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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:26:39 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CDRU Class Reference</h1>The driver Utilities class of static.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="dru_h-source.html">dru.h</a>&gt;</code>
+<p>
+<a href="class_NL3D__CDRU-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d0">createGlDriver</a> () throw (EDru)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Portable Function which create a GL Driver (using gl dll...).</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d1">drawBitmap</a> (float x, float y, float width, float height, class <a class="el" href="class_NL3D__ITexture.html">ITexture</a>&amp; texture, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport=<a class="el" href="class_NL3D__CViewport.html">CViewport</a>(), bool blend=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a bitmap 2D. Warning: this is slow...</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d2">drawLine</a> (float x0, float y0, float x1, float y1, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col= CRGBA(255,255,255,255), <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport=<a class="el" href="class_NL3D__CViewport.html">CViewport</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a line in 2D. Warning: this is slow...</em> <a href="#d2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d3">drawTriangle</a> (float x0, float y0, float x1, float y1, float x2, float y2, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Triangle in 2D. Warning: this is slow...</em> <a href="#d3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d4">drawQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#d4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d5">drawQuad</a> (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA col1, CRGBA col2, CRGBA col3, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a color Quad in 2D.</em> <a href="#d5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d6">drawQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#d6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d7">drawWiredQuad</a> (float x0, float y0, float x1, float y1, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#d7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d8">drawWiredQuad</a> (float xcenter, float ycenter, float radius, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver, CRGBA col, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw a Quad in 2D. Warning: this is slow...</em> <a href="#d8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d9">drawTrianglesUnlit</a> (const <a class="el" href="class_NLMISC__CTriangleUV.html">NLMISC::CTriangleUV</a> *trilist, <a class="el" href="types_nl_h.html#a12">sint</a> ntris, <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.</em> <a href="#d9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d10">drawTrianglesUnlit</a> (const std::vector&lt;<a class="el" href="class_NLMISC__CTriangleUV.html">NLMISC::CTriangleUV</a>&gt; &amp;trilist, <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.</em> <a href="#d10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d11">drawLinesUnlit</a> (const <a class="el" href="class_NLMISC__CLine.html">NLMISC::CLine</a> *linelist, <a class="el" href="types_nl_h.html#a12">sint</a> nlines, <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.</em> <a href="#d11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d12">drawLinesUnlit</a> (const std::vector&lt;<a class="el" href="class_NLMISC__CLine.html">NLMISC::CLine</a>&gt; &amp;linelist, <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp;mat, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.</em> <a href="#d12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html#d13">drawLine</a> (const CVector &amp;a, const CVector &amp;b, CRGBA color, <a class="el" href="class_NL3D__IDriver.html">IDriver</a>&amp; driver)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Draw one line in 3D only, with a specific color.</em> <a href="#d13">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The driver Utilities class of static.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_h-source.html#l00087">87</a> of file <a class="el" href="dru_h-source.html">dru.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="d0" doxytag="NL3D::CDRU::createGlDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CDRU::createGlDriver (
+ </b></td>
+ <td valign="bottom"><b>
+) throw (<a class="el" href="class_NL3D__EDru.html">EDru</a>)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Portable Function which create a GL Driver (using gl dll...).
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00057">57</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CDRU::drawBitmap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawBitmap (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>width</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>height</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+class <a class="el" href="class_NL3D__ITexture.html">ITexture</a> &amp; <em>texture</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em> = <a class="el" href="class_NL3D__CViewport.html">CViewport</a>(),
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>blend</em> = true&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a bitmap 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00130">130</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d13" doxytag="NL3D::CDRU::drawLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawLine (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>a</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>b</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>color</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw one line in 3D only, with a specific color.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00393">393</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d2" doxytag="NL3D::CDRU::drawLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawLine (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em> = CRGBA(255,255,255,255),
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em> = <a class="el" href="class_NL3D__CViewport.html">CViewport</a>()&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a line in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00166">166</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d12" doxytag="NL3D::CDRU::drawLinesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawLinesUnlit (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; <a class="el" href="class_NLMISC__CLine.html">NLMISC::CLine</a> &gt;&amp; <em>linelist</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00386">386</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d11" doxytag="NL3D::CDRU::drawLinesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawLinesUnlit (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CLine.html">NLMISC::CLine</a> * <em>linelist</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>nlines</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the Lines, with Vertex only. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00366">366</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d6" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawQuad (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>xcenter</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ycenter</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radius</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00267">267</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d5" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawQuad (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col3</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a color Quad in 2D.
+<p>
+Warning: this is slow...<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>x0</em>
+&nbsp;</td><td>
+ is the x coordinate of the lower left corner. </td></tr>
+<tr><td valign=top><em>y0</em>
+&nbsp;</td><td>
+ is the y coordinate of the lower left corner. </td></tr>
+<tr><td valign=top><em>x1</em>
+&nbsp;</td><td>
+ is the x coordinate of the upper right corner. </td></tr>
+<tr><td valign=top><em>y1</em>
+&nbsp;</td><td>
+ is the y coordinate of the upper right corner. </td></tr>
+<tr><td valign=top><em>col0</em>
+&nbsp;</td><td>
+ is the color of the lower left corner. </td></tr>
+<tr><td valign=top><em>col0</em>
+&nbsp;</td><td>
+ is the color of the lower right corner. </td></tr>
+<tr><td valign=top><em>col0</em>
+&nbsp;</td><td>
+ is the color of the upper right corner. </td></tr>
+<tr><td valign=top><em>col0</em>
+&nbsp;</td><td>
+ is the color of the upper left corner. </td></tr>
+<tr><td valign=top><em>driver</em>
+&nbsp;</td><td>
+ is the driver to use to render the quad. </td></tr>
+<tr><td valign=top><em>viewport</em>
+&nbsp;</td><td>
+ is the viewport to use to render the quad. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00413">413</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d4" doxytag="NL3D::CDRU::drawQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawQuad (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00232">232</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d3" doxytag="NL3D::CDRU::drawTriangle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawTriangle (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Triangle in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00198">198</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d10" doxytag="NL3D::CDRU::drawTrianglesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawTrianglesUnlit (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; <a class="el" href="class_NLMISC__CTriangleUV.html">NLMISC::CTriangleUV</a> &gt;&amp; <em>trilist</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00356">356</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d9" doxytag="NL3D::CDRU::drawTrianglesUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawTrianglesUnlit (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CTriangleUV.html">NLMISC::CTriangleUV</a> * <em>trilist</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>ntris</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> &amp; <em>mat</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw the triangles, with Vertex and 1 UV. "mat" should not be a lighted material since no normal is computed.
+<p>
+Since no vertex sharing is performed, their use may be slower than direct use of VBuffer/PBlock etc... Also, A VBuffer and a PBlock is created, and copies are made from the list of primitives to the driver...
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00330">330</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d8" doxytag="NL3D::CDRU::drawWiredQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawWiredQuad (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>xcenter</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ycenter</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radius</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00316">316</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d7" doxytag="NL3D::CDRU::drawWiredQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CDRU::drawWiredQuad (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> &amp; <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Draw a Quad in 2D. Warning: this is slow...
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00302">302</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="dru_h-source.html">dru.h</a><li><a class="el" href="dru_cpp-source.html">dru.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
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