aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/debug_8h.html
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--docs/doxygen/nel/debug_8h.html869
1 files changed, 869 insertions, 0 deletions
diff --git a/docs/doxygen/nel/debug_8h.html b/docs/doxygen/nel/debug_8h.html
new file mode 100644
index 00000000..bd749f13
--- /dev/null
+++ b/docs/doxygen/nel/debug_8h.html
@@ -0,0 +1,869 @@
+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD>
+ <TITLE>nevrax.org : docs</TITLE>
+ <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
+ <link href="doxygen.css" rel="stylesheet" type="text/css">
+</HEAD>
+<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
+
+<!-- uplinks -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ </TR>
+</TABLE>
+
+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
+ </TABLE>
+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+&nbsp;
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>debug.h File Reference</h1>This file contains all features that help us to debug applications.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;stdio.h&gt;</code><br>
+<code>#include "<a class="el" href="common_8h-source.html">nel/misc/common.h</a>"</code><br>
+<code>#include "<a class="el" href="log_8h-source.html">nel/misc/log.h</a>"</code><br>
+<code>#include "<a class="el" href="mutex_8h-source.html">nel/misc/mutex.h</a>"</code><br>
+<code>#include "<a class="el" href="mem__displayer_8h-source.html">nel/misc/mem_displayer.h</a>"</code><br>
+<code>#include "<a class="el" href="displayer_8h-source.html">nel/misc/displayer.h</a>"</code><br>
+
+<p>
+<a href="debug_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNLMISC.html">NLMISC</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a0">nldebug</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Log a debug string.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a1">nlinfo</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nldebug but it will be display in debug and in release mode.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a2">nlwarning</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlinfo but you have to call this macro when something goes wrong but it's not a fatal error, the program could continue.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a3">nlerror</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlFatalError</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlinfo but you have to call it when you have a fatal error, this macro display the text and <b>exit</b> the application automatically.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a4">nlerrornoex</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlError</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlerror but it doesn't generate any exceptions.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>&nbsp;&nbsp;&nbsp;abort()</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a6">nlassert</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Try the assertion of <code>exp</code>.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a7">nlassertonce</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but the assertion will be test on time only.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a8">nlassertex</a>(exp, str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but add a user defined <code>str</code> variables args string that will be display with the assert message.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a9">nlverify</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but the <code>exp</code> will be executed in release mode too (but not tested).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a10">nlverifyonce</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassertonce but it will execute <code>exp</code> in debug and release mode.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a11">nlverifyex</a>(exp, str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassertex but it will execute <code>exp</code> in debug and release mode.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a12">nlstop</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>It stop the application at this point.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a13">nlstoponce</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="debug_8h.html#a7">nlassertonce</a>(false);.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a14">nlstopex</a>(str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="debug_8h.html#a8">nlassertex</a>(false,exp);.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a15">assert</a>(a)&nbsp;&nbsp;&nbsp;you_must_not_use_assert___use_nl_assert___read_debug_h_file</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a16">nlctassert</a>(cond)&nbsp;&nbsp;&nbsp;sizeof(<a class="el" href="memory__common_8h.html#a15">uint</a>[(cond) ? 1 : 0]);</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compile time assertion.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This file contains all features that help us to debug applications.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ debug.h,v 1.47 2002/11/14 17:39:37 vizerie Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="debug_8h-source.html">debug.h</a>.<hr><h2>Define Documentation</h2>
+<a name="a15" doxytag="debug.h::assert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define assert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">a&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>&nbsp;&nbsp;&nbsp;you_must_not_use_assert___use_nl_assert___read_debug_h_file
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00473">473</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="factbase_8cpp-source.html#l00087">NLAILOGIC::CFactBase::addFact</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00594">NLAISCRIPT::COperatorClass::addFirstOrderCond</a>, <a class="el" href="operator__script_8cpp-source.html#l00427">NLAIAGENT::COperatorScript::buildFromVars</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00324">NLAISCRIPT::COperatorClass::buildFromVars</a>, <a class="el" href="fo__operator_8cpp-source.html#l00303">NLAILOGIC::CFirstOrderOperator::buildFromVars</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00657">NLAISCRIPT::COperatorClass::buildLogicTables</a>, <a class="el" href="varset_8cpp-source.html#l00314">NLAILOGIC::CFactPattern::CFactPattern</a>, <a class="el" href="factbase_8cpp-source.html#l00205">NLAILOGIC::CFactBase::getAssertFacts</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00830">NLAISCRIPT::COperatorClass::initialiseFactBase</a>, <a class="el" href="factbase_8cpp-source.html#l00123">NLAILOGIC::CFactBase::removeFact</a>, and <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00698">NLAISCRIPT::COperatorClass::setGoal</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="debug.h::nlassert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Try the assertion of <code>exp</code>.
+<p>
+In release mode, nlassert do <b>*nothing*</b>. In debug mode, If <code>exp</code> is true, nothing happen, otherwise, the program stop on the assertion line.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *string)
+ {
+ <font class="comment">// the string must not be NULL.</font>
+ <a class="code" href="debug_8h.html#a6">nlassert</a>(string!=NULL);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00254">254</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="block__memory_8h-source.html#l00194">NLMISC::CBlockMemory&lt; CNode &gt;::__stl_alloc_changeEltSize</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">NL3D::CVertexBufferHeap::activate</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00266">NL3D::CVegetableVBAllocator::activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">NL3D::CLandscapeVBAllocator::activate</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00087">NL3D::CDriverGL::activeVertexBuffer</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00463">NL3D::CDriverGL::activeVertexBufferHard</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00410">NL3D::CLodCharacterShape::addAnim</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00118">NL3D::CLodCharacterBuilder::addAnim</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00184">NLNET::CCallbackNetBase::addCallbackArray</a>, <a class="el" href="mot_8cpp-source.html#l00633">NL3D::IObs::addChild</a>, <a class="el" href="net__manager_8cpp-source.html#l00256">NLNET::CNetManager::addClient</a>, <a class="el" href="move__container_8cpp-source.html#l01677">NLPACS::CMoveContainer::addCollisionnablePrimitiveBlock</a>, <a class="el" href="trav__scene_8cpp-source.html#l00036">NL3D::ITravScene::addedToMOT</a>, <a class="el" href="quad__tree_8h-source.html#l00432">NL3D::CQuadTree::CQuadNode::addElement</a>, <a class="el" href="event__emitter__multi_8cpp-source.html#l00057">NLMISC::CEventEmitterMulti::addEmitter</a>, <a class="el" href="net__manager_8cpp-source.html#l00307">NLNET::CNetManager::addGroup</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01148">NL3D::CVegetableManager::addInstance</a>, <a class="el" href="scene_8cpp-source.html#l00915">NL3D::CScene::addInstanceGroupForLightAnimation</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00152">NL3D::CHLSColorTexture::addMask</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00485">NL3D::CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::addMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00216">NL3D::CCoarseMeshManager::CRenderPass::addMesh</a>, <a class="el" href="buf__server_8h-source.html#l00424">NLNET::CServerReceiveTask::addNewSocket</a>, <a class="el" href="buf__server_8cpp-source.html#l00910">NLNET::CBufServer::addNewThread</a>, <a class="el" href="mot_8cpp-source.html#l00662">NL3D::IObs::addParent</a>, <a class="el" href="texture__far_8cpp-source.html#l00120">NL3D::CTextureFar::addPatch</a>, <a class="el" href="patch_8cpp-source.html#l00507">NL3D::CPatch::addPatchBlocksInBBoxRecurs</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00115">NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem</a>, <a class="el" href="play__list__manager_8cpp-source.html#l00036">NL3D::CPlayListManager::addPlaylist</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00648">NL3D::CPatchDLMContext::addPointLightInfluence</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">NL3D::CLandscapeCollisionGrid::addQuadToGrid</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01896">NL3D::CPatch::addRefDLMContext</a>, <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00384">NL3D::CLodCharacterManager::addRenderCharacterKey</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00762">NLSOUND::CAudioMixerUser::addSource</a>, <a class="el" href="string__id__array_8h-source.html#l00059">NLMISC::CStringIdArray::addString</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00074">NL3D::CParticleSystemManager::addSystemModel</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00779">NL3D::CLodCharacterManager::addTextureCompute</a>, <a class="el" href="patch_8cpp-source.html#l00328">NL3D::CPatch::addTileTrianglesInBBox</a>, <a class="el" href="buf__server_8h-source.html#l00441">NLNET::CServerReceiveTask::addToRemoveSet</a>, <a class="el" href="scene_8cpp-source.html#l00353">NL3D::CScene::addTrav</a>, <a class="el" href="mot_8cpp-source.html#l00105">NL3D::CMOT::addTrav</a>, <a class="el" href="patch_8cpp-source.html#l00273">NL3D::CPatch::addTrianglesInBBoxRecurs</a>, <a class="el" href="animatable_8cpp-source.html#l00037">NL3D::IAnimatable::addValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00264">NL3D::CVertexBuffer::addValueEx</a>, <a class="el" href="mini__col_8cpp-source.html#l00116">NL3D::CMiniCol::addZone</a>, <a class="el" href="landscape_8cpp-source.html#l00387">NL3D::CLandscape::addZone</a>, <a class="el" href="buf__sock_8h-source.html#l00120">NLNET::CBufSock::advertiseDisconnection</a>, <a class="el" href="buf__sock_8h-source.html#l00135">NLNET::CBufSock::advertiseSystemEvent</a>, <a class="el" href="animated__value_8h-source.html#l00241">NL3D::CAnimatedValueNotBlendable&lt; bool &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00193">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00148">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00099">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::affect</a>, <a class="el" href="tile__bank_8cpp-source.html#l01667">NL3D::CTileBorder::allAlphaSet</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">NL3D::CVertexBufferHeap::allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">NL3D::CVertexArrayRangeATI::allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">NL3D::CVertexArrayRangeNVidia::allocate</a>, <a class="el" href="block__memory_8h-source.html#l00096">NLMISC::CBlockMemory&lt; CNode &gt;::allocate</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00212">NLSOUND::CSoundDriverAL::allocateNewItems</a>, <a class="el" href="ps__located_8cpp-source.html#l00226">NL3D::CPSLocated::allocateParametricInfos</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00185">NL3D::CVegetableVBAllocator::allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">NL3D::CLandscapeVBAllocator::allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">NL3D::CLandscapeVBAllocator::allocateVertexBuffer</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00306">NL3D::CVegetableVBAllocator::allocateVertexBufferAndFillVBHard</a>, <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="tess__list_8h-source.html#l00073">NL3D::CTessList&lt; CVegetableInstanceGroup &gt;::append</a>, <a class="el" href="patch_8cpp-source.html#l00867">NL3D::CPatch::appendFaceToTileRenderList</a>, <a class="el" href="patch_8cpp-source.html#l01041">NL3D::CPatch::appendNearVertexToRenderList</a>, <a class="el" href="patch_8cpp-source.html#l02153">NL3D::CPatch::appendTessellationLeaves</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01496">NL3D::CPatch::appendTileLightInfluences</a>, <a class="el" href="landscape_8cpp-source.html#l03207">NL3D::CLandscape::appendTileLightInfluences</a>, <a class="el" href="patch_8cpp-source.html#l00932">NL3D::CPatch::appendTileMaterialToRenderList</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00473">NL3D::CMeshMRMGeom::applyGeomorph</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00811">NL3D::CMeshMRMGeom::applyGeomorphPosNormalUV0</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00494">NL3D::CMeshMRMGeom::applyGeomorphWithVBHardPtr</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00458">NL3D::CMeshMRMGeom::applyMaterialRemap</a>, <a class="el" href="mesh_8cpp-source.html#l00455">NL3D::CMeshGeom::applyMaterialRemap</a>, <a class="el" href="mesh__base_8cpp-source.html#l00328">NL3D::CMeshBase::applyMaterialUsageOptim</a>, <a class="el" href="cluster_8cpp-source.html#l00392">NL3D::CCluster::applyMatrix</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00419">NL3D::CChannelMixer::applySkeletonWeight</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">NL3D::CMeshMRMGeom::applySkin</a>, <a class="el" href="mesh_8cpp-source.html#l01690">NL3D::CMeshGeom::applySkin</a>, <a class="el" href="form__elm_8cpp-source.html#l00759">NLGEORGES::CFormElm::arrayDeleteNodeByName</a>, <a class="el" href="form__elm_8cpp-source.html#l00685">NLGEORGES::CFormElm::arrayInsertNodeByName</a>, <a class="el" href="particle__system_8cpp-source.html#l00597">NL3D::CParticleSystem::attach</a>, <a class="el" href="ps__located_8cpp-source.html#l01743">NL3D::CPSTargetLocatedBindable::attachTarget</a>, <a class="el" href="ps__force_8cpp-source.html#l00094">NL3D::CPSForce::attachTarget</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00469">NLNET::CCallbackNetBase::authorizeOnly</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01067">NL3D::CZone::averageTesselationVertices</a>, <a class="el" href="tessellation_8cpp-source.html#l02463">NL3D::CTessFace::averageTesselationVertices</a>, <a class="el" href="patch_8cpp-source.html#l01469">NL3D::CPatch::averageTesselationVertices</a>, <a class="el" href="landscape_8cpp-source.html#l00778">NL3D::CLandscape::averageTesselationVertices</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00328">NLNET::CCallbackNetBase::baseUpdate</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">NL3D::CMeshVPWindTree::begin</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01615">NL3D::CInstanceLighter::beginCell</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01634">NL3D::CDriverGL::beginCloudMultiPass</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01951">NL3D::CPatch::beginDLMLighting</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01275">NL3D::CDriverGL::beginPPLMultiPass</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01460">NL3D::CDriverGL::beginPPLNoSpecMultiPass</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00295">NL3D::CLodCharacterManager::beginRender</a>, <a class="el" href="render__trav_8cpp-source.html#l00525">NL3D::CRenderTrav::beginVPLightSetup</a>, <a class="el" href="ps__located_8cpp-source.html#l00518">NL3D::CPSLocated::bind</a>, <a class="el" href="patch_8cpp-source.html#l01824">NL3D::CPatch::bind</a>, <a class="el" href="particle__system_8cpp-source.html#l00933">NL3D::CParticleSystem::bindGlobalValueToUserParam</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00740">NL3D::CZone::bindPatch</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00393">NL3D::CSkeletonModel::bindSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02034">NL3D::CMeshMRMGeom::bkupOriginalSkinVertices</a>, <a class="el" href="mesh_8cpp-source.html#l01590">NL3D::CMeshGeom::bkupOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">NL3D::CMeshMRMGeom::bkupOriginalSkinVerticesSubset</a>, <a class="el" href="bitmap_8cpp-source.html#l02751">NLMISC::CBitmap::blend</a>, <a class="el" href="animated__value_8h-source.html#l00223">NL3D::CAnimatedValueNotBlendable&lt; bool &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00176">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00128">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00082">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::blend</a>, <a class="el" href="bitmap_8cpp-source.html#l02267">NLMISC::CBitmap::blit</a>, <a class="el" href="zone__template_8cpp-source.html#l00107">NLLIGO::CZoneTemplate::build</a>, <a class="el" href="zone__edge_8cpp-source.html#l00041">NLLIGO::CZoneEdge::build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="vegetable__shape_8cpp-source.html#l00052">NL3D::CVegetableShape::build</a>, <a class="el" href="track__sampled__vector_8cpp-source.html#l00079">NL3D::CTrackSampledVector::build</a>, <a class="el" href="track__sampled__quat_8cpp-source.html#l00159">NL3D::CTrackSampledQuat::build</a>, <a class="el" href="sheet__id_8cpp-source.html#l00076">NLMISC::CSheetId::build</a>, <a class="el" href="patchuv__locator_8cpp-source.html#l00038">NL3D::CPatchUVLocator::build</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">NL3D::CMeshMultiLod::build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">NL3D::CMeshMRMGeom::build</a>, <a class="el" href="mesh_8cpp-source.html#l00172">NL3D::CMeshGeom::build</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00633">NL3D::CLodCharacterTmpBitmap::build</a>, <a class="el" href="ig__surface__light_8cpp-source.html#l00050">NL3D::CIGSurfaceLight::build</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01272">NL3D::CMRMBuilder::buildAllLods</a>, <a class="el" href="polygon_8cpp-source.html#l00141">NLMISC::CPolygon::buildBasis</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00682">NL3D::CZone::buildBindInfo</a>, <a class="el" href="coarse__mesh__build_8cpp-source.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap</a>, <a class="el" href="mrm__builder_8cpp-source.html#l02396">NL3D::CMRMBuilder::buildBlendShapes</a>, <a class="el" href="landscape_8cpp-source.html#l02439">NL3D::CLandscape::buildCollideFaces</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00337">NL3D::CHLSColorTexture::buildColorVersion</a>, <a class="el" href="track__sampled__common_8cpp-source.html#l00106">NL3D::CTrackSampledCommon::buildCommon</a>, <a class="el" href="polygon_8cpp-source.html#l00836">NLMISC::CPolygon2D::buildConvexHull</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01321">NL3D::CMRMBuilder::buildFinalMRM</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00129">NL3D::CParticleSystemShape::buildFromPS</a>, <a class="el" href="sheet__id_8cpp-source.html#l00341">NLMISC::CSheetId::buildIdVector</a>, <a class="el" href="local__retriever_8cpp-source.html#l01605">NLPACS::CLocalRetriever::buildInteriorSurfaceBBoxes</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00336">NL3D::CLodCharacterShape::buildMesh</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01903">NL3D::CMRMBuilder::buildMeshBuildMrm</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01719">NL3D::CMRMBuilder::buildMrmBaseMesh</a>, <a class="el" href="mrm__builder_8cpp-source.html#l02540">NL3D::CMRMBuilder::buildMRMSewingMeshes</a>, <a class="el" href="ps__util_8h-source.html#l00237">NL3D::CPSUtil::buildPerlinNoise</a>, <a class="el" href="scene__group_8cpp-source.html#l01150">NL3D::CInstanceGroup::buildPointLightList</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01932">NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet</a>, <a class="el" href="mesh_8cpp-source.html#l01080">NL3D::CMeshGeom::buildSkin</a>, <a class="el" href="tessellation_8cpp-source.html#l00506">NL3D::CTessFace::buildTileFaces</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01950">NL3D::CPSConstraintMesh::CMeshDisplayShare::buildVB</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00789">NL3D::CParticleSystemModel::bypassGlobalUserParamValue</a>, <a class="el" href="ps__force_8cpp-source.html#l00133">NL3D::CPSForce::cancelIntegrable</a>, <a class="el" href="animated__material_8cpp-source.html#l00159">NL3D::CAnimatedMaterial::CAnimatedMaterial</a>, <a class="el" href="animation__set__user_8h-source.html#l00065">NL3D::CAnimationSetUser::CAnimationSetUser</a>, <a class="el" href="tessellation_8cpp-source.html#l01544">NL3D::CTessFace::canMerge</a>, <a class="el" href="block__memory_8h-source.html#l00069">NLMISC::CBlockMemory&lt; CNode &gt;::CBlockMemory</a>, <a class="el" href="bone_8cpp-source.html#l00091">NL3D::CBone::CBone</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00047">NLNET::CBufferizedOutPacket::CBufferizedOutPacket</a>, <a class="el" href="cloud__scape__user_8cpp-source.html#l00039">NL3D::CCloudScapeUser::CCloudScapeUser</a>, <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="ps__float_8h-source.html#l00109">NL3D::CPSFloatCurveFunctor::CCtrlPoint::CCtrlPoint</a>, <a class="el" href="driver__user_8cpp-source.html#l00114">NL3D::CDriverUser::CDriverUser</a>, <a class="el" href="patch_8cpp-source.html#l01782">NL3D::CPatch::changeEdgeNeighbor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01191">NL3D::CZone::changePatchTextureAndColor</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00382">NL3D::CParticleSystemModel::checkAgainstPyramid</a>, <a class="el" href="tessellation_8cpp-source.html#l00398">NL3D::CTessFace::checkCreateFillTileVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01545">NL3D::CPatch::checkCreateVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01586">NL3D::CPatch::checkCreateVertexVBNear</a>, <a class="el" href="patch__render_8cpp-source.html#l01614">NL3D::CPatch::checkDeleteVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01632">NL3D::CPatch::checkDeleteVertexVBNear</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00748">NL3D::CParticleSystemClipObs::checkDestroyCondition</a>, <a class="el" href="tessellation_8cpp-source.html#l00419">NL3D::CTessFace::checkFillTileVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01565">NL3D::CPatch::checkFillVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01599">NL3D::CPatch::checkFillVertexVBNear</a>, <a class="el" href="move__container_8cpp-source.html#l01123">NLPACS::CMoveContainer::checkOT</a>, <a class="el" href="tile__bank_8cpp-source.html#l01081">NL3D::CTileSet::checkTileTransition</a>, <a class="el" href="instance__material__user_8h-source.html#l00057">NL3D::CInstanceMaterialUser::CInstanceMaterialUser</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid</a>, <a class="el" href="landscape__user_8h-source.html#l00062">NL3D::CLandscapeUser::CLandscapeUser</a>, <a class="el" href="driver__opengl__light_8cpp-source.html#l00168">NL3D::CDriverGL::cleanLightSetup</a>, <a class="el" href="quad__tree_8h-source.html#l00250">NL3D::CQuadTree::CBaseNode::clear</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00668">NLMISC::CHTimer::clear</a>, <a class="el" href="water__height__map_8cpp-source.html#l00533">NL3D::CWaterHeightMap::clearArea</a>, <a class="el" href="tile__bank_8cpp-source.html#l01434">NL3D::CTileSet::clearDisplacement</a>, <a class="el" href="move__container_8cpp-source.html#l01143">NLPACS::CMoveContainer::clearOT</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00875">NL3D::CZone::clip</a>, <a class="el" href="landscape__model_8cpp-source.html#l00089">NL3D::CLandscapeClipObs::clip</a>, <a class="el" href="landscape_8cpp-source.html#l00589">NL3D::CLandscape::clip</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00068">NL3D::CLodCharacterManager::CLodCharacterManager</a>, <a class="el" href="material__user_8h-source.html#l00060">NL3D::CMaterialUser::CMaterialUser</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00484">NL3D::CMRMBuilder::collapseEdge</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00930">NL3D::CMRMBuilder::collapseEdges</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00384">NL3D::CMRMBuilder::collapseSkinWeight</a>, <a class="el" href="ps__located_8h-source.html#l00746">NL3D::CPSLocated::collisionUpdate</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00317">NLSOUND::CSoundDriverAL::compactAliveNames</a>, <a class="el" href="tile__bank_8cpp-source.html#l01632">NL3D::CTileBorder::compare</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00476">NL3D::CZone::compile</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00052">NL3D::CPatchDLMPointLight::compile</a>, <a class="el" href="patch_8cpp-source.html#l01238">NL3D::CPatch::compile</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">NL3D::CLodCharacterShapeBuild::compile</a>, <a class="el" href="cube__grid_8h-source.html#l00229">NL3D::CCubeGrid::compile</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00888">NL3D::CPatchDLMContext::compileLighting</a>, <a class="el" href="mrm__builder_8cpp-source.html#l02475">NL3D::CMRMBuilder::compileMRM</a>, <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>, <a class="el" href="zone__corner__smoother_8cpp-source.html#l00134">NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags</a>, <a class="el" href="water__shape_8cpp-source.html#l00396">NL3D::CWaterShape::computeBBox</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">NL3D::CMeshMRMGeom::computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l02335">NL3D::CMesh::computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l01431">NL3D::CMeshGeom::computeBonesId</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01680">NL3D::CPSConstraintMesh::computeColors</a>, <a class="el" href="patch_8cpp-source.html#l01327">NL3D::CPatch::computeContinousVertex</a>, <a class="el" href="patch__noise_8cpp-source.html#l00469">NL3D::CPatch::computeDisplaceCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00286">NL3D::CPatch::computeDisplaceEdgeSmooth</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00372">NL3D::CPSRibbonBase::computeHermitteCstSizeRibbon</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00175">NL3D::CPSRibbonBase::computeHermitteRibbon</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l00570">NL3D::CDriverGL::computeLightMapInfos</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00305">NL3D::CPSRibbonBase::computeLinearCstSizeRibbon</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00240">NL3D::CPSRibbonBase::computeLinearRibbon</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00744">NL3D::CSkeletonModel::computeLodTexture</a>, <a class="el" href="mesh_8cpp-source.html#l02002">NL3D::CMeshGeom::computeMeshVBHeap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00817">NL3D::CPatch::computeNearBlockLightmap</a>, <a class="el" href="tessellation_8cpp-source.html#l00211">NL3D::CTessFace::computeNearLimit</a>, <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, <a class="el" href="patch__noise_8cpp-source.html#l00726">NL3D::CPatch::computeNormalCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00586">NL3D::CPatch::computeNormalEdgeSmooth</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00445">NL3D::CPSRibbonBase::computeRibbon</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="instance__lighter_8cpp-source.html#l00633">NL3D::CInstanceLighter::computeSunContribution</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00964">NL3D::CPatchDLMContext::computeTextureFar</a>, <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="patch_8cpp-source.html#l01420">NL3D::CPatch::computeVertexButCorner</a>, <a class="el" href="pacs__client_8h-source.html#l00577">NLNET::CPacsClient::connect</a>, <a class="el" href="callback__client_8cpp-source.html#l00283">NLNET::CCallbackClient::connect</a>, <a class="el" href="buf__sock_8cpp-source.html#l00291">NLNET::CBufSock::connect</a>, <a class="el" href="buf__client_8cpp-source.html#l00082">NLNET::CBufClient::connect</a>, <a class="el" href="login__client_8cpp-source.html#l00063">NLNET::CLoginClient::connectToShard</a>, <a class="el" href="polygon_8cpp-source.html#l01331">NLMISC::CPolygon2D::contains</a>, <a class="el" href="fasthls__modifier_8cpp-source.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap</a>, <a class="el" href="fasthls__modifier_8cpp-source.html#l00414">NL3D::CFastHLSModifier::convertRGBABitmap</a>, <a class="el" href="object__vector_8h-source.html#l00191">NLMISC::CObjectVector&lt; CVertex &gt;::copy</a>, <a class="el" href="driver__opengl_8cpp-source.html#l01907">NL3D::CDriverGL::copyFrameBufferToTexture</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00606">NL3D::CZoneLighter::copyTileFlags</a>, <a class="el" href="patch_8cpp-source.html#l02222">NL3D::CPatch::copyTileFlagsFromPatch</a>, <a class="el" href="tessellation_8cpp-source.html#l00461">NL3D::CTessFace::copyTileUv</a>, <a class="el" href="play__list__user_8h-source.html#l00064">NL3D::CPlayListUser::CPlayListUser</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01381">NL3D::CPSAttribMakerMemory&lt; sint32 &gt;::CPSAttribMakerMemory</a>, <a class="el" href="ps__mesh_8h-source.html#l00552">NL3D::CPSConstraintMesh::CPSConstraintMesh</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00408">NL3D::CPSFanLight::CPSFanLight</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00186">NL3D::CPSShockWave::CPSShockWave</a>, <a class="el" href="ps__force_8h-source.html#l00678">NL3D::CPSTurbul::CPSTurbul</a>, <a class="el" href="window__displayer_8cpp-source.html#l00118">NLMISC::CWindowDisplayer::create</a>, <a class="el" href="pacs_2quad__grid_8h-source.html#l00363">NLPACS::CQuadGrid::create</a>, <a class="el" href="3d_2quad__grid_8h-source.html#l00433">NL3D::CQuadGrid::create</a>, <a class="el" href="face__grid_8h-source.html#l00129">NLPACS::CFaceGrid::create</a>, <a class="el" href="cube__grid_8h-source.html#l00157">NL3D::CCubeGrid::create</a>, <a class="el" href="class__registry_8cpp-source.html#l00051">NLMISC::CClassRegistry::create</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">NLSOUND::CSoundAnimManager::createAnimation</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00059">NL3D::CAsyncTextureManager::CTextureEntry::createCoarseBitmap</a>, <a class="el" href="tess__block_8cpp-source.html#l00198">NL3D::CTessBlock::createFaceVectorFar0</a>, <a class="el" href="tess__block_8cpp-source.html#l00242">NL3D::CTessBlock::createFaceVectorFar1</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00737">NL3D::CVegetableManager::createIg</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00284">NLSOUND::CSoundDriverAL::createItem</a>, <a class="el" href="i18n_8cpp-source.html#l00161">NLMISC::CI18N::createLanguageFile</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00164">NL3D::CTextureDLM::createLightMap</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00383">NLSOUND::CSoundDriverAL::createListener</a>, <a class="el" href="mot_8cpp-source.html#l00151">NL3D::CMOT::createModel</a>, <a class="el" href="move__container_8cpp-source.html#l01642">NLPACS::UMoveContainer::createMoveContainer</a>, <a class="el" href="mot_8cpp-source.html#l00245">NL3D::CMOT::createObs</a>, <a class="el" href="primitive__block__pacs_8cpp-source.html#l00102">NLPACS::UPrimitiveBlock::createPrimitiveBlock</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00702">NL3D::CVegetableManager::createSortBlock</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00775">NLSOUND::CAudioMixerUser::createSource</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00156">NL3D::CVegetableManager::createVegetableBlendLayersModels</a>, <a class="el" href="landscape__vegetable__block_8cpp-source.html#l00227">NL3D::CLandscapeVegetableBlock::createVegetableIGForDistType</a>, <a class="el" href="scene__user_8cpp-source.html#l00919">NL3D::CSceneUser::CSceneUser</a>, <a class="el" href="buf__sock_8cpp-source.html#l00351">NLNET::CServerBufSock::CServerBufSock</a>, <a class="el" href="simple__source_8cpp-source.html#l00044">NLSOUND::CSimpleSource::CSimpleSource</a>, <a class="el" href="text__context__user_8h-source.html#l00057">NL3D::CTextContextUser::CTextContextUser</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00042">NL3D::CTextureDLM::CTextureDLM</a>, <a class="el" href="texture__near_8cpp-source.html#l00037">NL3D::CTextureNear::CTextureNear</a>, <a class="el" href="texture__user_8h-source.html#l00061">NL3D::CTextureUser::CTextureUser</a>, <a class="el" href="transformable__user_8h-source.html#l00058">NL3D::CTransformableUser::CTransformableUser</a>, <a class="el" href="transform__user_8h-source.html#l00065">NL3D::CTransformUser::CTransformUser</a>, <a class="el" href="value__smoother_8cpp-source.html#l00038">NLMISC::CValueSmoother::CValueSmoother</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00058">NL3D::CVegetableManager::CVegetableManager</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00044">NL3D::CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00212">NL3D::CSkeletonModel::decBoneUsage</a>, <a class="el" href="material_8cpp-source.html#l00461">NL3D::CMaterial::decompUserTexMat</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01923">NL3D::CPatch::decRefDLMContext</a>, <a class="el" href="patch_8cpp-source.html#l00641">NL3D::CPatch::decRefTessBlocks</a>, <a class="el" href="mot_8cpp-source.html#l00647">NL3D::IObs::delChild</a>, <a class="el" href="quad__grid__clip__manager_8cpp-source.html#l00283">NL3D::CQuadGridClipManager::deleteCaseModels</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00685">NL3D::CVegetableManager::deleteClipBlock</a>, <a class="el" href="scene__user_8cpp-source.html#l00502">NL3D::CSceneUser::deleteCLodShapeBank</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00238">NL3D::CPSMesh::deleteElement</a>, <a class="el" href="ps__located_8cpp-source.html#l00690">NL3D::CPSLocated::deleteElement</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01558">NL3D::CPSAttribMakerMemory&lt; sint32 &gt;::deleteElement</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00553">NL3D::CPSAttribMakerBinOp::deleteElement</a>, <a class="el" href="ps__attrib__maker_8h-source.html#l00278">NL3D::CPSAttribMaker&lt; sint32 &gt;::deleteElement</a>, <a class="el" href="landscape__face__vector__manager_8cpp-source.html#l00132">NL3D::CLandscapeFaceVectorManager::deleteFaceVector</a>, <a class="el" href="global__retriever_8cpp-source.html#l02078">NLPACS::UGlobalRetriever::deleteGlobalRetriever</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00771">NL3D::CVegetableManager::deleteIg</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00720">NL3D::CVegetableManager::deleteSortBlock</a>, <a class="el" href="tessellation_8cpp-source.html#l00523">NL3D::CTessFace::deleteTileFaces</a>, <a class="el" href="tessellation_8cpp-source.html#l00439">NL3D::CTessFace::deleteTileUv</a>, <a class="el" href="tessellation_8cpp-source.html#l02964">NL3D::CTessFace::deleteTileUvs</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00234">NL3D::CVegetableVBAllocator::deleteVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00194">NL3D::CLandscapeVBAllocator::deleteVertex</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00273">NL3D::CLodCharacterManager::deleteVertexBuffer</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00334">NL3D::CLandscapeVBAllocator::deleteVertexBuffer</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00287">NL3D::CVegetableVBAllocator::deleteVertexBufferHard</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02198">NL3D::CMeshMRMGeom::deleteVertexBufferHard</a>, <a class="el" href="mot_8cpp-source.html#l00694">NL3D::IObs::delParent</a>, <a class="el" href="particle__system_8cpp-source.html#l00859">NL3D::CParticleSystem::detach</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00478">NL3D::CSkeletonModel::detachSkeletonSon</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00652">NL3D::CVertexBufferHardGLATI::disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00350">NL3D::CVertexBufferHardGLNVidia::disable</a>, <a class="el" href="callback__client_8cpp-source.html#l00351">NLNET::CCallbackClient::disconnect</a>, <a class="el" href="buf__sock_8cpp-source.html#l00311">NLNET::CBufSock::disconnect</a>, <a class="el" href="buf__client_8cpp-source.html#l00308">NLNET::CBufClient::disconnect</a>, <a class="el" href="sheet__id_8cpp-source.html#l00295">NLMISC::CSheetId::display</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00371">NLMISC::CHTimer::displayByExecutionPath</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00468">NLMISC::CHTimer::displayHierarchical</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00549">NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">NL3D::CPSTailDot::displayRibbons</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00448">NL3D::CPSRibbon::displayRibbons</a>, <a class="el" href="deform__2d_8cpp-source.html#l00085">NL3D::CDeform2d::doDeform</a>, <a class="el" href="texture__grouped_8cpp-source.html#l00195">NL3D::CTextureGrouped::doGenerate</a>, <a class="el" href="texture__font_8cpp-source.html#l00234">NL3D::CTextureFont::doGenerate</a>, <a class="el" href="texture__far_8cpp-source.html#l00225">NL3D::CTextureFar::doGenerate</a>, <a class="el" href="tessellation_8cpp-source.html#l01599">NL3D::CTessFace::doMerge</a>, <a class="el" href="global__retriever_8cpp-source.html#l01712">NLPACS::CGlobalRetriever::doMove</a>, <a class="el" href="driver__opengl__matrix_8cpp-source.html#l00150">NL3D::CDriverGL::doRefreshRenderSetup</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01669">NL3D::CVegetableManager::doubleSidedRdrPass</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01505">NL3D::CPSConstraintMesh::draw</a>, <a class="el" href="ps__face_8cpp-source.html#l00054">NL3D::CPSFaceHelper::drawFaces</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00072">NL3D::CPSFanLightHelper::drawFanLight</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00054">NL3D::CPSFaceLookAtHelper::drawLookAt</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00751">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00069">NL3D::CPSShockWaveHelper::drawShockWave</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l01076">dumpInstr</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l01038">dumpOperand</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l01012">dumpSwizzle</a>, <a class="el" href="move__container_8cpp-source.html#l01568">NLPACS::CMoveContainer::duplicateWorldImage</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00477">NL3D::CPSRibbonBase::dupRibbon</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01538">NL3D::CPSRadialEmitter::emit</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01410">NL3D::CPSEmitterConic::emit</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01215">NL3D::CPSEmitterDirectionnal::emit</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01169">NL3D::CPSEmitterOmni::emit</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00190">NL3D::CParticleSystemInstanceUser::emit</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00388">NL3D::CChannelMixer::emptySlot</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00517">NL3D::CMeshVPPerPixelLight::enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00640">NL3D::CVertexBufferHardGLATI::enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00338">NL3D::CVertexBufferHardGLNVidia::enable</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00374">NLSOUND::CAudioMixerUser::enable</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00636">NL3D::CPSMultiTexturedParticle::enableAlternateTex</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00341">NL3D::CMeshBaseInstance::enableAsyncTextureMode</a>, <a class="el" href="instance__user_8cpp-source.html#l00129">NL3D::CInstanceUser::enableAsyncTextureMode</a>, <a class="el" href="ps__located_8cpp-source.html#l00264">NL3D::CPSLocated::enableParametricMotion</a>, <a class="el" href="driver__material__inline_8h-source.html#l00337">NL3D::CMaterial::enableUserTexMat</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00660">NL3D::CLodCharacterShape::endBoneColor</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01756">NL3D::CDriverGL::endCloudMultiPass</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01981">NL3D::CPatch::endDLMLighting</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00562">NL3D::CLodCharacterManager::endRender</a>, <a class="el" href="track__keyframer_8h-source.html#l00137">NL3D::ITrackKeyFramer&lt; CKeyBezierQuat &gt;::eval</a>, <a class="el" href="landscape__vegetable__block_8cpp-source.html#l00295">NL3D::CLandscapeVegetableBlockCreateContext::eval</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00081">NL3D::CChannelMixer::eval</a>, <a class="el" href="move__container_8cpp-source.html#l00908">NLPACS::CMoveContainer::evalAllCollisions</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00166">NLPACS::CPrimitiveWorldImage::evalCollision</a>, <a class="el" href="move__container_8cpp-source.html#l00158">NLPACS::CMoveContainer::evalCollision</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00242">NLPACS::CPrimitiveWorldImage::evalCollisionOBoverOB</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00348">NLPACS::CPrimitiveWorldImage::evalCollisionOBoverOC</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00779">NLPACS::CPrimitiveWorldImage::evalCollisionOCoverOC</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00572">NLPACS::CPrimitiveWorldImage::evalCollisionPoverOC</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00454">NLPACS::CPrimitiveWorldImage::evalCollisionPoverS</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00688">NLPACS::CPrimitiveWorldImage::evalCollisionSoverOC</a>, <a class="el" href="eval__num__expr_8cpp-source.html#l00616">NLMISC::CEvalNumExpr::evalExpression</a>, <a class="el" href="move__container_8cpp-source.html#l01826">NLPACS::CMoveContainer::evalNCPrimitiveCollision</a>, <a class="el" href="move__container_8cpp-source.html#l00708">NLPACS::CMoveContainer::evalOnePrimitiveCollision</a>, <a class="el" href="move__container_8cpp-source.html#l00616">NLPACS::CMoveContainer::evalOneTerrainCollision</a>, <a class="el" href="track__sampled__common_8cpp-source.html#l00211">NL3D::CTrackSampledCommon::evalTime</a>, <a class="el" href="type_8cpp-source.html#l00337">NLGEORGES::CMyEvalNumExpr::evalValue</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01022">NL3D::CZone::excludePatchFromRefineAll</a>, <a class="el" href="sheet__id_8cpp-source.html#l00449">NLMISC::CSheetId::fileExtensionFromType</a>, <a class="el" href="object__vector_8h-source.html#l00216">NLMISC::CObjectVector&lt; CVertex &gt;::fill</a>, <a class="el" href="loader_8cpp-source.html#l00066">NLSOUND::ILoader::fillBuffer</a>, <a class="el" href="buffer__al_8cpp-source.html#l00138">NLSOUND::CBufferAL::fillBuffer</a>, <a class="el" href="loader_8cpp-source.html#l00048">NLSOUND::ILoader::fillBufferPart</a>, <a class="el" href="patch__render_8cpp-source.html#l01652">NL3D::CPatch::fillFar0DLMUvOnlyVertexListVB</a>, <a class="el" href="patch__render_8cpp-source.html#l00982">NL3D::CPatch::fillFar0VertexVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01707">NL3D::CPatch::fillFar1DLMUvOnlyVertexListVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01058">NL3D::CPatch::fillFar1VertexVB</a>, <a class="el" href="patch_8cpp-source.html#l00453">NL3D::CPatch::fillPatchQuadBlock</a>, <a class="el" href="landscape_8cpp-source.html#l02342">NL3D::CLandscape::fillPatchQuadBlock</a>, <a class="el" href="patch__render_8cpp-source.html#l01145">NL3D::CPatch::fillTileVertexVB</a>, <a class="el" href="water__height__map_8cpp-source.html#l00399">NL3D::CWaterHeightMap::filter</a>, <a class="el" href="global__retriever_8cpp-source.html#l01008">NLPACS::CGlobalRetriever::findCollisionChains</a>, <a class="el" href="mesh_8h-source.html#l00710">NL3D::CMeshGeom::findVBId</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00236">NL3D::CSkeletonModel::flagBoneAndParents</a>, <a class="el" href="o__xml_8cpp-source.html#l00601">NLMISC::COXml::flush</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00114">NL3D::CMeshBlockManager::flush</a>, <a class="el" href="callback__server_8h-source.html#l00055">NLNET::CCallbackServer::flush</a>, <a class="el" href="callback__client_8cpp-source.html#l00134">NLNET::CCallbackClient::flush</a>, <a class="el" href="buf__sock_8cpp-source.html#l00138">NLNET::CBufSock::flush</a>, <a class="el" href="buf__server_8h-source.html#l00224">NLNET::CBufServer::flush</a>, <a class="el" href="o__xml_8cpp-source.html#l00050">NLMISC::COXml::flushContentString</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00253">NL3D::CVegetableVBAllocator::flushVertex</a>, <a class="el" href="patch_8cpp-source.html#l01999">NL3D::CPatch::forceMergeAtTileLevel</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01765">NL3D::CPSConstraintMesh::forceStageModulationByColor</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">NL3D::CVertexBufferHeap::free</a>, <a class="el" href="tile__bank_8h-source.html#l00146">NL3D::CTile::free</a>, <a class="el" href="pool__memory_8h-source.html#l00101">NLMISC::CPoolMemory&lt; CCollisionOTDynamicInfo &gt;::free</a>, <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>, <a class="el" href="block__memory_8h-source.html#l00141">NLMISC::CBlockMemory&lt; CNode &gt;::free</a>, <a class="el" href="landscape_8cpp-source.html#l02110">NL3D::CLandscape::freeFarRenderPass</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00315">NL3D::CMeshBlockManager::freeMeshVBHeap</a>, <a class="el" href="tile__bank_8cpp-source.html#l00245">NL3D::CTileBank::freeTile</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00544">NLSOUND::CAudioMixerUser::freeTrack</a>, <a class="el" href="transform__user_8cpp-source.html#l00060">NL3D::CTransformUser::freezeHRC</a>, <a class="el" href="transform_8cpp-source.html#l00882">NL3D::CTransform::freezeStaticLightSetup</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">NL3D::CPatchDLMContext::generate</a>, <a class="el" href="vegetable_8cpp-source.html#l00306">NL3D::CVegetable::generateInstance</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01172">NL3D::CPSAttribMakerT::get</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l00060">NL3D::CPSAttribMakerT&lt; uint32, CPSValueBlendFunc&lt; uint32 &gt; &gt;::get</a>, <a class="el" href="ps__attrib__maker_8h-source.html#l00156">NL3D::CPSAttribMaker&lt; sint32 &gt;::get</a>, <a class="el" href="particle__system_8h-source.html#l00332">NL3D::CParticleSystem::CGlobalVectorValueHandle::get</a>, <a class="el" href="layered__ordering__table_8h-source.html#l00220">NL3D::CLayeredOrderingTable::get</a>, <a class="el" href="i18n_8cpp-source.html#l00362">NLMISC::CI18N::get</a>, <a class="el" href="bit__set_8h-source.html#l00084">NLMISC::CBitSet::get</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00551">NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed</a>, <a class="el" href="ps__attrib__maker__bin__op_8h-source.html#l00139">NL3D::CPSAttribMakerBinOp&lt; sint32 &gt;::getArg</a>, <a class="el" href="instance__user_8cpp-source.html#l00169">NL3D::CInstanceUser::getAsyncTextureDistance</a>, <a class="el" href="instance__user_8cpp-source.html#l00137">NL3D::CInstanceUser::getAsyncTextureMode</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00324">NL3D::CVertexBufferHardGLATI::getATIValueOffset</a>, <a class="el" href="polygon_8cpp-source.html#l00967">NLMISC::CPolygon2D::getBestTriplet</a>, <a class="el" href="polygon_8cpp-source.html#l00106">NLMISC::CPolygon::getBestTriplet</a>, <a class="el" href="patch_8cpp-source.html#l02190">NL3D::CPatch::getBindNeighbor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>, <a class="el" href="texture__blend_8h-source.html#l00058">NL3D::CTextureBlend::getBlendtexture</a>, <a class="el" href="bone_8h-source.html#l00103">NL3D::CBone::getBoneName</a>, <a class="el" href="ps__located_8h-source.html#l00185">NL3D::CPSLocated::getBoundObject</a>, <a class="el" href="move__container_8cpp-source.html#l00488">NLPACS::CMoveContainer::getCells</a>, <a class="el" href="scene__user_8cpp-source.html#l00530">NL3D::CSceneUser::getCLodAnimIdByName</a>, <a class="el" href="scene__user_8cpp-source.html#l00518">NL3D::CSceneUser::getCLodShapeIdByName</a>, <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00106">NL3D::CMeshMultiLodInstance::getCoarseMeshLighting</a>, <a class="el" href="ps__located_8h-source.html#l00423">NL3D::CPSLocated::getCollisionInfo</a>, <a class="el" href="bitmap_8cpp-source.html#l02405">NLMISC::CBitmap::getColor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00336">NL3D::CVertexBuffer::getColorOff</a>, <a class="el" href="tile__bank_8cpp-source.html#l01265">NL3D::CTileSet::getComplementaryBorder</a>, <a class="el" href="tile__bank_8cpp-source.html#l01252">NL3D::CTileSet::getComplementaryTransition</a>, <a class="el" href="ps__located_8cpp-source.html#l00408">NL3D::CPSLocated::getConversionMatrix</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00098">NL3D::CSegRemanenceShape::getCorner</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00066">NL3D::CPatchInfo::getCornerSmoothFlag</a>, <a class="el" href="patch__noise_8cpp-source.html#l00960">NL3D::CPatch::getCornerSmoothFlag</a>, <a class="el" href="ps__util_8h-source.html#l00121">NL3D::CPSUtil::getCos</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01685">NL3D::CInstanceLighter::getCurrentCell</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01694">NL3D::CInstanceLighter::getCurrentCellInfo</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01737">NL3D::CInstanceLighter::getCurrentNeighborCell</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01759">NL3D::CInstanceLighter::getCurrentNeighborCellInfo</a>, <a class="el" href="water__model_8cpp-source.html#l01051">NL3D::CWaveMakerModel::getDefaultTrack</a>, <a class="el" href="water__model_8cpp-source.html#l00068">NL3D::CWaterModel::getDefaultTrack</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00339">NL3D::CParticleSystemModel::getDefaultTrack</a>, <a class="el" href="bone_8cpp-source.html#l00114">NL3D::CBone::getDefaultTrack</a>, <a class="el" href="animated__material_8cpp-source.html#l00350">NL3D::CAnimatedMaterial::getDefaultTrack</a>, <a class="el" href="tile__light__influence_8cpp-source.html#l00053">NL3D::CTileLightInfluence::getDiffuseLightFactor</a>, <a class="el" href="tile__bank_8h-source.html#l00375">NL3D::CTileSet::getDisplacementTile</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__located_8cpp-source.html#l00473">NL3D::CPSLocated::getDriver</a>, <a class="el" href="render__trav_8h-source.html#l00256">NL3D::CRenderTrav::getDriverLight</a>, <a class="el" href="event__emitter__multi_8cpp-source.html#l00092">NLMISC::CEventEmitterMulti::getEmitter</a>, <a class="el" href="water__shape_8h-source.html#l00154">NL3D::CWaterShape::getEnvMap</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02567">getExt</a>, <a class="el" href="landscape_8cpp-source.html#l02047">NL3D::CLandscape::getFarRenderPass</a>, <a class="el" href="bone_8h-source.html#l00105">NL3D::CBone::getFatherId</a>, <a class="el" href="mot_8h-source.html#l00465">NL3D::IObs::getFirstChild</a>, <a class="el" href="mot_8h-source.html#l00487">NL3D::IObs::getFirstParent</a>, <a class="el" href="ps__located_8h-source.html#l00853">NL3D::CPSLocatedBindable::getFontGenerator</a>, <a class="el" href="particle__system__process_8cpp-source.html#l00038">NL3D::CParticleSystemProcess::getFontGenerator</a>, <a class="el" href="ps__located_8cpp-source.html#l01625">NL3D::CPSLocatedBindable::getFontManager</a>, <a class="el" href="particle__system__process_8cpp-source.html#l00050">NL3D::CParticleSystemProcess::getFontManager</a>, <a class="el" href="form__elm_8cpp-source.html#l03032">NLGEORGES::CFormElmAtom::getFormName</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02053">NL3D::CPSConstraintMesh::getGlobalTexAnim</a>, <a class="el" href="particle__system_8cpp-source.html#l00989">NL3D::CParticleSystem::getGlobalValueName</a>, <a class="el" href="particle__system_8cpp-source.html#l01006">NL3D::CParticleSystem::getGlobalVectorValue</a>, <a class="el" href="particle__system_8cpp-source.html#l01015">NL3D::CParticleSystem::getGlobalVectorValueHandle</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00084">NL3D::CDriverGL::getGlTextureFormat</a>, <a class="el" href="scene_8cpp-source.html#l00780">NL3D::CScene::getGroupLoadMaxPolygon</a>, <a class="el" href="scene_8cpp-source.html#l00786">NL3D::CScene::getGroupNbFaceAsked</a>, <a class="el" href="message_8cpp-source.html#l00242">NLNET::CMessage::getHeaderSize</a>, <a class="el" href="water__shape_8cpp-source.html#l00427">NL3D::CWaterShape::getHeightMap</a>, <a class="el" href="water__shape_8cpp-source.html#l00512">NL3D::CWaterShape::getHeightMapScale</a>, <a class="el" href="water__shape_8cpp-source.html#l00528">NL3D::CWaterShape::getHeightMapSpeed</a>, <a class="el" href="string__id__array_8h-source.html#l00089">NLMISC::CStringIdArray::getId</a>, <a class="el" href="message_8cpp-source.html#l00308">NLNET::CMessage::getId</a>, <a class="el" href="ps__located_8cpp-source.html#l01475">NL3D::CPSLocated::getIndexOf</a>, <a class="el" href="particle__system_8cpp-source.html#l00886">NL3D::CParticleSystem::getIndexOf</a>, <a class="el" href="surface__quad_8cpp-source.html#l00384">NLPACS::CSurfaceQuadTree::getInterpZ</a>, <a class="el" href="tile__bank_8cpp-source.html#l01287">NL3D::CTileSet::getInvertBorder</a>, <a class="el" href="ps__located_8cpp-source.html#l01658">NL3D::CPSLocatedBindable::getInvertedLocatedMat</a>, <a class="el" href="ps__located_8cpp-source.html#l01650">NL3D::CPSLocatedBindable::getInvertedSysMat</a>, <a class="el" href="ps__located_8cpp-source.html#l01682">NL3D::CPSLocatedBindable::getInvertedViewMat</a>, <a class="el" href="form__elm_8cpp-source.html#l00804">NLGEORGES::CFormElm::getIternalNodeByName</a>, <a class="el" href="track__keyframer_8cpp-source.html#l00035">NL3D::ITrackKeyFramer::getKeysInRange</a>, <a class="el" href="scene_8cpp-source.html#l00817">NL3D::CScene::getLayersRenderingOrder</a>, <a class="el" href="surface__quad_8cpp-source.html#l00304">NLPACS::CSurfaceQuadTree::getLeaf</a>, <a class="el" href="texture__font_8cpp-source.html#l00294">NL3D::CTextureFont::getLetterInfo</a>, <a class="el" href="material_8cpp-source.html#l00373">NL3D::CMaterial::getLightMap</a>, <a class="el" href="render__trav_8cpp-source.html#l00932">NL3D::CRenderTrav::getLightVPFragment</a>, <a class="el" href="polygon_8cpp-source.html#l01279">NLMISC::CPolygon2D::getLineEquation</a>, <a class="el" href="transform_8cpp-source.html#l00443">NL3D::CTransform::getLoadBalancingGroup</a>, <a class="el" href="play__list__user_8cpp-source.html#l00046">NL3D::CPlayListUser::getLocalTime</a>, <a class="el" href="ps__located_8cpp-source.html#l01528">NL3D::CPSLocatedBindable::getLocatedMat</a>, <a class="el" href="ps__located_8cpp-source.html#l00341">NL3D::CPSLocated::getLODVect</a>, <a class="el" href="landscape_8cpp-source.html#l03188">NL3D::CLandscape::getLumel</a>, <a class="el" href="zone__template_8cpp-source.html#l00667">NLLIGO::CZoneTemplate::getMask</a>, <a class="el" href="move__primitive_8h-source.html#l00421">NLPACS::CMovePrimitive::getMass</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00165">NL3D::CParticleSystemInstanceUser::getMaterial</a>, <a class="el" href="animated__material_8cpp-source.html#l00189">NL3D::CAnimatedMaterial::getMaterialName</a>, <a class="el" href="ps__zone_8cpp-source.html#l01411">NL3D::CPSZoneRectangle::getMatrix</a>, <a class="el" href="ps__zone_8cpp-source.html#l00471">NL3D::CPSZoneSphere::getMatrix</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01483">NL3D::CPSSphericalEmitter::getMatrix</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00343">NL3D::CPSTailDot::getMaxNumFaces</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00199">NL3D::CPSShockWave::getMaxNumFaces</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00523">NL3D::CPSRibbonLookAt::getMaxNumFaces</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00654">NL3D::CPSRibbon::getMaxNumFaces</a>, <a class="el" href="ps__quad_8cpp-source.html#l00214">NL3D::CPSQuad::getMaxNumFaces</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00245">NL3D::CPSFanLight::getMaxNumFaces</a>, <a class="el" href="ps__dot_8cpp-source.html#l00215">NL3D::CPSDot::getMaxNumFaces</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00866">NL3D::CZoneLighter::getMaxPhi</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01888">NL3D::CPSConstraintMesh::CMeshDisplayShare::getMeshDisplay</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">NL3D::CMeshMultiLod::getMeshGeom</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02546">getName</a>, <a class="el" href="particle__system_8h-source.html#l00334">NL3D::CParticleSystem::CGlobalVectorValueHandle::getName</a>, <a class="el" href="message_8cpp-source.html#l00301">NLNET::CMessage::getName</a>, <a class="el" href="scene_8cpp-source.html#l00765">NL3D::CScene::getNbFaceAsked</a>, <a class="el" href="ps__quad_8cpp-source.html#l00146">NL3D::CPSQuad::getNeededVB</a>, <a class="el" href="message__recorder_8cpp-source.html#l00230">NLNET::CMessageRecorder::getNext</a>, <a class="el" href="collision__ot_8h-source.html#l00261">NLPACS::CCollisionOTDynamicInfo::getNext</a>, <a class="el" href="mot_8h-source.html#l00474">NL3D::IObs::getNextChild</a>, <a class="el" href="mot_8h-source.html#l00496">NL3D::IObs::getNextParent</a>, <a class="el" href="polygon_8cpp-source.html#l01245">NLMISC::CPolygon2D::getNonNullSeg</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01383">NL3D::CZoneLighter::getNormal</a>, <a class="el" href="texture__bump_8h-source.html#l00080">NL3D::CTextureBump::getNormalizationFactor</a>, <a class="el" href="vertex__buffer_8h-source.html#l00334">NL3D::CVertexBuffer::getNormalOff</a>, <a class="el" href="mrm__internal_8cpp-source.html#l00059">NL3D::CMRMSewingMesh::getNumCollapseEdge</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00151">NLMISC::CSimpleClock::getNumTicks</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00205">NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx</a>, <a class="el" href="tile__bank_8cpp-source.html#l01309">NL3D::CTileSet::getOrientedBorder</a>, <a class="el" href="collision__ot_8h-source.html#l00298">NLPACS::CCollisionOTDynamicInfo::getOtherPrimitive</a>, <a class="el" href="vertex__buffer_8h-source.html#l00340">NL3D::CVertexBuffer::getPaletteSkinOff</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00490">NL3D::CZone::getPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01259">NL3D::CZone::getPatchColor</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00498">NL3D::CZone::getPatchConnect</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01248">NL3D::CZone::getPatchTexture</a>, <a class="el" href="visual__collision__entity_8cpp-source.html#l00095">NL3D::CVisualCollisionEntity::getPatchTriangleUnderUs</a>, <a class="el" href="transformable_8h-source.html#l00224">NL3D::ITransformable::getPivot</a>, <a class="el" href="scene__user_8cpp-source.html#l00146">NL3D::CSceneUser::getPolygonBalancingMode</a>, <a class="el" href="scene_8cpp-source.html#l00803">NL3D::CScene::getPolygonBalancingMode</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00185">NL3D::CWaterPoolManager::getPoolID</a>, <a class="el" href="transformable_8h-source.html#l00200">NL3D::ITransformable::getPos</a>, <a class="el" href="particle__system_8h-source.html#l00247">NL3D::CParticleSystem::getProcess</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00322">NL3D::CParticleSystemModel::getPSParamName</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00336">NLSOUND::CAmbiantSource::getRandomSound</a>, <a class="el" href="landscape_8cpp-source.html#l02530">NL3D::CLandscape::getRdrPassIndexWithSize</a>, <a class="el" href="flare__shape_8h-source.html#l00141">NL3D::CFlareShape::getRelativePos</a>, <a class="el" href="patch_8cpp-source.html#l01728">NL3D::CPatch::getRootFaceForEdge</a>, <a class="el" href="patch_8cpp-source.html#l01750">NL3D::CPatch::getRootVertexForEdge</a>, <a class="el" href="transformable_8h-source.html#l00206">NL3D::ITransformable::getRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00212">NL3D::ITransformable::getRotQuat</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00331">NL3D::CPSRotated2DParticle::getRotTable</a>, <a class="el" href="transformable_8h-source.html#l00218">NL3D::ITransformable::getScale</a>, <a class="el" href="ps__located_8cpp-source.html#l00355">NL3D::CPSLocated::getScene</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00537">NL3D::CPSMultiTexturedParticle::getScrollSpeed</a>, <a class="el" href="ps__face__look__at_8h-source.html#l00098">NL3D::CPSFaceLookAt::getSecondSize</a>, <a class="el" href="polygon_8h-source.html#l00190">NLMISC::CPolygon2D::getSegRef0</a>, <a class="el" href="polygon_8h-source.html#l00194">NLMISC::CPolygon2D::getSegRef1</a>, <a class="el" href="cube__grid_8h-source.html#l00313">NL3D::CCubeGrid::getSel</a>, <a class="el" href="service_8cpp-source.html#l01316">NLNET::IService::getServiceUnifiedName</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00944">NL3D::CPSConstraintMesh::getShape</a>, <a class="el" href="texture__mem_8h-source.html#l00154">NL3D::CTextureMem::getShareName</a>, <a class="el" href="texture__grouped_8cpp-source.html#l00262">NL3D::CTextureGrouped::getShareName</a>, <a class="el" href="texture__bump_8cpp-source.html#l00231">NL3D::CTextureBump::getShareName</a>, <a class="el" href="texture__blend_8cpp-source.html#l00048">NL3D::CTextureBlend::getShareName</a>, <a class="el" href="net__manager_8cpp-source.html#l00335">NLNET::CNetManager::getSIDA</a>, <a class="el" href="ps__util_8h-source.html#l00130">NL3D::CPSUtil::getSin</a>, <a class="el" href="layered__ordering__table_8h-source.html#l00133">NL3D::CLayeredOrderingTable::getSize</a>, <a class="el" href="buffer__al_8cpp-source.html#l00061">NLSOUND::CBufferAL::getSize</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00379">NL3D::CChannelMixer::getSlotAnimation</a>, <a class="el" href="callback__server_8cpp-source.html#l00265">NLNET::CCallbackServer::getSockId</a>, <a class="el" href="callback__client_8cpp-source.html#l00269">NLNET::CCallbackClient::getSockId</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01183">NL3D::CDriverGL::getSpecularCubeMap</a>, <a class="el" href="vertex__buffer_8h-source.html#l00337">NL3D::CVertexBuffer::getSpecularOff</a>, <a class="el" href="vertex__program__parse_8h-source.html#l00169">CVPInstruction::getSrc</a>, <a class="el" href="surface__light__grid_8cpp-source.html#l00062">NL3D::CSurfaceLightGrid::getStaticLightSetup</a>, <a class="el" href="ig__surface__light_8cpp-source.html#l00108">NL3D::CIGSurfaceLight::getStaticLightSetup</a>, <a class="el" href="string__id__array_8h-source.html#l00131">NLMISC::CStringIdArray::getString</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l00893">getStringUntilCR</a>, <a class="el" href="ps__located_8cpp-source.html#l01642">NL3D::CPSLocatedBindable::getSysMat</a>, <a class="el" href="ps__located_8h-source.html#l01041">NL3D::CPSTargetLocatedBindable::getTarget</a>, <a class="el" href="landscape_8cpp-source.html#l02479">NL3D::CLandscape::getTesselatedPos</a>, <a class="el" href="material_8cpp-source.html#l00453">NL3D::CMaterial::getTexAddressingMode</a>, <a class="el" href="driver__material__inline_8h-source.html#l00291">NL3D::CMaterial::getTexConstantColor</a>, <a class="el" href="driver__material__inline_8h-source.html#l00298">NL3D::CMaterial::getTexCoordGen</a>, <a class="el" href="vertex__buffer_8h-source.html#l00335">NL3D::CVertexBuffer::getTexCoordOff</a>, <a class="el" href="driver__material__inline_8h-source.html#l00277">NL3D::CMaterial::getTexEnvMode</a>, <a class="el" href="animated__material_8cpp-source.html#l00442">NL3D::CAnimatedMaterial::getTexMatUScaleName</a>, <a class="el" href="animated__material_8cpp-source.html#l00406">NL3D::CAnimatedMaterial::getTexMatUTransName</a>, <a class="el" href="animated__material_8cpp-source.html#l00459">NL3D::CAnimatedMaterial::getTexMatVScaleName</a>, <a class="el" href="animated__material_8cpp-source.html#l00423">NL3D::CAnimatedMaterial::getTexMatVTransName</a>, <a class="el" href="animated__material_8cpp-source.html#l00478">NL3D::CAnimatedMaterial::getTexMatWRotName</a>, <a class="el" href="flare__shape_8h-source.html#l00100">NL3D::CFlareShape::getTexture</a>, <a class="el" href="driver__material__inline_8h-source.html#l00046">NL3D::CMaterial::getTexture</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00050">NL3D::CInstanceMaterialUser::getTextureFileName</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00739">NL3D::CLodCharacterManager::getTextureInstance</a>, <a class="el" href="hls__texture__manager_8cpp-source.html#l00116">NL3D::CHLSTextureManager::getTextureName</a>, <a class="el" href="texture__near_8cpp-source.html#l00070">NL3D::CTextureNear::getTileAndFillRect</a>, <a class="el" href="landscape_8cpp-source.html#l01837">NL3D::CLandscape::getTileElement</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01144">NL3D::CPatch::getTileLightMap</a>, <a class="el" href="landscape_8cpp-source.html#l01917">NL3D::CLandscape::getTileLightMap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01178">NL3D::CPatch::getTileLightMapUvInfo</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">NL3D::CTileBank::getTileNoiseMap</a>, <a class="el" href="tile__element_8cpp-source.html#l00046">NL3D::CTileElement::getTileOrient</a>, <a class="el" href="patch_8cpp-source.html#l02017">NL3D::CPatch::getTileRenderPass</a>, <a class="el" href="landscape_8cpp-source.html#l01762">NL3D::CLandscape::getTileRenderPass</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">NL3D::CZoneSymmetrisation::getTileState</a>, <a class="el" href="patch_8cpp-source.html#l02057">NL3D::CPatch::getTileUvInfo</a>, <a class="el" href="landscape_8cpp-source.html#l01792">NL3D::CLandscape::getTileUvScaleBiasRot</a>, <a class="el" href="tile__bank_8h-source.html#l00560">NL3D::CTileBank::getTileXRef</a>, <a class="el" href="mot_8h-source.html#l00113">NL3D::CMOT::getTrav</a>, <a class="el" href="ps__located_8h-source.html#l00546">NL3D::CPSLocated::getTriggerEmitterID</a>, <a class="el" href="move__container_8h-source.html#l00136">NLPACS::CMoveContainer::getTriggerInfo</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00098">NL3D::CTextureDLM::getTypeForSize</a>, <a class="el" href="login__cookie_8h-source.html#l00103">NLNET::CLoginCookie::getUserAddr</a>, <a class="el" href="driver__material__inline_8h-source.html#l00329">NL3D::CMaterial::getUserColor</a>, <a class="el" href="login__cookie_8h-source.html#l00105">NLNET::CLoginCookie::getUserId</a>, <a class="el" href="login__cookie_8h-source.html#l00104">NLNET::CLoginCookie::getUserKey</a>, <a class="el" href="ps__located_8cpp-source.html#l00349">NL3D::CPSLocated::getUserParam</a>, <a class="el" href="particle__system_8h-source.html#l00303">NL3D::CParticleSystem::getUserParam</a>, <a class="el" href="particle__system__shape_8h-source.html#l00096">NL3D::CParticleSystemShape::getUserParamDefaultTrack</a>, <a class="el" href="driver__material__inline_8h-source.html#l00377">NL3D::CMaterial::getUserTexMat</a>, <a class="el" href="ps__attrib__maker__template_8h-source.html#l00308">NL3D::CPSValueGradientFunc&lt; sint32 &gt;::getValue</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00309">NL3D::CParticleSystemModel::getValue</a>, <a class="el" href="form__elm_8cpp-source.html#l02805">NLGEORGES::CFormElmAtom::getValue</a>, <a class="el" href="form__elm_8cpp-source.html#l00413">NLGEORGES::CFormElm::getValueByName</a>, <a class="el" href="vertex__buffer_8h-source.html#l00427">NL3D::CVertexBuffer::getValueEx</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00330">NL3D::CParticleSystemModel::getValueName</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00081">NL3D::IVertexBufferHard::getValueOff</a>, <a class="el" href="vertex__buffer_8h-source.html#l00437">NL3D::CVertexBuffer::getValueOffEx</a>, <a class="el" href="ps__attrib__maker__template_8h-source.html#l00296">NL3D::CPSValueGradientFunc&lt; sint32 &gt;::getValues</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00055">NL3D::IVertexBufferHard::getValueType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00474">NL3D::CVertexBuffer::getValueType</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00469">NL3D::CPSFanLight::getVBnIB</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00459">NL3D::CPSShockWave::getVBnPB</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00661">NL3D::CPSRibbon::getVBnPB</a>, <a class="el" href="tile__vegetable__desc_8cpp-source.html#l00112">NL3D::CTileVegetableDesc::getVegetableList</a>, <a class="el" href="tile__vegetable__desc_8cpp-source.html#l00120">NL3D::CTileVegetableDesc::getVegetableSeed</a>, <a class="el" href="ps__located_8cpp-source.html#l01673">NL3D::CPSLocatedBindable::getViewMat</a>, <a class="el" href="transform__user_8h-source.html#l00144">NL3D::CTransformUser::getVisibility</a>, <a class="el" href="water__user_8cpp-source.html#l00040">NL3D::UWaterHeightMapManager::getWaterHeightMapFromID</a>, <a class="el" href="vertex__buffer_8h-source.html#l00339">NL3D::CVertexBuffer::getWeightOff</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00439">NL3D::CVertexBuffer::getWeightPointer</a>, <a class="el" href="move__primitive_8h-source.html#l00116">NLPACS::CMovePrimitive::getWorldImage</a>, <a class="el" href="height__map_8cpp-source.html#l00078">NL3D::CHeightMap::getZ</a>, <a class="el" href="ps__emitter_8h-source.html#l00070">NL3D::CPSEmitter::hasEmitters</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00068">NL3D::CPSParticle::hasParticles</a>, <a class="el" href="tessellation_8cpp-source.html#l00485">NL3D::CTessFace::heritTileUv</a>, <a class="el" href="transform__user_8h-source.html#l00137">NL3D::CTransformUser::heritVisibility</a>, <a class="el" href="transform__user_8h-source.html#l00123">NL3D::CTransformUser::hide</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01189">NL3D::CPSConstraintMesh::hintRotateTheSame</a>, <a class="el" href="callback__server_8h-source.html#l00077">NLNET::CCallbackServer::hostAddress</a>, <a class="el" href="buf__server_8h-source.html#l00233">NLNET::CBufServer::hostAddress</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">NLSOUND::CSimpleSound::importForm</a>, <a class="el" href="context__sound_8cpp-source.html#l00067">NLSOUND::CContextSound::importForm</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">NLSOUND::CComplexSound::importForm</a>, <a class="el" href="background__sound_8cpp-source.html#l00061">NLSOUND::CBackgroundSound::importForm</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00188">NL3D::CSkeletonModel::incBoneUsage</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">NL3D::CVertexBufferHeap::init</a>, <a class="el" href="value__smoother_8cpp-source.html#l00053">NLMISC::CValueSmoother::init</a>, <a class="el" href="u__ps__sound__impl_8h-source.html#l00066">NL3D::CPSSoundInstanceImpl::init</a>, <a class="el" href="transport__class_8cpp-source.html#l00324">NLNET::CTransportClass::init</a>, <a class="el" href="text__context_8h-source.html#l00060">NL3D::CTextContext::init</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00150">NL3D::CTessFacePriorityList::init</a>, <a class="el" href="surface__quad_8cpp-source.html#l00086">NLPACS::CSurfaceQuadTree::init</a>, <a class="el" href="quad__grid__clip__manager_8cpp-source.html#l00061">NL3D::CQuadGridClipManager::init</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">NL3D::CMeshSkinManager::init</a>, <a class="el" href="load__balancing__trav_8cpp-source.html#l00286">NL3D::IBaseLoadBalancingObs::init</a>, <a class="el" href="listener__user_8h-source.html#l00056">NLSOUND::CListenerUser::init</a>, <a class="el" href="landscape__vegetable__block_8cpp-source.html#l00284">NL3D::CLandscapeVegetableBlockCreateContext::init</a>, <a class="el" href="landscape__vegetable__block_8cpp-source.html#l00089">NL3D::CLandscapeVegetableBlock::init</a>, <a class="el" href="face__grid_8h-source.html#l00187">NLPACS::CFaceGrid::CFaceGridBuild::init</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">NLSOUND::CContextSound::init</a>, <a class="el" href="base__render__obs_8cpp-source.html#l00040">NL3D::IBaseRenderObs::init</a>, <a class="el" href="base__light__obs_8cpp-source.html#l00039">NL3D::IBaseLightObs::init</a>, <a class="el" href="base__clip__obs_8cpp-source.html#l00067">NL3D::IBaseClipObs::init</a>, <a class="el" href="base__anim__detail__obs_8cpp-source.html#l00040">NL3D::IBaseAnimDetailObs::init</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">NL3D::CLandscapeIGManager::initIG</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00143">NL3D::CMeshVPWindTree::initInstance</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00371">NL3D::CMeshVPPerPixelLight::initInstance</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00668">NL3D::CLodCharacterManager::initInstance</a>, <a class="el" href="point__light__model_8cpp-source.html#l00059">NL3D::CPointLightModel::initModel</a>, <a class="el" href="ps__force_8cpp-source.html#l01239">NL3D::CPSBrownianForce::initPrecalc</a>, <a class="el" href="tessellation_8cpp-source.html#l00650">NL3D::CTessFace::initTileUvDLM</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00611">NL3D::CVegetableManager::initVertexProgram</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00273">NL3D::CTessFacePriorityList::insert</a>, <a class="el" href="quad__tree_8h-source.html#l00736">NL3D::CQuadTree::insert</a>, <a class="el" href="ordering__table_8h-source.html#l00183">NL3D::COrderingTable::insert</a>, <a class="el" href="layered__ordering__table_8h-source.html#l00150">NL3D::CLayeredOrderingTable::insert</a>, <a class="el" href="cube__grid_8h-source.html#l00172">NL3D::CCubeGrid::insert</a>, <a class="el" href="move__primitive_8cpp-source.html#l00172">NLPACS::CMovePrimitive::insertInWorldImage</a>, <a class="el" href="form_8cpp-source.html#l00281">NLGEORGES::CForm::insertParent</a>, <a class="el" href="unitime_8cpp-source.html#l00279">NLNET::_CUniTime::installServer</a>, <a class="el" href="mesh__base_8cpp-source.html#l00252">NL3D::CMeshBase::instanciateMeshBase</a>, <a class="el" href="local__retriever_8cpp-source.html#l00851">NLPACS::CLocalRetriever::insurePosition</a>, <a class="el" href="ps__force_8h-source.html#l00099">NL3D::CPSForce::integrate</a>, <a class="el" href="ps__located_8cpp-source.html#l00147">NL3D::CPSLocated::integrateSingle</a>, <a class="el" href="ps__force_8h-source.html#l00112">NL3D::CPSForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">NL3D::CPSBrownianForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l00599">NL3D::CPSGravity::integrateSingle</a>, <a class="el" href="eval__num__expr_8cpp-source.html#l01120">NLMISC::CEvalNumExpr::internalCheck</a>, <a class="el" href="light__influence__interpolator_8cpp-source.html#l00038">NL3D::CLightInfluenceInterpolator::interpolate</a>, <a class="el" href="polygon_8cpp-source.html#l01292">NLMISC::CPolygon2D::intersect</a>, <a class="el" href="instance__user_8cpp-source.html#l00185">NL3D::CInstanceUser::isAsyncTextureDirty</a>, <a class="el" href="instance__user_8cpp-source.html#l00153">NL3D::CInstanceUser::isAsyncTextureReady</a>, <a class="el" href="mixing__track_8h-source.html#l00061">NLSOUND::CTrack::isAvailable</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01704">NL3D::CInstanceLighter::isCurrentNeighborCellInSurface</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02321">NL3D::CDriverGL::isEMBMSupportedAtStage</a>, <a class="el" href="cube__grid_8h-source.html#l00329">NL3D::CCubeGrid::isEndSel</a>, <a class="el" href="service_8cpp-source.html#l00346">NLNET::IService::IService</a>, <a class="el" href="service_8h-source.html#l00191">NLNET::IService::IService::getInstance</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00798">NL3D::CParticleSystemModel::isGlobalUserParamValueBypassed</a>, <a class="el" href="mixing__track_8h-source.html#l00063">NLSOUND::CTrack::isPlaying</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01779">NL3D::CPSConstraintMesh::isStageModulationForced</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00334">NL3D::CAsyncTextureManager::isTextureUpLoaded</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00156">NL3D::CAnimationOptimizer::isTrackOptimisable</a>, <a class="el" href="driver__material__inline_8h-source.html#l00362">NL3D::CMaterial::isUserTexMatEnabled</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00283">NL3D::CZoneLighter::light</a>, <a class="el" href="instance__lighter_8cpp-source.html#l00305">NL3D::CInstanceLighter::light</a>, <a class="el" href="mot_8cpp-source.html#l00317">NL3D::ITrav::link</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01826">NL3D::CPatch::linkBeforeNearUL</a>, <a class="el" href="vegetable__instance__group_8cpp-source.html#l00056">NL3D::CVegetableInstanceGroup::linkBeforeUL</a>, <a class="el" href="texture__far_8cpp-source.html#l00062">NL3D::CTextureFar::linkBeforeUL</a>, <a class="el" href="quad__grid__clip__manager_8cpp-source.html#l00199">NL3D::CQuadGridClipManager::linkModel</a>, <a class="el" href="tessellation_8cpp-source.html#l02899">NL3D::CTessFace::linkTessFaceWithEdge</a>, <a class="el" href="patch_8cpp-source.html#l01811">NL3D::CPatch::linkTessFaceWithEdge</a>, <a class="el" href="sound__bank_8cpp-source.html#l00273">NLSOUND::CSoundBank::load</a>, <a class="el" href="sample__bank_8cpp-source.html#l00147">NLSOUND::CSampleBank::load</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="bitmap_8cpp-source.html#l00094">NLMISC::CBitmap::load</a>, <a class="el" href="landscape__user_8cpp-source.html#l00103">NL3D::CLandscapeUser::loadAllZonesAround</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00076">NLSOUND::CSoundAnimManager::loadAnimation</a>, <a class="el" href="scene__user_8cpp-source.html#l00474">NL3D::CSceneUser::loadCLodShapeBank</a>, <a class="el" href="load__form_8h-source.html#l00113">loadForm</a>, <a class="el" href="message__recorder_8cpp-source.html#l00198">NLNET::CMessageRecorder::loadNext</a>, <a class="el" href="bitmap_8cpp-source.html#l02515">NLMISC::CBitmap::loadSize</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00133">NL3D::CAsyncFileManager3D::loadTexture</a>, <a class="el" href="landscape_8cpp-source.html#l01642">NL3D::CLandscape::loadTile</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">NL3D::CVertexBufferHeap::lock</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00208">NL3D::CLandscapeVBAllocator::lockBuffer</a>, <a class="el" href="bone_8cpp-source.html#l00244">NL3D::CBone::lodEnableChannels</a>, <a class="el" href="transformable_8cpp-source.html#l00169">NL3D::ITransformable::lookAt</a>, <a class="el" href="naming__client_8cpp-source.html#l00424">NLNET::CNamingClient::lookup</a>, <a class="el" href="naming__client_8cpp-source.html#l00486">NLNET::CNamingClient::lookupAll</a>, <a class="el" href="naming__client_8cpp-source.html#l00457">NLNET::CNamingClient::lookupAlternate</a>, <a class="el" href="naming__client_8cpp-source.html#l00493">NLNET::CNamingClient::lookupAndConnect</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="ps__plane__basis__maker_8cpp-source.html#l00049">NL3D::CPSPlaneBasisFollowSpeed::make</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l00596">NL3D::CPSAttribMakerT&lt; uint32, CPSValueBlendFunc&lt; uint32 &gt; &gt;::make</a>, <a class="el" href="ps__plane__basis__maker_8cpp-source.html#l00088">NL3D::CPSPlaneBasisFollowSpeed::make4</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l00790">NL3D::CPSAttribMakerT&lt; uint32, CPSValueBlendFunc&lt; uint32 &gt; &gt;::make4</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00346">NL3D::CPSAttribMakerBinOp::make4Private</a>, <a class="el" href="water__height__map_8cpp-source.html#l00283">NL3D::CWaterHeightMap::makeCpy</a>, <a class="el" href="cloud__scape_8cpp-source.html#l00514">NL3D::CCloudScape::makeHalfCloud</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01093">NL3D::CMRMBuilder::makeLODMesh</a>, <a class="el" href="ps__plane__basis__maker_8cpp-source.html#l00135">NL3D::CPSPlaneBasisFollowSpeed::makeN</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l00978">NL3D::CPSAttribMakerT&lt; uint32, CPSValueBlendFunc&lt; uint32 &gt; &gt;::makeN</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l00448">NL3D::CPSAttribMakerT&lt; uint32, CPSValueBlendFunc&lt; uint32 &gt; &gt;::makeNByIterator</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00476">NL3D::CPSAttribMakerBinOp::makeNPrivate</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00232">NL3D::CPSAttribMakerBinOp::makePrivate</a>, <a class="el" href="patch_8cpp-source.html#l01079">NL3D::CPatch::makeRoots</a>, <a class="el" href="zone__tgt__smoother_8cpp-source.html#l00039">NL3D::CZoneTgtSmoother::makeVerticesCoplanar</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00408">NLSOUND::CEnvSoundUser::markSources</a>, <a class="el" href="tessellation_8cpp-source.html#l01757">NL3D::CTessFace::merge</a>, <a class="el" href="particle__system_8cpp-source.html#l00803">NL3D::CParticleSystem::merge</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00538">NL3D::CPSRibbonBase::motionTypeChanged</a>, <a class="el" href="mrm__internal_8cpp-source.html#l00041">NL3D::CMRMSewingMesh::mustCollapseEdge</a>, <a class="el" href="move__container_8cpp-source.html#l00984">NLPACS::CMoveContainer::newCollision</a>, <a class="el" href="ps__zone_8cpp-source.html#l00706">NL3D::CPSZoneDisc::newElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00509">NL3D::CPSZoneSphere::newElement</a>, <a class="el" href="ps__zone_8cpp-source.html#l00197">NL3D::CPSZonePlane::newElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">NL3D::CPSSound::newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00203">NL3D::CPSMesh::newElement</a>, <a class="el" href="ps__located_8cpp-source.html#l00584">NL3D::CPSLocated::newElement</a>, <a class="el" href="ps__emitter_8cpp-source.html#l00950">NL3D::CPSEmitter::newElement</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01568">NL3D::CPSAttribMakerMemory&lt; sint32 &gt;::newElement</a>, <a class="el" href="ps__attrib__maker_8h-source.html#l00283">NL3D::CPSAttribMaker&lt; sint32 &gt;::newElement</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01643">NL3D::CInstanceLighter::nextCell</a>, <a class="el" href="cube__grid_8h-source.html#l00321">NL3D::CCubeGrid::nextSel</a>, <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01890">NL3D::CMRMBuilder::normalizeBaseMeshSkin</a>, <a class="el" href="ps__located_8cpp-source.html#l01764">NL3D::CPSTargetLocatedBindable::notifyTargetRemoved</a>, <a class="el" href="ps__emitter_8cpp-source.html#l00316">NL3D::CPSEmitter::notifyTargetRemoved</a>, <a class="el" href="simple__source_8cpp-source.html#l00182">NLSOUND::CSimpleSource::onEvent</a>, <a class="el" href="complex__source_8cpp-source.html#l00493">NLSOUND::CComplexSource::onEvent</a>, <a class="el" href="complex__source_8cpp-source.html#l00380">NLSOUND::CComplexSource::onUpdate</a>, <a class="el" href="ps__force_8h-source.html#l00641">NL3D::CPSTurbulForceFunc::operator()</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00785">NLMISC::CHTimer::CStatSorter::operator()</a>, <a class="el" href="sheet__id_8cpp-source.html#l00251">NLMISC::CSheetId::operator&lt;</a>, <a class="el" href="mrm__mesh_8h-source.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator&lt;</a>, <a class="el" href="sheet__id_8cpp-source.html#l00190">NLMISC::CSheetId::operator=</a>, <a class="el" href="ps__mesh_8h-source.html#l00553">NL3D::CPSConstraintMesh::operator=</a>, <a class="el" href="ps__iterator_8h-source.html#l00114">NL3D::CAdvance1616Iterator::operator==</a>, <a class="el" href="text__context_8h-source.html#l00180">NL3D::CTextContext::operator[]</a>, <a class="el" href="ps__attrib_8h-source.html#l00283">NL3D::CPSAttrib&lt; sint32 &gt;::operator[]</a>, <a class="el" href="ps__attrib_8h-source.html#l00066">NL3D::CSnappedVector::operator[]</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00086">NL3D::CAnimationOptimizer::optimize</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00341">NL3D::CAnimationOptimizer::optimizeQuatTrack</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00177">NL3D::CAnimationOptimizer::optimizeTrack</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00499">NL3D::CAnimationOptimizer::optimizeVectorTrack</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01220">NL3D::CPatch::packShadowMap</a>, <a class="el" href="transform__user_8h-source.html#l00096">NL3D::CTransformUser::parent</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00846">NL3D::CZone::patchOnBorder</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">NL3D::CPSCylindricVortex::performDynamic</a>, <a class="el" href="motion__blur_8cpp-source.html#l00062">NL3D::CMotionBlur::performMotionBlur</a>, <a class="el" href="ps__located_8cpp-source.html#l00190">NL3D::CPSLocated::performParametricMotion</a>, <a class="el" href="particle__system__process_8h-source.html#l00167">NL3D::CParticleSystemProcess::performParametricMotion</a>, <a class="el" href="water__height__map_8cpp-source.html#l00575">NL3D::CWaterHeightMap::perturbate</a>, <a class="el" href="sound__animation_8cpp-source.html#l00142">NLSOUND::CSoundAnimation::play</a>, <a class="el" href="simple__source_8cpp-source.html#l00110">NLSOUND::CSimpleSource::play</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00215">NLSOUND::CSoundAnimManager::playAnimation</a>, <a class="el" href="input__device__server_8cpp-source.html#l00067">NLMISC::CInputDeviceServer::poll</a>, <a class="el" href="ps__attrib_8h-source.html#l00171">NL3D::CSnappedVector::pop_back</a>, <a class="el" href="tile__lumel_8h-source.html#l00174">NL3D::CTileLumel::CStreamBit::popBackBool</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00968">NLPACS::CPrimitiveWorldImage::precalcBB</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00911">NLPACS::CPrimitiveWorldImage::precalcPos</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01085">NL3D::CZone::preRender</a>, <a class="el" href="collision__ot_8h-source.html#l00239">NLPACS::CCollisionOTDynamicInfo::primitiveLink</a>, <a class="el" href="ps__util_8cpp-source.html#l00232">NL3D::CPSUtil::print</a>, <a class="el" href="text__context_8h-source.html#l00133">NL3D::CTextContext::printAt</a>, <a class="el" href="text__context_8h-source.html#l00141">NL3D::CTextContext::printClipAt</a>, <a class="el" href="text__context_8h-source.html#l00162">NL3D::CTextContext::printfAt</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00638">NL3D::CZoneLighter::processCalc</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02484">NL3D::CZoneLighter::processLightableShapeCalc</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00167">NLLOGIC::CLogicStateMachine::processLogic</a>, <a class="el" href="ps__emitter_8cpp-source.html#l00413">NL3D::CPSEmitter::processRegularEmission</a>, <a class="el" href="water__height__map_8cpp-source.html#l00356">NL3D::CWaterHeightMap::propagate</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">NL3D::CZoneSymmetrisation::propagateTileState</a>, <a class="el" href="block__memory_8h-source.html#l00174">NLMISC::CBlockMemory&lt; CNode &gt;::purge</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00065">NLMISC::CBufFIFO::push</a>, <a class="el" href="ps__attrib_8h-source.html#l00140">NL3D::CSnappedVector::push_back</a>, <a class="el" href="tile__lumel_8h-source.html#l00152">NL3D::CTileLumel::CStreamBit::pushBack4bits</a>, <a class="el" href="buf__sock_8h-source.html#l00178">NLNET::CBufSock::pushBuffer</a>, <a class="el" href="buf__server_8h-source.html#l00290">NLNET::CBufServer::pushBufferToHost</a>, <a class="el" href="naming__client_8cpp-source.html#l00403">NLNET::CNamingClient::queryServicePort</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01211">NL3D::CZoneLighter::rayTrace</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l01164">NLPACS::CPrimitiveWorldImage::reaction</a>, <a class="el" href="move__container_8cpp-source.html#l01491">NLPACS::CMoveContainer::reaction</a>, <a class="el" href="type_8cpp-source.html#l00115">NLGEORGES::CType::read</a>, <a class="el" href="primitive_8cpp-source.html#l01683">NLLIGO::CPrimitives::read</a>, <a class="el" href="form__elm_8cpp-source.html#l02612">NLGEORGES::CFormElmArray::read</a>, <a class="el" href="form__elm_8cpp-source.html#l01852">NLGEORGES::CFormElmStruct::read</a>, <a class="el" href="form__dfn_8cpp-source.html#l00118">NLGEORGES::CFormDfn::read</a>, <a class="el" href="message_8cpp-source.html#l00250">NLNET::CMessage::readType</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00169">NL3D::CParticleSystemModel::reallocRsc</a>, <a class="el" href="texture__far_8cpp-source.html#l00272">NL3D::CTextureFar::rebuildRectangle</a>, <a class="el" href="udp__sock_8cpp-source.html#l00156">NLNET::CUdpSock::receive</a>, <a class="el" href="callback__server_8cpp-source.html#l00202">NLNET::CCallbackServer::receive</a>, <a class="el" href="callback__client_8cpp-source.html#l00217">NLNET::CCallbackClient::receive</a>, <a class="el" href="buf__server_8cpp-source.html#l00575">NLNET::CBufServer::receive</a>, <a class="el" href="buf__client_8cpp-source.html#l00262">NLNET::CBufClient::receive</a>, <a class="el" href="buf__sock_8cpp-source.html#l00370">NLNET::CServerBufSock::receivePart</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00385">NLSOUND::CEnvSoundUser::recompute</a>, <a class="el" href="message__recorder_8cpp-source.html#l00141">NLNET::CMessageRecorder::recordNext</a>, <a class="el" href="tess__block_8cpp-source.html#l00177">NL3D::CTessBlock::refillFaceVectorFar0</a>, <a class="el" href="tess__block_8cpp-source.html#l00223">NL3D::CTessBlock::refillFaceVectorFar1</a>, <a class="el" href="tess__block_8cpp-source.html#l00267">NL3D::CTessBlock::refillFaceVectorTile</a>, <a class="el" href="landscape_8cpp-source.html#l02020">NL3D::CLandscape::refillTileLightMap</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01035">NL3D::CZone::refineAll</a>, <a class="el" href="patch_8cpp-source.html#l01457">NL3D::CPatch::refineAll</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00041">NL3D::CParticleSystemManager::refreshModels</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00205">NL3D::CParticleSystemModel::refreshRscDeletion</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01234">NL3D::CZone::refreshTesselationGeometry</a>, <a class="el" href="patch_8cpp-source.html#l01495">NL3D::CPatch::refreshTesselationGeometry</a>, <a class="el" href="transport__class_8cpp-source.html#l00185">NLNET::CTransportClass::registerClass</a>, <a class="el" href="input__device__server_8cpp-source.html#l00035">NLMISC::CInputDeviceServer::registerDevice</a>, <a class="el" href="ps__located_8cpp-source.html#l00561">NL3D::CPSLocated::registerDtorObserver</a>, <a class="el" href="ps__located_8cpp-source.html#l01406">NL3D::CPSLocated::registerIntegrableForce</a>, <a class="el" href="particle__system_8cpp-source.html#l00742">NL3D::CParticleSystem::registerLocatedBindableExternID</a>, <a class="el" href="mot_8cpp-source.html#l00053">NL3D::CMOT::registerModel</a>, <a class="el" href="mot_8cpp-source.html#l00069">NL3D::CMOT::registerObs</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00091">NL3D::CParticleSystemModel::registerPSModelObserver</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00120">NL3D::CParticleSystemInstanceUser::registerPSObserver</a>, <a class="el" href="naming__client_8cpp-source.html#l00296">NLNET::CNamingClient::registerService</a>, <a class="el" href="naming__client_8cpp-source.html#l00332">NLNET::CNamingClient::registerServiceWithSId</a>, <a class="el" href="transform_8cpp-source.html#l00221">NL3D::CTransform::registerToChannelMixer</a>, <a class="el" href="vegetable_8cpp-source.html#l00123">NL3D::CVegetable::registerToManager</a>, <a class="el" href="play__list__user_8cpp-source.html#l00073">NL3D::CPlayListUser::registerTransform</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00134">NL3D::CWaterPoolManager::registerWaterShape</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00567">NL3D::CZone::release</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">NL3D::CVertexBufferHeap::release</a>, <a class="el" href="shape__bank_8cpp-source.html#l00094">NL3D::CShapeBank::release</a>, <a class="el" href="patch_8cpp-source.html#l00108">NL3D::CPatch::release</a>, <a class="el" href="driver_8cpp-source.html#l00073">NL3D::IDriver::release</a>, <a class="el" href="ps__located_8cpp-source.html#l00107">NL3D::CPSLocated::releaseAllRef</a>, <a class="el" href="ps__located_8cpp-source.html#l01381">NL3D::CPSLocated::releaseCollisionInfo</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00721">NL3D::CLodCharacterManager::releaseInstance</a>, <a class="el" href="texture__dlm_8cpp-source.html#l00363">NL3D::CTextureDLM::releaseLightMap</a>, <a class="el" href="ps__located_8cpp-source.html#l01436">NL3D::CPSLocated::releaseNonIntegrableForceRef</a>, <a class="el" href="ps__located_8cpp-source.html#l01801">NL3D::CPSTargetLocatedBindable::releaseRefTo</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00268">NL3D::CParticleSystemModel::releaseRsc</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00282">NL3D::CParticleSystemModel::releaseRscAndInvalidate</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00302">NL3D::CAsyncTextureManager::releaseTexture</a>, <a class="el" href="texture__near_8cpp-source.html#l00107">NL3D::CTextureNear::releaseTile</a>, <a class="el" href="landscape_8cpp-source.html#l01744">NL3D::CLandscape::releaseTile</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01200">NL3D::CPatch::releaseTileLightMap</a>, <a class="el" href="landscape_8cpp-source.html#l01998">NL3D::CLandscape::releaseTileLightMap</a>, <a class="el" href="tessellation_8cpp-source.html#l00830">NL3D::CTessFace::releaseTileMaterial</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">NL3D::CMeshBlockManager::releaseVBHeaps</a>, <a class="el" href="coarse__mesh__build_8cpp-source.html#l00382">NL3D::CCoarseMeshBuild::remapCoordinates</a>, <a class="el" href="path_8cpp-source.html#l00127">NLMISC::CPath::remapExtension</a>, <a class="el" href="tess__list_8h-source.html#l00087">NL3D::CTessList&lt; CVegetableInstanceGroup &gt;::remove</a>, <a class="el" href="ps__located_8cpp-source.html#l00551">NL3D::CPSLocated::remove</a>, <a class="el" href="ps__attrib_8h-source.html#l00380">NL3D::CPSAttrib::remove</a>, <a class="el" href="particle__system_8cpp-source.html#l00607">NL3D::CParticleSystem::remove</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00338">NLSOUND::CSoundDriverAL::removeBuffer</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00218">NL3D::CParticleSystemInstanceUser::removeByID</a>, <a class="el" href="move__primitive_8cpp-source.html#l00077">NLPACS::CMovePrimitive::removeCollisionOTInfo</a>, <a class="el" href="ps__float_8cpp-source.html#l00093">NL3D::CPSFloatCurveFunctor::removeCtrlPoint</a>, <a class="el" href="input__device__server_8cpp-source.html#l00042">NLMISC::CInputDeviceServer::removeDevice</a>, <a class="el" href="tile__bank_8cpp-source.html#l00543">NL3D::CTileBank::removeDisplacementMap</a>, <a class="el" href="event__emitter__multi_8cpp-source.html#l00065">NLMISC::CEventEmitterMulti::removeEmitter</a>, <a class="el" href="patch_8cpp-source.html#l00831">NL3D::CPatch::removeFaceFromRenderList</a>, <a class="el" href="patch_8cpp-source.html#l00893">NL3D::CPatch::removeFaceFromTileRenderList</a>, <a class="el" href="scene__group_8cpp-source.html#l00909">NL3D::CInstanceGroup::removeFromScene</a>, <a class="el" href="move__primitive_8cpp-source.html#l00189">NLPACS::CMovePrimitive::removeFromWorldImage</a>, <a class="el" href="scene_8cpp-source.html#l00923">NL3D::CScene::removeInstanceGroupForLightAnimation</a>, <a class="el" href="tile__bank_8cpp-source.html#l00180">NL3D::CTileBank::removeLand</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00555">NL3D::CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::removeMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00367">NL3D::CCoarseMeshManager::CRenderPass::removeMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00124">NL3D::CCoarseMeshManager::removeMesh</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l01128">NLPACS::CPrimitiveWorldImage::removeMoveElement</a>, <a class="el" href="patch_8cpp-source.html#l01054">NL3D::CPatch::removeNearVertexFromRenderList</a>, <a class="el" href="texture__far_8cpp-source.html#l00170">NL3D::CTextureFar::removePatch</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00130">NL3D::CParticleSystemManager::removePermanentlyAnimatedSystem</a>, <a class="el" href="play__list__manager_8cpp-source.html#l00047">NL3D::CPlayListManager::removePlaylist</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00195">NL3D::CWaterPoolManager::removePool</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00098">NL3D::CParticleSystemModel::removePSModelObserver</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00136">NL3D::CParticleSystemInstanceUser::removePSObserver</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00352">NLSOUND::CSoundDriverAL::removeSource</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00882">NLSOUND::CAudioMixerUser::removeSource</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00094">NL3D::CParticleSystemManager::removeSystemModel</a>, <a class="el" href="tile__bank_8cpp-source.html#l01172">NL3D::CTileSet::removeTile128</a>, <a class="el" href="tile__bank_8cpp-source.html#l01191">NL3D::CTileSet::removeTile256</a>, <a class="el" href="patch_8cpp-source.html#l00963">NL3D::CPatch::removeTileMaterialFromRenderList</a>, <a class="el" href="tile__bank_8cpp-source.html#l00201">NL3D::CTileBank::removeTileSet</a>, <a class="el" href="landscape_8cpp-source.html#l00450">NL3D::CLandscape::removeZone</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01822">NL3D::CVegetableManager::render</a>, <a class="el" href="vegetable__blend__layer__model_8cpp-source.html#l00087">NL3D::CVegetableBlendLayerModel::render</a>, <a class="el" href="scene_8cpp-source.html#l00374">NL3D::CScene::render</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00226">NL3D::CParticleSystemShape::render</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">NL3D::CMeshMultiLod::render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">NL3D::CMeshMRMGeom::render</a>, <a class="el" href="mesh_8cpp-source.html#l00589">NL3D::CMeshGeom::render</a>, <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>, <a class="el" href="skeleton__model_8cpp-source.html#l01138">NL3D::CSkeletonModelRenderObs::renderCLod</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">NL3D::CMeshMultiLod::renderCoarseMesh</a>, <a class="el" href="patch__render_8cpp-source.html#l00526">NL3D::CPatch::renderFar0</a>, <a class="el" href="patch__render_8cpp-source.html#l00577">NL3D::CPatch::renderFar1</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00225">NL3D::CDriverGL::renderSimpleTriangles</a>, <a class="el" href="mesh_8cpp-source.html#l00907">NL3D::CMeshGeom::renderSimpleWithMaterial</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">NL3D::CMeshMRMGeom::renderSkin</a>, <a class="el" href="mesh_8cpp-source.html#l00780">NL3D::CMeshGeom::renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">NL3D::CMeshMRMGeom::renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01453">NL3D::CMeshMRMGeom::renderSkinGroupPrimitives</a>, <a class="el" href="skeleton__model_8cpp-source.html#l01231">NL3D::CSkeletonModelRenderObs::renderSkins</a>, <a class="el" href="patch__render_8cpp-source.html#l00656">NL3D::CTileMaterial::renderTilePassLightmap</a>, <a class="el" href="patch__render_8cpp-source.html#l00643">NL3D::CTileMaterial::renderTilePassRGB0</a>, <a class="el" href="ps__force_8cpp-source.html#l00148">NL3D::CPSForce::renewIntegrable</a>, <a class="el" href="config__file_8cpp-source.html#l00270">NLMISC::CConfigFile::reparse</a>, <a class="el" href="bitmap_8cpp-source.html#l01461">NLMISC::CBitmap::resample</a>, <a class="el" href="bitmap_8cpp-source.html#l01567">NLMISC::CBitmap::resamplePicture32</a>, <a class="el" href="naming__client_8cpp-source.html#l00365">NLNET::CNamingClient::resendRegisteration</a>, <a class="el" href="ps__attrib_8h-source.html#l00070">NL3D::CSnappedVector::reserve</a>, <a class="el" href="vegetable_8cpp-source.html#l00296">NL3D::CVegetable::reserveIgAddInstances</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00947">NL3D::CVegetableManager::reserveIgCompile</a>, <a class="el" href="scene__user_8cpp-source.html#l00462">NL3D::CSceneUser::resetCLodManager</a>, <a class="el" href="ps__located_8cpp-source.html#l01394">NL3D::CPSLocated::resetCollisionInfo</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01337">NL3D::CPatch::resetCompressedLumels</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00526">NL3D::CPSRibbonBase::resetFromOwner</a>, <a class="el" href="point__light_8cpp-source.html#l00358">NL3D::CPointLight::resetLightedModels</a>, <a class="el" href="patch_8cpp-source.html#l00692">NL3D::CPatch::resetMasterBlock</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00516">NL3D::CPSRibbonBase::resetSingleRibbon</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00466">NL3D::CChannelMixer::resetSkeletonWeight</a>, <a class="el" href="ps__zone_8cpp-source.html#l01447">NL3D::CPSZoneRectangle::resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l01239">NL3D::CPSZoneCylinder::resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l00699">NL3D::CPSZoneDisc::resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l00503">NL3D::CPSZoneSphere::resize</a>, <a class="el" href="ps__zone_8cpp-source.html#l00190">NL3D::CPSZonePlane::resize</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00217">NL3D::CPSTailDot::resize</a>, <a class="el" href="ps__sound_8cpp-source.html#l00366">NL3D::CPSSound::resize</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00449">NL3D::CPSShockWave::resize</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00177">NL3D::CPSRibbonLookAt::resize</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00506">NL3D::CPSRibbonBase::resize</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00319">NL3D::CPSRibbon::resize</a>, <a class="el" href="ps__quad_8cpp-source.html#l00272">NL3D::CPSQuad::resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01744">NL3D::CPSConstraintMesh::resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00401">NL3D::CPSMesh::resize</a>, <a class="el" href="ps__located_8cpp-source.html#l00753">NL3D::CPSLocated::resize</a>, <a class="el" href="ps__force_8cpp-source.html#l00971">NL3D::CPSCylindricVortex::resize</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00442">NL3D::CPSFanLight::resize</a>, <a class="el" href="ps__face__look__at_8cpp-source.html#l00560">NL3D::CPSFaceLookAt::resize</a>, <a class="el" href="ps__face_8cpp-source.html#l00391">NL3D::CPSFace::resize</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01518">NL3D::CPSSphericalEmitter::resize</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01343">NL3D::CPSEmitterRectangle::resize</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01240">NL3D::CPSEmitterDirectionnal::resize</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01207">NL3D::CPSEmitterOmni::resize</a>, <a class="el" href="ps__emitter_8cpp-source.html#l00984">NL3D::CPSEmitter::resize</a>, <a class="el" href="ps__dot_8cpp-source.html#l00251">NL3D::CPSDot::resize</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01591">NL3D::CPSAttribMakerMemory&lt; sint32 &gt;::resize</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00575">NL3D::CPSAttribMakerBinOp::resize</a>, <a class="el" href="ps__attrib__maker_8h-source.html#l00289">NL3D::CPSAttribMaker&lt; sint32 &gt;::resize</a>, <a class="el" href="ps__attrib_8h-source.html#l00359">NL3D::CPSAttrib::resize</a>, <a class="el" href="ps__attrib_8h-source.html#l00114">NL3D::CSnappedVector::resize</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">NL3D::CPSRotated2DParticle::resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, <a class="el" href="bitmap_8cpp-source.html#l01518">NLMISC::CBitmap::resizeMipMap</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00678">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00467">NL3D::CPSTexturedParticle::resizeTextureIndex</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">NL3D::CMeshMRMGeom::restoreOriginalSkinPart</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02084">NL3D::CMeshMRMGeom::restoreOriginalSkinVertices</a>, <a class="el" href="mesh_8cpp-source.html#l01638">NL3D::CMeshGeom::restoreOriginalSkinVertices</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00212">NL3D::CCalcRunnable::run</a>, <a class="el" href="classifier_8cpp-source.html#l00438">NLAINIMAT::CNetCS::run</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00276">NL3D::CSegRemanence::CRibbon::samplePos</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01789">NL3D::CMeshMRMGeom::save</a>, <a class="el" href="env__effect_8cpp-source.html#l00133">NLSOUND::CEnvEffect::save</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00158">NLSOUND::CSoundAnimManager::saveAnimation</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00995">NL3D::CMRMBuilder::saveCoarserMesh</a>, <a class="el" href="cube__grid_8h-source.html#l00253">NL3D::CCubeGrid::select</a>, <a class="el" href="particle__system__instance__user_8h-source.html#l00063">NL3D::CParticleSystemInstanceUser::selectTextureSet</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00256">NL3D::CMeshBaseInstance::selectTextureSet</a>, <a class="el" href="callback__server_8cpp-source.html#l00124">NLNET::CCallbackServer::send</a>, <a class="el" href="callback__client_8cpp-source.html#l00079">NLNET::CCallbackClient::send</a>, <a class="el" href="buf__client_8cpp-source.html#l00111">NLNET::CBufClient::send</a>, <a class="el" href="callback__server_8cpp-source.html#l00091">NLNET::CCallbackServer::sendAllMyAssociations</a>, <a class="el" href="pacs__client_8h-source.html#l00097">NLNET::CPacsClient::sendMessage</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00115">NLNET::CUdpSimSock::sendUDP</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00408">NL3D::CPatchInfo::CBindInfo::serial</a>, <a class="el" href="tile__vegetable__desc_8cpp-source.html#l00099">NL3D::CTileVegetableDesc::serial</a>, <a class="el" href="tile__light__influence_8cpp-source.html#l00067">NL3D::CTileLightInfluence::serial</a>, <a class="el" href="tile__bank_8cpp-source.html#l00099">NL3D::CTileBank::serial</a>, <a class="el" href="surface__light__grid_8h-source.html#l00076">NL3D::CSurfaceLightGrid::CCellCorner::serial</a>, <a class="el" href="string__stream_8cpp-source.html#l00290">NLMISC::CStringStream::serial</a>, <a class="el" href="stream__inline_8h-source.html#l00275">NLMISC::IStream::serial</a>, <a class="el" href="scene__group_8cpp-source.html#l00058">NL3D::CInstanceGroup::CInstance::serial</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00080">NL3D::CPSTailDot::serial</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00121">NL3D::CPSRibbon::serial</a>, <a class="el" href="ps__located_8cpp-source.html#l00799">NL3D::CPSLocated::serial</a>, <a class="el" href="ps__attrib_8h-source.html#l00393">NL3D::CPSAttrib::serial</a>, <a class="el" href="patch_8cpp-source.html#l01560">NL3D::CPatch::serial</a>, <a class="el" href="o__xml_8cpp-source.html#l00296">NLMISC::COXml::serial</a>, <a class="el" href="message__recorder_8h-source.html#l00072">NLNET::TMessageRecord::serial</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00125">NL3D::CMeshVPWindTree::serial</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00065">NL3D::CMeshMRMGeom::CLod::serial</a>, <a class="el" href="mesh_8h-source.html#l00502">NL3D::CMeshGeom::CMatrixBlock::serial</a>, <a class="el" href="mesh_8cpp-source.html#l02070">NL3D::CMesh::CCorner::serial</a>, <a class="el" href="mesh_8cpp-source.html#l00938">NL3D::CMeshGeom::serial</a>, <a class="el" href="mem__stream_8h-source.html#l00700">NLMISC::CMemStream::serial</a>, <a class="el" href="material_8cpp-source.html#l00136">NL3D::CMaterial::serial</a>, <a class="el" href="mem__stream_8cpp-source.html#l00073">NLMISC::CMemStream::serialBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00809">NL3D::CVertexBuffer::serialHeader</a>, <a class="el" href="stream_8cpp-source.html#l00113">NLMISC::IStream::serialIStreamable</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00667">NL3D::CVertexBuffer::serialOldV1Minus</a>, <a class="el" href="string__stream_8cpp-source.html#l00041">NLMISC::CStringStream::serialSeparatedBufferIn</a>, <a class="el" href="mem__stream_8cpp-source.html#l00293">NLMISC::CMemStream::serialSeparatedBufferIn</a>, <a class="el" href="string__stream_8cpp-source.html#l00071">NLMISC::CStringStream::serialSeparatedBufferOut</a>, <a class="el" href="o__xml_8cpp-source.html#l00141">NLMISC::COXml::serialSeparatedBufferOut</a>, <a class="el" href="mem__stream_8cpp-source.html#l00324">NLMISC::CMemStream::serialSeparatedBufferOut</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00934">NL3D::CVertexBuffer::serialSubset</a>, <a class="el" href="tile__bank_8cpp-source.html#l01548">NL3D::CTileBorder::set</a>, <a class="el" href="particle__system_8h-source.html#l00333">NL3D::CParticleSystem::CGlobalVectorValueHandle::set</a>, <a class="el" href="bit__set_8h-source.html#l00072">NLMISC::CBitSet::set</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00546">NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">NL3D::CPSRotated2DParticle::setAngle2DScheme</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00236">NL3D::CSegRemanenceShape::setAnimatedMaterial</a>, <a class="el" href="mesh__base_8cpp-source.html#l00077">NL3D::CMeshBase::setAnimatedMaterial</a>, <a class="el" href="particle__system_8h-source.html#l00712">NL3D::CParticleSystem::setAnimType</a>, <a class="el" href="ps__attrib__maker__bin__op_8h-source.html#l00125">NL3D::CPSAttribMakerBinOp&lt; sint32 &gt;::setArg</a>, <a class="el" href="instance__user_8cpp-source.html#l00177">NL3D::CInstanceUser::setAsyncTextureDirty</a>, <a class="el" href="instance__user_8cpp-source.html#l00161">NL3D::CInstanceUser::setAsyncTextureDistance</a>, <a class="el" href="scene__user_8cpp-source.html#l00105">NL3D::CSceneUser::setAutomaticAnimationSet</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00092">NL3D::CHLSColorTexture::setBitmap</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00152">NL3D::CWaterPoolManager::setBlendFactor</a>, <a class="el" href="texture__blend_8cpp-source.html#l00076">NL3D::CTextureBlend::setBlendFactor</a>, <a class="el" href="texture__blend_8cpp-source.html#l00090">NL3D::CTextureBlend::setBlendTexture</a>, <a class="el" href="loader_8cpp-source.html#l00037">NLSOUND::ILoader::setBuffer</a>, <a class="el" href="transform__user_8cpp-source.html#l00037">NL3D::CTransformUser::setClusterSystem</a>, <a class="el" href="vertex__buffer_8h-source.html#l00558">NL3D::CVertexBuffer::setColor</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00435">NL3D::CCoarseMeshManager::CRenderPass::setColorMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00162">NL3D::CCoarseMeshManager::setColorMesh</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00124">NL3D::CPSColoredParticle::setColorScheme</a>, <a class="el" href="source__al_8cpp-source.html#l00383">NLSOUND::CSourceAL::setCone</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00083">NL3D::CSegRemanenceShape::setCorner</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00055">NL3D::CPatchInfo::setCornerSmoothFlag</a>, <a class="el" href="patch__noise_8cpp-source.html#l00949">NL3D::CPatch::setCornerSmoothFlag</a>, <a class="el" href="ps__float_8cpp-source.html#l00084">NL3D::CPSFloatCurveFunctor::setCtrlPoint</a>, <a class="el" href="water__height__map_8h-source.html#l00162">NL3D::CWaterHeightMap::setDamping</a>, <a class="el" href="tile__light__influence_8cpp-source.html#l00036">NL3D::CTileLightInfluence::setDiffuseLightFactor</a>, <a class="el" href="tile__bank_8cpp-source.html#l01450">NL3D::CTileSet::setDisplacement</a>, <a class="el" href="landscape_8cpp-source.html#l00569">NL3D::CLandscape::setDriver</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00075">NL3D::CParticleSystemModel::setEditionMode</a>, <a class="el" href="particle__system__model_8h-source.html#l00146">NL3D::CParticleSystemModel::setEllapsedTimeRatio</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02330">NL3D::CDriverGL::setEMBMMatrix</a>, <a class="el" href="water__shape_8cpp-source.html#l00587">NL3D::CWaterShape::setEnvMap</a>, <a class="el" href="ps__located_8cpp-source.html#l01697">NL3D::CPSLocatedBindable::setExternID</a>, <a class="el" href="source__common_8cpp-source.html#l00167">NLSOUND::CSourceCommon::setGain</a>, <a class="el" href="source__al_8cpp-source.html#l00292">NLSOUND::CSourceAL::setGain</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l01404">NLPACS::CPrimitiveWorldImage::setGlobalPosition</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02044">NL3D::CPSConstraintMesh::setGlobalTexAnim</a>, <a class="el" href="particle__system_8cpp-source.html#l00973">NL3D::CParticleSystem::setGlobalValue</a>, <a class="el" href="particle__system_8cpp-source.html#l00998">NL3D::CParticleSystem::setGlobalVectorValue</a>, <a class="el" href="tile__bank_8h-source.html#l00132">NL3D::CTile::setGroupFlags</a>, <a class="el" href="scene_8cpp-source.html#l00773">NL3D::CScene::setGroupLoadMaxPolygon</a>, <a class="el" href="water__shape_8cpp-source.html#l00413">NL3D::CWaterShape::setHeightMap</a>, <a class="el" href="water__shape_8cpp-source.html#l00504">NL3D::CWaterShape::setHeightMapScale</a>, <a class="el" href="water__shape_8cpp-source.html#l00520">NL3D::CWaterShape::setHeightMapSpeed</a>, <a class="el" href="ps__force_8cpp-source.html#l00184">NL3D::CPSForceIntensity::setIntensityScheme</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00111">NL3D::CPSRibbonBase::setInterpolationMode</a>, <a class="el" href="transform_8cpp-source.html#l00512">NL3D::CTransform::setIsForceAnimDetail</a>, <a class="el" href="window__displayer_8cpp-source.html#l00105">NLMISC::CWindowDisplayer::setLabel</a>, <a class="el" href="scene_8cpp-source.html#l00810">NL3D::CScene::setLayersRenderingOrder</a>, <a class="el" href="ps__located_8cpp-source.html#l00383">NL3D::CPSLocated::setLifeScheme</a>, <a class="el" href="material_8cpp-source.html#l00362">NL3D::CMaterial::setLightMap</a>, <a class="el" href="light__trav_8cpp-source.html#l00053">NL3D::CLightTrav::setLightModelRoot</a>, <a class="el" href="transform_8cpp-source.html#l00428">NL3D::CTransform::setLoadBalancingGroup</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00089">NL3D::CPSRibbonBase::setLODDegradation</a>, <a class="el" href="particle__system_8h-source.html#l00480">NL3D::CParticleSystem::setLODRatio</a>, <a class="el" href="ps__located_8cpp-source.html#l00397">NL3D::CPSLocated::setMassScheme</a>, <a class="el" href="transformable_8h-source.html#l00174">NL3D::ITransformable::setMatrix</a>, <a class="el" href="ps__zone_8cpp-source.html#l01401">NL3D::CPSZoneRectangle::setMatrix</a>, <a class="el" href="ps__zone_8cpp-source.html#l00652">NL3D::CPSZoneDisc::setMatrix</a>, <a class="el" href="ps__zone_8cpp-source.html#l00461">NL3D::CPSZoneSphere::setMatrix</a>, <a class="el" href="ps__zone_8cpp-source.html#l00283">NL3D::CPSZonePlane::setMatrix</a>, <a class="el" href="ps__force_8cpp-source.html#l00933">NL3D::CPSCylindricVortex::setMatrix</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01474">NL3D::CPSSphericalEmitter::setMatrix</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02087">NL3D::CDriverGL::setMatrix2DForTextureOffsetAddrMode</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00392">NL3D::CCoarseMeshManager::CRenderPass::setMatrixMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00143">NL3D::CCoarseMeshManager::setMatrixMesh</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00265">NL3D::CLodCharacterManager::setMaxVertex</a>, <a class="el" href="particle__system_8h-source.html#l00469">NL3D::CParticleSystem::setMaxViewDist</a>, <a class="el" href="source__al_8cpp-source.html#l00360">NLSOUND::CSourceAL::setMinMaxDistances</a>, <a class="el" href="matrix_8cpp-source.html#l00821">NLMISC::CMatrix::setMulMatrix</a>, <a class="el" href="matrix_8cpp-source.html#l00702">NLMISC::CMatrix::setMulMatrixNoProj</a>, <a class="el" href="ps__attrib__maker_8h-source.html#l00220">NL3D::CPSAttribMaker&lt; sint32 &gt;::setNbCycles</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00218">NL3D::CPSShockWave::setNbSegs</a>, <a class="el" href="lighting__manager_8cpp-source.html#l00105">NL3D::CLightingManager::setNoAttLightRadius</a>, <a class="el" href="vertex__buffer_8h-source.html#l00544">NL3D::CVertexBuffer::setNormalCoord</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">NL3D::CSegRemanenceShape::setNumCorners</a>, <a class="el" href="ps__plane__basis__maker_8cpp-source.html#l00216">NL3D::CSpinnerFunctor::setNumSamples</a>, <a class="el" href="ps__float_8cpp-source.html#l00101">NL3D::CPSFloatCurveFunctor::setNumSamples</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00090">NL3D::CSegRemanenceShape::setNumSlices</a>, <a class="el" href="ps__attrib__maker__bin__op_8h-source.html#l00160">NL3D::CPSAttribMakerBinOp&lt; sint32 &gt;::setOp</a>, <a class="el" href="ig__surface__light_8cpp-source.html#l00043">NL3D::CIGSurfaceLight::setOwner</a>, <a class="el" href="vertex__buffer_8h-source.html#l00643">NL3D::CVertexBuffer::setPaletteSkin</a>, <a class="el" href="particle__system__model_8h-source.html#l00097">NL3D::CParticleSystemModel::setParticleSystem</a>, <a class="el" href="ps__fan__light_8h-source.html#l00069">NL3D::CPSFanLight::setPhaseSmoothness</a>, <a class="el" href="source__common_8cpp-source.html#l00138">NLSOUND::CSourceCommon::setPitch</a>, <a class="el" href="source__al_8cpp-source.html#l00315">NLSOUND::CSourceAL::setPitch</a>, <a class="el" href="transformable_8h-source.html#l00162">NL3D::ITransformable::setPivot</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00437">NL3D::CPSRotated3DPlaneParticle::setPlaneBasisScheme</a>, <a class="el" href="point__light__named__array_8cpp-source.html#l00124">NL3D::CPointLightNamedArray::setPointLightFactor</a>, <a class="el" href="scene__user_8cpp-source.html#l00135">NL3D::CSceneUser::setPolygonBalancingMode</a>, <a class="el" href="scene_8cpp-source.html#l00795">NL3D::CScene::setPolygonBalancingMode</a>, <a class="el" href="transformable_8h-source.html#l00114">NL3D::ITransformable::setPos</a>, <a class="el" href="particle__system_8h-source.html#l00604">NL3D::CParticleSystem::setPrecomputedBBox</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00058">NL3D::CAnimationOptimizer::setQuaternionThreshold</a>, <a class="el" href="move__primitive_8h-source.html#l00268">NLPACS::CMovePrimitive::setRadius</a>, <a class="el" href="source__common_8cpp-source.html#l00176">NLSOUND::CSourceCommon::setRelativeGain</a>, <a class="el" href="flare__shape_8h-source.html#l00134">NL3D::CFlareShape::setRelativePos</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00095">NL3D::CPSRibbonBase::setRibbonLength</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00103">NL3D::CPSRibbonBase::setRibbonMode</a>, <a class="el" href="listener__al_8cpp-source.html#l00202">NLSOUND::CListenerAL::setRolloffFactor</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00218">NL3D::CSegRemanenceShape::setRollupRatio</a>, <a class="el" href="tile__bank_8h-source.html#l00105">NL3D::CTile::setRotAlpha</a>, <a class="el" href="transformable_8h-source.html#l00126">NL3D::ITransformable::setRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00138">NL3D::ITransformable::setRotQuat</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00078">NL3D::CAnimationOptimizer::setSampleFrameRate</a>, <a class="el" href="transformable_8h-source.html#l00145">NL3D::ITransformable::setScale</a>, <a class="el" href="ps__attrib__maker__helper_8h-source.html#l01363">NL3D::CPSAttribMakerMemory&lt; sint32 &gt;::setScheme</a>, <a class="el" href="water__shape_8cpp-source.html#l00368">NL3D::CWaterShape::setScreenGridSize</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00532">NL3D::CPSMultiTexturedParticle::setScrollSpeed</a>, <a class="el" href="water__shape_8cpp-source.html#l00387">NL3D::CWaterShape::setShape</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01063">NL3D::CPSRibbon::setShape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00973">NL3D::CPSConstraintMesh::setShape</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00064">NL3D::CLodCharacterBuilder::setShape</a>, <a class="el" href="water__height__map_8cpp-source.html#l00269">NL3D::CWaterHeightMap::setSize</a>, <a class="el" href="move__primitive_8h-source.html#l00242">NLPACS::CMovePrimitive::setSize</a>, <a class="el" href="flare__shape_8h-source.html#l00116">NL3D::CFlareShape::setSize</a>, <a class="el" href="buf__server_8h-source.html#l00218">NLNET::CBufServer::setSizeFlushTrigger</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00182">NL3D::CPSSizedParticle::setSizeScheme</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00076">NL3D::CSegRemanenceShape::setSliceTime</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00352">NL3D::CChannelMixer::setSlotAnimation</a>, <a class="el" href="channel__mixer_8h-source.html#l00331">NL3D::CChannelMixer::setSlotTime</a>, <a class="el" href="channel__mixer_8h-source.html#l00352">NL3D::CChannelMixer::setSlotWeight</a>, <a class="el" href="background__source_8cpp-source.html#l00052">NLSOUND::CBackgroundSource::setSound</a>, <a class="el" href="vertex__buffer_8h-source.html#l00574">NL3D::CVertexBuffer::setSpecular</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00118">NL3D::CPSRibbonBase::setTailNbSeg</a>, <a class="el" href="material_8cpp-source.html#l00443">NL3D::CMaterial::setTexAddressingMode</a>, <a class="el" href="ps__mesh_8cpp-source.html#l02069">NL3D::CPSConstraintMesh::setTexAnimType</a>, <a class="el" href="vertex__buffer_8h-source.html#l00590">NL3D::CVertexBuffer::setTexCoord</a>, <a class="el" href="driver__material__inline_8h-source.html#l00304">NL3D::CMaterial::setTexCoordGen</a>, <a class="el" href="driver__material__inline_8h-source.html#l00284">NL3D::CMaterial::setTexEnvMode</a>, <a class="el" href="material_8cpp-source.html#l00297">NL3D::CMaterial::setTexture</a>, <a class="el" href="flare__shape_8h-source.html#l00091">NL3D::CFlareShape::setTexture</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00336">NL3D::CPSTexturedParticle::setTextureGroup</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00315">NL3D::CPSTexturedParticle::setTextureIndexScheme</a>, <a class="el" href="texture__grouped_8cpp-source.html#l00146">NL3D::CTextureGrouped::setTextures</a>, <a class="el" href="tile__element_8cpp-source.html#l00054">NL3D::CTileElement::setTile256Info</a>, <a class="el" href="landscape_8cpp-source.html#l00346">NL3D::CLandscape::setTileMaxSubdivision</a>, <a class="el" href="tile__element_8cpp-source.html#l00036">NL3D::CTileElement::setTileOrient</a>, <a class="el" href="tile__element_8cpp-source.html#l00073">NL3D::CTileElement::setTileSubNoise</a>, <a class="el" href="tile__bank_8cpp-source.html#l01052">NL3D::CTileSet::setTileTransition</a>, <a class="el" href="tile__bank_8cpp-source.html#l01066">NL3D::CTileSet::setTileTransitionAlpha</a>, <a class="el" href="buf__sock_8cpp-source.html#l00232">NLNET::CBufSock::setTimeFlushTrigger</a>, <a class="el" href="buf__server_8h-source.html#l00213">NLNET::CBufServer::setTimeFlushTrigger</a>, <a class="el" href="primitive__block_8cpp-source.html#l00122">NL3D::CPrimitiveBlock::setTri</a>, <a class="el" href="ps__located_8h-source.html#l00539">NL3D::CPSLocated::setTriggerEmitterID</a>, <a class="el" href="message_8cpp-source.html#l00124">NLNET::CMessage::setType</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00240">NL3D::CPSShockWave::setUFactor</a>, <a class="el" href="particle__system_8h-source.html#l00512">NL3D::CParticleSystem::setupAutoLOD</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01641">NL3D::CDriverGL::setupCloudPass</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00802">NL3D::CDriverGL::setupGlArraysForEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00559">NL3D::CDriverGL::setupGlArraysStd</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00342">NL3D::CMeshVPWindTree::setupLighting</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l00621">NL3D::CDriverGL::setupLightMapPass</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00121">NL3D::CAsyncTextureManager::setupLod</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01469">NL3D::CDriverGL::setupPPLNoSpecPass</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01284">NL3D::CDriverGL::setupPPLPass</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00332">NL3D::CDriverGL::setupUVPtr</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">NL3D::CVertexBufferInfo::setupVertexBufferHard</a>, <a class="el" href="driver__material__inline_8h-source.html#l00321">NL3D::CMaterial::setUserColor</a>, <a class="el" href="particle__system_8h-source.html#l00293">NL3D::CParticleSystem::setUserParam</a>, <a class="el" href="driver__material__inline_8h-source.html#l00369">NL3D::CMaterial::setUserTexMat</a>, <a class="el" href="channel_8h-source.html#l00145">NL3D::CChannelNotBlendable::setValue</a>, <a class="el" href="channel_8h-source.html#l00097">NL3D::CChannelBlendable::setValue</a>, <a class="el" href="form__elm_8cpp-source.html#l01574">NLGEORGES::CFormElm::setValueByName</a>, <a class="el" href="vertex__buffer_8h-source.html#l00659">NL3D::CVertexBuffer::setValueDouble1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00676">NL3D::CVertexBuffer::setValueDouble2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00694">NL3D::CVertexBuffer::setValueDouble3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00730">NL3D::CVertexBuffer::setValueDouble4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00750">NL3D::CVertexBuffer::setValueFloat1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00767">NL3D::CVertexBuffer::setValueFloat2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00785">NL3D::CVertexBuffer::setValueFloat3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00821">NL3D::CVertexBuffer::setValueFloat4Ex</a>, <a class="el" href="ps__attrib__maker__template_8h-source.html#l00408">NL3D::CPSValueGradientFunc::setValues</a>, <a class="el" href="vertex__buffer_8h-source.html#l00841">NL3D::CVertexBuffer::setValueShort1Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00858">NL3D::CVertexBuffer::setValueShort2Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00876">NL3D::CVertexBuffer::setValueShort3Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00895">NL3D::CVertexBuffer::setValueShort4Ex</a>, <a class="el" href="vertex__buffer_8h-source.html#l00915">NL3D::CVertexBuffer::setValueUChar4Ex</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00068">NL3D::CAnimationOptimizer::setVectorThreshold</a>, <a class="el" href="tile__element_8cpp-source.html#l00089">NL3D::CTileElement::setVegetableState</a>, <a class="el" href="vertex__buffer_8h-source.html#l00514">NL3D::CVertexBuffer::setVertexCoord</a>, <a class="el" href="vertex__buffer_8h-source.html#l00627">NL3D::CVertexBuffer::setWeight</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00314">NL3D::CTessFacePriorityList::shift</a>, <a class="el" href="tess__face__priority__list_8cpp-source.html#l00368">NL3D::CTessFacePriorityList::shiftAll</a>, <a class="el" href="transform__user_8h-source.html#l00130">NL3D::CTransformUser::show</a>, <a class="el" href="ps__zone_8cpp-source.html#l01367">NL3D::CPSZoneRectangle::show</a>, <a class="el" href="ps__force_8cpp-source.html#l00907">NL3D::CPSCylindricVortex::show</a>, <a class="el" href="ps__force_8cpp-source.html#l00415">NL3D::CPSGravity::show</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01354">NL3D::CPSEmitterRectangle::showTool</a>, <a class="el" href="ps__emitter_8cpp-source.html#l00404">NL3D::CPSEmitter::singleEmit</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00395">NLMISC::CBufFIFO::size</a>, <a class="el" href="zone__smoother_8cpp-source.html#l00067">NL3D::CZoneSmoother::smoothTangents</a>, <a class="el" href="zone__template_8cpp-source.html#l00052">NLLIGO::CZoneTemplate::snapOnGrid</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00280">NL3D::CZoneSymmetrisation::snapOnGrid</a>, <a class="el" href="tessellation_8cpp-source.html#l01278">NL3D::CTessFace::split</a>, <a class="el" href="quad__tree_8h-source.html#l00344">NL3D::CQuadTree::CQuadNode::split</a>, <a class="el" href="tessellation_8cpp-source.html#l00906">NL3D::CTessFace::splitRectangular</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00124">NLMISC::CSimpleClock::start</a>, <a class="el" href="instance__user_8cpp-source.html#l00145">NL3D::CInstanceUser::startAsyncTextureLoading</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00247">NLMISC::CHTimer::startBench</a>, <a class="el" href="motion__blur_8cpp-source.html#l00045">NL3D::CMotionBlur::startMotionBlur</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">NL3D::CPSSound::step</a>, <a class="el" href="ps__located_8cpp-source.html#l01067">NL3D::CPSLocated::step</a>, <a class="el" href="particle__system_8cpp-source.html#l00298">NL3D::CParticleSystem::step</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00447">NL3D::CSkeletonModel::stickObjectEx</a>, <a class="el" href="simple__source_8cpp-source.html#l00195">NLSOUND::CSimpleSource::stop</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00137">NLMISC::CSimpleClock::stop</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01605">NL3D::CVegetableManager::swapIgRdrPassHardMode</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">NL3D::CLandscapeVBAllocator::synchronizeATIVBHard</a>, <a class="el" href="driver_8cpp-source.html#l00136">NL3D::IDriver::systemMessageBox</a>, <a class="el" href="global__retriever_8cpp-source.html#l01211">NLPACS::CGlobalRetriever::testCollisionWithCollisionChains</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00321">NL3D::CAnimationOptimizer::testConstantQuatTrack</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00479">NL3D::CAnimationOptimizer::testConstantVectorTrack</a>, <a class="el" href="move__container_8cpp-source.html#l00248">NLPACS::CMoveContainer::testMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00060">NLPACS::CEdgeCollide::testPointMove</a>, <a class="el" href="driver__material__inline_8h-source.html#l00268">NL3D::CMaterial::texConstantColor</a>, <a class="el" href="driver__material__inline_8h-source.html#l00247">NL3D::CMaterial::texEnvArg0Alpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00221">NL3D::CMaterial::texEnvArg0RGB</a>, <a class="el" href="driver__material__inline_8h-source.html#l00256">NL3D::CMaterial::texEnvArg1Alpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00229">NL3D::CMaterial::texEnvArg1RGB</a>, <a class="el" href="driver__material__inline_8h-source.html#l00240">NL3D::CMaterial::texEnvOpAlpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00214">NL3D::CMaterial::texEnvOpRGB</a>, <a class="el" href="text__context_8cpp-source.html#l00069">NL3D::CTextContext::textPush</a>, <a class="el" href="driver__material__inline_8h-source.html#l00036">NL3D::CMaterial::texturePresent</a>, <a class="el" href="polygon_8cpp-source.html#l00440">NLMISC::CPolygon::toConvexPolygons</a>, <a class="el" href="sheet__id_8cpp-source.html#l00270">NLMISC::CSheetId::toString</a>, <a class="el" href="message_8cpp-source.html#l00317">NLNET::CMessage::toString</a>, <a class="el" href="texture__far_8cpp-source.html#l00198">NL3D::CTextureFar::touchPatch</a>, <a class="el" href="texture_8h-source.html#l00234">NL3D::ITexture::touchRect</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01552">NL3D::CPatchInfo::transformTile</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="transform_8cpp-source.html#l00709">NL3D::CTransformClipObs::traverse</a>, <a class="el" href="transform_8cpp-source.html#l00698">NL3D::CTransformHrcObs::traverse</a>, <a class="el" href="point__light__model_8cpp-source.html#l00088">NL3D::CPointLightModelLightObs::traverse</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00553">NL3D::CParticleSystemClipObs::traverse</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00407">NL3D::CParticleSystemDetailObs::traverse</a>, <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00162">NL3D::CMeshMultiLodBalancingObs::traverse</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00185">NL3D::CMeshBaseInstanceAnimDetailObs::traverse</a>, <a class="el" href="light__trav_8cpp-source.html#l00080">NL3D::CLightTrav::traverse</a>, <a class="el" href="flare__model_8cpp-source.html#l00060">NL3D::CFlareRenderObs::traverse</a>, <a class="el" href="cluster_8cpp-source.html#l00329">NL3D::CClusterClipObs::traverse</a>, <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>, <a class="el" href="sheet__id_8cpp-source.html#l00432">NLMISC::CSheetId::typeFromFileExtension</a>, <a class="el" href="tessellation_8cpp-source.html#l02269">NL3D::CTessFace::unbind</a>, <a class="el" href="ps__located_8cpp-source.html#l01458">NL3D::CPSLocated::unbind</a>, <a class="el" href="patch_8cpp-source.html#l01701">NL3D::CPatch::unbind</a>, <a class="el" href="transform__user_8cpp-source.html#l00067">NL3D::CTransformUser::unfreezeHRC</a>, <a class="el" href="mot_8cpp-source.html#l00345">NL3D::ITrav::unlink</a>, <a class="el" href="form__elm_8cpp-source.html#l02700">NLGEORGES::CFormElmArray::unlink</a>, <a class="el" href="form__elm_8cpp-source.html#l02075">NLGEORGES::CFormElmStruct::unlink</a>, <a class="el" href="move__container_8cpp-source.html#l01477">NLPACS::CMoveContainer::unlinkMoveElement</a>, <a class="el" href="sound__bank_8cpp-source.html#l00285">NLSOUND::CSoundBank::unload</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">NL3D::CVertexBufferHeap::unlock</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>, <a class="el" href="naming__client_8cpp-source.html#l00390">NLNET::CNamingClient::unregisterAllServices</a>, <a class="el" href="sound__bank_8cpp-source.html#l00115">NLSOUND::CSoundBank::unregisterBufferAssoc</a>, <a class="el" href="ps__located_8cpp-source.html#l00568">NL3D::CPSLocated::unregisterDtorObserver</a>, <a class="el" href="ps__located_8cpp-source.html#l01418">NL3D::CPSLocated::unregisterIntegrableForce</a>, <a class="el" href="particle__system_8cpp-source.html#l00757">NL3D::CParticleSystem::unregisterLocatedBindableExternID</a>, <a class="el" href="naming__client_8cpp-source.html#l00377">NLNET::CNamingClient::unregisterService</a>, <a class="el" href="log_8cpp-source.html#l00094">NLMISC::CLog::unsetPosition</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>, <a class="el" href="pacs__client_8h-source.html#l00113">NLNET::CPacsClient::update</a>, <a class="el" href="net__manager_8cpp-source.html#l00357">NLNET::CNetManager::update</a>, <a class="el" href="mesh__morpher_8cpp-source.html#l00102">NL3D::CMeshMorpher::update</a>, <a class="el" href="callback__server_8cpp-source.html#l00175">NLNET::CCallbackServer::update</a>, <a class="el" href="buf__sock_8cpp-source.html#l00243">NLNET::CBufSock::update</a>, <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00239">NLSOUND::CAmbiantSource::update</a>, <a class="el" href="tessellation_8cpp-source.html#l02638">NL3D::CTessFace::updateBindAndSplit</a>, <a class="el" href="move__container_8cpp-source.html#l00383">NLPACS::CMoveContainer::updateCells</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00089">NL3D::CVegetableVBAllocator::updateDriver</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">NL3D::CLandscapeVBAllocator::updateDriver</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00139">NL3D::CPSRibbonBase::updateGlobals</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02473">NL3D::CVegetableManager::updateInstanceLighting</a>, <a class="el" href="ps__located_8cpp-source.html#l01198">NL3D::CPSLocated::updateLife</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02407">NL3D::CVegetableManager::updateLightingIGPart</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00598">NL3D::CPSRibbonBase::updateLOD</a>, <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01109">NL3D::CPSEmitter::updateMaxCountVect</a>, <a class="el" href="tessellation_8cpp-source.html#l00868">NL3D::CTessFace::updateNearFarVertices</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00124">NL3D::CParticleSystemModel::updateOpacityInfos</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02701">NL3D::CMeshMRMGeom::updateRawSkinNormal</a>, <a class="el" href="tessellation_8cpp-source.html#l02103">NL3D::CTessFace::updateRefineMerge</a>, <a class="el" href="tessellation_8cpp-source.html#l01895">NL3D::CTessFace::updateRefineSplit</a>, <a class="el" href="mesh_8cpp-source.html#l02343">NL3D::CMesh::updateSkeletonUsage</a>, <a class="el" href="mesh__morpher_8cpp-source.html#l00233">NL3D::CMeshMorpher::updateSkinned</a>, <a class="el" href="skeleton__model_8cpp-source.html#l01010">NL3D::CSkeletonModel::updateSkinRenderLists</a>, <a class="el" href="vegetable__sort__block_8cpp-source.html#l00073">NL3D::CVegetableSortBlock::updateSortBlock</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01855">NL3D::CPatch::updateTessBlockLighting</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00629">NL3D::CAsyncTextureManager::updateTextureLodSystem</a>, <a class="el" href="water__height__map_8cpp-source.html#l00078">NL3D::CWaterHeightMap::updateUserPos</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00361">NL3D::CPSShockWave::updateVbColNUVForRender</a>, <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02213">NL3D::CMeshMRMGeom::updateVertexBufferHard</a>, <a class="el" href="mesh_8cpp-source.html#l00520">NL3D::CMeshGeom::updateVertexBufferHard</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00746">NL3D::CDriverGL::uploadTexture</a>, <a class="el" href="primitive_8cpp-source.html#l01730">NLLIGO::CPrimitives::write</a>, <a class="el" href="tile__bank_8cpp-source.html#l00323">NL3D::CTileBank::xchgTileset</a>, <a class="el" href="o__xml_8cpp-source.html#l00537">NLMISC::COXml::xmlBreakLineInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00568">NLMISC::COXml::xmlCommentInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00469">NLMISC::COXml::xmlPopInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00375">NLMISC::COXml::xmlPushBeginInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00438">NLMISC::COXml::xmlPushEndInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00503">NLMISC::COXml::xmlSetAttribInternal</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00089">NL3D::CAsyncTextureManager::~CAsyncTextureManager</a>, <a class="el" href="buf__client_8cpp-source.html#l00387">NLNET::CBufClient::~CBufClient</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00068">NLNET::CBufferizedOutPacket::~CBufferizedOutPacket</a>, <a class="el" href="buf__sock_8cpp-source.html#l00081">NLNET::CBufSock::~CBufSock</a>, <a class="el" href="lod__character__instance_8cpp-source.html#l00036">NL3D::CLodCharacterInstance::~CLodCharacterInstance</a>, <a class="el" href="mesh_8cpp-source.html#l00136">NL3D::CMeshGeom::~CMeshGeom</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00047">NL3D::CMeshInstance::~CMeshInstance</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00042">NL3D::CMeshMRMInstance::~CMeshMRMInstance</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00149">NL3D::CParticleSystemModel::~CParticleSystemModel</a>, <a class="el" href="ps__located_8cpp-source.html#l00482">NL3D::CPSLocated::~CPSLocated</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00412">NL3D::CPSMesh::~CPSMesh</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00075">NL3D::CSegRemanence::~CSegRemanence</a>, <a class="el" href="ps__attrib_8h-source.html#l00052">NL3D::CSnappedVector::~CSnappedVector</a>, <a class="el" href="tess__block_8cpp-source.html#l00077">NL3D::CTessBlock::~CTessBlock</a>, <a class="el" href="texture__far_8cpp-source.html#l00055">NL3D::CTextureFar::~CTextureFar</a>, <a class="el" href="window__displayer_8cpp-source.html#l00067">NLMISC::CWindowDisplayer::~CWindowDisplayer</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00090">NL3D::CZone::~CZone</a>, <a class="el" href="base__clip__obs_8cpp-source.html#l00052">NL3D::IBaseClipObs::~IBaseClipObs</a>, <a class="el" href="driver_8cpp-source.html#l00055">NL3D::IDriver::~IDriver</a>, and <a class="el" href="mesh__geom_8cpp-source.html#l00045">NL3D::IMeshGeom::~IMeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="debug.h::nlassertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassertex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp, <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but add a user defined <code>str</code> variables args string that will be display with the assert message.
+<p>
+Very useful when you can't debug directly on your computer.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(sint <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)
+ {
+ <font class="comment">// the \c type must be between 0 and 15.</font>
+ <a class="code" href="debug_8h.html#a8">nlassertex</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>&gt;=0&amp;&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>&lt;=16, (<font class="stringliteral">"type was %d"</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>));
+ <font class="comment">// it'll display something like "assertion failed line 10 of test.cpp: type&gt;=&amp;&amp;type&lt;=16, type was 423555463"</font>
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00293">293</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="unified__network_8cpp-source.html#l00519">NLNET::CUnifiedNetwork::connect</a>, <a class="el" href="sound_8cpp-source.html#l00042">NLSOUND::CSound::createSound</a>, <a class="el" href="buf__sock_8cpp-source.html#l00138">NLNET::CBufSock::flush</a>, <a class="el" href="unified__network_8cpp-source.html#l01278">NLNET::CUnifiedNetwork::getNetBase</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">NLSOUND::CComplexSound::importForm</a>, <a class="el" href="buffer__dsound_8cpp-source.html#l00100">NLSOUND::CBufferDSound::loadWavFile</a>, <a class="el" href="move__container_8cpp-source.html#l01027">NLPACS::CMoveContainer::newCollision</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00893">NLSOUND::CAudioMixerUser::selectEnvEffects</a>, <a class="el" href="unified__network_8cpp-source.html#l01065">NLNET::CUnifiedNetwork::send</a>, and <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="debug.h::nlassertonce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassertonce</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but the assertion will be test on time only.
+<p>
+It's useful when you are under an inner loop and you don't want to flood log file for example.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordflow">for</font> (<font class="keywordtype">int</font> i = 0; i &lt; Vect.size(); i++)
+ {
+ <font class="comment">// all string must not be NULL, but if it's happen, log only the first time.</font>
+ <a class="code" href="debug_8h.html#a7">nlassertonce</a>(Vect[i].string!=NULL);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00273">273</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="primitive__world__image_8cpp-source.html#l01146">NLPACS::CPrimitiveWorldImage::checkSortedList</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="debug.h::nlctassert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlctassert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">cond&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>&nbsp;&nbsp;&nbsp;sizeof(<a class="el" href="memory__common_8h.html#a15">uint</a>[(cond) ? 1 : 0]);
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compile time assertion.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00494">494</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00789">NL3D::CParticleSystemModel::bypassGlobalUserParamValue</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00798">NL3D::CParticleSystemModel::isGlobalUserParamValueBypassed</a>, <a class="el" href="particle__system_8cpp-source.html#l00423">NL3D::CParticleSystem::serial</a>, <a class="el" href="particle__system_8cpp-source.html#l00298">NL3D::CParticleSystem::step</a>, and <a class="el" href="particle__system__model_8cpp-source.html#l00407">NL3D::CParticleSystemDetailObs::traverse</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="debug.h::nldebug"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nldebug&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Log a debug string.
+<p>
+You don't have to put the final new line. It will be automatically append at the end of the string.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(sint <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)
+ {
+ <font class="comment">// display the type value.</font>
+ <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"type is %d"</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00087">87</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="listen__sock_8cpp-source.html#l00128">NLNET::CListenSock::accept</a>, <a class="el" href="net__manager_8cpp-source.html#l00346">NLNET::CNetManager::addCallbackArray</a>, <a class="el" href="net__manager_8cpp-source.html#l00256">NLNET::CNetManager::addClient</a>, <a class="el" href="net__manager_8cpp-source.html#l00307">NLNET::CNetManager::addGroup</a>, <a class="el" href="buf__server_8cpp-source.html#l00910">NLNET::CBufServer::addNewThread</a>, <a class="el" href="retriever__bank_8h-source.html#l00068">NLPACS::CRetrieverBank::addRetriever</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="buf__sock_8h-source.html#l00135">NLNET::CBufSock::advertiseSystemEvent</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00469">NLNET::CCallbackNetBase::authorizeOnly</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00328">NLNET::CCallbackNetBase::baseUpdate</a>, <a class="el" href="udp__sock_8cpp-source.html#l00086">NLNET::CUdpSock::bind</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00353">NLSOUND::CAmbiantSource::calcRandomSparseSoundTime</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00590">NLMISC::CBufFIFO::canFit</a>, <a class="el" href="message__recorder_8cpp-source.html#l00308">NLNET::CMessageRecorder::checkNextOne</a>, <a class="el" href="buf__server_8cpp-source.html#l01142">NLNET::CServerReceiveTask::clearClosedConnections</a>, <a class="el" href="dummy__tcp__sock_8cpp-source.html#l00039">NLNET::CDummyTcpSock::connect</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00775">NLSOUND::CAudioMixerUser::createSource</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="tcp__sock_8cpp-source.html#l00101">NLNET::CTcpSock::disconnect</a>, <a class="el" href="dummy__tcp__sock_8cpp-source.html#l00058">NLNET::CDummyTcpSock::disconnect</a>, <a class="el" href="buf__server_8cpp-source.html#l00818">NLNET::CBufServer::dispatchNewSocket</a>, <a class="el" href="transport__class_8cpp-source.html#l00244">NLNET::CTransportClass::displayLocalRegisteredClass</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00130">NLSOUND::CAmbiantSource::enable</a>, <a class="el" href="net__displayer_8cpp-source.html#l00058">NLNET::CNetDisplayer::findAndConnect</a>, <a class="el" href="buf__sock_8cpp-source.html#l00138">NLNET::CBufSock::flush</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00343">NLMISC::CBufFIFO::front</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00196">NLMISC::CBufFIFO::frontLast</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00481">NLSOUND::CAudioMixerUser::getFreeTrack</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00732">NLSOUND::CSoundDriverDSound::getGain</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00336">NLSOUND::CAmbiantSource::getRandomSound</a>, <a class="el" href="net__manager_8cpp-source.html#l00335">NLNET::CNetManager::getSIDA</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00252">NLSOUND::CSoundDriverDSound::init</a>, <a class="el" href="listen__sock_8cpp-source.html#l00075">NLNET::CListenSock::init</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">NLSOUND::CContextSound::init</a>, <a class="el" href="buf__server_8cpp-source.html#l00092">NLNET::CBufServer::init</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00276">NLSOUND::CAudioMixerUser::init</a>, <a class="el" href="sample__bank_8cpp-source.html#l00147">NLSOUND::CSampleBank::load</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="message__recorder_8cpp-source.html#l00198">NLNET::CMessageRecorder::loadNext</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00945">NLSOUND::CAudioMixerUser::loadSampleBank</a>, <a class="el" href="landscape_8cpp-source.html#l01642">NL3D::CLandscape::loadTile</a>, <a class="el" href="naming__client_8cpp-source.html#l00493">NLNET::CNamingClient::lookupAndConnect</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="sample__bank_8cpp-source.html#l00230">NLSOUND::CSampleBank::onUpdate</a>, <a class="el" href="complex__source_8cpp-source.html#l00380">NLSOUND::CComplexSource::onUpdate</a>, <a class="el" href="complex__source_8cpp-source.html#l00096">NLSOUND::CComplexSource::play</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00157">NLMISC::CBufFIFO::pop</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00223">NLNET::CCallbackNetBase::processOneMessage</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00065">NLMISC::CBufFIFO::push</a>, <a class="el" href="udp__sock_8cpp-source.html#l00156">NLNET::CUdpSock::receive</a>, <a class="el" href="udp__sock_8cpp-source.html#l00183">NLNET::CUdpSock::receivedFrom</a>, <a class="el" href="buf__sock_8cpp-source.html#l00370">NLNET::CServerBufSock::receivePart</a>, <a class="el" href="message__recorder_8cpp-source.html#l00141">NLNET::CMessageRecorder::recordNext</a>, <a class="el" href="naming__client_8cpp-source.html#l00296">NLNET::CNamingClient::registerService</a>, <a class="el" href="naming__client_8cpp-source.html#l00332">NLNET::CNamingClient::registerServiceWithSId</a>, <a class="el" href="sample__bank_8cpp-source.html#l00378">NLSOUND::CSampleBank::releaseAll</a>, <a class="el" href="message__recorder_8cpp-source.html#l00326">NLNET::CMessageRecorder::replayConnectionAttempt</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="zone__manager_8cpp-source.html#l00186">NL3D::CZoneLoadingTask::run</a>, <a class="el" href="buf__server_8cpp-source.html#l00939">NLNET::CServerReceiveTask::run</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="buf__client_8cpp-source.html#l00427">NLNET::CClientReceiveTask::run</a>, <a class="el" href="async__file__manager__sound_8cpp-source.html#l00119">NLSOUND::CAsyncFileManagerSound::CLoadWavFile::run</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00190">NLSOUND::CEnvSoundUser::selectEnv</a>, <a class="el" href="env__effect_8cpp-source.html#l00113">NLSOUND::CEnvEffect::selectEnv</a>, <a class="el" href="net__manager_8cpp-source.html#l00455">NLNET::CNetManager::send</a>, <a class="el" href="callback__server_8cpp-source.html#l00091">NLNET::CCallbackServer::sendAllMyAssociations</a>, <a class="el" href="udp__sock_8cpp-source.html#l00115">NLNET::CUdpSock::sendTo</a>, <a class="el" href="inet__address_8cpp-source.html#l00224">NLNET::CInetAddress::setByName</a>, <a class="el" href="net__manager_8cpp-source.html#l00472">NLNET::CNetManager::setConnectionCallback</a>, <a class="el" href="net__manager_8cpp-source.html#l00480">NLNET::CNetManager::setDisconnectionCallback</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00700">NLSOUND::CSoundDriverDSound::setGain</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00449">NLNET::CCallbackNetBase::setOtherSideAssociations</a>, <a class="el" href="message__recorder_8cpp-source.html#l00104">NLNET::CMessageRecorder::startRecord</a>, <a class="el" href="message__recorder_8cpp-source.html#l00178">NLNET::CMessageRecorder::startReplay</a>, <a class="el" href="sample__bank_8cpp-source.html#l00273">NLSOUND::CSampleBank::unload</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00980">NLSOUND::CAudioMixerUser::unloadSampleBank</a>, <a class="el" href="naming__client_8cpp-source.html#l00377">NLNET::CNamingClient::unregisterService</a>, <a class="el" href="buf__server_8cpp-source.html#l00623">NLNET::CBufServer::update</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00592">NLSOUND::CAudioMixerUser::update</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00239">NLSOUND::CAmbiantSource::update</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00133">NLSOUND::CAudioMixerUser::~CAudioMixerUser</a>, <a class="el" href="buf__client_8cpp-source.html#l00387">NLNET::CBufClient::~CBufClient</a>, <a class="el" href="buffer__dsound_8cpp-source.html#l00049">NLSOUND::CBufferDSound::~CBufferDSound</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00054">NLMISC::CBufFIFO::~CBufFIFO</a>, <a class="el" href="buf__server_8cpp-source.html#l00164">NLNET::CBufServer::~CBufServer</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00062">NLSOUND::CListenerDSound::~CListenerDSound</a>, <a class="el" href="message__recorder_8cpp-source.html#l00090">NLNET::CMessageRecorder::~CMessageRecorder</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00164">NLSOUND::CSoundDriverDSound::~CSoundDriverDSound</a>, and <a class="el" href="source__dsound_8cpp-source.html#l00124">NLSOUND::CSourceDSound::~CSourceDSound</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="debug.h::nlerror"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlerror&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlFatalError
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlinfo but you have to call it when you have a fatal error, this macro display the text and <b>exit</b> the application automatically.
+<p>
+nlerror must be in a try/catch because it generates an EFatalError exception to exit the application.
+<p>
+<div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *filename)
+ {
+ FILE *fp = fopen (filename, <font class="stringliteral">"r"</font>);
+ <font class="keywordflow">if</font> (fp==NULL)
+ {
+ <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"file not found"</font>);
+ }
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00133">133</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01095">NL3D::CDriverGL::activeEXTVertexShader</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00097">NL3D::CSkeletonUser::bindSkin</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00101">NLSOUND::CAudioMixerUser::CAudioMixerUser</a>, <a class="el" href="font__generator_8cpp-source.html#l00093">NL3D::CFontGenerator::CFontGenerator</a>, <a class="el" href="i18n_8cpp-source.html#l00107">NLMISC::CI18N::checkASCII7B</a>, <a class="el" href="naming__client_8cpp-source.html#l00536">NLNET::CNamingClient::checkThreadId</a>, <a class="el" href="listener__al_8cpp-source.html#l00044">NLSOUND::CListenerAL::CListenerAL</a>, <a class="el" href="message__recorder_8cpp-source.html#l00079">NLNET::CMessageRecorder::CMessageRecorder</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="tcp__sock_8cpp-source.html#l00161">NLNET::CTcpSock::connectWithCustomWindowSize</a>, <a class="el" href="i18n_8cpp-source.html#l00175">NLMISC::CI18N::createLanguageEntry</a>, <a class="el" href="play__list__manager__user_8cpp-source.html#l00038">NL3D::CPlayListManagerUser::createPlayList</a>, <a class="el" href="scene__user_8cpp-source.html#l00803">NL3D::CSceneUser::createSkeleton</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00126">NLSOUND::CSoundDriverAL::CSoundDriverAL</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00135">NLSOUND::CSoundDriverDSound::CSoundDriverDSound</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00142">NL3D::CSkeletonUser::detachSkeletonSon</a>, <a class="el" href="i18n_8cpp-source.html#l00048">NLMISC::CI18N::eatChar</a>, <a class="el" href="debug_8h-source.html#l00462">NLMISC::EFatalError::EFatalError</a>, <a class="el" href="ptr__set_8h-source.html#l00072">NL3D::CPtrSet&lt; CTransformUser &gt;::erase</a>, <a class="el" href="animation__set__user_8h-source.html#l00187">NL3D::CAnimationSetUser::getAnimationName</a>, <a class="el" href="font__generator_8cpp-source.html#l00169">NL3D::CFontGenerator::getBitmap</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00162">NL3D::CSkeletonUser::getBone</a>, <a class="el" href="surface__quad_8h-source.html#l00129">NLPACS::CQuadBranch::getChild</a>, <a class="el" href="surface__quad_8h-source.html#l00093">NLPACS::CQuadLeaf::getChild</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00271">NL3D::CInstanceGroupUser::getInstanceName</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00282">NL3D::CInstanceGroupUser::getInstancePos</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00293">NL3D::CInstanceGroupUser::getInstanceRot</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00304">NL3D::CInstanceGroupUser::getInstanceScale</a>, <a class="el" href="font__generator_8cpp-source.html#l00226">NL3D::CFontGenerator::getKerning</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="time__nl_8cpp-source.html#l00055">NLMISC::CTime::getLocalTime</a>, <a class="el" href="instance__user_8h-source.html#l00088">NL3D::CInstanceUser::getMaterial</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00260">NL3D::CInstanceGroupUser::getShapeName</a>, <a class="el" href="font__generator_8cpp-source.html#l00142">NL3D::CFontGenerator::getSizes</a>, <a class="el" href="animation__set__user_8h-source.html#l00231">NL3D::CAnimationSetUser::getSkeletonWeightName</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00135">NLPACS::CRetrieverInstance::initEdgeQuad</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="sheet__id_8cpp-source.html#l00092">NLMISC::CSheetId::loadSheetId</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00105">NLPACS::CRetrieverInstance::make</a>, <a class="el" href="entity__id_8h-source.html#l00327">NLMISC::CEntityId::operator++</a>, <a class="el" href="transform__user_8h-source.html#l00096">NL3D::CTransformUser::parent</a>, <a class="el" href="naming__client_8cpp-source.html#l00296">NLNET::CNamingClient::registerService</a>, <a class="el" href="naming__client_8cpp-source.html#l00332">NLNET::CNamingClient::registerServiceWithSId</a>, <a class="el" href="scene__user_8cpp-source.html#l00547">NL3D::CSceneUser::render</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00374">NLPACS::CRetrieverInstance::retrievePosition</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="vector__2s_8h-source.html#l00050">NLPACS::CVector2s::safeCastSint16</a>, <a class="el" href="surface__quad_8cpp-source.html#l00329">NLPACS::CSurfaceQuadTree::serial</a>, <a class="el" href="surface__quad_8cpp-source.html#l00246">NLPACS::CQuadBranch::serial</a>, <a class="el" href="o__xml_8cpp-source.html#l00141">NLMISC::COXml::serialSeparatedBufferOut</a>, <a class="el" href="scene__user_8cpp-source.html#l00621">NL3D::CSceneUser::setCam</a>, <a class="el" href="surface__quad_8h-source.html#l00134">NLPACS::CQuadBranch::setChild</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="message__recorder_8cpp-source.html#l00178">NLNET::CMessageRecorder::startReplay</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00118">NL3D::CSkeletonUser::stickObject</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00130">NL3D::CSkeletonUser::stickObjectEx</a>, <a class="el" href="logic__condition_8cpp-source.html#l00148">NLLOGIC::CLogicConditionLogicBlock::testLogic</a>, <a class="el" href="local__retriever_8cpp-source.html#l00701">NLPACS::CLocalRetriever::updateChainIds</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02456">NL3D::CMeshMRMGeom::updateSkeletonUsage</a>, and <a class="el" href="mesh_8cpp-source.html#l01571">NL3D::CMeshGeom::updateSkeletonUsage</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="debug.h::nlerrornoex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlerrornoex&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlError
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlerror but it doesn't generate any exceptions.
+<p>
+It's used only in very specific case, for example, when you call a nlerror in a catch block (look the <a class="el" href="service_8cpp.html">service.cpp</a>)
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00141">141</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="debug.h::nlinfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlinfo&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nldebug but it will be display in debug and in release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00094">94</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="unified__network_8h-source.html#l00185">NLNET::CUnifiedNetwork::addDefaultNetwork</a>, <a class="el" href="path_8cpp-source.html#l01149">NLMISC::CFile::addFileChangeCallback</a>, <a class="el" href="path_8cpp-source.html#l00623">NLMISC::CPath::addSearchPath</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00827">NLMISC::CHTimer::after</a>, <a class="el" href="logic__variable_8cpp-source.html#l00073">NLLOGIC::CLogicVariable::applyModification</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="texture__file_8cpp-source.html#l00041">NL3D::CTextureFile::buildBitmapFromFile</a>, <a class="el" href="sheet__id_8cpp-source.html#l00050">NLMISC::CSheetId::cbFileChange</a>, <a class="el" href="constraint__stack__component_8cpp-source.html#l00032">NLAISCRIPT::CConstraintStackComp::CConstraintStackComp</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="local__retriever_8cpp-source.html#l00726">NLPACS::CLocalRetriever::computeTopologies</a>, <a class="el" href="sound__driver_8cpp-source.html#l00059">NLSOUND::ISoundDriver::createDriver</a>, <a class="el" href="dru_8cpp-source.html#l00059">NL3D::CDRU::createGlDriver</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="varpath_8cpp-source.html#l00185">CVarPath::display</a>, <a class="el" href="string__id__array_8h-source.html#l00187">NLMISC::CStringIdArray::display</a>, <a class="el" href="sheet__id_8cpp-source.html#l00295">NLMISC::CSheetId::display</a>, <a class="el" href="path_8cpp-source.html#l00910">NLMISC::CPath::display</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00380">NLLOGIC::CLogicStateMachine::displayStates</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00510">NLMISC::CBufFIFO::displayStats</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00315">NLLOGIC::CLogicStateMachine::displayVariables</a>, <a class="el" href="local__retriever_8cpp-source.html#l00223">NLPACS::CLocalRetriever::dumpSurface</a>, <a class="el" href="config__file_8h-source.html#l00289">NLMISC::EBadSize::EBadSize</a>, <a class="el" href="config__file_8h-source.html#l00278">NLMISC::EBadType::EBadType</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02031">NL3D::CDriverGL::enableUsedTextureMemorySum</a>, <a class="el" href="config__file_8h-source.html#l00311">NLMISC::EParseError::EParseError</a>, <a class="el" href="config__file_8h-source.html#l00300">NLMISC::EUnknownVar::EUnknownVar</a>, <a class="el" href="common_8cpp-source.html#l00520">NLMISC::Exception::Exception</a>, <a class="el" href="service_8cpp-source.html#l01301">NLNET::IService::exit</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00159">NLSOUND::CSoundDriverAL::init</a>, <a class="el" href="login__server_8cpp-source.html#l00231">NLNET::CLoginServer::init</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00276">NLSOUND::CAudioMixerUser::init</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01069">NL3D::CDriverGL::initVertexArrayRange</a>, <a class="el" href="path_8cpp-source.html#l00881">NLMISC::CPath::insertFileInMap</a>, <a class="el" href="agents_8cpp-source.html#l00057">NLAIAGENT::IAgent::Kill</a>, <a class="el" href="config__file_8cpp-source.html#l00226">NLMISC::CConfigFile::load</a>, <a class="el" href="load__form_8h-source.html#l00113">loadForm</a>, <a class="el" href="animation__set_8cpp-source.html#l00155">NL3D::CAnimationSet::loadFromFiles</a>, <a class="el" href="sheet__id_8cpp-source.html#l00092">NLMISC::CSheetId::loadSheetId</a>, <a class="el" href="tile__bank_8cpp-source.html#l01506">NL3D::CTileSet::loadTileVegetableDesc</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="zone__tgt__smoother_8cpp-source.html#l00039">NL3D::CZoneTgtSmoother::makeVerticesCoplanar</a>, <a class="el" href="naming__client_8cpp-source.html#l00403">NLNET::CNamingClient::queryServicePort</a>, <a class="el" href="bitmap_8cpp-source.html#l01749">NLMISC::CBitmap::readTGA</a>, <a class="el" href="driver__opengl_8cpp-source.html#l01434">NL3D::CDriverGL::release</a>, <a class="el" href="global__retriever_8cpp-source.html#l00484">NLPACS::CGlobalRetriever::retrievePosition</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="nelu_8cpp-source.html#l00186">NL3D::CNELU::screenshot</a>, <a class="el" href="udp__sock_8cpp-source.html#l00115">NLNET::CUdpSock::sendTo</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00097">NLLOGIC::CLogicStateMachine::setCurrentState</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="login__cookie_8h-source.html#l00083">NLNET::CLoginCookie::setFromString</a>, <a class="el" href="login__cookie_8h-source.html#l00068">NLNET::CLoginCookie::setToString</a>, <a class="el" href="message_8cpp-source.html#l00124">NLNET::CMessage::setType</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="unified__network_8h-source.html#l00356">NLNET::CUnifiedNetwork::CUnifiedConnection::setupNetworkAssociation</a>, <a class="el" href="logic__variable_8cpp-source.html#l00056">NLLOGIC::CLogicVariable::setValue</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00397">NLLOGIC::CLogicStateMachine::setVerbose</a>, <a class="el" href="global__retriever_8cpp-source.html#l01411">NLPACS::CGlobalRetriever::testMovementWithCollisionChains</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="net__manager_8cpp-source.html#l00357">NLNET::CNetManager::update</a>, <a class="el" href="logic__variable_8cpp-source.html#l00194">NLLOGIC::CLogicCounter::update</a>, and <a class="el" href="actor__script_8cpp-source.html#l00105">NLAIAGENT::CActorScript::~CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="debug.h::NLMISC_BREAKPOINT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NLMISC_BREAKPOINT&nbsp;&nbsp;&nbsp;abort()
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00249">249</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="debug.h::nlstop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstop
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"STOP"</font>); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>It stop the application at this point.
+<p>
+It's exactly the same thing as "<a class="el" href="debug_8h.html#a6">nlassert</a>(false)". Example: <div class="fragment"><pre> <font class="keywordflow">switch</font>(type)
+ {
+ <font class="keywordflow">case</font> 1: ... <font class="keywordflow">break</font>;
+ <font class="keywordflow">case</font> 2: ... <font class="keywordflow">break</font>;
+ <font class="keywordflow">default</font>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// it should never happen...</font>
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00374">374</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="form__elm_8cpp-source.html#l00685">NLGEORGES::CFormElm::arrayInsertNodeByName</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00590">NLMISC::CBufFIFO::canFit</a>, <a class="el" href="landscape__face__vector__manager_8cpp-source.html#l00053">NL3D::CLandscapeFaceVector::CLandscapeFaceVector</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00384">NL3D::CMRMBuilder::collapseSkinWeight</a>, <a class="el" href="patch_8cpp-source.html#l01327">NL3D::CPatch::computeContinousVertex</a>, <a class="el" href="patch__noise_8cpp-source.html#l00469">NL3D::CPatch::computeDisplaceCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00286">NL3D::CPatch::computeDisplaceEdgeSmooth</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00200">NL3D::CDriverGL::computeMipMapMemoryUsage</a>, <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, <a class="el" href="patch__noise_8cpp-source.html#l00726">NL3D::CPatch::computeNormalCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00586">NL3D::CPatch::computeNormalEdgeSmooth</a>, <a class="el" href="patch_8cpp-source.html#l01420">NL3D::CPatch::computeVertexButCorner</a>, <a class="el" href="callback__net__base_8h-source.html#l00131">NLNET::CCallbackNetBase::connected</a>, <a class="el" href="fasthls__modifier_8cpp-source.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap</a>, <a class="el" href="mot_8cpp-source.html#l00151">NL3D::CMOT::createModel</a>, <a class="el" href="driver__user2_8cpp-source.html#l00139">NL3D::CDriverUser::createTextureRaw</a>, <a class="el" href="texture__dlm_8h-source.html#l00092">NL3D::CTextureDLM::CTextureDLM</a>, <a class="el" href="texture__near_8h-source.html#l00088">NL3D::CTextureNear::CTextureNear</a>, <a class="el" href="callback__net__base_8h-source.html#l00127">NLNET::CCallbackNetBase::dataAvailable</a>, <a class="el" href="driver__user2_8cpp-source.html#l00147">NL3D::CDriverUser::deleteTextureRaw</a>, <a class="el" href="callback__net__base_8h-source.html#l00133">NLNET::CCallbackNetBase::disconnect</a>, <a class="el" href="global__retriever_8cpp-source.html#l01712">NLPACS::CGlobalRetriever::doMove</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">NL3D::CDriverGLStates::enableVertexAttribArrayForEXTVertexShader</a>, <a class="el" href="track__sampled__vector_8cpp-source.html#l00107">NL3D::CTrackSampledVector::eval</a>, <a class="el" href="track__sampled__quat_8cpp-source.html#l00186">NL3D::CTrackSampledQuat::eval</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00081">NLPACS::CPrimitiveWorldImage::evalCollision</a>, <a class="el" href="eval__num__expr_8cpp-source.html#l00616">NLMISC::CEvalNumExpr::evalExpression</a>, <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">NL3D::CPatchDLMContext::generate</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00164">NL3D::CPSAttribMakerBinOp::get</a>, <a class="el" href="transform_8cpp-source.html#l00198">NL3D::CTransform::getDefaultTrack</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00099">NL3D::CMeshBaseInstance::getDefaultTrack</a>, <a class="el" href="bone_8cpp-source.html#l00114">NL3D::CBone::getDefaultTrack</a>, <a class="el" href="animated__material_8cpp-source.html#l00350">NL3D::CAnimatedMaterial::getDefaultTrack</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00123">NL3D::CAnimatedLightmap::getDefaultTrack</a>, <a class="el" href="mrm__internal_8h-source.html#l00263">NL3D::CMRMFaceBuild::getEdge</a>, <a class="el" href="buffer__al_8cpp-source.html#l00082">NLSOUND::CBufferAL::getFormat</a>, <a class="el" href="form__elm_8cpp-source.html#l00804">NLGEORGES::CFormElm::getIternalNodeByName</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l00108">CVPInstruction::getNumUsedSrc</a>, <a class="el" href="bitmap_8cpp-source.html#l02974">NLMISC::CBitmap::getPixelColor</a>, <a class="el" href="driver__user_8cpp-source.html#l00983">NL3D::CDriverUser::getPolygonMode</a>, <a class="el" href="vertex__program__parse_8h-source.html#l00169">CVPInstruction::getSrc</a>, <a class="el" href="unitime_8cpp-source.html#l00088">NLNET::_CUniTime::getStringUniTime</a>, <a class="el" href="form__dfn_8cpp-source.html#l00603">NLGEORGES::CFormDfn::getSubDfn</a>, <a class="el" href="unitime_8cpp-source.html#l00075">NLNET::_CUniTime::getUniTime</a>, <a class="el" href="transformable_8cpp-source.html#l00058">NL3D::ITransformable::getValue</a>, <a class="el" href="animated__material_8cpp-source.html#l00282">NL3D::CAnimatedMaterial::getValue</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00099">NL3D::CAnimatedLightmap::getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00077">NL3D::ITransformable::getValueName</a>, <a class="el" href="animated__material_8cpp-source.html#l00316">NL3D::CAnimatedMaterial::getValueName</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00111">NL3D::CAnimatedLightmap::getValueName</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00182">NL3D::CVegetableManager::getVBAllocatorForRdrPassAndVBHardMode</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00441">NLNET::CCallbackNetBase::hostAddress</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="unitime_8cpp-source.html#l00279">NLNET::_CUniTime::installServer</a>, <a class="el" href="mrm__internal_8h-source.html#l00278">NL3D::CMRMFaceBuild::invalidEdgeIt</a>, <a class="el" href="env__effect_8cpp-source.html#l00062">NLSOUND::CEnvEffect::load</a>, <a class="el" href="message__recorder_8cpp-source.html#l00198">NLNET::CMessageRecorder::loadNext</a>, <a class="el" href="landscape__face__vector__manager_8cpp-source.html#l00058">NL3D::CLandscapeFaceVector::operator=</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00177">NL3D::CAnimationOptimizer::optimizeTrack</a>, <a class="el" href="source__al_8cpp-source.html#l00158">NLSOUND::CSourceAL::pause</a>, <a class="el" href="source__al_8cpp-source.html#l00115">NLSOUND::CSourceAL::play</a>, <a class="el" href="shape__bank_8cpp-source.html#l00133">NL3D::CShapeBank::processWaitingShapes</a>, <a class="el" href="class__registry_8cpp-source.html#l00076">NLMISC::CClassRegistry::registerClass</a>, <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>, <a class="el" href="message__recorder_8cpp-source.html#l00326">NLNET::CMessageRecorder::replayConnectionAttempt</a>, <a class="el" href="message__recorder_8cpp-source.html#l00276">NLNET::CMessageRecorder::replayNextDataAvailable</a>, <a class="el" href="shape__bank_8cpp-source.html#l00555">NL3D::CShapeBank::reset</a>, <a class="el" href="file_8cpp-source.html#l00480">NLMISC::COFile::seek</a>, <a class="el" href="file_8cpp-source.html#l00349">NLMISC::CIFile::seek</a>, <a class="el" href="callback__server_8h-source.html#l00088">NLNET::CCallbackServer::send</a>, <a class="el" href="callback__client_8h-source.html#l00091">NLNET::CCallbackClient::send</a>, <a class="el" href="texture__near_8h-source.html#l00089">NL3D::CTextureNear::serial</a>, <a class="el" href="texture__mem_8h-source.html#l00172">NL3D::CTextureMem::serial</a>, <a class="el" href="texture__font_8h-source.html#l00112">NL3D::CTextureFont::serial</a>, <a class="el" href="texture__dlm_8h-source.html#l00093">NL3D::CTextureDLM::serial</a>, <a class="el" href="landscape_8cpp-source.html#l00147">NL3D::CTextureCross::serial</a>, <a class="el" href="texture__bump_8cpp-source.html#l00131">NL3D::CTextureBump::setFilterMode</a>, <a class="el" href="buffer__al_8cpp-source.html#l00121">NLSOUND::CBufferAL::setFormat</a>, <a class="el" href="driver__user_8cpp-source.html#l00945">NL3D::CDriverUser::setPolygonMode</a>, <a class="el" href="message_8cpp-source.html#l00124">NLNET::CMessage::setType</a>, <a class="el" href="unitime_8cpp-source.html#l00048">NLNET::_CUniTime::setUniTime</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00802">NL3D::CDriverGL::setupGlArraysForEXTVertexShader</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00395">NLMISC::CBufFIFO::size</a>, <a class="el" href="unitime_8cpp-source.html#l00313">NLNET::_CUniTime::syncUniTimeFromServer</a>, <a class="el" href="unitime_8cpp-source.html#l00156">NLNET::_CUniTime::syncUniTimeFromService</a>, <a class="el" href="form__elm_8cpp-source.html#l01566">NLGEORGES::CFormElm::unlink</a>, <a class="el" href="frustum_8cpp-source.html#l00124">NL3D::CFrustum::unProject</a>, <a class="el" href="callback__net__base_8h-source.html#l00129">NLNET::CCallbackNetBase::update</a>, <a class="el" href="tessellation_8cpp-source.html#l02539">NL3D::CTessFace::updateBindEdge</a>, <a class="el" href="mrm__internal_8h-source.html#l00288">NL3D::CMRMFaceBuild::validEdgeIt</a>, and <a class="el" href="transform_8cpp-source.html#l00123">NL3D::CTransform::~CTransform</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="debug.h::nlstopex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstopex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"STOP "</font>); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same as <a class="el" href="debug_8h.html#a8">nlassertex</a>(false,exp);.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00414">414</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="command_8cpp-source.html#l00038">NLMISC::ICommand::ICommand</a>, and <a class="el" href="callback__client_8cpp-source.html#l00217">NLNET::CCallbackClient::receive</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="debug.h::nlstoponce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstoponce
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"STOP"</font>); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same as <a class="el" href="debug_8h.html#a7">nlassertonce</a>(false);.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00393">393</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="debug.h::nlverify"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverify</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but the <code>exp</code> will be executed in release mode too (but not tested).
+<p>
+Example: <div class="fragment"><pre> <font class="comment">// Load a file and assert if the load failed. This example will work \b only in debug mode because in release mode,</font>
+ <font class="comment">// nlassert do nothing, the the load function will not be called...</font>
+ <a class="code" href="debug_8h.html#a6">nlassert</a>(load(<font class="stringliteral">"test.tga"</font>));
+
+ <font class="comment">// If you want to do that anyway, you could call nlverify. In release mode, the assertion will not be tested but</font>
+ <font class="comment">// the \c load function will be called.</font>
+ <a class="code" href="debug_8h.html#a9">nlverify</a>(load(<font class="stringliteral">"test.tga"</font>));
+
+ <font class="comment">// You can also do this:</font>
+ <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a> = load (<font class="stringliteral">"test.tga"</font>));
+ <a class="code" href="debug_8h.html#a15">assert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>);
+
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00313">313</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">NL3D::CLandscapeVBAllocator::activate</a>, <a class="el" href="landscape_8cpp-source.html#l00525">NL3D::CLandscape::clear</a>, <a class="el" href="primitive_8cpp-source.html#l01821">NLLIGO::CPrimitives::convertPrimitive</a>, <a class="el" href="primitive_8cpp-source.html#l00917">NLLIGO::IPrimitive::copy</a>, <a class="el" href="i18n_8cpp-source.html#l00175">NLMISC::CI18N::createLanguageEntry</a>, <a class="el" href="i18n_8cpp-source.html#l00161">NLMISC::CI18N::createLanguageFile</a>, <a class="el" href="form__elm_8cpp-source.html#l00804">NLGEORGES::CFormElm::getIternalNodeByName</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00552">NL3D::CAsyncTextureManager::getNextTextureToUpLoad</a>, <a class="el" href="zone__template_8cpp-source.html#l00093">NLLIGO::CZoneTemplate::getSnappedIndex</a>, <a class="el" href="primitive_8cpp-source.html#l01015">NLLIGO::IPrimitive::operator=</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01822">NL3D::CVegetableManager::render</a>, <a class="el" href="driver__user_8cpp-source.html#l00214">NL3D::CDriverUser::setDisplay</a>, <a class="el" href="tds_8cpp-source.html#l00077">NLMISC::CTDS::setPointer</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02248">NL3D::CVegetableManager::setupRenderStateForBlendLayerModel</a>, and <a class="el" href="tds_8cpp-source.html#l00055">NLMISC::CTDS::~CTDS</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="debug.h::nlverifyex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverifyex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp, <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassertex but it will execute <code>exp</code> in debug and release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00352">352</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="debug.h::nlverifyonce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverifyonce</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassertonce but it will execute <code>exp</code> in debug and release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00332">332</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="debug.h::nlwarning"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlwarning&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlinfo but you have to call this macro when something goes wrong but it's not a fatal error, the program could continue.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *str)
+ {
+ <font class="comment">// display the type value.</font>
+ <font class="keywordflow">if</font> (str==NULL)
+ {
+ <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"in function(), str should not be NULL, assume it's an empty string"</font>);
+ str=<font class="stringliteral">""</font>;
+ }
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00114">114</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01095">NL3D::CDriverGL::activeEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="log_8cpp-source.html#l00108">NLMISC::CLog::addDisplayer</a>, <a class="el" href="path_8cpp-source.html#l00800">NLMISC::CPath::addSearchBigFile</a>, <a class="el" href="path_8cpp-source.html#l00708">NLMISC::CPath::addSearchFile</a>, <a class="el" href="path_8cpp-source.html#l00772">NLMISC::CPath::addSearchListFile</a>, <a class="el" href="path_8cpp-source.html#l00623">NLMISC::CPath::addSearchPath</a>, <a class="el" href="sound__anim__marker_8cpp-source.html#l00064">NLSOUND::CSoundAnimMarker::addSound</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="background__sound__manager_8cpp-source.html#l00073">NLSOUND::CBackgroundSoundManager::addSound</a>, <a class="el" href="scene__group_8cpp-source.html#l00478">NL3D::CInstanceGroup::addToScene</a>, <a class="el" href="logic__variable_8cpp-source.html#l00073">NLLOGIC::CLogicVariable::applyModification</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="texture__file_8cpp-source.html#l00041">NL3D::CTextureFile::buildBitmapFromFile</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00458">NL3D::CParticleSystemInstanceUser::bypassGlobalUserParamValue</a>, <a class="el" href="font__generator_8cpp-source.html#l00093">NL3D::CFontGenerator::CFontGenerator</a>, <a class="el" href="global__retriever_8cpp-source.html#l00127">NLPACS::CGlobalRetriever::check</a>, <a class="el" href="config__file_8cpp-source.html#l00631">NLMISC::CConfigFile::checkConfigFiles</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">NL3D::CLodCharacterShapeBank::compile</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00217">NL3D::CLodCharacterManager::compile</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">NL3D::CMeshMRMGeom::computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l01431">NL3D::CMeshGeom::computeBonesId</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="unified__network_8cpp-source.html#l00519">NLNET::CUnifiedNetwork::connect</a>, <a class="el" href="callback__client_8cpp-source.html#l00283">NLNET::CCallbackClient::connect</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">NLSOUND::CSoundAnimManager::createAnimation</a>, <a class="el" href="sound__driver_8cpp-source.html#l00059">NLSOUND::ISoundDriver::createDriver</a>, <a class="el" href="dru_8cpp-source.html#l00059">NL3D::CDRU::createGlDriver</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00579">NLSOUND::CSoundDriverDSound::createListener</a>, <a class="el" href="sound_8cpp-source.html#l00042">NLSOUND::CSound::createSound</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00775">NLSOUND::CAudioMixerUser::createSource</a>, <a class="el" href="sheet__id_8cpp-source.html#l00061">NLMISC::CSheetId::CSheetId</a>, <a class="el" href="varpath_8cpp-source.html#l00102">CVarPath::decode</a>, <a class="el" href="callback__client_8cpp-source.html#l00351">NLNET::CCallbackClient::disconnect</a>, <a class="el" href="buf__server_8cpp-source.html#l00818">NLNET::CBufServer::dispatchNewSocket</a>, <a class="el" href="texture__grouped_8cpp-source.html#l00335">NL3D::CTextureGrouped::displayIncompatibleTextureWarning</a>, <a class="el" href="texture__cube_8cpp-source.html#l00066">NL3D::CTextureCube::doGenerate</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00112">NL3D::CInstanceMaterialUser::emptyTexture</a>, <a class="el" href="instance__material__user_8h-source.html#l00282">NL3D::CInstanceMaterialUser::enableUserTexMat</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00267">NLMISC::CHTimer::endBench</a>, <a class="el" href="unified__network_8cpp-source.html#l00959">NLNET::CUnifiedNetwork::findConnectionId</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00343">NLMISC::CBufFIFO::front</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00196">NLMISC::CBufFIFO::frontLast</a>, <a class="el" href="i18n_8cpp-source.html#l00362">NLMISC::CI18N::get</a>, <a class="el" href="move__container_8cpp-source.html#l00488">NLPACS::CMoveContainer::getCells</a>, <a class="el" href="primitive_8cpp-source.html#l01300">NLLIGO::IPrimitive::getChild</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00503">NL3D::CInstanceGroupUser::getCoarseMeshDist</a>, <a class="el" href="source__dsound_8cpp-source.html#l01039">NLSOUND::CSourceDSound::getCone</a>, <a class="el" href="instance__material__user_8h-source.html#l00201">NL3D::CInstanceMaterialUser::getConstantColor</a>, <a class="el" href="source__dsound_8cpp-source.html#l00696">NLSOUND::CSourceDSound::getDirection</a>, <a class="el" href="log_8cpp-source.html#l00198">NLMISC::CLog::getDisplayer</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00476">NL3D::CInstanceGroupUser::getDistMax</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="big__file_8cpp-source.html#l00210">NLMISC::CBigFile::getFile</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00481">NLSOUND::CAudioMixerUser::getFreeTrack</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00382">NL3D::UParticleSystemInstance::getGlobalUserParamValue</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00405">NL3D::UParticleSystemInstance::getGlobalVectorValue</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="source__dsound_8cpp-source.html#l00878">NLSOUND::CSourceDSound::getMinMaxDistances</a>, <a class="el" href="unified__network_8cpp-source.html#l01278">NLNET::CUnifiedNetwork::getNetBase</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00197">NLSOUND::CListenerDSound::getOrientation</a>, <a class="el" href="time__nl_8cpp-source.html#l00105">NLMISC::CTime::getPerformanceTime</a>, <a class="el" href="source__dsound_8cpp-source.html#l00778">NLSOUND::CSourceDSound::getPitch</a>, <a class="el" href="primitive_8cpp-source.html#l01073">NLLIGO::IPrimitive::getProperty</a>, <a class="el" href="primitive_8cpp-source.html#l01143">NLLIGO::IPrimitive::getPropertyByName</a>, <a class="el" href="source__dsound_8cpp-source.html#l00832">NLSOUND::CSourceDSound::getSourceRelativeMode</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00050">NL3D::CInstanceMaterialUser::getTextureFileName</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">NL3D::CTileBank::getTileNoiseMap</a>, <a class="el" href="unified__network_8cpp-source.html#l01414">NLNET::CUnifiedNetwork::getUnifiedConnection</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00098">NL3D::CParticleSystemInstanceUser::getUserParam</a>, <a class="el" href="instance__material__user_8h-source.html#l00316">NL3D::CInstanceMaterialUser::getUserTexMat</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00846">NL3D::CVegetableManager::getVegetableShape</a>, <a class="el" href="source__dsound_8cpp-source.html#l00653">NLSOUND::CSourceDSound::getVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00153">NLSOUND::CListenerDSound::getVelocity</a>, <a class="el" href="source__dsound_8cpp-source.html#l00168">NLSOUND::CSourceDSound::init</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00252">NLSOUND::CSoundDriverDSound::init</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00272">NL3D::CDriverGL::init</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">NLSOUND::CContextSound::init</a>, <a class="el" href="nelu_8cpp-source.html#l00057">NL3D::CNELU::initDriver</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">NL3D::CLandscapeIGManager::initIG</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00371">NL3D::CMeshVPPerPixelLight::initInstance</a>, <a class="el" href="path_8cpp-source.html#l00881">NLMISC::CPath::insertFileInMap</a>, <a class="el" href="local__retriever_8cpp-source.html#l00851">NLPACS::CLocalRetriever::insurePosition</a>, <a class="el" href="path_8cpp-source.html#l00992">NLMISC::CFile::isDirectory</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00471">NL3D::CParticleSystemInstanceUser::isGlobalUserParamValueBypassed</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00038">NL3D::CInstanceMaterialUser::isTextureFile</a>, <a class="el" href="instance__material__user_8h-source.html#l00292">NL3D::CInstanceMaterialUser::isUserTexMatEnabled</a>, <a class="el" href="instance__lighter_8cpp-source.html#l00305">NL3D::CInstanceLighter::light</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01482">NL3D::CInstanceLighter::lightIgSimple</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02584">NL3D::CZoneLighter::lightWater</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00148">NLPACS::CRetrieverInstance::linkEdgeQuad</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00370">NL3D::CInstanceGroupUser::linkToParentCluster</a>, <a class="el" href="sample__bank_8cpp-source.html#l00147">NLSOUND::CSampleBank::load</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="config__file_8cpp-source.html#l00226">NLMISC::CConfigFile::load</a>, <a class="el" href="landscape__user_8cpp-source.html#l00103">NL3D::CLandscapeUser::loadAllZonesAround</a>, <a class="el" href="landscape__user_8cpp-source.html#l00055">NL3D::CLandscapeUser::loadBankFiles</a>, <a class="el" href="move__container_8cpp-source.html#l01753">NLPACS::CMoveContainer::loadCollisionablePrimitiveBlock</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00945">NLSOUND::CAudioMixerUser::loadSampleBank</a>, <a class="el" href="background__sound__manager_8cpp-source.html#l00195">NLSOUND::CBackgroundSoundManager::loadSamplesFromRegion</a>, <a class="el" href="inet__address_8cpp-source.html#l00445">NLNET::CInetAddress::localHost</a>, <a class="el" href="source__dsound_8cpp-source.html#l01096">NLSOUND::CSourceDSound::lock</a>, <a class="el" href="path_8cpp-source.html#l00201">NLMISC::CPath::lookup</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00105">NLPACS::CRetrieverInstance::make</a>, <a class="el" href="global__retriever_8cpp-source.html#l00273">NLPACS::CGlobalRetriever::makeLinks</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00252">NLLOGIC::CLogicStateMachine::modifyVariable</a>, <a class="el" href="sheet__id_8cpp-source.html#l00211">NLMISC::CSheetId::operator=</a>, <a class="el" href="source__al_8cpp-source.html#l00158">NLSOUND::CSourceAL::pause</a>, <a class="el" href="source__al_8cpp-source.html#l00115">NLSOUND::CSourceAL::play</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00157">NLMISC::CBufFIFO::pop</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00223">NLNET::CCallbackNetBase::processOneMessage</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">NL3D::CZoneSymmetrisation::propagateTileState</a>, <a class="el" href="buf__sock_8h-source.html#l00178">NLNET::CBufSock::pushBuffer</a>, <a class="el" href="texture__far_8cpp-source.html#l00272">NL3D::CTextureFar::rebuildRectangle</a>, <a class="el" href="buf__server_8cpp-source.html#l00575">NLNET::CBufServer::receive</a>, <a class="el" href="buf__sock_8cpp-source.html#l00370">NLNET::CServerBufSock::receivePart</a>, <a class="el" href="landscape__user_8cpp-source.html#l00205">NL3D::CLandscapeUser::refreshZonesAround</a>, <a class="el" href="unified__network_8cpp-source.html#l00552">NLNET::CUnifiedNetwork::release</a>, <a class="el" href="shape__bank_8cpp-source.html#l00094">NL3D::CShapeBank::release</a>, <a class="el" href="driver__opengl_8cpp-source.html#l01434">NL3D::CDriverGL::release</a>, <a class="el" href="path_8cpp-source.html#l00127">NLMISC::CPath::remapExtension</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00338">NLSOUND::CSoundDriverAL::removeBuffer</a>, <a class="el" href="primitive_8cpp-source.html#l01332">NLLIGO::IPrimitive::removeChild</a>, <a class="el" href="log_8cpp-source.html#l00142">NLMISC::CLog::removeDisplayer</a>, <a class="el" href="global__retriever_8cpp-source.html#l00628">NLPACS::CGlobalRetriever::removeInstance</a>, <a class="el" href="primitive_8cpp-source.html#l01253">NLLIGO::IPrimitive::removeProperty</a>, <a class="el" href="sound__anim__marker_8cpp-source.html#l00076">NLSOUND::CSoundAnimMarker::removeSound</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00352">NLSOUND::CSoundDriverAL::removeSource</a>, <a class="el" href="config__file_8cpp-source.html#l00270">NLMISC::CConfigFile::reparse</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00374">NLPACS::CRetrieverInstance::retrievePosition</a>, <a class="el" href="global__retriever_8cpp-source.html#l00484">NLPACS::CGlobalRetriever::retrievePosition</a>, <a class="el" href="buf__client_8cpp-source.html#l00427">NLNET::CClientReceiveTask::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00389">NL3D::CAsyncFileManager3D::CIGLoadUser::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00353">NL3D::CAsyncFileManager3D::CIGLoad::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00217">NL3D::CAsyncFileManager3D::CMeshLoad::run</a>, <a class="el" href="async__file__manager_8cpp-source.html#l00242">NLMISC::CAsyncFileManager::CMultipleFileLoad::run</a>, <a class="el" href="async__file__manager_8cpp-source.html#l00206">NLMISC::CAsyncFileManager::CFileLoad::run</a>, <a class="el" href="config__file_8cpp-source.html#l00423">NLMISC::CConfigFile::save</a>, <a class="el" href="unified__network_8cpp-source.html#l01065">NLNET::CUnifiedNetwork::send</a>, <a class="el" href="o__xml_8cpp-source.html#l00321">NLMISC::COXml::serial</a>, <a class="el" href="login__cookie_8h-source.html#l00056">NLNET::CLoginCookie::serial</a>, <a class="el" href="bit__mem__stream_8cpp-source.html#l00279">NLMISC::CBitMemStream::serial</a>, <a class="el" href="bit__mem__stream_8cpp-source.html#l00342">NLMISC::CBitMemStream::serialCont</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00488">NL3D::CInstanceGroupUser::setCoarseMeshDist</a>, <a class="el" href="source__dsound_8cpp-source.html#l00965">NLSOUND::CSourceDSound::setCone</a>, <a class="el" href="instance__material__user_8h-source.html#l00191">NL3D::CInstanceMaterialUser::setConstantColor</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00097">NLLOGIC::CLogicStateMachine::setCurrentState</a>, <a class="el" href="source__dsound_8cpp-source.html#l00678">NLSOUND::CSourceDSound::setDirection</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00465">NL3D::CInstanceGroupUser::setDistMax</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00246">NLSOUND::CListenerDSound::setDopplerFactor</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00370">NL3D::UParticleSystemInstance::setGlobalUserParamValue</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00394">NL3D::UParticleSystemInstance::setGlobalVectorValue</a>, <a class="el" href="logic__state_8cpp-source.html#l00054">NLLOGIC::CLogicState::setLogicStateMachine</a>, <a class="el" href="logic__event_8cpp-source.html#l00175">NLLOGIC::CLogicEvent::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00527">NLLOGIC::CLogicCondition::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00296">NLLOGIC::CLogicConditionNode::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00126">NLLOGIC::CLogicConditionLogicBlock::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00043">NLLOGIC::CLogicComparisonBlock::setLogicStateMachine</a>, <a class="el" href="source__dsound_8cpp-source.html#l00856">NLSOUND::CSourceDSound::setMinMaxDistances</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02257">NL3D::CDriverGL::setMonitorColorProperties</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">NLSOUND::CListenerDSound::setOrientation</a>, <a class="el" href="displayer_8cpp-source.html#l00304">NLMISC::CFileDisplayer::setParam</a>, <a class="el" href="source__dsound_8cpp-source.html#l00752">NLSOUND::CSourceDSound::setPitch</a>, <a class="el" href="source__dsound_8cpp-source.html#l00590">NLSOUND::CSourceDSound::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">NLSOUND::CListenerDSound::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00270">NLSOUND::CListenerDSound::setRolloffFactor</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00064">NL3D::CLodCharacterBuilder::setShape</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00202">NLNET::CUdpSimSock::setSimValues</a>, <a class="el" href="source__dsound_8cpp-source.html#l00803">NLSOUND::CSourceDSound::setSourceRelativeMode</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00074">NL3D::CInstanceMaterialUser::setTextureFileName</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="water__model_8cpp-source.html#l00816">NL3D::CWaterRenderObs::setupMaterialNVertexShader</a>, <a class="el" href="unified__network_8h-source.html#l00356">NLNET::CUnifiedNetwork::CUnifiedConnection::setupNetworkAssociation</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00083">NL3D::CParticleSystemInstanceUser::setUserParam</a>, <a class="el" href="instance__material__user_8h-source.html#l00302">NL3D::CInstanceMaterialUser::setUserTexMat</a>, <a class="el" href="source__dsound_8cpp-source.html#l00639">NLSOUND::CSourceDSound::setVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00138">NLSOUND::CListenerDSound::setVelocity</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00484">NLPACS::CRetrieverInstance::snap</a>, <a class="el" href="message__recorder_8cpp-source.html#l00104">NLNET::CMessageRecorder::startRecord</a>, <a class="el" href="source__al_8cpp-source.html#l00138">NLSOUND::CSourceAL::stop</a>, <a class="el" href="actor__script_8cpp-source.html#l00323">NLAIAGENT::CActorScript::switchActor</a>, <a class="el" href="logic__event_8cpp-source.html#l00195">NLLOGIC::CLogicEvent::testCondition</a>, <a class="el" href="logic__condition_8cpp-source.html#l00148">NLLOGIC::CLogicConditionLogicBlock::testLogic</a>, <a class="el" href="logic__condition_8cpp-source.html#l00061">NLLOGIC::CLogicComparisonBlock::testLogic</a>, <a class="el" href="edge__collide_8cpp-source.html#l00060">NLPACS::CEdgeCollide::testPointMove</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="local__retriever_8cpp-source.html#l00183">NLPACS::CLocalRetriever::unify</a>, <a class="el" href="sample__bank_8cpp-source.html#l00273">NLSOUND::CSampleBank::unload</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>, <a class="el" href="move__container_8cpp-source.html#l00383">NLPACS::CMoveContainer::updateCells</a>, <a class="el" href="local__retriever_8cpp-source.html#l00701">NLPACS::CLocalRetriever::updateChainIds</a>, <a class="el" href="bitmap_8h-source.html#l00616">NLMISC::CBitmap::writeJPG</a>, <a class="el" href="o__xml_8cpp-source.html#l00537">NLMISC::COXml::xmlBreakLineInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00568">NLMISC::COXml::xmlCommentInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00469">NLMISC::COXml::xmlPopInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00375">NLMISC::COXml::xmlPushBeginInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00438">NLMISC::COXml::xmlPushEndInternal</a>, and <a class="el" href="o__xml_8cpp-source.html#l00503">NLMISC::COXml::xmlSetAttribInternal</a>. </td>
+ </tr>
+</table>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>