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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:25:45 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CBezierPatch Class Reference</h1>A standard bezier patch of float.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>&gt;</code>
+<p>
+<a href="class_NL3D__CBezierPatch-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a0">CBezierPatch</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor: undefined Bezier patch!!</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a1">make</a> (CVector vertices[4], CVector normals[4])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a2">makeInteriors</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a3">applyMatrix</a> (const CMatrix &amp;m)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Do the matrix transformation m*patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a4">eval</a> (float s, float t) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVectorD&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a5">evalDouble</a> (double s, double t) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate, but return a vector double.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#a6">evalNormal</a> (float s, float t) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate the normal at (s,t). returned vector is normalized.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m0">Vertices</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m1">Tangents</a> [8]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html#m2">Interiors</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A standard bezier patch of float.
+<p>
+(quadpatch only). QuadPatch layout (same notations as 3ds Max SDK).
+<p>
+A---&gt; ad ---- da &lt;---D | | | | v v ab ia id dc
+<p>
+| | | |
+<p>
+ba ib ic cd ^ ^ | | | | B---&gt; bc ---- cb &lt;---C
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_h-source.html#l00069">69</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CBezierPatch::CBezierPatch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CBezierPatch::CBezierPatch (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor: undefined Bezier patch!!
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_h-source.html#l00082">82</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CBezierPatch::applyMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CBezierPatch::applyMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+const CMatrix &amp; <em>m</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Do the matrix transformation m*patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00071">71</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CBezierPatch::eval"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CBezierPatch::eval (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>ps</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>pt</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00085">85</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CBezierPatch::evalDouble"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVectorD NL3D::CBezierPatch::evalDouble (
+ </b></td>
+ <td valign="bottom"><b>
+double <em>ps</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+double <em>pt</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate, but return a vector double.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00124">124</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CBezierPatch::evalNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CBezierPatch::evalNormal (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>ps</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>pt</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate the normal at (s,t). returned vector is normalized.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00165">165</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CBezierPatch::make"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CBezierPatch::make (
+ </b></td>
+ <td valign="bottom"><b>
+CVector <em>vertices</em>[4],
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CVector <em>normals</em>[4]&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00034">34</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CBezierPatch::makeInteriors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CBezierPatch::makeInteriors (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+make default Interiors, according to Vertices and Tangents.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_cpp-source.html#l00059">59</a> of file <a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m2" doxytag="NL3D::CBezierPatch::Interiors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CBezierPatch::Interiors[4]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_h-source.html#l00077">77</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CBezierPatch::Tangents"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CBezierPatch::Tangents[8]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_h-source.html#l00075">75</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CBezierPatch::Vertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CBezierPatch::Vertices[4]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The vertices a,b,c,d of the quad patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="bezier_patch_h-source.html#l00073">73</a> of file <a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="bezier_patch_h-source.html">bezier_patch.h</a><li><a class="el" href="bezier_patch_cpp-source.html">bezier_patch.cpp</a></ul>
+
+
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