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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:36 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CRenderTrav Class Reference</h1>The Render traversal.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="render_trav_h-source.html">render_trav.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CRenderTrav<p><center><img src="class_NL3D__CRenderTrav_inherit_graph.gif" border="0" usemap="#NL3D::CRenderTrav_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CRenderTrav_inherit_map">
+<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,201,157,219">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="21,134,136,153">
+<area href="class_NL3D__ITrav.html" shape="rect" coords="37,67,120,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="13,1,144,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CRenderTrav:<p><center><img src="class_NL3D__CRenderTrav_coll_graph.gif" border="0" usemap="#NL3D::CRenderTrav_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CRenderTrav_coll_map">
+<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="0,4,157,23">
+<area href="class_NL3D__IDriver.html" shape="rect" coords="32,58,125,76">
+<area href="class_NL3D__CViewport.html" shape="rect" coords="21,122,136,140">
+<area href="class_NL3D__IBaseRenderObs.html" shape="rect" coords="7,186,151,204">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CRenderTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a0">CRenderTrav</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a7">setDriver</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a8">getDriver</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a9">setViewport</a> (const <a class="el" href="class_NL3D__CViewport.html">CViewport</a>&amp; viewport)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CViewport.html">CViewport</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a10">getViewport</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">ITrav/ITravScene Implementation.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a1">createDefaultObs</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a2">getClassId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a3">getRenderOrder</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>First traverse the root (if any), then render the render list.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">RenderList.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a5">clearRenderList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clear the list of rendered observers.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#a6">addRenderObs</a> (<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> *o)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an observer to the list of rendered observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o0">RenderList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o1">Driver</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CViewport.html">CViewport</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html#o2">_Viewport</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The Render traversal.
+<p>
+The purpose of this traversal is to render a list of models. This traversals is tightly linked to the cliptraversal. The clipTraversals insert directly the observers with CRenderTrav::addRenderObs(obs). The <a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a>() method should render all the render observer with <a class="el" href="class_NL3D__IDriver.html">IDriver</a>.
+<p>
+This traversal is an exception since it is not designed to have a graph of observers. But this behavior is permitted, and the root (if any) is traversed.
+<p>
+<b>USER</b> <b>RULES</b>: Before using <a class="el" href="class_NL3D__CRenderTrav.html#a4">traverse</a>() on a render traversal, you should:<ul>
+<li><a class="el" href="class_NL3D__ITravCameraScene.html#a0">setFrustum</a>() the camera shape (focale....)<li><a class="el" href="class_NL3D__ITravCameraScene.html#a2">setCamMatrix</a>() for the camera transform</ul>
+NB: see <a class="el" href="class_NL3D__CScene.html">CScene</a> for 3d conventions (orthonormal basis...)
+<p>
+<dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__CScene.html">CScene</a> <a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> </dl><dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00074">74</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CRenderTrav::CRenderTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CRenderTrav::CRenderTrav (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_cpp-source.html#l00047">47</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NL3D::CRenderTrav::addRenderObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CRenderTrav::addRenderObs (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> * <em>o</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an observer to the list of rendered observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_cpp-source.html#l00085">85</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CRenderTrav::clearRenderList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CRenderTrav::clearRenderList (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear the list of rendered observers.
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_cpp-source.html#l00080">80</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CRenderTrav::createDefaultObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::CRenderTrav::createDefaultObs (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method must create a default observer for this traversal.
+<p>
+Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a2">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="render_trav_cpp-source.html#l00053">53</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CRenderTrav::getClassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CRenderTrav::getClassId (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must return the Unique Ident for this traversal class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITrav.html#a3">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00084">84</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CRenderTrav::getDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CRenderTrav::getDriver (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00103">103</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CRenderTrav::getRenderOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CRenderTrav::getRenderOrder (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the order of the traversal.
+<p>
+This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul>
+<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a0">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00085">85</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CRenderTrav::getViewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> NL3D::CRenderTrav::getViewport (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00108">108</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CRenderTrav::setDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CRenderTrav::setDriver (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00102">102</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CRenderTrav::setViewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CRenderTrav::setViewport (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CViewport.html">CViewport</a> &amp; <em>viewport</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00104">104</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CRenderTrav::traverse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CRenderTrav::traverse (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+First traverse the root (if any), then render the render list.
+<p>
+NB: no Driver clear buffers (color or ZBuffer) are done.... <dl compact><dt>
+<b>Warning: </b><dd>
+ If an observer exist both in the graph and in the render list, it will be effectively traversed twice. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITravScene.html#a1">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="render_trav_cpp-source.html#l00058">58</a> of file <a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CRenderTrav::Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CRenderTrav::Driver<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00118">118</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CRenderTrav::RenderList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__IBaseRenderObs.html">IBaseRenderObs</a> *&gt; NL3D::CRenderTrav::RenderList<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00116">116</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CRenderTrav::_Viewport"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> NL3D::CRenderTrav::_Viewport<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00119">119</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="render_trav_h-source.html">render_trav.h</a><li><a class="el" href="render_trav_cpp-source.html">render_trav.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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