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diff --git a/docs/doxygen/nel/globals.html b/docs/doxygen/nel/globals.html new file mode 100644 index 00000000..bd682fdf --- /dev/null +++ b/docs/doxygen/nel/globals.html @@ -0,0 +1,2032 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: File Member Index</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindexHL" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<div class="qindex"><a class="qindexHL" href="globals.html">All</a> | <a class="qindex" href="globals_func.html">Functions</a> | <a class="qindex" href="globals_vars.html">Variables</a> | <a class="qindex" href="globals_type.html">Typedefs</a> | <a class="qindex" href="globals_enum.html">Enumerations</a> | <a class="qindex" href="globals_eval.html">Enumeration values</a> | <a class="qindex" href="globals_defs.html">Defines</a></div> +<div class="qindex"><a class="qindex" href="#index__">_</a> | <a class="qindex" href="#index_a">a</a> | <a class="qindex" href="#index_b">b</a> | <a class="qindex" href="#index_c">c</a> | <a class="qindex" href="#index_d">d</a> | <a class="qindex" href="#index_e">e</a> | <a class="qindex" href="#index_f">f</a> | <a class="qindex" href="#index_g">g</a> | <a class="qindex" href="#index_h">h</a> | <a class="qindex" href="#index_i">i</a> | <a class="qindex" href="#index_k">k</a> | <a class="qindex" href="#index_l">l</a> | <a class="qindex" href="#index_m">m</a> | <a class="qindex" href="#index_n">n</a> | <a class="qindex" href="#index_o">o</a> | <a class="qindex" href="#index_p">p</a> | <a class="qindex" href="#index_q">q</a> | <a class="qindex" href="#index_r">r</a> | <a class="qindex" href="#index_s">s</a> | <a class="qindex" href="#index_t">t</a> | <a class="qindex" href="#index_u">u</a> | <a class="qindex" href="#index_v">v</a> | <a class="qindex" href="#index_w">w</a> | <a class="qindex" href="#index_x">x</a> | <a class="qindex" href="#index_y">y</a> | <a class="qindex" href="#index_z">z</a></div> + +<p> + +<p> +Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:<h3><a class="anchor" name="index__">- _ -</a></h3><ul> +<li>__declspec() +: <a class="el" href="a04560.html#a3">memory_manager.cpp</a><li>__yy_memcpy() +: <a class="el" href="a04113.html#a82">cf_gramatical.cpp</a>, <a class="el" href="a05333.html#a134">ytable.cpp</a><li>_ADD_SET_ +: <a class="el" href="a03980.html#a39">agent_method_def.h</a><li>_ADDATTRIB_ +: <a class="el" href="a03980.html#a15">agent_method_def.h</a><li>_ADDCHILD_ +: <a class="el" href="a03980.html#a2">agent_method_def.h</a><li>_ADDSUBSET_ +: <a class="el" href="a03980.html#a29">agent_method_def.h</a><li>_ATTACH_ +: <a class="el" href="a03980.html#a11">agent_method_def.h</a><li>_CONSTRUCTOR_ +: <a class="el" href="a03980.html#a16">agent_method_def.h</a><li>_CONTINUATION_ +: <a class="el" href="a03980.html#a34">agent_method_def.h</a><li>_DESTRUCTOR_ +: <a class="el" href="a03980.html#a17">agent_method_def.h</a><li>_FATHER_ +: <a class="el" href="a03980.html#a31">agent_method_def.h</a><li>_FIRST_ +: <a class="el" href="a03980.html#a36">agent_method_def.h</a><li>_GETCHILD_ +: <a class="el" href="a03980.html#a1">agent_method_def.h</a><li>_GETCLOCK_ +: <a class="el" href="a03980.html#a13">agent_method_def.h</a><li>_GETNAME_ +: <a class="el" href="a03980.html#a5">agent_method_def.h</a><li>_GETNUMID_ +: <a class="el" href="a03980.html#a10">agent_method_def.h</a><li>_GETTIMER_ +: <a class="el" href="a03980.html#a14">agent_method_def.h</a><li>_ISA_ +: <a class="el" href="a03980.html#a38">agent_method_def.h</a><li>_MAILER_ +: <a class="el" href="a03980.html#a4">agent_method_def.h</a><li>_OPDIFF_ +: <a class="el" href="a03980.html#a28">agent_method_def.h</a><li>_OPDIV_ +: <a class="el" href="a03980.html#a23">agent_method_def.h</a><li>_OPEQ_ +: <a class="el" href="a03980.html#a24">agent_method_def.h</a><li>_OPINFEQ_ +: <a class="el" href="a03980.html#a26">agent_method_def.h</a><li>_OPLESS_ +: <a class="el" href="a03980.html#a25">agent_method_def.h</a><li>_OPMOINS_ +: <a class="el" href="a03980.html#a21">agent_method_def.h</a><li>_OPMUL_ +: <a class="el" href="a03980.html#a22">agent_method_def.h</a><li>_OPPLUS_ +: <a class="el" href="a03980.html#a20">agent_method_def.h</a><li>_OPSUPEQ_ +: <a class="el" href="a03980.html#a27">agent_method_def.h</a><li>_profile +: <a class="el" href="a04042.html#a1">audio_mixer_user.cpp</a><li>_RECEIVER_ +: <a class="el" href="a03980.html#a33">agent_method_def.h</a><li>_REMOVECHILD_ +: <a class="el" href="a03980.html#a3">agent_method_def.h</a><li>_RUN_ +: <a class="el" href="a03980.html#a18">agent_method_def.h</a><li>_RUNACHIEVE_ +: <a class="el" href="a03980.html#a8">agent_method_def.h</a><li>_RUNASK_ +: <a class="el" href="a03980.html#a7">agent_method_def.h</a><li>_RUNTEL_ +: <a class="el" href="a03980.html#a6">agent_method_def.h</a><li>_S3TC_ENCODE_ALPHA_MASK +: <a class="el" href="a04922.html#a7">s3_intrf.h</a><li>_S3TC_ENCODE_RGB_MASK +: <a class="el" href="a04922.html#a3">s3_intrf.h</a><li>_SECOND_ +: <a class="el" href="a03980.html#a37">agent_method_def.h</a><li>_SELF_ +: <a class="el" href="a03980.html#a19">agent_method_def.h</a><li>_SEND_ +: <a class="el" href="a03980.html#a0">agent_method_def.h</a><li>_SENDER_ +: <a class="el" href="a03980.html#a32">agent_method_def.h</a><li>_SETCLOCK_ +: <a class="el" href="a03980.html#a12">agent_method_def.h</a><li>_SETCONTINUATION_ +: <a class="el" href="a03980.html#a35">agent_method_def.h</a><li>_SETSTATIC_ +: <a class="el" href="a03980.html#a9">agent_method_def.h</a><li>_STLP_DONT_FORCE_MSVC_LIB_NAME +: <a class="el" href="a04558.html#a1">memory_common.h</a><li>_UNFUZIFY_ +: <a class="el" href="a03980.html#a30">agent_method_def.h</a></ul> +<h3><a class="anchor" name="index_a">- a -</a></h3><ul> +<li>a00 +: <a class="el" href="a04734.html#a0">patch_lightmap.cpp</a><li>a01 +: <a class="el" href="a04734.html#a5">patch_lightmap.cpp</a><li>a02 +: <a class="el" href="a04734.html#a10">patch_lightmap.cpp</a><li>a03 +: <a class="el" href="a04734.html#a15">patch_lightmap.cpp</a><li>a04 +: <a class="el" href="a04734.html#a20">patch_lightmap.cpp</a><li>a10 +: <a class="el" href="a04734.html#a1">patch_lightmap.cpp</a><li>a11 +: <a class="el" href="a04549.html#a9">matrix.cpp</a>, <a class="el" href="a04734.html#a6">patch_lightmap.cpp</a><li>a12 +: <a class="el" href="a04549.html#a13">matrix.cpp</a>, <a class="el" href="a04734.html#a11">patch_lightmap.cpp</a><li>a13 +: <a class="el" href="a04549.html#a17">matrix.cpp</a>, <a class="el" href="a04734.html#a16">patch_lightmap.cpp</a><li>a14 +: <a class="el" href="a04549.html#a21">matrix.cpp</a>, <a class="el" href="a04734.html#a21">patch_lightmap.cpp</a><li>a20 +: <a class="el" href="a04734.html#a2">patch_lightmap.cpp</a><li>a21 +: <a class="el" href="a04549.html#a10">matrix.cpp</a>, <a class="el" href="a04734.html#a7">patch_lightmap.cpp</a><li>a22 +: <a class="el" href="a04549.html#a14">matrix.cpp</a>, <a class="el" href="a04734.html#a12">patch_lightmap.cpp</a><li>a23 +: <a class="el" href="a04549.html#a18">matrix.cpp</a>, <a class="el" href="a04734.html#a17">patch_lightmap.cpp</a><li>a24 +: <a class="el" href="a04549.html#a22">matrix.cpp</a>, <a class="el" href="a04734.html#a22">patch_lightmap.cpp</a><li>a30 +: <a class="el" href="a04734.html#a3">patch_lightmap.cpp</a><li>a31 +: <a class="el" href="a04549.html#a11">matrix.cpp</a>, <a class="el" href="a04734.html#a8">patch_lightmap.cpp</a><li>a32 +: <a class="el" href="a04549.html#a15">matrix.cpp</a>, <a class="el" href="a04734.html#a13">patch_lightmap.cpp</a><li>a33 +: <a class="el" href="a04549.html#a19">matrix.cpp</a>, <a class="el" href="a04734.html#a18">patch_lightmap.cpp</a><li>a34 +: <a class="el" href="a04549.html#a23">matrix.cpp</a>, <a class="el" href="a04734.html#a23">patch_lightmap.cpp</a><li>a40 +: <a class="el" href="a04734.html#a4">patch_lightmap.cpp</a><li>a41 +: <a class="el" href="a04549.html#a12">matrix.cpp</a>, <a class="el" href="a04734.html#a9">patch_lightmap.cpp</a><li>a42 +: <a class="el" href="a04549.html#a16">matrix.cpp</a>, <a class="el" href="a04734.html#a14">patch_lightmap.cpp</a><li>a43 +: <a class="el" href="a04549.html#a20">matrix.cpp</a>, <a class="el" href="a04734.html#a19">patch_lightmap.cpp</a><li>a44 +: <a class="el" href="a04549.html#a24">matrix.cpp</a>, <a class="el" href="a04734.html#a24">patch_lightmap.cpp</a><li>ACCOL_D +: <a class="el" href="a05334.html#a7">ytable.h</a>, <a class="el" href="a05333.html#a7">ytable.cpp</a><li>ACCOL_G +: <a class="el" href="a05334.html#a6">ytable.h</a>, <a class="el" href="a05333.html#a6">ytable.cpp</a><li>ACHIEVE +: <a class="el" href="a05334.html#a37">ytable.h</a>, <a class="el" href="a05333.html#a37">ytable.cpp</a><li>ADD_ASSIGN +: <a class="el" href="a04114.html#a0">cf_gramatical.h</a>, <a class="el" href="a04113.html#a8">cf_gramatical.cpp</a><li>addr +: <a class="el" href="a04223.html#a657">driver_opengl_extension_def.h</a><li>address +: <a class="el" href="a04223.html#a569">driver_opengl_extension_def.h</a><li>AllBack +: <a class="el" href="a05345.html#a16">zone_lighter.cpp</a><li>AllFront +: <a class="el" href="a05345.html#a15">zone_lighter.cpp</a><li>ALLOW_TIMING_MEASURES +: <a class="el" href="a04365.html#a0">hierarchical_timer.h</a><li>alpha +: <a class="el" href="a04223.html#a663">driver_opengl_extension_def.h</a><li>AMBIANT_CH1 +: <a class="el" href="a04254.html#a1">env_sound_user.h</a><li>AMBIANT_CH2 +: <a class="el" href="a04254.html#a2">env_sound_user.h</a><li>AND +: <a class="el" href="a05334.html#a80">ytable.h</a>, <a class="el" href="a05333.html#a80">ytable.cpp</a><li>AND_BIN +: <a class="el" href="a05334.html#a22">ytable.h</a>, <a class="el" href="a05333.html#a22">ytable.cpp</a><li>AND_LOG +: <a class="el" href="a05334.html#a19">ytable.h</a>, <a class="el" href="a05333.html#a19">ytable.cpp</a><li>applyArraySkinNormalT() +: <a class="el" href="a04587.html#a6">mesh_mrm_skin_template.cpp</a><li>applyArraySkinTangentSpaceT() +: <a class="el" href="a04587.html#a7">mesh_mrm_skin_template.cpp</a><li>arg1 +: <a class="el" href="a04223.html#a644">driver_opengl_extension_def.h</a><li>arg2 +: <a class="el" href="a04223.html#a645">driver_opengl_extension_def.h</a><li>arg3 +: <a class="el" href="a04223.html#a646">driver_opengl_extension_def.h</a><li>AS +: <a class="el" href="a05334.html#a55">ytable.h</a>, <a class="el" href="a05333.html#a55">ytable.cpp</a><li>ASK +: <a class="el" href="a05334.html#a38">ytable.h</a>, <a class="el" href="a05333.html#a38">ytable.cpp</a><li>ASM_ASWAP_FOR_GCC_CMPXCHG +: <a class="el" href="a04665.html#a3">mutex.h</a><li>ASM_ASWAP_FOR_GCC_XCHG +: <a class="el" href="a04665.html#a2">mutex.h</a><li>assert +: <a class="el" href="a04199.html#a15">debug.h</a><li>ASSIGN +: <a class="el" href="a04114.html#a1">cf_gramatical.h</a>, <a class="el" href="a04113.html#a9">cf_gramatical.cpp</a><li>AStarTicks +: <a class="el" href="a04338.html#a2">global_retriever.cpp</a><li>AUTOCHECK_DISPLAY +: <a class="el" href="a05222.html#a0">unified_network.cpp</a></ul> +<h3><a class="anchor" name="index_b">- b -</a></h3><ul> +<li>BEGIN +: <a class="el" href="a04115.html#a24">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a7">lexlang.cpp</a><li>BEGIN_GRAMMAR +: <a class="el" href="a05334.html#a44">ytable.h</a>, <a class="el" href="a05333.html#a44">ytable.cpp</a><li>BEGINING +: <a class="el" href="a05334.html#a63">ytable.h</a>, <a class="el" href="a05333.html#a63">ytable.cpp</a><li>BLOCK_ALPHA_SIZE +: <a class="el" href="a04367.html#a2">hls_color_texture.cpp</a><li>BLOCK_DXTC_SIZE +: <a class="el" href="a04367.html#a1">hls_color_texture.cpp</a><li>BLOCK_NUM_PIXEL +: <a class="el" href="a04367.html#a0">hls_color_texture.cpp</a><li>blue +: <a class="el" href="a04223.html#a662">driver_opengl_extension_def.h</a><li>BLUR_SIZE +: <a class="el" href="a05345.html#a18">zone_lighter.cpp</a><li>border +: <a class="el" href="a04223.html#a635">driver_opengl_extension_def.h</a><li>BREAK +: <a class="el" href="a05334.html#a39">ytable.h</a>, <a class="el" href="a05333.html#a39">ytable.cpp</a><li>buffer +: <a class="el" href="a04943.html#a6">sha1.cpp</a>, <a class="el" href="a04223.html#a589">driver_opengl_extension_def.h</a><li>BUFFER_ALLOC_RATE +: <a class="el" href="a04995.html#a2">sound_driver_al.cpp</a><li>bufferSize +: <a class="el" href="a04943.html#a5">sha1.cpp</a></ul> +<h3><a class="anchor" name="index_c">- c -</a></h3><ul> +<li>cap +: <a class="el" href="a04223.html#a660">driver_opengl_extension_def.h</a><li>cf_create_buffer() +: <a class="el" href="a04115.html#a104">cf_lexical.cpp</a><li>cf_CurrentLine +: <a class="el" href="a04174.html#a0">config_file.cpp</a>, <a class="el" href="a04115.html#a92">cf_lexical.cpp</a>, <a class="el" href="a04113.html#a56">cf_gramatical.cpp</a><li>cf_CurrentVar +: <a class="el" href="a04113.html#a55">cf_gramatical.cpp</a><li>cf_delete_buffer() +: <a class="el" href="a04115.html#a105">cf_lexical.cpp</a><li>cf_flush_buffer() +: <a class="el" href="a04115.html#a107">cf_lexical.cpp</a><li>cf_ifile +: <a class="el" href="a04174.html#a2">config_file.cpp</a>, <a class="el" href="a04115.html#a91">cf_lexical.cpp</a><li>cf_Ignore +: <a class="el" href="a04115.html#a93">cf_lexical.cpp</a>, <a class="el" href="a04113.html#a52">cf_gramatical.cpp</a><li>cf_init_buffer() +: <a class="el" href="a04115.html#a106">cf_lexical.cpp</a><li>cf_load_buffer_state() +: <a class="el" href="a04115.html#a103">cf_lexical.cpp</a><li>cf_op() +: <a class="el" href="a04113.html#a78">cf_gramatical.cpp</a><li>cf_operation +: <a class="el" href="a04113.html#a83">cf_gramatical.cpp</a><li>cf_OverwriteExistingVariable +: <a class="el" href="a04174.html#a1">config_file.cpp</a>, <a class="el" href="a04113.html#a57">cf_gramatical.cpp</a><li>cf_print() +: <a class="el" href="a04113.html#a79">cf_gramatical.cpp</a><li>cf_scan_buffer() +: <a class="el" href="a04115.html#a108">cf_lexical.cpp</a><li>cf_scan_bytes() +: <a class="el" href="a04115.html#a110">cf_lexical.cpp</a><li>cf_scan_string() +: <a class="el" href="a04115.html#a109">cf_lexical.cpp</a><li>cf_setVar() +: <a class="el" href="a04113.html#a80">cf_gramatical.cpp</a><li>cf_switch_to_buffer() +: <a class="el" href="a04115.html#a102">cf_lexical.cpp</a><li>cf_type +: <a class="el" href="a04115.html#a123">cf_lexical.cpp</a><li>cfchar +: <a class="el" href="a04113.html#a67">cf_gramatical.cpp</a><li>cferror() +: <a class="el" href="a04113.html#a81">cf_gramatical.cpp</a><li>cfin +: <a class="el" href="a04115.html#a73">cf_lexical.cpp</a><li>cfleng +: <a class="el" href="a04115.html#a72">cf_lexical.cpp</a><li>cflex() +: <a class="el" href="a04115.html#a121">cf_lexical.cpp</a>, <a class="el" href="a04113.html#a77">cf_gramatical.cpp</a><li>cflval +: <a class="el" href="a04114.html#a16">cf_gramatical.h</a>, <a class="el" href="a04113.html#a68">cf_gramatical.cpp</a><li>cfnerrs +: <a 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<a class="el" href="a04222.html#a113">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a113">driver_opengl_extension.cpp</a><li>nglVertexAttribs4svNV +: <a class="el" href="a04222.html#a114">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a114">driver_opengl_extension.cpp</a><li>nglVertexAttribs4ubvNV +: <a class="el" href="a04222.html#a115">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a115">driver_opengl_extension.cpp</a><li>nglVertexWeightfEXT +: <a class="el" href="a04222.html#a50">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a50">driver_opengl_extension.cpp</a><li>nglVertexWeightfvEXT +: <a class="el" href="a04222.html#a51">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a51">driver_opengl_extension.cpp</a><li>nglVertexWeightPointerEXT +: <a class="el" href="a04222.html#a52">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a52">driver_opengl_extension.cpp</a><li>nglWriteMaskEXT +: <a class="el" href="a04222.html#a125">driver_opengl_extension.h</a>, <a class="el" href="a04221.html#a125">driver_opengl_extension.cpp</a><li>NILL +: <a class="el" href="a05334.html#a35">ytable.h</a>, <a class="el" href="a05333.html#a35">ytable.cpp</a><li>NL3D_asmAssembleShading1x1() +: <a class="el" href="a05096.html#a4">texture_far.cpp</a><li>NL3D_asmAssembleShading2x2() +: <a class="el" href="a05096.html#a5">texture_far.cpp</a><li>NL3D_asmAssembleShading4x4() +: <a class="el" href="a05096.html#a6">texture_far.cpp</a><li>NL3D_asmBlendLines() +: <a class="el" href="a05096.html#a3">texture_far.cpp</a><li>NL3D_asmEndMMX() +: <a class="el" href="a05096.html#a0">texture_far.cpp</a><li>NL3D_asmExpandLineColor565() +: <a class="el" href="a05096.html#a1">texture_far.cpp</a><li>NL3D_asmExpandLineColor8888() +: <a class="el" href="a05096.html#a2">texture_far.cpp</a><li>NL3D_asmModulateAndBlendLineColors() +: <a class="el" href="a05096.html#a9">texture_far.cpp</a><li>NL3D_asmModulateLineColors() +: <a class="el" href="a05096.html#a8">texture_far.cpp</a><li>NL3D_ATM_MIN_DISTANCE +: <a class="el" href="a04040.html#a0">async_texture_manager.cpp</a><li>NL3D_CLIP_PLANE_BOTTOM +: <a class="el" href="a04133.html#a5">clip_trav.h</a><li>NL3D_CLIP_PLANE_FAR +: <a class="el" href="a04133.html#a1">clip_trav.h</a><li>NL3D_CLIP_PLANE_LEFT +: <a class="el" href="a04133.html#a2">clip_trav.h</a><li>NL3D_CLIP_PLANE_NEAR +: <a class="el" href="a04133.html#a0">clip_trav.h</a><li>NL3D_CLIP_PLANE_RIGHT +: <a class="el" href="a04133.html#a4">clip_trav.h</a><li>NL3D_CLIP_PLANE_TOP +: <a class="el" href="a04133.html#a3">clip_trav.h</a><li>NL3D_CLOD_BIGTEXT_HEIGHT +: <a class="el" href="a04512.html#a8">lod_character_manager.cpp</a><li>NL3D_CLOD_BIGTEXT_WIDTH +: <a class="el" href="a04512.html#a7">lod_character_manager.cpp</a><li>NL3D_CLOD_COLOR_OFF +: <a class="el" href="a04512.html#a3">lod_character_manager.cpp</a><li>NL3D_CLOD_DEFAULT_TEXCOLOR +: <a class="el" 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<a class="el" href="a04021.html#a0">animation.h</a><li>NL3D_MEM_ANIMATION_SET +: <a class="el" href="a04029.html#a0">animation_set_user.h</a><li>NL3D_MEM_BONES +: <a class="el" href="a04071.html#a0">bone_user.h</a><li>NL3D_MEM_CAMERA +: <a class="el" href="a04112.html#a0">camera_user.h</a><li>NL3D_MEM_CAMERA_COLLISION +: <a class="el" href="a05309.html#a1">visual_collision_manager_user.h</a><li>NL3D_MEM_CLOUDS +: <a class="el" href="a04929.html#a15">scene_user.cpp</a><li>NL3D_MEM_DRIVER +: <a class="el" href="a04235.html#a0">driver_user.h</a><li>NL3D_MEM_ENTITY_USER +: <a class="el" href="a05305.html#a0">visual_collision_entity_user.h</a><li>NL3D_MEM_FRUSTRUM +: <a class="el" href="a04310.html#a0">frustum.h</a><li>NL3D_MEM_HMAP +: <a class="el" href="a04363.html#a0">height_map.h</a><li>NL3D_MEM_IG +: <a class="el" href="a04929.html#a10">scene_user.cpp</a>, <a class="el" href="a04400.html#a0">instance_group_user.h</a>, <a class="el" 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class="el" href="a04930.html#a2">scene_user.h</a><li>NL3D_MEM_SCENE_INIT1 +: <a class="el" href="a04930.html#a3">scene_user.h</a><li>NL3D_MEM_SCENE_INIT2 +: <a class="el" href="a04930.html#a4">scene_user.h</a><li>NL3D_MEM_SCENE_INIT3 +: <a class="el" href="a04930.html#a5">scene_user.h</a><li>NL3D_MEM_SCENE_INIT4 +: <a class="el" href="a04930.html#a6">scene_user.h</a><li>NL3D_MEM_SCENE_INIT5 +: <a class="el" href="a04930.html#a7">scene_user.h</a><li>NL3D_MEM_SCENE_INIT6 +: <a class="el" href="a04930.html#a8">scene_user.h</a><li>NL3D_MEM_SCENE_RENDER +: <a class="el" href="a04929.html#a12">scene_user.cpp</a><li>NL3D_MEM_SCISSOR +: <a class="el" href="a04932.html#a0">scissor.h</a><li>NL3D_MEM_SHAPE_BANK +: <a class="el" href="a04958.html#a0">shape_bank_user.h</a><li>NL3D_MEM_SKELETON +: <a class="el" href="a04975.html#a0">skeleton_user.h</a><li>NL3D_MEM_TEXT_CONTEXT +: <a class="el" href="a05081.html#a0">text_context_user.h</a><li>NL3D_MEM_TEXTURE +: <a class="el" href="a05111.html#a0">texture_user.h</a><li>NL3D_MEM_TRANSFORM +: <a class="el" href="a05150.html#a0">transform_user.h</a><li>NL3D_MEM_TRANSFORMABLE +: <a class="el" href="a05154.html#a0">transformable_user.h</a><li>NL3D_MEM_VIEWPORT +: <a class="el" href="a05300.html#a0">viewport.h</a><li>NL3D_MEM_VISUAL_COLLISION +: <a class="el" href="a05309.html#a0">visual_collision_manager_user.h</a>, <a class="el" href="a04929.html#a16">scene_user.cpp</a><li>NL3D_MEM_WATER +: <a class="el" href="a05321.html#a0">water_user.h</a><li>NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE +: <a class="el" href="a04589.html#a3">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_MAX_MATRIX +: <a class="el" href="a04589.html#a4">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR +: <a class="el" href="a04589.html#a2">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_UV_FACTOR +: <a class="el" href="a04589.html#a1">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT +: <a class="el" href="a04589.html#a5">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR +: <a class="el" href="a04589.html#a0">mesh_mrm_skinned.h</a><li>NL3D_MESH_PRECISE_CLIP_THRESHOLD +: <a class="el" href="a04567.html#a1">mesh.h</a><li>NL3D_MESH_SKIN_MANAGER_MAXVERTICES +: <a class="el" href="a04907.html#a1">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_NUMVB +: <a class="el" href="a04907.html#a2">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT +: <a class="el" href="a04907.html#a0">render_trav.h</a><li>NL3D_MESH_SKINNING_MAX_MATRIX +: <a class="el" href="a04567.html#a0">mesh.h</a><li>NL3D_MRM_LD_SHIFT_POLY_COUNT +: <a class="el" href="a04637.html#a0">mrm_level_detail.h</a><li>NL3D_MRM_MAX_ATTRIB +: <a class="el" href="a04639.html#a0">mrm_mesh.h</a><li>NL3D_NOISE_GRID_SIZE +: <a class="el" href="a04682.html#a2">noise_value.cpp</a><li>NL3D_NOISE_GRID_SIZE_SHIFT +: <a class="el" href="a04682.html#a1">noise_value.cpp</a><li>NL3D_NOISE_LEVEL +: <a class="el" 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href="a04907.html#a5">render_trav.h</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT +: <a class="el" href="a04907.html#a3">render_trav.h</a><li>NL3D_SMM_FADE_SPEED +: <a class="el" href="a04950.html#a4">shadow_map_manager.h</a><li>NL3D_SMM_MAX_FREETEXT +: <a class="el" href="a04950.html#a3">shadow_map_manager.h</a><li>NL3D_SMM_MAX_TEXTDEST_SIZE +: <a class="el" href="a04950.html#a2">shadow_map_manager.h</a><li>NL3D_SMM_QUADCELL_SIZE +: <a class="el" href="a04950.html#a1">shadow_map_manager.h</a><li>NL3D_SMM_QUADGRID_SIZE +: <a class="el" href="a04950.html#a0">shadow_map_manager.h</a><li>NL3D_SOFTSKIN_VCOMPUTED +: <a class="el" href="a04566.html#a2">mesh.cpp</a><li>NL3D_SOFTSKIN_VMUSTCOMPUTE +: <a class="el" href="a04566.html#a1">mesh.cpp</a><li>NL3D_SOFTSKIN_VNEEDCOMPUTE +: <a class="el" href="a04566.html#a0">mesh.cpp</a><li>NL3D_SPR_MAX_REF_COUNT +: <a class="el" href="a04952.html#a3">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE +: <a class="el" href="a04952.html#a0">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_MASK +: <a class="el" href="a04952.html#a2">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_SHIFT +: <a class="el" href="a04952.html#a1">shadow_poly_receiver.h</a><li>NL3D_SSE_ALIGNEMENT +: <a class="el" href="a04588.html#a0">mesh_mrm_skinned.cpp</a>, <a class="el" href="a04586.html#a0">mesh_mrm_skin.cpp</a><li>NL3D_TESS_ALLOC_BLOCKSIZE +: <a class="el" href="a04439.html#a0">landscape.cpp</a><li>NL3D_TESS_USE_QUADRANT_THRESHOLD +: <a class="el" href="a05074.html#a0">tessellation.cpp</a><li>NL3D_TESSBLOCK_NUM_CLIP_PLANE +: <a class="el" href="a05069.html#a0">tess_block.h</a><li>NL3D_TESSBLOCK_TILESIZE +: <a class="el" href="a05069.html#a1">tess_block.h</a><li>NL3D_TESSRDR_ALLOC_BLOCKSIZE +: <a class="el" href="a04439.html#a1">landscape.cpp</a><li>NL3D_TILE_NOISE_MAP_SIZE +: <a class="el" href="a05126.html#a1">tile_noise_map.h</a><li>NL3D_TILE_NOISE_MAP_TILE_FACTOR +: <a class="el" href="a05126.html#a0">tile_noise_map.h</a><li>NL3D_TILE_PASS_ADD +: <a class="el" href="a04444.html#a5">landscape_def.h</a><li>NL3D_TILE_PASS_LIGHTMAP +: <a class="el" href="a04444.html#a6">landscape_def.h</a><li>NL3D_TILE_PASS_RGB0 +: <a class="el" href="a04444.html#a2">landscape_def.h</a><li>NL3D_TILE_PASS_RGB1 +: <a class="el" href="a04444.html#a3">landscape_def.h</a><li>NL3D_TILE_PASS_RGB2 +: <a class="el" href="a04444.html#a4">landscape_def.h</a><li>NL3D_TRACKDEF_CTOR +: <a class="el" href="a05133.html#a0">track.h</a><li>NL3D_TSQ_ALLOW_QUAT_COMPRESS +: <a class="el" href="a05140.html#a0">track_sampled_quat.h</a><li>NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST +: <a class="el" href="a05270.html#a9">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_ELTDIST +: <a class="el" href="a05270.html#a8">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_NUMDIST +: <a class="el" href="a05270.html#a7">vegetable_def.h</a><li>NL3D_VEGETABLE_CLIP_BLOCK_BLOCKSIZE +: <a class="el" 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