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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTexture Class Reference</h1>Game interface for manipulating Basic texture.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_texture_h-source.html">u_texture.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UTexture<p><center><img src="class_NL3D__UTexture_inherit_graph.gif" border="0" usemap="#NL3D::UTexture_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UTexture_inherit_map">
+<area href="class_NL3D__CTextureUser.html" shape="rect" coords="149,67,280,85">
+<area href="class_NL3D__UTextureFile.html" shape="rect" coords="0,67,125,85">
+<area href="class_NL3D__UTextureRaw.html" shape="rect" coords="304,67,435,85">
+<area href="class_NL3D__CTextureFileUser.html" shape="rect" coords="20,133,169,152">
+<area href="class_NL3D__CTextureRawUser.html" shape="rect" coords="259,133,413,152">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s27s0">Repeat</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s27s1">Clamp</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s27s2">WrapModeCount</a>
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s3">Auto</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s4">RGBA8888</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s5">RGBA4444</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s6">RGBA5551</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s7">RGB888</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s8">RGB565</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s9">DXTC1</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s10">DXTC1Alpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s11">DXTC3</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s12">DXTC5</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s13">Luminance</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s14">Alpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s15">AlphaLuminance</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s28s16">UploadFormatCount</a>
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s29s17">Nearest</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s29s18">Linear</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s29s19">MagFilterCount</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Magnification mode.</em> <a href="#s29">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s20">NearestMipMapOff</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s21">NearestMipMapNearest</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s22">NearestMipMapLinear</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s23">LinearMipMapOff</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s24">LinearMipMapNearest</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s25">LinearMipMapLinear</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTexture.html#s30s26">MinFilterCount</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Minifying mode.</em> <a href="#s30">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a0">setWrapS</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a1">setWrapT</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a2">getWrapS</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a3">getWrapT</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a4">setUploadFormat</a> (<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> pf) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Replace the uploaded format of the texture.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a5">getUploadFormat</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a6">setFilterMode</a> (<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> magf, <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> minf) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a7">getMagFilter</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a8">getMinFilter</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a9">mipMapOff</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a10">mipMapOn</a> () const = 0</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#b0">UTexture</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#b1">~UTexture</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for manipulating Basic texture.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00042">42</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s29" doxytag="NL3D::UTexture::TMagFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTexture::TMagFilter
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Magnification mode.
+<p>
+Same behavior as OpenGL. <dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s29s17" doxytag="Nearest"></a><em>Nearest</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s29s18" doxytag="Linear"></a><em>Linear</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s29s19" doxytag="MagFilterCount"></a><em>MagFilterCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00087">87</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<a name="s30" doxytag="NL3D::UTexture::TMinFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTexture::TMinFilter
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Minifying mode.
+<p>
+Same behavior as OpenGL. If the bitmap has no mipmap, and mipmap is required, then mipmaps are computed. <dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s30s20" doxytag="NearestMipMapOff"></a><em>NearestMipMapOff</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s21" doxytag="NearestMipMapNearest"></a><em>NearestMipMapNearest</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s22" doxytag="NearestMipMapLinear"></a><em>NearestMipMapLinear</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s23" doxytag="LinearMipMapOff"></a><em>LinearMipMapOff</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s24" doxytag="LinearMipMapNearest"></a><em>LinearMipMapNearest</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s25" doxytag="LinearMipMapLinear"></a><em>LinearMipMapLinear</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s30s26" doxytag="MinFilterCount"></a><em>MinFilterCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00098">98</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<a name="s28" doxytag="NL3D::UTexture::TUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTexture::TUploadFormat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s28s3" doxytag="Auto"></a><em>Auto</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s4" doxytag="RGBA8888"></a><em>RGBA8888</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s5" doxytag="RGBA4444"></a><em>RGBA4444</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s6" doxytag="RGBA5551"></a><em>RGBA5551</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s7" doxytag="RGB888"></a><em>RGB888</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s8" doxytag="RGB565"></a><em>RGB565</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s9" doxytag="DXTC1"></a><em>DXTC1</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s10" doxytag="DXTC1Alpha"></a><em>DXTC1Alpha</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s11" doxytag="DXTC3"></a><em>DXTC3</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s12" doxytag="DXTC5"></a><em>DXTC5</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s13" doxytag="Luminance"></a><em>Luminance</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s14" doxytag="Alpha"></a><em>Alpha</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s15" doxytag="AlphaLuminance"></a><em>AlphaLuminance</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s28s16" doxytag="UploadFormatCount"></a><em>UploadFormatCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00064">64</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<a name="s27" doxytag="NL3D::UTexture::TWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTexture::TWrapMode
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s27s0" doxytag="Repeat"></a><em>Repeat</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s27s1" doxytag="Clamp"></a><em>Clamp</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s27s2" doxytag="WrapModeCount"></a><em>WrapModeCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00056">56</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UTexture::UTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTexture::UTexture (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00048">48</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UTexture::~UTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTexture::~UTexture (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_texture_h-source.html#l00049">49</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::UTexture::getMagFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> NL3D::UTexture::getMagFilter (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a9">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UTexture::getMinFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> NL3D::UTexture::getMinFilter (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a10">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UTexture::getUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> NL3D::UTexture::getUploadFormat (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a7">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UTexture::getWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::UTexture::getWrapS (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a4">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UTexture::getWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::UTexture::getWrapT (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a5">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::UTexture::mipMapOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UTexture::mipMapOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a11">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UTexture::mipMapOn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UTexture::mipMapOn (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a12">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UTexture::setFilterMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UTexture::setFilterMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> <em>magf</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> <em>minf</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a8">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UTexture::setUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTexture::setUploadFormat (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> <em>pf</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Replace the uploaded format of the texture.
+<p>
+If "Auto", the driver use CBitmap::getPixelFormat() to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0).
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a6">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTexture::setWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTexture::setWrapS (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear.
+<p>
+<ul>
+<li>MinFilter= LinearMipMapLinear.</ul>
+NB: if multiple <a class="el" href="class_NL3D__ITexture.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="class_NL3D__CTextureFile.html">CTextureFile</a>), then:<ul>
+<li>WrapS/WrapT is LOCAL for each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> (ie each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> will have his own Wrap mode) =&gt; no duplication is made.<li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.<li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not. </ul>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a2">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UTexture::setWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UTexture::setWrapT (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a3">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_texture_h-source.html">u_texture.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>