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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:33:56 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::ITravCameraScene Class Reference</h1>A <a class="el" href="class_NL3D__ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> and <a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="trav_scene_h-source.html">trav_scene.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::ITravCameraScene<p><center><img src="class_NL3D__ITravCameraScene_inherit_graph.gif" border="0" usemap="#NL3D::ITravCameraScene_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::ITravCameraScene_inherit_map">
+<area href="class_NL3D__CClipTrav.html" shape="rect" coords="0,267,112,286">
+<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="136,267,261,286">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="69,134,184,153">
+<area href="class_NL3D__ITrav.html" shape="rect" coords="85,67,168,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="61,1,192,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::ITravCameraScene:<p><center><img src="class_NL3D__ITravCameraScene_coll_graph.gif" border="0" usemap="#NL3D::ITravCameraScene_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::ITravCameraScene_coll_map">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="65,251,180,269">
+<area href="class_NL3D__ITrav.html" shape="rect" coords="81,181,164,200">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,99,131,117">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="63,0,249,19">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="155,99,317,117">
+<area href="class_NLMISC__CVector.html" shape="rect" coords="204,251,319,269">
+<area href="class_NLMISC__CMatrix.html" shape="rect" coords="404,251,519,269">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__ITravCameraScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a1">setFrustum</a> (float width, float height, float znear, float zfar, bool perspective= true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp;camMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera matrix (a translation/rotation matrix).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#a3">ITravCameraScene</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr>
+<tr><td colspan="2"><div class="groupText">Those variables are valid only in traverse().<br><br></div></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m0">Left</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m1">Right</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m2">Bottom</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m3">Top</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m4">Near</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m5">Far</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m6">Perspective</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m7">CamMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m8">ViewMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m9">CamPos</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#m10">CamLook</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html#b0">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update the dependent information.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A <a class="el" href="class_NL3D__ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a> and <a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>).
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00084">84</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a3" doxytag="NL3D::ITravCameraScene::ITravCameraScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::ITravCameraScene::ITravCameraScene (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00126">126</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::ITravCameraScene::setCamMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::ITravCameraScene::setCamMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp; <em>camMatrix</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera matrix (a translation/rotation matrix).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00119">119</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::ITravCameraScene::setFrustum (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>width</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>height</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>znear</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>zfar</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>perspective</em> = true&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00114">114</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::ITravCameraScene::setFrustum (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>left</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>right</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>bottom</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>top</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>znear</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>zfar</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>perspective</em> = true&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00103">103</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::ITravCameraScene::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::ITravCameraScene::update (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the dependent information.
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00139">139</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m2" doxytag="NL3D::ITravCameraScene::Bottom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Bottom
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m10" doxytag="NL3D::ITravCameraScene::CamLook"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamLook
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00097">97</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m7" doxytag="NL3D::ITravCameraScene::CamMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::CamMatrix
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00094">94</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m9" doxytag="NL3D::ITravCameraScene::CamPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamPos
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00096">96</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m5" doxytag="NL3D::ITravCameraScene::Far"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Far
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::ITravCameraScene::Left"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Left
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m4" doxytag="NL3D::ITravCameraScene::Near"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Near
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m6" doxytag="NL3D::ITravCameraScene::Perspective"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::ITravCameraScene::Perspective
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00093">93</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::ITravCameraScene::Right"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Right
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m3" doxytag="NL3D::ITravCameraScene::Top"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::ITravCameraScene::Top
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00092">92</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="m8" doxytag="NL3D::ITravCameraScene::ViewMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::ViewMatrix
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav_scene_h-source.html#l00095">95</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="trav_scene_h-source.html">trav_scene.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>