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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sun May 13 22:34:13 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBuffer Class Reference</h1><Class description>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>></code> +<p> +Inheritance diagram for NL3D::CVertexBuffer<p><center><img src="class_NL3D__CVertexBuffer_inherit_graph.gif" border="0" usemap="#NL3D::CVertexBuffer_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CVertexBuffer_inherit_map"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="1,1,132,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CVertexBuffer:<p><center><img src="class_NL3D__CVertexBuffer_coll_graph.gif" border="0" usemap="#NL3D::CVertexBuffer_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CVertexBuffer_coll_map"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="272,168,403,187"> +<area href="class_NL3D__IVBDrvInfos.html" shape="rect" coords="175,251,300,269"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="247,69,433,88"> +<area href="class_NL3D__IDriver.html" shape="rect" coords="123,168,216,187"> +<area href="class_NL3D__TTexDrvInfoPtrMap.html" shape="rect" coords="57,69,223,88"> +<area href="class_NL3D__std__map.html" shape="rect" coords="0,0,280,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CVertexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a0">getTouchFlags</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a1">resetTouchFlags</a> ()</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a2">CVertexBuffer</a> (void)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a3">CVertexBuffer</a> (const CVertexBuffer &vb)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a4">~CVertexBuffer</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>CVertexBuffer& </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a5">operator=</a> (const CVertexBuffer &vb)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a6">setVertexFormat</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> Flags)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup the vertex format. Do it before any other method.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a7">getVertexFormat</a> (void)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a8">getVertexSize</a> (void)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a9">reserve</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> nVerts)</td></tr> +<tr><td> </td><td><font size=-1><em>reserve space for nVerts vertices. You are allowed to write your vertices on this space.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a10">capacity</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Return the number of vertices reserved.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a11">setNumVertices</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the number of active vertices. It enlarge capacity, if needed.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a12">getNumVertices</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Get the number of active vertices.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a13">setVertexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, float x, float y, float z)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a14">setVertexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, const CVector &v)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a15">setNormalCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, const CVector &v)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a16">setTexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> stage, float u, float v)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a17">setTexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> stage, const CUV &uv)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a18">setColor</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, CRGBA rgba)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a19">setSpecular</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, CRGBA rgba)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a20">setWeight</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> wgt, float w)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a21">setPaletteSkin</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="class_NL3D__CPaletteSkin.html">CPaletteSkin</a> ps)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a22">getNormalOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a23">getTexCoordOff</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> stage=0) const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a24">getColorOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a25">getSpecularOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a26">getWeightOff</a> (<a class="el" href="types_nl_h.html#a12">sint</a> wgt) const</td></tr> +<tr><td> </td><td><font size=-1><em>NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a27">getPaletteSkinOff</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a28">getVertexCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a29">getNormalCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a30">getTexCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0, <a class="el" href="types_nl_h.html#a5">uint8</a> stage=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a31">getColorPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a32">getSpecularPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a33">getWeightPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0, <a class="el" href="types_nl_h.html#a5">uint8</a> wgt=0)</td></tr> +<tr><td nowrap align=right valign=top>void* </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a34">getPaletteSkinPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a35">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>CRefPtr<<a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#m0">DrvInfos</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o0">_Flags</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o1">_VertexSize</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o2">_NbVerts</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o3">_Capacity</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="types_nl_h.html#a5">uint8</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o4">_Verts</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o5">_WOff</a> [<a class="el" href="namespace_NL3D.html#a104">IDRV_VF_MAXW</a>]</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o6">_NormalOff</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o7">_RGBAOff</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o8">_SpecularOff</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o9">_UVOff</a> [<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXSTAGES</a>]</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o10">_PaletteSkinOff</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o11">_Touch</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<Class description>. +<p> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00119">119</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a2" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CVertexBuffer::CVertexBuffer ( + </b></td> + <td valign="bottom"><b> +void ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00037">37</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CVertexBuffer::CVertexBuffer ( + </b></td> + <td valign="bottom"><b> +const CVertexBuffer & <em>vb</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00047">47</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVertexBuffer::~CVertexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CVertexBuffer::~CVertexBuffer ( + </b></td> + <td valign="bottom"><b> +void ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00056">56</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a10" doxytag="NL3D::CVertexBuffer::capacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::capacity ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the number of vertices reserved. +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00162">162</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::CVertexBuffer::getColorOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getColorOff ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00185">185</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a31" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getColorPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00197">197</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a29" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getNormalCoordPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00183">183</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CVertexBuffer::getNormalOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getNormalOff ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00183">183</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CVertexBuffer::getNumVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::getNumVertices ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the number of active vertices. +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00166">166</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a27" doxytag="NL3D::CVertexBuffer::getPaletteSkinOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getPaletteSkinOff ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00189">189</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a34" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getPaletteSkinPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00255">255</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NL3D::CVertexBuffer::getSpecularOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getSpecularOff ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00186">186</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a32" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getSpecularPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00211">211</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::CVertexBuffer::getTexCoordOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getTexCoordOff ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em> = 0 ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00184">184</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a30" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getTexCoordPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00225">225</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CVertexBuffer::getTouchFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::getTouchFlags ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00141">141</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a28" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getVertexCoordPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00174">174</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CVertexBuffer::getVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::getVertexFormat ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00156">156</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CVertexBuffer::getVertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CVertexBuffer::getVertexSize ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00157">157</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a26" doxytag="NL3D::CVertexBuffer::getWeightOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getWeightOff ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>wgt</em> ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float). +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00188">188</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a33" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void * NL3D::CVertexBuffer::getWeightPointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>wgt</em> = 0 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00240">240</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVertexBuffer::operator="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVertexBuffer & NL3D::CVertexBuffer::operator= ( + </b></td> + <td valign="bottom"><b> +const CVertexBuffer & <em>vb</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00062">62</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CVertexBuffer::reserve"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::reserve ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reserve space for nVerts vertices. You are allowed to write your vertices on this space. +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00153">153</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexBuffer::resetTouchFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::resetTouchFlags ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00142">142</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a35" doxytag="NL3D::CVertexBuffer::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00273">273</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CVertexBuffer::setColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setColor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CRGBA <em>rgba</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00250">250</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CVertexBuffer::setNormalCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setNormalCoord ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CVector & <em>v</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00237">237</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CVertexBuffer::setNumVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setNumVertices ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the number of active vertices. It enlarge capacity, if needed. +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00159">159</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CVertexBuffer::setPaletteSkin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setPaletteSkin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CPaletteSkin.html">CPaletteSkin</a> <em>ps</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00331">331</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CVertexBuffer::setSpecular"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setSpecular ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CRGBA <em>rgba</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00265">265</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setTexCoord ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CUV & <em>uv</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00298">298</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setTexCoord ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>u</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>v</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00280">280</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setVertexCoord ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CVector & <em>v</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00226">226</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setVertexCoord ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>x</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>y</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>z</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00210">210</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CVertexBuffer::setVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CVertexBuffer::setVertexFormat ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>flags</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup the vertex format. Do it before any other method. +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00090">90</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CVertexBuffer::setWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CVertexBuffer::setWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>wgt</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>w</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00315">315</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NL3D::CVertexBuffer::DrvInfos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CRefPtr< <a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a> > NL3D::CVertexBuffer::DrvInfos + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00140">140</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexBuffer::_Capacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_Capacity<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00125">125</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CVertexBuffer::_Flags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_Flags<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00122">122</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CVertexBuffer::_NbVerts"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_NbVerts<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00124">124</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CVertexBuffer::_NormalOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_NormalOff<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00129">129</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o10" doxytag="NL3D::CVertexBuffer::_PaletteSkinOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_PaletteSkinOff<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00133">133</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CVertexBuffer::_RGBAOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_RGBAOff<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00130">130</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CVertexBuffer::_SpecularOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_SpecularOff<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00131">131</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o11" doxytag="NL3D::CVertexBuffer::_Touch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_Touch<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00135">135</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CVertexBuffer::_UVOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_UVOff[<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXSTAGES</a>]<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00132">132</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexBuffer::_VertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CVertexBuffer::_VertexSize<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00123">123</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CVertexBuffer::_Verts"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="types_nl_h.html#a5">uint8</a> > NL3D::CVertexBuffer::_Verts<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00126">126</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CVertexBuffer::_WOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_WOff[<a class="el" href="namespace_NL3D.html#a104">IDRV_VF_MAXW</a>]<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex_buffer_h-source.html#l00128">128</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a><li><a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |