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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:30:42 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSFaceLookAt Class Reference</h1>A FaceLookAt particle. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps_particle_h-source.html">ps_particle.h</a>></code> +<p> +Inheritance diagram for NL3D::CPSFaceLookAt<p><center><img src="class_NL3D__CPSFaceLookAt_inherit_graph.gif" border="0" usemap="#NL3D::CPSFaceLookAt_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CPSFaceLookAt_inherit_map"> +<area href="class_NL3D__CPSParticle.html" shape="rect" coords="24,201,144,219"> +<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="0,134,168,153"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="16,67,152,86"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="21,1,147,19"> +<area href="class_NL3D__CPSColoredParticle.html" shape="rect" coords="168,201,331,219"> +<area href="class_NL3D__CPSSizedParticle.html" shape="rect" coords="355,201,504,219"> +<area href="class_NL3D__CPSRotated2DParticle.html" shape="rect" coords="528,201,704,219"> +<area href="class_NL3D__CPSTexturedParticle.html" shape="rect" coords="728,201,893,219"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSFaceLookAt:<p><center><img src="class_NL3D__CPSFaceLookAt_coll_graph.gif" border="0" usemap="#NL3D::CPSFaceLookAt_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CPSFaceLookAt_coll_map"> +<area href="class_NL3D__CPSParticle.html" shape="rect" coords="29,5,149,23"> +<area href="class_NL3D__CPSColoredParticle.html" shape="rect" coords="8,55,171,74"> +<area href="class_NL3D__CPSSizedParticle.html" shape="rect" coords="15,106,164,125"> +<area href="class_NL3D__CPSRotated2DParticle.html" shape="rect" coords="1,157,177,175"> +<area href="class_NL3D__CPSTexturedParticle.html" shape="rect" coords="7,207,172,226"> +<area href="class_NL3D__CVertexBuffer.html" shape="rect" coords="23,261,156,279"> +<area href="class_NL3D__CMaterial.html" shape="rect" coords="35,325,144,343"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSFaceLookAt-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a0">CPSFaceLookAt</a> (CSmartPtr<<a class="el" href="class_NL3D__ITexture.html">ITexture</a>> tex = NULL)</td></tr> +<tr><td> </td><td><font size=-1><em>create the face look at by giving a texture and an optionnal color.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a1">draw</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>draw the particles.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a3">NLMISC_DECLARE_CLASS</a> (CPSFaceLookAt)</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a4">completeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &box) const</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">newElement</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>we don't save datas so it does nothing for now.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>we don't save datas so it does nothing for now.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#a8">~CPSFaceLookAt</a> ()</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b0">init</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>initialisations.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b1">updateMatAndVbForColor</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Update the material and the vb and the like so that they match the color scheme.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#b2">updateMatAndVbForTexture</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Update the material so that it match the texture scheme.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n0">_Mat</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n1">_Vb</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html#n2">_IndexBuffer</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A FaceLookAt particle. +<p> + +<p> + +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00334">334</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSFaceLookAt::CPSFaceLookAt ( + </b></td> + <td valign="bottom"><b> +CSmartPtr< <a class="el" href="class_NL3D__ITexture.html">ITexture</a> > <em>tex</em> = NULL ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create the face look at by giving a texture and an optionnal color. +<p> + +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00508">508</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSFaceLookAt::~CPSFaceLookAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSFaceLookAt::~CPSFaceLookAt ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00518">518</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS ( + </b></td> + <td valign="bottom"><b> +CPSFaceLookAt ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSFaceLookAt::completeBBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CPSFaceLookAt::completeBBox ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> & <em>box</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a6">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00931">931</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSFaceLookAt::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::deleteElement ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +we don't save datas so it does nothing for now. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a6">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00354">354</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSFaceLookAt::draw"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::draw ( + </b></td> + <td valign="bottom"><b> +void )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +draw the particles. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a4">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00596">596</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSFaceLookAt::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::init ( + </b></td> + <td valign="bottom"><b> +void )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +initialisations. +<p> + +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00556">556</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSFaceLookAt::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CPSFaceLookAt::newElement ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +we don't save datas so it does nothing for now. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a5">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00351">351</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSFaceLookAt::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::resize ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers. Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a7">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00523">523</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSFaceLookAt::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialisation. Derivers must override this, and call their parent version. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSParticle.html#a8">NL3D::CPSParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00912">912</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::updateMatAndVbForColor ( + </b></td> + <td valign="bottom"><b> +void )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update the material and the vb and the like so that they match the color scheme. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00567">567</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSFaceLookAt::updateMatAndVbForTexture ( + </b></td> + <td valign="bottom"><b> +void )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update the material so that it match the texture scheme. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSTexturedParticle.html#b0">NL3D::CPSTexturedParticle</a>. +<p> +Definition at line <a class="el" href="ps_particle_cpp-source.html#l00587">587</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n2" doxytag="NL3D::CPSFaceLookAt::_IndexBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPSFaceLookAt::_IndexBuffer<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00374">374</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CPSFaceLookAt::_Mat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> NL3D::CPSFaceLookAt::_Mat<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00370">370</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CPSFaceLookAt::_Vb"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a> NL3D::CPSFaceLookAt::_Vb<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_particle_h-source.html#l00371">371</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps_particle_h-source.html">ps_particle.h</a><li><a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |