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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:15 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UMaterial Class Reference</h1>Game Interface for Material.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_material_h-source.html">u_material.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UMaterial<p><center><img src="class_NL3D__UMaterial_inherit_graph.gif" border="0" usemap="#NL3D::UMaterial_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UMaterial_inherit_map">
+<area href="class_NL3D__CMaterialUser.html" shape="rect" coords="0,67,133,86">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s0">always</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s1">never</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s2">equal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s3">notequal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s4">less</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s5">lessequal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s6">greater</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s7">greaterequal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s16s8">zfuncCount</a>
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s9">one</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s10">zero</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s11">srcalpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s12">invsrcalpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s13">srccolor</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s14">invsrccolor</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UMaterial.html#s17s15">blendCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a0">setTexture</a> (<a class="el" href="class_NL3D__UTexture.html">UTexture</a>* ptex) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a1">texturePresent</a> () = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a2">setBlend</a> (bool active) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a3">setBlendFunc</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> src, <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> dst) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a4">setSrcBlend</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> val) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a5">setDstBlend</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> val) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a6">getBlend</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a7">getSrcBlend</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a8">getDstBlend</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a9">setZFunc</a> (<a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> val) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a10">setZWrite</a> (bool active) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a11">setZBias</a> (float val) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a12">getZFunc</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a13">getZWrite</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a14">getZBias</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a15">setColor</a> (CRGBA rgba) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a16">getColor</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a17">initUnlit</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init the material as unlit.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#b0">UMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#b1">~UMaterial</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game Interface for Material.
+<p>
+Material for gamers are Unlighted materials!! There is only One texture stage. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_material_h-source.html#l00049">49</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s17" doxytag="NL3D::UMaterial::TBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UMaterial::TBlend
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s17s9" doxytag="one"></a><em>one</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s10" doxytag="zero"></a><em>zero</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s11" doxytag="srcalpha"></a><em>srcalpha</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s12" doxytag="invsrcalpha"></a><em>invsrcalpha</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s13" doxytag="srccolor"></a><em>srccolor</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s14" doxytag="invsrccolor"></a><em>invsrccolor</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s17s15" doxytag="blendCount"></a><em>blendCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_material_h-source.html#l00061">61</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<a name="s16" doxytag="NL3D::UMaterial::ZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UMaterial::ZFunc
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s16s0" doxytag="always"></a><em>always</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s1" doxytag="never"></a><em>never</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s2" doxytag="equal"></a><em>equal</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s3" doxytag="notequal"></a><em>notequal</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s4" doxytag="less"></a><em>less</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s5" doxytag="lessequal"></a><em>lessequal</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s6" doxytag="greater"></a><em>greater</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s7" doxytag="greaterequal"></a><em>greaterequal</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s16s8" doxytag="zfuncCount"></a><em>zfuncCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_material_h-source.html#l00060">60</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UMaterial::UMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UMaterial::UMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_material_h-source.html#l00055">55</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UMaterial::~UMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UMaterial::~UMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_material_h-source.html#l00056">56</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NL3D::UMaterial::getBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UMaterial::getBlend (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a8">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::UMaterial::getColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UMaterial::getColor (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a18">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UMaterial::getDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getDstBlend (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a10">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UMaterial::getSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getSrcBlend (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a9">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::UMaterial::getZBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual float NL3D::UMaterial::getZBias (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a16">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::UMaterial::getZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> NL3D::UMaterial::getZFunc (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a14">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::UMaterial::getZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UMaterial::getZWrite (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a15">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::UMaterial::initUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UMaterial::initUnlit (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the material as unlit.
+<p>
+normal shader, no lighting .... Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend. All other states are undefined (such as blend function, since blend is disabled).
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a19">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UMaterial::setBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UMaterial::setBlend (
+ </b></td>
+ <td valign="bottom"><b>
+bool <em>active</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a4">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UMaterial::setBlendFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UMaterial::setBlendFunc (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>src</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>dst</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a5">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::UMaterial::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UMaterial::setColor (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>rgba</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a17">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UMaterial::setDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UMaterial::setDstBlend (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>val</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a7">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UMaterial::setSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UMaterial::setSrcBlend (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>val</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a6">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UMaterial::setTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UMaterial::setTexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html">UTexture</a> * <em>ptex</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a2">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::UMaterial::setZBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UMaterial::setZBias (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>val</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a13">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::UMaterial::setZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UMaterial::setZFunc (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> <em>val</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a11">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UMaterial::setZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual void NL3D::UMaterial::setZWrite (
+ </b></td>
+ <td valign="bottom"><b>
+bool <em>active</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a12">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UMaterial::texturePresent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UMaterial::texturePresent (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a3">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_material_h-source.html">u_material.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>