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+<hr><h1>NL3D::CPSEmitter Class Reference</h1>base class for all emitters in a particle system Derivers should at least define the emit method which is called each time an emission is needed (and the getClassName method).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSEmitter<p><center><img src="class_NL3D__CPSEmitter_inherit_graph.gif" border="0" usemap="#NL3D::CPSEmitter_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSEmitter_inherit_map">
+<area href="class_NL3D__CPSEmitterOmni.html" shape="rect" coords="9,267,159,286">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="0,134,168,153">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="16,67,152,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="21,1,147,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSEmitter:<p><center><img src="class_NL3D__CPSEmitter_coll_graph.gif" border="0" usemap="#NL3D::CPSEmitter_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSEmitter_coll_map">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="340,401,508,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,185">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="191,249,375,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="223,318,343,337">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,185">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,1,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
+<area href="class_NL3D__CPSFrequency.html" shape="rect" coords="532,401,665,419">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSEmitter-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a0">CPSEmitter</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a1">getType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a2">getPriority</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return priority for forces.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a3">step</a> (<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Process the emissions.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a4">newElement</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a5">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a6">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers. DERIVERS SHOULD CALL THEIR PARENT VERSION.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a7">setEmittedType</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *et)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set thetype of located to be emitted. THIS MUST BE CALLED.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a8">getEmittedType</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get emitted type.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a9">getEmittedType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get const ptr on emitted type.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#a10">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serialization.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSFrequency.html">CPSFrequency</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#m0">_Freq</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>the emission frequency fill this struct with the desired params.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#b0">emit</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method is called each time one (and only one) located must be emitted.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#n0">_EmittedType</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>a pointer on the type to be emitted.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a79">TPSAttribFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html#n1">_Phase</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>the phase ( 0 &lt; phase &lt; period of emission) its usage depends on the freq member.</em> <a href="#n1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+base class for all emitters in a particle system Derivers should at least define the emit method which is called each time an emission is needed (and the getClassName method).
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Nicolas Vizerie , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00065">65</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSEmitter::CPSEmitter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSEmitter::CPSEmitter (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00062">62</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NL3D::CPSEmitter::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00113">113</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSEmitter::emit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::emit (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [protected, pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method is called each time one (and only one) located must be emitted.
+<p>
+DERIVERS MUST DEFINE THIS <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>index</em>
+&nbsp;</td><td>
+ the index of the emitter in the tab that generated a located </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitterOmni.html#a2">NL3D::CPSEmitterOmni</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSEmitter::getEmittedType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSEmitter::getEmittedType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get const ptr on emitted type.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00109">109</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSEmitter::getEmittedType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSEmitter::getEmittedType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get emitted type.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00107">107</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSEmitter::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSEmitter::getPriority (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority for forces.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00078">78</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSEmitter::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSEmitter::getType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00074">74</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSEmitter::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSEmitter::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class <dl compact><dt>
+<b>Returns: </b><dd>
+ true if it could be added </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00099">99</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSEmitter::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers. DERIVERS SHOULD CALL THEIR PARENT VERSION.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00125">125</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSEmitter::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serialization.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitterOmni.html#a0">NL3D::CPSEmitterOmni</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00131">131</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSEmitter::setEmittedType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::setEmittedType (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>et</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set thetype of located to be emitted. THIS MUST BE CALLED.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00104">104</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSEmitter::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSEmitter::step (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> <em>pass</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Process the emissions.
+<p>
+The standard behaviuour will call "emit" each time is needed. So you don't need to redefine this most of the time
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_emitter_cpp-source.html#l00067">67</a> of file <a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSEmitter::_EmittedType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSEmitter::_EmittedType<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a pointer on the type to be emitted.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00128">128</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CPSEmitter::_Freq"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSFrequency.html">CPSFrequency</a> NL3D::CPSEmitter::_Freq
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the emission frequency fill this struct with the desired params.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00113">113</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSEmitter::_Phase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a79">TPSAttribFloat</a> NL3D::CPSEmitter::_Phase<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the phase ( 0 &lt; phase &lt; period of emission) its usage depends on the freq member.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_emitter_h-source.html#l00133">133</a> of file <a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_emitter_h-source.html">ps_emitter.h</a><li><a class="el" href="ps_emitter_cpp-source.html">ps_emitter.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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