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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:30:42 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CParticleSystem Class Reference</h1>This class holds a particle system. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="particle_system_h-source.html">particle_system.h</a>></code> +<p> +Collaboration diagram for NL3D::CParticleSystem:<p><center><img src="class_NL3D__CParticleSystem_coll_graph.gif" border="0" usemap="#NL3D::CParticleSystem_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CParticleSystem_coll_map"> +<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,101"> +<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19"> +<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,101"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CParticleSystem-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a0">step</a> (<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>execute all the process of the system.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a1">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialize this particle system.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a2">CParticleSystem</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a3">~CParticleSystem</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>dtor.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a4">attach</a> (<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *ptr)</td></tr> +<tr><td> </td><td><font size=-1><em>attach a process (such as a located : see particle_system_located.h) to the system It is then owned by the process and will be deleted by it if already present -> nl assert.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a5">remove</a> (<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *ptr)</td></tr> +<tr><td> </td><td><font size=-1><em>remove a process It is deleted by the system if not present -> nl assert.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a6">getNbProcess</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the number of process that are attached to the system.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a7">getProcess</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr> +<tr><td> </td><td><font size=-1><em>Get a ref to the nth process.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a8">getProcess</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a const ref to the nth process.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a9">computeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &aabbox) const</td></tr> +<tr><td> </td><td><font size=-1><em>Compute the aabbox of this located, (expressed in world basis TODO : express it in system basis ...</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a10">setSysMat</a> (const CMatrix &m)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the matrix for the system.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a11">getSysMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the matrix of the system.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a12">getInvertedSysMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>return the inverted matrix of the system.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a13">getViewMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>shortcut to get the view matrix (transposed version) . It is stored each time a new frame is processed.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a14">setFontGenerator</a> (<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> *fg)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a font generator. Useful only for edition. don't need that in runtime.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a15">getFontGenerator</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the font generator. Edition purpose only.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a16">getFontGenerator</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the font generator (const version). Edition purpose only.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a17">setFontManager</a> (<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> *fg)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a font Manager. Useful only for edition. don't need that in runtime.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a18">getFontManager</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the font Manager. Edition purpose only.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a19">getFontManager</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the font Manager (const version). Edition purpose only.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#p0">_NbParticlesDrawn</a> = 0</td></tr> +<tr><td> </td><td><font size=-1><em>used for benchs.</em> <a href="#p0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a> </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n0">_ProcessVect</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n1">_FontGenerator</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n2">_FontManager</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n3">_ViewMat</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n4">_SysMat</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n5">_InvSysMat</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class holds a particle system. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Nicolas Vizerie , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00160">160</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="t0" doxytag="NL3D::CParticleSystem::TProcessVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::vector< <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *> NL3D::CParticleSystem::TProcessVect<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00276">276</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a2" doxytag="NL3D::CParticleSystem::CParticleSystem"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CParticleSystem::CParticleSystem ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00097">97</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CParticleSystem::~CParticleSystem"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CParticleSystem::~CParticleSystem ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +dtor. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00103">103</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::CParticleSystem::attach"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::attach ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * <em>ptr</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +attach a process (such as a located : see particle_system_located.h) to the system It is then owned by the process and will be deleted by it if already present -> nl assert. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00157">157</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CParticleSystem::computeBBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CParticleSystem::computeBBox ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> & <em>aabbox</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute the aabbox of this located, (expressed in world basis TODO : express it in system basis ... +<p> +<dl compact><dt> +<b>Returns: </b><dd> + true if there is any aabbox </dl><dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>aabbox</em> + </td><td> + a ref to the result box </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00180">180</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CParticleSystem::getFontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::getFontGenerator ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the font generator (const version). Edition purpose only. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00258">258</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CParticleSystem::getFontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::getFontGenerator ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the font generator. Edition purpose only. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00255">255</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CParticleSystem::getFontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::getFontManager ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the font Manager (const version). Edition purpose only. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00267">267</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CParticleSystem::getFontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::getFontManager ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the font Manager. Edition purpose only. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00264">264</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CParticleSystem::getInvertedSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CParticleSystem::getInvertedSysMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the inverted matrix of the system. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00243">243</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CParticleSystem::getNbProcess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CParticleSystem::getNbProcess ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the number of process that are attached to the system. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00200">200</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CParticleSystem::getProcess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * NL3D::CParticleSystem::getProcess ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em> ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a const ref to the nth process. +<p> +Out of range -> nlassert +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00216">216</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CParticleSystem::getProcess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * NL3D::CParticleSystem::getProcess ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a ref to the nth process. +<p> +Out of range -> nlassert +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00206">206</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CParticleSystem::getSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CParticleSystem::getSysMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the matrix of the system. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00239">239</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CParticleSystem::getViewMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CParticleSystem::getViewMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the view matrix (transposed version) . It is stored each time a new frame is processed. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00249">249</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CParticleSystem::remove"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::remove ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * <em>ptr</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +remove a process It is deleted by the system if not present -> nl assert. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00167">167</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CParticleSystem::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialize this particle system. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00128">128</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CParticleSystem::setFontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::setFontGenerator ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * <em>fg</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a font generator. Useful only for edition. don't need that in runtime. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00252">252</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CParticleSystem::setFontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::setFontManager ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * <em>fg</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a font Manager. Useful only for edition. don't need that in runtime. +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00261">261</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CParticleSystem::setSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::setSysMat ( + </b></td> + <td valign="bottom"><b> +const CMatrix & <em>m</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the matrix for the system. +<p> +This only affect elements that are in the same basis you don't need to call this if it is used in a CPaticleSystemModel : Call <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> method. In this case , setSysMat will be called automatically when needed to mirror the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> matrix +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00209">209</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CParticleSystem::step"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CParticleSystem::step ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> <em>pass</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +execute all the process of the system. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>ellapsedTime</em> + </td><td> + The ellapsed time since the last call </td></tr> +<tr><td valign=top><em>pass</em> + </td><td> + the pass to be executed </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00112">112</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n1" doxytag="NL3D::CParticleSystem::_FontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::_FontGenerator<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00278">278</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NL3D::CParticleSystem::_FontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::_FontManager<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00279">279</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NL3D::CParticleSystem::_InvSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix NL3D::CParticleSystem::_InvSysMat<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00285">285</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="p0" doxytag="NL3D::CParticleSystem::_NbParticlesDrawn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CParticleSystem::_NbParticlesDrawn = 0<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +used for benchs. +<p> + +<p> +Definition at line <a class="el" href="particle_system_cpp-source.html#l00044">44</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CParticleSystem::_ProcessVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a> NL3D::CParticleSystem::_ProcessVect<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00277">277</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NL3D::CParticleSystem::_SysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix NL3D::CParticleSystem::_SysMat<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00283">283</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NL3D::CParticleSystem::_ViewMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix NL3D::CParticleSystem::_ViewMat<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle_system_h-source.html#l00281">281</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="particle_system_h-source.html">particle_system.h</a><li><a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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