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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:30:42 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CParticleSystem Class Reference</h1>This class holds a particle system.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="particle_system_h-source.html">particle_system.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CParticleSystem:<p><center><img src="class_NL3D__CParticleSystem_coll_graph.gif" border="0" usemap="#NL3D::CParticleSystem_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CParticleSystem_coll_map">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,101">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,101">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CParticleSystem-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a0">step</a> (<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>execute all the process of the system.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a1">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialize this particle system.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a2">CParticleSystem</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a3">~CParticleSystem</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a4">attach</a> (<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>attach a process (such as a located : see particle_system_located.h) to the system It is then owned by the process and will be deleted by it if already present -&gt; nl assert.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a5">remove</a> (<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove a process It is deleted by the system if not present -&gt; nl assert.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a6">getNbProcess</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of process that are attached to the system.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a7">getProcess</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a ref to the nth process.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a8">getProcess</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a const ref to the nth process.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a9">computeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp;aabbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the aabbox of this located, (expressed in world basis TODO : express it in system basis ...</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a10">setSysMat</a> (const CMatrix &amp;m)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the matrix for the system.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a11">getSysMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the matrix of the system.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a12">getInvertedSysMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the inverted matrix of the system.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a13">getViewMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>shortcut to get the view matrix (transposed version) . It is stored each time a new frame is processed.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a14">setFontGenerator</a> (<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> *fg)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a font generator. Useful only for edition. don't need that in runtime.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a15">getFontGenerator</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the font generator. Edition purpose only.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a16">getFontGenerator</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the font generator (const version). Edition purpose only.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a17">setFontManager</a> (<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> *fg)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a font Manager. Useful only for edition. don't need that in runtime.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a18">getFontManager</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the font Manager. Edition purpose only.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#a19">getFontManager</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the font Manager (const version). Edition purpose only.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#p0">_NbParticlesDrawn</a> = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>used for benchs.</em> <a href="#p0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n0">_ProcessVect</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n1">_FontGenerator</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n2">_FontManager</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n3">_ViewMat</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n4">_SysMat</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html#n5">_InvSysMat</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class holds a particle system.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Nicolas Vizerie , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00160">160</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::CParticleSystem::TProcessVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::vector&lt; <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> *&gt; NL3D::CParticleSystem::TProcessVect<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00276">276</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a2" doxytag="NL3D::CParticleSystem::CParticleSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CParticleSystem::CParticleSystem (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00097">97</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CParticleSystem::~CParticleSystem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CParticleSystem::~CParticleSystem (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00103">103</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::CParticleSystem::attach"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::attach (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * <em>ptr</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+attach a process (such as a located : see particle_system_located.h) to the system It is then owned by the process and will be deleted by it if already present -&gt; nl assert.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00157">157</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CParticleSystem::computeBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CParticleSystem::computeBBox (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp; <em>aabbox</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the aabbox of this located, (expressed in world basis TODO : express it in system basis ...
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ true if there is any aabbox </dl><dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>aabbox</em>
+&nbsp;</td><td>
+ a ref to the result box </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00180">180</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CParticleSystem::getFontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::getFontGenerator (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the font generator (const version). Edition purpose only.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00258">258</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CParticleSystem::getFontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::getFontGenerator (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the font generator. Edition purpose only.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00255">255</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CParticleSystem::getFontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::getFontManager (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the font Manager (const version). Edition purpose only.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00267">267</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CParticleSystem::getFontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::getFontManager (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the font Manager. Edition purpose only.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00264">264</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CParticleSystem::getInvertedSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CParticleSystem::getInvertedSysMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the inverted matrix of the system.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00243">243</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CParticleSystem::getNbProcess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CParticleSystem::getNbProcess (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of process that are attached to the system.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00200">200</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CParticleSystem::getProcess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * NL3D::CParticleSystem::getProcess (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a const ref to the nth process.
+<p>
+Out of range -&gt; nlassert
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00216">216</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CParticleSystem::getProcess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * NL3D::CParticleSystem::getProcess (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a ref to the nth process.
+<p>
+Out of range -&gt; nlassert
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00206">206</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CParticleSystem::getSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CParticleSystem::getSysMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the matrix of the system.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00239">239</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CParticleSystem::getViewMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CParticleSystem::getViewMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the view matrix (transposed version) . It is stored each time a new frame is processed.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00249">249</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CParticleSystem::remove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::remove (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CParticleSystemProcess.html">CParticleSystemProcess</a> * <em>ptr</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove a process It is deleted by the system if not present -&gt; nl assert.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00167">167</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CParticleSystem::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialize this particle system.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00128">128</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CParticleSystem::setFontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::setFontGenerator (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * <em>fg</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a font generator. Useful only for edition. don't need that in runtime.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00252">252</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CParticleSystem::setFontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::setFontManager (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * <em>fg</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a font Manager. Useful only for edition. don't need that in runtime.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00261">261</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CParticleSystem::setSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::setSysMat (
+ </b></td>
+ <td valign="bottom"><b>
+const CMatrix &amp; <em>m</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the matrix for the system.
+<p>
+This only affect elements that are in the same basis you don't need to call this if it is used in a CPaticleSystemModel : Call <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> method. In this case , setSysMat will be called automatically when needed to mirror the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> matrix
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00209">209</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CParticleSystem::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CParticleSystem::step (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> <em>pass</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+execute all the process of the system.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>ellapsedTime</em>
+&nbsp;</td><td>
+ The ellapsed time since the last call </td></tr>
+<tr><td valign=top><em>pass</em>
+&nbsp;</td><td>
+ the pass to be executed </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00112">112</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n1" doxytag="NL3D::CParticleSystem::_FontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CParticleSystem::_FontGenerator<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00278">278</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CParticleSystem::_FontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CParticleSystem::_FontManager<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00279">279</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NL3D::CParticleSystem::_InvSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CParticleSystem::_InvSysMat<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00285">285</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NL3D::CParticleSystem::_NbParticlesDrawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CParticleSystem::_NbParticlesDrawn = 0<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+used for benchs.
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_cpp-source.html#l00044">44</a> of file <a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CParticleSystem::_ProcessVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CParticleSystem.html#t0">TProcessVect</a> NL3D::CParticleSystem::_ProcessVect<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00277">277</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NL3D::CParticleSystem::_SysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CParticleSystem::_SysMat<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00283">283</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CParticleSystem::_ViewMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CParticleSystem::_ViewMat<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00281">281</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="particle_system_h-source.html">particle_system.h</a><li><a class="el" href="particle_system_cpp-source.html">particle_system.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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