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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:25:45 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CBezierPatch Class Reference</h1>A standard bezier patch of float. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>></code> +<p> +<a href="class_NL3D__CBezierPatch-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a0">CBezierPatch</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor: undefined Bezier patch!!</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a1">make</a> (CVector vertices[4], CVector normals[4])</td></tr> +<tr><td> </td><td><font size=-1><em>complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a2">makeInteriors</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a3">applyMatrix</a> (const CMatrix &m)</td></tr> +<tr><td> </td><td><font size=-1><em>Do the matrix transformation m*patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a4">eval</a> (float s, float t) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVectorD </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a5">evalDouble</a> (double s, double t) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate, but return a vector double.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a6">evalNormal</a> (float s, float t) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate the normal at (s,t). returned vector is normalized.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m0">Vertices</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m1">Tangents</a> [8]</td></tr> +<tr><td> </td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m2">Interiors</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A standard bezier patch of float. +<p> +(quadpatch only). QuadPatch layout (same notations as 3ds Max SDK). +<p> +A---> ad ---- da <---D | | | | v v ab ia id dc +<p> +| | | | +<p> +ba ib ic cd ^ ^ | | | | B---> bc ---- cb <---C +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_h-source.html#l00069">69</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CBezierPatch::CBezierPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CBezierPatch::CBezierPatch ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor: undefined Bezier patch!! +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_h-source.html#l00082">82</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CBezierPatch::applyMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CBezierPatch::applyMatrix ( + </b></td> + <td valign="bottom"><b> +const CMatrix & <em>m</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Do the matrix transformation m*patch. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00071">71</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CBezierPatch::eval"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CBezierPatch::eval ( + </b></td> + <td valign="bottom"><b> +float <em>ps</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>pt</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00085">85</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CBezierPatch::evalDouble"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVectorD NL3D::CBezierPatch::evalDouble ( + </b></td> + <td valign="bottom"><b> +double <em>ps</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +double <em>pt</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate, but return a vector double. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00124">124</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CBezierPatch::evalNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CBezierPatch::evalNormal ( + </b></td> + <td valign="bottom"><b> +float <em>ps</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>pt</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate the normal at (s,t). returned vector is normalized. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00165">165</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CBezierPatch::make"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CBezierPatch::make ( + </b></td> + <td valign="bottom"><b> +CVector <em>vertices</em>[4], + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CVector <em>normals</em>[4] ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00034">34</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CBezierPatch::makeInteriors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CBezierPatch::makeInteriors ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +make default Interiors, according to Vertices and Tangents. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00059">59</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CBezierPatch::Interiors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CBezierPatch::Interiors[4] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_h-source.html#l00077">77</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CBezierPatch::Tangents"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CBezierPatch::Tangents[8] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_h-source.html#l00075">75</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CBezierPatch::Vertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CBezierPatch::Vertices[4] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The vertices a,b,c,d of the quad patch. +<p> + +<p> +Definition at line <a class="el" href="bezier_patch_h-source.html#l00073">73</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a><li><a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |