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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:36 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CRenderTrav Class Reference</h1>The Render traversal. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="render_trav_h-source.html">render_trav.h</a>></code> +<p> +Inheritance diagram for NL3D::CRenderTrav<p><center><img src="class_NL3D__CRenderTrav_inherit_graph.gif" border="0" usemap="#NL3D::CRenderTrav_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CRenderTrav_inherit_map"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,201,157,219"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="21,134,136,153"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="37,67,120,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="13,1,144,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CRenderTrav:<p><center><img src="class_NL3D__CRenderTrav_coll_graph.gif" border="0" usemap="#NL3D::CRenderTrav_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CRenderTrav_coll_map"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,4,157,23"> +<area href="class_NL3D__IDriver.html" shape="rect" coords="32,58,125,76"> +<area href="class_NL3D__CViewport.html" shape="rect" coords="21,122,136,140"> +<area href="class_NL3D__IBaseRenderObs.html" shape="rect" coords="7,186,151,204"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CRenderTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a0">CRenderTrav</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a7">setDriver</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a8">getDriver</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a9">setViewport</a> (const <a class="el" href="class_NL3D__CViewport.html">CViewport</a>& viewport)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CViewport.html">CViewport</a> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a10">getViewport</a> () const</td></tr> +<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a1">createDefaultObs</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a2">getClassId</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a3">getRenderOrder</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>First traverse the root (if any), then render the render list.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">RenderList.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a5">clearRenderList</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Clear the list of rendered observers.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a6">addRenderObs</a> (<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> *o)</td></tr> +<tr><td> </td><td><font size=-1><em>Add an observer to the list of rendered observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a>*> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o0">RenderList</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o1">Driver</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CViewport.html">CViewport</a> </td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o2">_Viewport</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The Render traversal. +<p> +The purpose of this traversal is to render a list of models. This traversals is tightly linked to the cliptraversal. The clipTraversals insert directly the observers with CRenderTrav::addRenderObs(obs). The <a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a>() method should render all the render observer with <a class="el" href="class_NL3D__IDriver.html">IDriver</a>. +<p> +This traversal is an exception since it is not designed to have a graph of observers. But this behavior is permitted, and the root (if any) is traversed. +<p> +<b>USER</b> <b>RULES</b>: Before using <a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a>() on a render traversal, you should:<ul> +<li><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a>() the camera shape (focale....)<li><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a>() for the camera transform</ul> +NB: see <a class="el" href="class_NL3D__CScene.html">CScene</a> for 3d conventions (orthonormal basis...) +<p> +<dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__CScene.html">CScene</a> <a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> </dl><dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00074">74</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CRenderTrav::CRenderTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CRenderTrav::CRenderTrav ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="render_trav_cpp-source.html#l00047">47</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a6" doxytag="NL3D::CRenderTrav::addRenderObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CRenderTrav::addRenderObs ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> * <em>o</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an observer to the list of rendered observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted. +<p> + +<p> +Definition at line <a class="el" href="render_trav_cpp-source.html#l00085">85</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CRenderTrav::clearRenderList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CRenderTrav::clearRenderList ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clear the list of rendered observers. +<p> + +<p> +Definition at line <a class="el" href="render_trav_cpp-source.html#l00080">80</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CRenderTrav::createDefaultObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::CRenderTrav::createDefaultObs ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This method must create a default observer for this traversal. +<p> +Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer. +<p> +Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a2">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="render_trav_cpp-source.html#l00053">53</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CRenderTrav::getClassId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CRenderTrav::getClassId ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function must return the Unique Ident for this traversal class. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a3">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00084">84</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CRenderTrav::getDriver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CRenderTrav::getDriver ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00103">103</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CRenderTrav::getRenderOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CRenderTrav::getRenderOrder ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the order of the traversal. +<p> +This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul> +<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a0">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00085">85</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CRenderTrav::getViewport"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CViewport.html">CViewport</a> NL3D::CRenderTrav::getViewport ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00108">108</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CRenderTrav::setDriver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CRenderTrav::setDriver ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00102">102</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CRenderTrav::setViewport"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CRenderTrav::setViewport ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NL3D__CViewport.html">CViewport</a> & <em>viewport</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00104">104</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CRenderTrav::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CRenderTrav::traverse ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +First traverse the root (if any), then render the render list. +<p> +NB: no Driver clear buffers (color or ZBuffer) are done.... <dl compact><dt> +<b>Warning: </b><dd> + If an observer exist both in the graph and in the render list, it will be effectively traversed twice. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a1">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="render_trav_cpp-source.html#l00058">58</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CRenderTrav::Driver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CRenderTrav::Driver<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00118">118</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CRenderTrav::RenderList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> *> NL3D::CRenderTrav::RenderList<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00116">116</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CRenderTrav::_Viewport"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CViewport.html">CViewport</a> NL3D::CRenderTrav::_Viewport<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="render_trav_h-source.html#l00119">119</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="render_trav_h-source.html">render_trav.h</a><li><a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |