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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Mon Sep 10 00:28:39 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CShapeStream Class Reference</h1>This class is used to serialize a shape.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="shape_h-source.html">shape.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CShapeStream:<p><center><img src="class_NL3D__CShapeStream_coll_graph.gif" border="0" usemap="#NL3D::CShapeStream_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CShapeStream_coll_map">
+<area href="class_NL3D__IShape.html" shape="rect" coords="153,169,244,187">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="35,99,165,118">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="0,1,187,19">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="200,99,336,118">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="211,1,336,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CShapeStream-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a0">CShapeStream</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor. Set the <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer to NULL.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a1">CShapeStream</a> (<a class="el" href="class_NL3D__IShape.html">IShape</a>* shape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a2">setShapePointer</a> (<a class="el" href="class_NL3D__IShape.html">IShape</a>* shape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IShape.html">IShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a3">getShapePointer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a4">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial the shape.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IShape.html">IShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#o0">_Shape</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is used to serialize a shape.
+<p>
+In reading, just create a <a class="el" href="class_NL3D__CShapeStream.html">CShapeStream</a> object and serial your class with your input stream using "serial (IStream&amp;)". Then take back the shape pointer. It is yours. In writing, create a <a class="el" href="class_NL3D__CShapeStream.html">CShapeStream</a> object with a pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> you want to serialize and serial it with "serial (IStream&amp;)". You have to register all the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived classes you want to serial. <dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__IShape.html">IShape</a> CClassRegistry </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00130">130</a> of file <a class="el" href="shape_h-source.html">shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CShapeStream::CShapeStream"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CShapeStream::CShapeStream (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default constructor. Set the <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer to NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00072">72</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CShapeStream::CShapeStream"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CShapeStream::CShapeStream (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IShape.html">IShape</a> * <em>shape</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+Get a <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer. Used to output serialization. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>shape</em>
+&nbsp;</td><td>
+ the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object you want to serialize. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00079">79</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CShapeStream::getShapePointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IShape.html">IShape</a> * NL3D::CShapeStream::getShapePointer (
+ </b></td>
+ <td valign="bottom"><b>
+) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.
+<p>
+Used to serial a shape in input. <dl compact><dt>
+<b>Returns: </b><dd>
+ shape the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object serialized. </dl>
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00094">94</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00116">CExportNel::buildShape</a>(). </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CShapeStream::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CShapeStream::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial the shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00101">101</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CShapeStream::setShapePointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CShapeStream::setShapePointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IShape.html">IShape</a> * <em>shape</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.
+<p>
+Used to serial a shape in output. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>shape</em>
+&nbsp;</td><td>
+ the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object you want to serialize. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00087">87</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CShapeStream::_Shape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IShape.html">IShape</a> * NL3D::CShapeStream::_Shape<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00154">154</a> of file <a class="el" href="shape_h-source.html">shape.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="shape_h-source.html">shape.h</a><li><a class="el" href="shape_cpp-source.html">shape.cpp</a></ul>
+
+
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