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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:12 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UInstance Class Reference</h1>Game interface for manipulating Objects, animations etc... +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_instance_h-source.html">u_instance.h</a>></code> +<p> +Inheritance diagram for NL3D::UInstance<p><center><img src="class_NL3D__UInstance_inherit_graph.gif" border="0" usemap="#NL3D::UInstance_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UInstance_inherit_map"> +<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="4,200,137,219"> +<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,86"> +<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::UInstance:<p><center><img src="class_NL3D__UInstance_coll_graph.gif" border="0" usemap="#NL3D::UInstance_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::UInstance_coll_map"> +<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,85"> +<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#a0">getNumMaterials</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>return number of materials this mesh instance use.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UInstanceMaterial.html">UInstanceMaterial</a>& </td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#a1">getMaterial</a> (<a class="el" href="types_nl_h.html#a13">uint</a> materialId) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>return a local access on a material, to change its values. (NB: overwrited, if animated).</em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#b0">UInstance</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#b1">~UInstance</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game interface for manipulating Objects, animations etc... +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_instance_h-source.html#l00047">47</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UInstance::UInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UInstance::UInstance ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_instance_h-source.html#l00053">53</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UInstance::~UInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UInstance::~UInstance ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_instance_h-source.html#l00054">54</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::UInstance::getMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UInstanceMaterial.html">UInstanceMaterial</a> & NL3D::UInstance::getMaterial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>materialId</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return a local access on a material, to change its values. (NB: overwrited, if animated). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceUser.html#a3">NL3D::CInstanceUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UInstance::getNumMaterials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UInstance::getNumMaterials ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return number of materials this mesh instance use. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceUser.html#a2">NL3D::CInstanceUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_instance_h-source.html">u_instance.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |