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diff --git a/docs/doxygen/nel/globals_defs.html b/docs/doxygen/nel/globals_defs.html new file mode 100644 index 00000000..75972158 --- /dev/null +++ b/docs/doxygen/nel/globals_defs.html @@ -0,0 +1,1468 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: File Member Index</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace 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href="a03980.html#a39">agent_method_def.h</a><li>_ADDATTRIB_ +: <a class="el" href="a03980.html#a15">agent_method_def.h</a><li>_ADDCHILD_ +: <a class="el" href="a03980.html#a2">agent_method_def.h</a><li>_ADDSUBSET_ +: <a class="el" href="a03980.html#a29">agent_method_def.h</a><li>_ATTACH_ +: <a class="el" href="a03980.html#a11">agent_method_def.h</a><li>_CONSTRUCTOR_ +: <a class="el" href="a03980.html#a16">agent_method_def.h</a><li>_CONTINUATION_ +: <a class="el" href="a03980.html#a34">agent_method_def.h</a><li>_DESTRUCTOR_ +: <a class="el" href="a03980.html#a17">agent_method_def.h</a><li>_FATHER_ +: <a class="el" href="a03980.html#a31">agent_method_def.h</a><li>_FIRST_ +: <a class="el" href="a03980.html#a36">agent_method_def.h</a><li>_GETCHILD_ +: <a class="el" href="a03980.html#a1">agent_method_def.h</a><li>_GETCLOCK_ +: <a class="el" href="a03980.html#a13">agent_method_def.h</a><li>_GETNAME_ +: <a class="el" href="a03980.html#a5">agent_method_def.h</a><li>_GETNUMID_ +: <a class="el" href="a03980.html#a10">agent_method_def.h</a><li>_GETTIMER_ +: <a class="el" href="a03980.html#a14">agent_method_def.h</a><li>_ISA_ +: <a class="el" href="a03980.html#a38">agent_method_def.h</a><li>_MAILER_ +: <a class="el" href="a03980.html#a4">agent_method_def.h</a><li>_OPDIFF_ +: <a class="el" href="a03980.html#a28">agent_method_def.h</a><li>_OPDIV_ +: <a class="el" href="a03980.html#a23">agent_method_def.h</a><li>_OPEQ_ +: <a class="el" href="a03980.html#a24">agent_method_def.h</a><li>_OPINFEQ_ +: <a class="el" href="a03980.html#a26">agent_method_def.h</a><li>_OPLESS_ +: <a class="el" href="a03980.html#a25">agent_method_def.h</a><li>_OPMOINS_ +: <a class="el" href="a03980.html#a21">agent_method_def.h</a><li>_OPMUL_ +: <a class="el" href="a03980.html#a22">agent_method_def.h</a><li>_OPPLUS_ +: <a class="el" href="a03980.html#a20">agent_method_def.h</a><li>_OPSUPEQ_ +: <a class="el" href="a03980.html#a27">agent_method_def.h</a><li>_profile +: <a class="el" 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href="a05333.html#a80">ytable.cpp</a><li>AND_BIN +: <a class="el" href="a05334.html#a22">ytable.h</a>, <a class="el" href="a05333.html#a22">ytable.cpp</a><li>AND_LOG +: <a class="el" href="a05334.html#a19">ytable.h</a>, <a class="el" href="a05333.html#a19">ytable.cpp</a><li>AS +: <a class="el" href="a05334.html#a55">ytable.h</a>, <a class="el" href="a05333.html#a55">ytable.cpp</a><li>ASK +: <a class="el" href="a05334.html#a38">ytable.h</a>, <a class="el" href="a05333.html#a38">ytable.cpp</a><li>ASM_ASWAP_FOR_GCC_CMPXCHG +: <a class="el" href="a04665.html#a3">mutex.h</a><li>ASM_ASWAP_FOR_GCC_XCHG +: <a class="el" href="a04665.html#a2">mutex.h</a><li>assert +: <a class="el" href="a04199.html#a15">debug.h</a><li>ASSIGN +: <a class="el" href="a04114.html#a1">cf_gramatical.h</a>, <a class="el" href="a04113.html#a9">cf_gramatical.cpp</a><li>AUTOCHECK_DISPLAY +: <a class="el" href="a05222.html#a0">unified_network.cpp</a></ul> +<h3><a class="anchor" name="index_b">- b -</a></h3><ul> +<li>BEGIN 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href="a05334.html#a34">ytable.h</a>, <a class="el" href="a05333.html#a34">ytable.cpp</a><li>CHECK_INTEGRITY +: <a class="el" href="a04719.html#a0">particle_system.cpp</a><li>CHECK_PS_INTEGRITY +: <a class="el" href="a04823.html#a0">ps_located.cpp</a><li>CHECK_VERTEX_BUFFER +: <a class="el" href="a04826.html#a0">ps_macro.h</a><li>Clipped +: <a class="el" href="a05345.html#a17">zone_lighter.cpp</a><li>CLIPPED_ALL +: <a class="el" href="a05345.html#a14">zone_lighter.cpp</a><li>CLIPPED_BOTTOM +: <a class="el" href="a05345.html#a11">zone_lighter.cpp</a><li>CLIPPED_LEFT +: <a class="el" href="a05345.html#a13">zone_lighter.cpp</a><li>CLIPPED_RIGHT +: <a class="el" href="a05345.html#a12">zone_lighter.cpp</a><li>CLIPPED_TOP +: <a class="el" href="a05345.html#a10">zone_lighter.cpp</a><li>CLUSTERPRECISION +: <a class="el" href="a04140.html#a0">cluster.cpp</a><li>CMutex +: <a class="el" href="a04665.html#a1">mutex.h</a><li>COLLECTOR +: <a class="el" href="a05334.html#a57">ytable.h</a>, <a class="el" href="a05333.html#a57">ytable.cpp</a><li>COMMA +: <a class="el" href="a04114.html#a13">cf_gramatical.h</a>, <a class="el" href="a04113.html#a21">cf_gramatical.cpp</a><li>COMMENT +: <a class="el" href="a05334.html#a71">ytable.h</a>, <a class="el" href="a05333.html#a71">ytable.cpp</a><li>COMPONENT +: <a class="el" href="a05334.html#a48">ytable.h</a>, <a class="el" href="a05333.html#a48">ytable.cpp</a><li>const +: <a class="el" href="a04113.html#a27">cf_gramatical.cpp</a>, <a class="el" href="a05333.html#a96">ytable.cpp</a><li>CONSTRUCTION +: <a class="el" href="a05334.html#a49">ytable.h</a>, <a class="el" href="a05333.html#a49">ytable.cpp</a><li>COS +: <a class="el" href="a05334.html#a87">ytable.h</a>, <a class="el" href="a05333.html#a87">ytable.cpp</a><li>CROCHER_D +: <a class="el" href="a05334.html#a9">ytable.h</a>, <a class="el" href="a05333.html#a9">ytable.cpp</a><li>CROCHER_G +: <a class="el" href="a05334.html#a8">ytable.h</a>, <a class="el" href="a05333.html#a8">ytable.cpp</a><li>CSynchronized +: <a class="el" href="a04665.html#a4">mutex.h</a></ul> +<h3><a class="anchor" name="index_d">- d -</a></h3><ul> +<li>DBGPOS +: <a class="el" href="a05006.html#a1">source_dsound.cpp</a><li>DDSD_LINEARSIZE +: <a class="el" href="a04064.html#a1">bitmap.h</a><li>DEBUG_FIFO +: <a class="el" href="a04085.html#a0">buf_fifo.cpp</a><li>DEBUG_PRINT +: <a class="el" href="a04113.html#a25">cf_gramatical.cpp</a><li>DEBUG_PRINTF +: <a class="el" href="a04115.html#a54">cf_lexical.cpp</a>, <a class="el" href="a04113.html#a26">cf_gramatical.cpp</a><li>debugBeginEnter +: <a class="el" href="a04664.html#a1">mutex.cpp</a><li>debugCreateMutex +: <a class="el" href="a04664.html#a0">mutex.cpp</a><li>debugDeleteMutex +: <a class="el" href="a04664.html#a4">mutex.cpp</a><li>debugEndEnter +: <a class="el" href="a04664.html#a2">mutex.cpp</a><li>debugLeave +: <a class="el" href="a04664.html#a3">mutex.cpp</a><li>DEFAULT_DISPLAYER +: <a class="el" href="a04198.html#a2">debug.cpp</a><li>DEFAULT_JITTER +: <a class="el" href="a05345.html#a1">zone_lighter.cpp</a><li>DEFAULT_MAX_SOCKETS_PER_THREADS +: <a class="el" href="a04090.html#a2">buf_server.h</a><li>DEFAULT_MAX_THREADS +: <a class="el" href="a04090.html#a1">buf_server.h</a><li>DEFAULT_PRIMITIVE_COLOR +: <a class="el" href="a04481.html#a0">ligo_config.h</a><li>DEFAULT_STRATEGY +: <a class="el" href="a04090.html#a0">buf_server.h</a><li>DEFAULT_SUN_CENTER +: <a class="el" href="a05345.html#a6">zone_lighter.cpp</a><li>DEFAULT_SUN_DISTANCE +: <a class="el" href="a05345.html#a4">zone_lighter.cpp</a><li>DEFAULT_SUN_FOV +: <a class="el" href="a05345.html#a5">zone_lighter.cpp</a><li>DEFAULT_SUN_RADIUS +: <a class="el" href="a05345.html#a7">zone_lighter.cpp</a><li>DEFAULT_SUN_SRQT_SAMPLES +: <a class="el" href="a05345.html#a8">zone_lighter.cpp</a><li>DEFAULT_TIMEOUT +: <a class="el" href="a04663.html#a0">msg_waiter.h</a><li>DEFAULT_ZBUFFER_LANDSCAPE_SIZE +: <a class="el" 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href="a04816.html#a1">ps_force.cpp</a><li>NEXT_SPEED +: <a class="el" href="a04816.html#a0">ps_force.cpp</a><li>NILL +: <a class="el" href="a05334.html#a35">ytable.h</a>, <a class="el" href="a05333.html#a35">ytable.cpp</a><li>NL3D_ATM_MIN_DISTANCE +: <a class="el" href="a04040.html#a0">async_texture_manager.cpp</a><li>NL3D_CLIP_PLANE_BOTTOM +: <a class="el" href="a04133.html#a5">clip_trav.h</a><li>NL3D_CLIP_PLANE_FAR +: <a class="el" href="a04133.html#a1">clip_trav.h</a><li>NL3D_CLIP_PLANE_LEFT +: <a class="el" href="a04133.html#a2">clip_trav.h</a><li>NL3D_CLIP_PLANE_NEAR +: <a class="el" href="a04133.html#a0">clip_trav.h</a><li>NL3D_CLIP_PLANE_RIGHT +: <a class="el" href="a04133.html#a4">clip_trav.h</a><li>NL3D_CLIP_PLANE_TOP +: <a class="el" href="a04133.html#a3">clip_trav.h</a><li>NL3D_CLOD_BIGTEXT_HEIGHT +: <a class="el" href="a04512.html#a8">lod_character_manager.cpp</a><li>NL3D_CLOD_BIGTEXT_WIDTH +: <a class="el" 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class="el" href="a05114.html#a4">tile_bank.h</a><li>NL3D_CTILE_GROUP_RSHIFT +: <a class="el" href="a05114.html#a5">tile_bank.h</a><li>NL3D_CTILE_NUM_GROUP +: <a class="el" href="a05114.html#a9">tile_bank.h</a><li>NL3D_CTILE_ROT_MASK +: <a class="el" href="a05114.html#a0">tile_bank.h</a><li>NL3D_CTILE_ROT_RSHIFT +: <a class="el" href="a05114.html#a1">tile_bank.h</a><li>NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD +: <a class="el" href="a04478.html#a6">lighting_manager.cpp</a><li>NL3D_DEFAULT_LOADBALANCING_VALUE_SMOOTHER +: <a class="el" href="a04500.html#a0">load_balancing_trav.cpp</a><li>NL3D_DEFAULT_NOATT_LIGHT_RADIUS +: <a class="el" href="a04478.html#a4">lighting_manager.cpp</a><li>NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR +: <a class="el" href="a04478.html#a5">lighting_manager.cpp</a><li>NL3D_DRV_ATI_FAKE_MEM_START +: <a class="el" href="a04232.html#a0">driver_opengl_vertex_buffer_hard.h</a><li>NL3D_DRV_MAX_LIGHTMAP +: <a class="el" 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href="a04754.html#a0">play_list_user.cpp</a><li>NL3D_HAUTO_UI_SCENE +: <a class="el" href="a04929.html#a0">scene_user.cpp</a><li>NL3D_HAUTO_UI_SKELETON +: <a class="el" href="a04974.html#a0">skeleton_user.cpp</a><li>NL3D_HAUTO_UI_TEXTCONTEXT +: <a class="el" href="a05080.html#a0">text_context_user.cpp</a><li>NL3D_HAUTO_UI_VCE +: <a class="el" href="a05304.html#a0">visual_collision_entity_user.cpp</a><li>NL3D_HAUTO_UTRACK_INTERPOLATE +: <a class="el" href="a05132.html#a0">track.cpp</a><li>NL3D_INSTANCE_LIGHTER_CUBE_GRID_SIZE +: <a class="el" href="a04401.html#a0">instance_lighter.cpp</a><li>NL3D_LANDSCAPE_DLM_HEIGHT +: <a class="el" href="a04444.html#a14">landscape_def.h</a><li>NL3D_LANDSCAPE_DLM_WIDTH +: <a class="el" href="a04444.html#a13">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_BLOCK_NCTXVERTS +: <a class="el" href="a04454.html#a0">landscape_vegetable_block.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED +: <a class="el" href="a04444.html#a9">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX +: <a class="el" href="a04444.html#a10">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT +: <a class="el" href="a04444.html#a8">landscape_def.h</a><li>NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY +: <a class="el" href="a04457.html#a0">landscapevb_allocator.cpp</a><li>NL3D_LANDSCAPE_VERTEX_ALLOCATE_START +: <a class="el" href="a04457.html#a1">landscapevb_allocator.cpp</a><li>NL3D_LANDSCAPE_VPPOS_ALPHAINFO +: <a class="el" href="a04458.html#a6">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_DELTAPOS +: <a class="el" href="a04458.html#a5">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_GEOMINFO +: <a class="el" href="a04458.html#a4">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_STARTPOS +: <a class="el" href="a04458.html#a0">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_TEX0 +: <a class="el" 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href="a04766.html#a0">point_light_user.h</a><li>NL3D_MEM_PRIMITIVE_PROFILE +: <a class="el" href="a04783.html#a0">primitive_profile.h</a><li>NL3D_MEM_PS_INSTANCE +: <a class="el" href="a04722.html#a0">particle_system_instance_user.h</a><li>NL3D_MEM_PS_SOUND +: <a class="el" href="a05199.html#a0">u_ps_sound_impl.h</a>, <a class="el" href="a04731.html#a0">particle_system_sound_user.cpp</a><li>NL3D_MEM_SCENE +: <a class="el" href="a04930.html#a0">scene_user.h</a><li>NL3D_MEM_SCENE_INIT +: <a class="el" href="a04930.html#a1">scene_user.h</a><li>NL3D_MEM_SCENE_INIT0 +: <a class="el" href="a04930.html#a2">scene_user.h</a><li>NL3D_MEM_SCENE_INIT1 +: <a class="el" href="a04930.html#a3">scene_user.h</a><li>NL3D_MEM_SCENE_INIT2 +: <a class="el" href="a04930.html#a4">scene_user.h</a><li>NL3D_MEM_SCENE_INIT3 +: <a class="el" href="a04930.html#a5">scene_user.h</a><li>NL3D_MEM_SCENE_INIT4 +: <a class="el" href="a04930.html#a6">scene_user.h</a><li>NL3D_MEM_SCENE_INIT5 +: <a class="el" href="a04930.html#a7">scene_user.h</a><li>NL3D_MEM_SCENE_INIT6 +: <a class="el" href="a04930.html#a8">scene_user.h</a><li>NL3D_MEM_SCENE_RENDER +: <a class="el" href="a04929.html#a12">scene_user.cpp</a><li>NL3D_MEM_SCISSOR +: <a class="el" href="a04932.html#a0">scissor.h</a><li>NL3D_MEM_SHAPE_BANK +: <a class="el" href="a04958.html#a0">shape_bank_user.h</a><li>NL3D_MEM_SKELETON +: <a class="el" href="a04975.html#a0">skeleton_user.h</a><li>NL3D_MEM_TEXT_CONTEXT +: <a class="el" href="a05081.html#a0">text_context_user.h</a><li>NL3D_MEM_TEXTURE +: <a class="el" href="a05111.html#a0">texture_user.h</a><li>NL3D_MEM_TRANSFORM +: <a class="el" href="a05150.html#a0">transform_user.h</a><li>NL3D_MEM_TRANSFORMABLE +: <a class="el" href="a05154.html#a0">transformable_user.h</a><li>NL3D_MEM_VIEWPORT +: <a class="el" href="a05300.html#a0">viewport.h</a><li>NL3D_MEM_VISUAL_COLLISION +: <a class="el" href="a05309.html#a0">visual_collision_manager_user.h</a>, <a class="el" href="a04929.html#a16">scene_user.cpp</a><li>NL3D_MEM_WATER +: <a class="el" href="a05321.html#a0">water_user.h</a><li>NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE +: <a class="el" href="a04589.html#a3">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_MAX_MATRIX +: <a class="el" href="a04589.html#a4">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR +: <a class="el" href="a04589.html#a2">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_UV_FACTOR +: <a class="el" href="a04589.html#a1">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT +: <a class="el" href="a04589.html#a5">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR +: <a class="el" href="a04589.html#a0">mesh_mrm_skinned.h</a><li>NL3D_MESH_PRECISE_CLIP_THRESHOLD +: <a class="el" href="a04567.html#a1">mesh.h</a><li>NL3D_MESH_SKIN_MANAGER_MAXVERTICES +: <a class="el" href="a04907.html#a1">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_NUMVB +: <a class="el" href="a04907.html#a2">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT +: <a class="el" href="a04907.html#a0">render_trav.h</a><li>NL3D_MESH_SKINNING_MAX_MATRIX +: <a class="el" href="a04567.html#a0">mesh.h</a><li>NL3D_MRM_LD_SHIFT_POLY_COUNT +: <a class="el" href="a04637.html#a0">mrm_level_detail.h</a><li>NL3D_MRM_MAX_ATTRIB +: <a class="el" href="a04639.html#a0">mrm_mesh.h</a><li>NL3D_NOISE_GRID_SIZE +: <a class="el" href="a04682.html#a2">noise_value.cpp</a><li>NL3D_NOISE_GRID_SIZE_SHIFT +: <a class="el" href="a04682.html#a1">noise_value.cpp</a><li>NL3D_NOISE_LEVEL +: <a class="el" href="a04682.html#a0">noise_value.cpp</a><li>NL3D_NOISE_MAX +: <a class="el" href="a04733.html#a11">patch.h</a><li>NL3D_PATCH_TILE_AREA +: <a class="el" href="a04444.html#a11">landscape_def.h</a><li>NL3D_PATCH_TILE_RADIUS +: <a class="el" href="a04444.html#a12">landscape_def.h</a><li>NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK +: <a class="el" href="a04733.html#a13">patch.h</a><li>NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT +: <a class="el" href="a04733.html#a12">patch.h</a><li>NL3D_PROFILE_LAND +: <a class="el" href="a04450.html#a0">landscape_profile.h</a><li>NL3D_PROFILE_LAND_ADD +: <a class="el" href="a04450.html#a2">landscape_profile.h</a><li>NL3D_PROFILE_LAND_ADD_FACE_VECTOR +: <a class="el" href="a04738.html#a0">patch_render.cpp</a><li>NL3D_PROFILE_LAND_SET +: <a class="el" href="a04450.html#a1">landscape_profile.h</a><li>NL3D_QCC_LEFT_DOWN +: <a class="el" href="a04879.html#a1">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_LEFT_UP +: <a class="el" href="a04879.html#a3">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_RIGHT_DOWN +: <a class="el" href="a04879.html#a2">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_RIGHT_UP +: <a class="el" href="a04879.html#a4">quad_grid_clip_cluster.cpp</a><li>NL3D_QUAD_GRID_ALLOC_BLOCKSIZE +: <a class="el" href="a04877.html#a0">3d/quad_grid.h</a><li>NL3D_QUADGRID_CLIP_CLUSTER_DEPTH +: <a class="el" href="a04879.html#a0">quad_grid_clip_cluster.cpp</a><li>NL3D_QUADGRID_LIGHT_NUM_LEVEL +: <a class="el" href="a04479.html#a0">lighting_manager.h</a><li>NL3D_RAWSKIN_NORMAL_OFF +: <a class="el" href="a04592.html#a3">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a3">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a0">mesh_morpher.cpp</a><li>NL3D_RAWSKIN_UV_OFF +: <a class="el" href="a04592.html#a4">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a4">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a1">mesh_morpher.cpp</a><li>NL3D_RAWSKIN_VERTEX_SIZE +: <a class="el" href="a04592.html#a5">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a5">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a2">mesh_morpher.cpp</a><li>NL3D_REFINE_MERGE_THRESHOLD +: <a class="el" href="a04444.html#a7">landscape_def.h</a><li>NL3D_REFINE_PLIST_DIST_MAX_MOD +: <a class="el" href="a04439.html#a4">landscape.cpp</a><li>NL3D_REFINE_PLIST_DIST_STEP +: <a class="el" href="a04439.html#a2">landscape.cpp</a><li>NL3D_REFINE_PLIST_NUM_ENTRIES +: <a class="el" href="a04439.html#a3">landscape.cpp</a><li>NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT +: <a class="el" href="a04439.html#a5">landscape.cpp</a><li>NL3D_SCENE_COARSE_MANAGER_TEXTURE +: <a class="el" href="a04925.html#a0">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE +: <a class="el" href="a04925.html#a5">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH +: <a class="el" href="a04925.html#a4">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END +: <a class="el" href="a04925.html#a7">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START +: <a class="el" href="a04925.html#a6">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND +: <a class="el" href="a04925.html#a9">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN +: <a class="el" href="a04925.html#a8">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE +: <a class="el" href="a04925.html#a3">scene.cpp</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES +: <a class="el" href="a04907.html#a4">render_trav.h</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB +: <a class="el" href="a04907.html#a5">render_trav.h</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT +: <a class="el" href="a04907.html#a3">render_trav.h</a><li>NL3D_SMM_FADE_SPEED +: <a class="el" href="a04950.html#a4">shadow_map_manager.h</a><li>NL3D_SMM_MAX_FREETEXT +: <a class="el" href="a04950.html#a3">shadow_map_manager.h</a><li>NL3D_SMM_MAX_TEXTDEST_SIZE +: <a class="el" href="a04950.html#a2">shadow_map_manager.h</a><li>NL3D_SMM_QUADCELL_SIZE +: <a class="el" href="a04950.html#a1">shadow_map_manager.h</a><li>NL3D_SMM_QUADGRID_SIZE +: <a class="el" href="a04950.html#a0">shadow_map_manager.h</a><li>NL3D_SOFTSKIN_VCOMPUTED +: <a class="el" href="a04566.html#a2">mesh.cpp</a><li>NL3D_SOFTSKIN_VMUSTCOMPUTE +: <a class="el" href="a04566.html#a1">mesh.cpp</a><li>NL3D_SOFTSKIN_VNEEDCOMPUTE +: <a class="el" href="a04566.html#a0">mesh.cpp</a><li>NL3D_SPR_MAX_REF_COUNT +: <a class="el" href="a04952.html#a3">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE +: <a class="el" href="a04952.html#a0">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_MASK +: <a class="el" href="a04952.html#a2">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_SHIFT +: <a class="el" href="a04952.html#a1">shadow_poly_receiver.h</a><li>NL3D_SSE_ALIGNEMENT +: <a class="el" href="a04588.html#a0">mesh_mrm_skinned.cpp</a>, <a class="el" href="a04586.html#a0">mesh_mrm_skin.cpp</a><li>NL3D_TESS_ALLOC_BLOCKSIZE +: <a class="el" href="a04439.html#a0">landscape.cpp</a><li>NL3D_TESS_USE_QUADRANT_THRESHOLD +: <a class="el" href="a05074.html#a0">tessellation.cpp</a><li>NL3D_TESSBLOCK_NUM_CLIP_PLANE +: <a class="el" href="a05069.html#a0">tess_block.h</a><li>NL3D_TESSBLOCK_TILESIZE +: <a class="el" href="a05069.html#a1">tess_block.h</a><li>NL3D_TESSRDR_ALLOC_BLOCKSIZE +: <a class="el" href="a04439.html#a1">landscape.cpp</a><li>NL3D_TILE_NOISE_MAP_SIZE +: <a class="el" href="a05126.html#a1">tile_noise_map.h</a><li>NL3D_TILE_NOISE_MAP_TILE_FACTOR +: <a class="el" href="a05126.html#a0">tile_noise_map.h</a><li>NL3D_TILE_PASS_ADD +: <a class="el" href="a04444.html#a5">landscape_def.h</a><li>NL3D_TILE_PASS_LIGHTMAP +: <a class="el" href="a04444.html#a6">landscape_def.h</a><li>NL3D_TILE_PASS_RGB0 +: <a class="el" href="a04444.html#a2">landscape_def.h</a><li>NL3D_TILE_PASS_RGB1 +: <a class="el" href="a04444.html#a3">landscape_def.h</a><li>NL3D_TILE_PASS_RGB2 +: <a class="el" href="a04444.html#a4">landscape_def.h</a><li>NL3D_TRACKDEF_CTOR +: <a class="el" href="a05133.html#a0">track.h</a><li>NL3D_TSQ_ALLOW_QUAT_COMPRESS +: <a class="el" href="a05140.html#a0">track_sampled_quat.h</a><li>NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST +: <a class="el" href="a05270.html#a9">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_ELTDIST +: <a class="el" href="a05270.html#a8">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_NUMDIST +: <a class="el" href="a05270.html#a7">vegetable_def.h</a><li>NL3D_VEGETABLE_CLIP_BLOCK_BLOCKSIZE +: <a class="el" href="a05275.html#a0">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_DEFAULT_DIST_MAX +: <a class="el" href="a05276.html#a1">vegetable_manager.h</a><li>NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER +: <a class="el" href="a05276.html#a0">vegetable_manager.h</a><li>NL3D_VEGETABLE_FREQUENCY_FACTOR_PREC +: <a class="el" href="a05270.html#a11">vegetable_def.h</a><li>NL3D_VEGETABLE_INSTANCE_GROUP_BLOCKSIZE +: <a class="el" href="a05275.html#a2">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_NRDRPASS +: <a class="el" href="a05270.html#a0">vegetable_def.h</a><li>NL3D_VEGETABLE_NUM_QUADRANT +: <a class="el" href="a05270.html#a10">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_LIGHTED +: <a class="el" href="a05270.html#a1">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED +: <a class="el" href="a05270.html#a2">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT +: <a class="el" href="a05270.html#a3">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED +: <a class="el" href="a05270.html#a4">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT +: <a class="el" href="a05270.html#a5">vegetable_def.h</a><li>NL3D_VEGETABLE_SORT_BLOCK_BLOCKSIZE +: <a class="el" href="a05275.html#a1">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_TRI_RADIX_KEY_PRECISION +: <a class="el" href="a05281.html#a0">vegetable_sort_block.cpp</a><li>NL3D_VEGETABLE_VERTEX_ALLOCATE_SECURITY +: <a class="el" href="a05285.html#a0">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VERTEX_ALLOCATE_START +: <a class="el" href="a05285.html#a1">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VERTEX_FREE_MEMORY_RESERVE +: <a class="el" href="a05285.html#a2">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VP_LUT_SIZE +: <a class="el" href="a05270.html#a6">vegetable_def.h</a><li>NL3D_VEGETABLE_VPPOS_BENDINFO +: <a class="el" href="a05286.html#a5">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_CENTER +: <a class="el" href="a05286.html#a6">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_COLOR0 +: <a class="el" href="a05286.html#a2">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_COLOR1 +: <a class="el" href="a05286.html#a3">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_NORMAL +: <a class="el" href="a05286.html#a1">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_POS +: <a class="el" href="a05286.html#a0">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_TEX0 +: <a class="el" href="a05286.html#a4">vegetablevb_allocator.h</a><li>NL3D_VERTEX_FREE_MEMORY_RESERVE +: <a class="el" href="a04457.html#a2">landscapevb_allocator.cpp</a><li>NL3D_VERTEX_MAX_VERTEX_VBHARD +: <a class="el" href="a04457.html#a3">landscapevb_allocator.cpp</a><li>NL3D_ZONE_LIGHTER_CUBE_GRID_SIZE +: <a class="el" href="a05345.html#a9">zone_lighter.cpp</a><li>NL_ALIGN_SIZE_FOR_SMALLBLOCK +: <a class="el" href="a04355.html#a3">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a5">src/memory/heap_allocator.h</a><li>NL_ALLOC_STOP +: <a class="el" href="a04357.html#a3">include/nel/misc/heap_allocator_inline.h</a>, <a class="el" href="a04356.html#a7">src/memory/heap_allocator_inline.h</a><li>NL_BEGIN_STRING_CONVERSION_TABLE +: <a class="el" href="a05043.html#a0">string_conversion.h</a><li>NL_BITLEN +: <a class="el" href="a04062.html#a0">bit_set.h</a><li>NL_BITLEN_SHIFT +: <a class="el" href="a04062.html#a1">bit_set.h</a><li>NL_BLOCK_LUMEL_COMPRESSED_SIZE +: <a class="el" href="a04733.html#a8">patch.h</a><li>NL_COLGRID_SIZE +: <a class="el" href="a04442.html#a0">landscape_collision_grid.h</a><li>NL_COMP_GCC +: <a class="el" href="a05167.html#a1">types_nl.h</a><li>NL_DISPLAY_PATH +: <a class="el" href="a04744.html#a0">path.cpp</a><li>NL_DLM_BLOCK_SIZE +: <a class="el" href="a05093.html#a0">texture_dlm.h</a><li>NL_DLM_CLIP_FACTOR +: <a class="el" href="a04740.html#a0">patchdlm_context.cpp</a><li>NL_DLM_CLIP_NUM_LEVEL +: <a class="el" href="a04740.html#a1">patchdlm_context.cpp</a><li>NL_DLM_LIGHTMAP_TYPE_SIZE +: <a class="el" href="a05093.html#a1">texture_dlm.h</a><li>NL_DLM_TILE_RES +: <a class="el" href="a04444.html#a15">landscape_def.h</a><li>NL_END_STRING_CONVERSION_TABLE +: <a class="el" href="a05043.html#a1">string_conversion.h</a><li>NL_FAR_TEXTURE_EDGE_SIZE +: <a class="el" href="a05097.html#a8">texture_far.h</a><li>NL_HEAP_ALLOCATION_NDEBUG +: <a class="el" href="a04559.html#a0">memory_config.h</a><li>NL_HEAP_CATEGORY_BLOCK_CATEGORY +: <a class="el" href="a04353.html#a1">misc/heap_allocator.cpp</a>, <a class="el" href="a04352.html#a1">memory/heap_allocator.cpp</a><li>NL_HEAP_MEM_DEBUG_CATEGORY +: <a 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