be lighted.</font> +<a name="l00208"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">00208</a> std::vector<CInstanceInfo> <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>; +00209 <font class="comment">// The current instance computed. Used to skip it in raytracing</font> +<a name="l00210"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">00210</a> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>; +00211 <font class="comment">// CIGSurfaceLight Info.</font> +<a name="l00212"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">00212</a> CIGSurfaceLightBuild *<a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>; +00213 <font class="comment">// The RetrieverGridMap currently builded.</font> +<a name="l00214"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">00214</a> CIGSurfaceLight::TRetrieverGridMap <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>; +00215 +00216 +<a name="l00218"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html">00218</a> <font class="keyword">struct </font>CPointLightRT +00219 { +<a name="l00220"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">00220</a> CPointLightNamed <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">PointLight</a>; +<a name="l00221"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m1">00221</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m1">OODeltaAttenuation</a>; +00222 <font class="comment">// BBox of the pointLight</font> +<a name="l00223"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">00223</a> <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">BSphere</a>; +00224 +00225 <font class="comment">// Faces that may occlude the light. Only Back Faces (from the light pov) are inserted</font> +<a name="l00226"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">00226</a> CCubeGrid<const CTriangle*> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>; +00227 <font class="comment">// Number of TileLightInfluences which use this PointLight.</font> +<a name="l00228"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m4">00228</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m4">RefCount</a>; +00229 <font class="comment">// Final id of the pointLight in the Ig.</font> +<a name="l00230"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m5">00230</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m5">DstId</a>; +00231 +00232 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a0">CPointLightRT</a>(); +00233 +00239 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a1">testRaytrace</a>(<font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a246">v</a>, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceComputed= -1); +00240 }; +00241 +00242 +<a name="l00244"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html">00244</a> <font class="keyword">struct </font>CPredPointLightToPoint +00245 { +<a name="l00246"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">00246</a> CVector <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">Point</a>; +00247 +00248 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#a0">operator() </a>(CPointLightRT *pla, CPointLightRT *plb) <font class="keyword">const</font>; +00249 }; +00250 +00251 +<a name="l00253"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">00253</a> std::vector<CPointLightRT> <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>; +<a name="l00255"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">00255</a> CQuadGrid<CPointLightRT*> <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>; +00256 +00257 +00259 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#c2">compilePointLightRT</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> gridSize, <font class="keywordtype">float</font> gridCellSize, std::vector<CTriangle>& obstacles, <font class="keywordtype">bool</font> doShadow); +00260 +00264 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#c3">processIGPointLightRT</a>(std::vector<CPointLightNamed> &listPointLight); +00265 +00266 +00267 <font class="keyword">private</font>: +00268 +00270 <font class="comment">// @{</font> +00271 +00272 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_0">beginCell</a>(); +00273 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_1">nextCell</a>(); +00274 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_2">isEndCell</a>(); +00275 <font class="comment">// get current cell iterated.</font> +00276 CSurfaceLightGrid::CCellCorner &<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_3">getCurrentCell</a>(); +00277 <font class="comment">// get current cellInfo iterated.</font> +00278 CIGSurfaceLightBuild::CCellCorner &<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_4">getCurrentCellInfo</a>(); +00279 <font class="comment">// Neighboring of the cell</font> +00280 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_5">isCurrentNeighborCellInSurface</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb); +00281 CSurfaceLightGrid::CCellCorner &<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_6">getCurrentNeighborCell</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb); +00282 CIGSurfaceLightBuild::CCellCorner &<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_7">getCurrentNeighborCellInfo</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb); +00283 +<a name="l00284"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_8">00284</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_8">getCurrentCellNumber</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">_ItCurrentCellNumber</a>;} +<a name="l00285"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_9">00285</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_9">getTotalCellNumber</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">_TotalCellNumber</a>;} +00286 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_10">progressCell</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> *message); +00287 +00288 <font class="comment">// Iteration Data.</font> +<a name="l00289"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_11">00289</a> CIGSurfaceLight::ItRetrieverGridMap <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_11">_ItRetriever</a>; +<a name="l00290"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_12">00290</a> CIGSurfaceLightBuild::ItRetrieverGridMap <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_12">_ItRetrieverInfo</a>; +<a name="l00291"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_13">00291</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_13">_ItSurfId</a>; +<a name="l00292"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_14">00292</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_14">_ItCellId</a>; +<a name="l00293"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_15">00293</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_15">_IsEndCell</a>; +<a name="l00294"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">00294</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">_ItCurrentCellNumber</a>; +<a name="l00295"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">00295</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">_TotalCellNumber</a>; +<a name="l00296"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_18">00296</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_18">_LastCellProgress</a>; +00297 +00298 <font class="comment">// @}</font> +00299 +00300 }; +00301 +00302 +00303 } <font class="comment">// NL3D</font> +00304 +00305 +00306 <font class="preprocessor">#endif // NL_INSTANCE_LIGHTER_H</font> +00307 <font class="preprocessor"></font> +00308 <font class="comment">/* End of instance_lighter.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |