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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:12 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UInstance Class Reference</h1>Game interface for manipulating Objects, animations etc...
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_instance_h-source.html">u_instance.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UInstance<p><center><img src="class_NL3D__UInstance_inherit_graph.gif" border="0" usemap="#NL3D::UInstance_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UInstance_inherit_map">
+<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="4,200,137,219">
+<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,86">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::UInstance:<p><center><img src="class_NL3D__UInstance_coll_graph.gif" border="0" usemap="#NL3D::UInstance_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::UInstance_coll_map">
+<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,85">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#a0">getNumMaterials</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return number of materials this mesh instance use.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UInstanceMaterial.html">UInstanceMaterial</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#a1">getMaterial</a> (<a class="el" href="types_nl_h.html#a13">uint</a> materialId) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return a local access on a material, to change its values. (NB: overwrited, if animated).</em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#b0">UInstance</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html#b1">~UInstance</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for manipulating Objects, animations etc...
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_h-source.html#l00047">47</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UInstance::UInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UInstance::UInstance (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_h-source.html#l00053">53</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UInstance::~UInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UInstance::~UInstance (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_h-source.html#l00054">54</a> of file <a class="el" href="u_instance_h-source.html">u_instance.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::UInstance::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UInstanceMaterial.html">UInstanceMaterial</a> &amp; NL3D::UInstance::getMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>materialId</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return a local access on a material, to change its values. (NB: overwrited, if animated).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceUser.html#a3">NL3D::CInstanceUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UInstance::getNumMaterials"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UInstance::getNumMaterials (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return number of materials this mesh instance use.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceUser.html#a2">NL3D::CInstanceUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_instance_h-source.html">u_instance.h</a></ul>
+
+
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