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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Thu May 3 22:25:56 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>CExportNel Class Reference</h1>3dsmax to NeL export interface for other things that landscape.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="export_nel_h-source.html">export_nel.h</a>&gt;</code>
+<p>
+<a href="class_CExportNel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt;INode*, Matrix3&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <br>
+&nbsp;&nbsp;<a class="el" href="class_CExportNel.html#s5s1">NoError</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_CExportNel.html#s5s2">VertexWithoutWeight</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_CExportNel.html#s5s3">InvalidSkeleton</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_CExportNel.html#s5s4">CodeCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#a0">CExportNel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IShape.html">NL3D::IShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d0">buildShape</a> (INode&amp; node, Interface&amp; ip, TimeValue time, const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a>* skeletonShape, bool absolutePath)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a NeL mesh.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d1">isMesh</a> (INode&amp; node, TimeValue time)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if it is a mesh.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d2">addAnimation</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, INode&amp; node, const char* sBaseName, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d3">buildATrack</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, Control&amp; c, <a class="el" href="export_nel_h.html#a14">TNelValueType</a> type, Animatable&amp; node, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d4">addBoneTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, INode&amp; node, const char* parentName, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d5">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a21">NL3D::CKeyFloat</a>&amp; nelKey, ILinFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d6">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a25">NL3D::CKeyInt</a>&amp; nelKey, ILinFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d7">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a>&amp; nelKey, ILinFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d8">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a22">NL3D::CKeyVector</a>&amp; nelKey, ILinPoint3Key&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d9">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a24">NL3D::CKeyRGBA</a>&amp; nelKey, ILinPoint3Key&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d10">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a23">NL3D::CKeyQuat</a>&amp; nelKey, ILinRotKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d11">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a22">NL3D::CKeyVector</a>&amp; nelKey, ILinScaleKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d12">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a29">NL3D::CKeyBezierFloat</a>&amp; nelKey, IBezFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d13">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a>&amp; nelKey, IBezFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d14">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a30">NL3D::CKeyBezierVector</a>&amp; nelKey, IBezPoint3Key&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d15">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a31">NL3D::CKeyBezierQuat</a>&amp; nelKey, IBezQuatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d16">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a30">NL3D::CKeyBezierVector</a>&amp; nelKey, IBezScaleKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d17">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a26">NL3D::CKeyTCBFloat</a>&amp; nelKey, ITCBFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d18">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a>&amp; nelKey, ITCBFloatKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d19">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a27">NL3D::CKeyTCBVector</a>&amp; nelKey, ITCBPoint3Key&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d20">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a28">NL3D::CKeyTCBQuat</a>&amp; nelKey, ITCBRotKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d21">buildNelKey</a> (<a class="el" href="namespace_NL3D.html#a27">NL3D::CKeyTCBVector</a>&amp; nelKey, ITCBScaleKey&amp; maxKey, float ticksPerSecond, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d22">createBipedKeyFramer</a> (<a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a> *&amp;nelRot, <a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a> *&amp;nelPos, bool isRot, bool isPos, float ticksPerSecond, const Interval&amp; range, int oRT, const <a class="el" href="class_CExportDesc.html">CExportDesc</a>&amp; desc, INode&amp; node, const std::set&lt;TimeValue&gt;&amp; ikeys, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a92">NL3D::CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d23">convertTime</a> (TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d24">buildSkeletonShape</a> (<a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a>&amp; skeletonShape, INode&amp; node, <a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a>* mapBindPos, TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d25">buildSkeleton</a> (std::vector&lt;<a class="el" href="class_NL3D__CBoneBase.html">NL3D::CBoneBase</a>&gt;&amp; bonesArray, INode&amp; node, <a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a>* mapBindPos, TimeValue time, <a class="el" href="types_nl_h.html#a8">sint32</a>&amp; idCount, <a class="el" href="types_nl_h.html#a8">sint32</a> father=-1)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d26">buildSkinning</a> (<a class="el" href="class_NL3D__CMesh__CMeshBuild.html">NL3D::CMesh::CMeshBuild</a>&amp; buildMesh, const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a>&amp; skeletonShape, INode&amp; node)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d27">isSkin</a> (INode&amp; node)</td></tr>
+<tr><td nowrap align=right valign=top>INode*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d28">getSkeletonRootBone</a> (INode&amp; node)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d29">addSkeletonBindPos</a> (INode&amp; node, <a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a>&amp; boneBindPos)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d30">enableSkinModifier</a> (INode&amp; node, bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>Matrix3&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d31">viewMatrix2CameraMatrix</a> (const Matrix3&amp; viewMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transforme a 3dsmax view matrix to camera matrix.</em> <a href="#d31">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d32">convertMatrix</a> (<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>&amp; nelMatrix, const Matrix3&amp; maxMatrix)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d33">getLocalMatrix</a> (Matrix3&amp; localMatrix, INode&amp; node, TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d34">decompMatrix</a> (<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp; nelScale, <a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&amp; nelRot, <a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp; nelPos, const Matrix3&amp; maxMatrix)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d35">convertColor</a> (<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&amp; nelColor, const Color&amp; maxColor)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d36">isClassIdCompatible</a> (Animatable&amp; node, Class_ID&amp; classId)</td></tr>
+<tr><td nowrap align=right valign=top>Animatable*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d37">getSubAnimByName</a> (Animatable&amp; node, const char* sName)</td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d38">getName</a> (MtlBase&amp; mtl)</td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d39">getName</a> (INode&amp; node)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d40">getLights</a> (std::vector&lt;<a class="el" href="class_NL3D__CLight.html">NL3D::CLight</a>&gt;&amp; vectLight, TimeValue time, Interface&amp; ip, INode* node=NULL)</td></tr>
+<tr><td nowrap align=right valign=top>Control*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d41">getControlerByName</a> (Animatable&amp; node, const char* sName)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d42">getValueByNameUsingParamBlock2</a> (Animatable&amp; node, const char* sName, ParamType2 type, void *pValue, TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_Modifier.html">Modifier</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d43">getModifier</a> (INode* pNode, Class_ID modCID)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d44">getAmbientColor</a> (Interface&amp; ip, TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#d45">scriptEvaluate</a> (Interface *ip, char *script, void *out, <a class="el" href="export_nel_h.html#a15">TNelScriptValueType</a> type)</td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const char*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#p0">ErrorMessage</a> [CodeCount]</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f0">getVertMapChannel</a> (<a class="el" href="class_Texmap.html">Texmap</a>&amp; texmap, Matrix3&amp; channelMatrix)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f1">buildLight</a> (GenLight &amp;maxLight, <a class="el" href="class_NL3D__CLight.html">NL3D::CLight</a>&amp; nelLight, INode&amp; node, TimeValue time)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f2">buildMeshInterface</a> (TriObject &amp;tri, <a class="el" href="class_NL3D__CMesh__CMeshBuild.html">NL3D::CMesh::CMeshBuild</a>&amp; buildMesh, std::vector&lt;std::string&gt;&amp; materialNames, INode&amp; node, TimeValue time, const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a>* skeletonShape, bool absolutePath)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a NeL mesh interface.</em> <a href="#f2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>Point3&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f3">getLocalNormal</a> (int face, int corner, Mesh&amp; mesh)</td></tr>
+<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f4">buildMaterials</a> (std::vector&lt;<a class="el" href="class_NL3D__CMaterial.html">NL3D::CMaterial</a>&gt;&amp; Materials, std::vector&lt;std::vector&lt;<a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a>&gt; &gt;&amp; remap3dsTexChannel, std::vector&lt;std::string&gt;&amp; materialNames, INode&amp; node, TimeValue time, bool absolutePath)</td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f5">buildAMaterial</a> (<a class="el" href="class_NL3D__CMaterial.html">NL3D::CMaterial</a>&amp; material, std::vector&lt;<a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a>&gt;&amp; remap3dsTexChannel, Mtl&amp; mtl, TimeValue time, bool absolutePath)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__ITexture.html">NL3D::ITexture</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f6">buildATexture</a> (<a class="el" href="class_Texmap.html">Texmap</a>&amp; texmap, std::vector&lt;<a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a>&gt;&amp; remap3dsTexChannel, TimeValue time, bool absolutePath)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f7">addNodeTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, INode&amp; node, const char* parentName, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f8">addBonesTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, INode&amp; node, const char* parentName, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f9">addObjTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, Object&amp; obj, const char* parentName)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f10">addMtlTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, Mtl&amp; mtl, const char* parentName, Interface *ip)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f11">addTexTracks</a> (<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>&amp; animation, <a class="el" href="class_Texmap.html">Texmap</a>&amp; tex, const char* parentName)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f12">addKeyTime</a> (Control&amp; c, std::set&lt;TimeValue&gt;&amp; ikeys, bool subKeys)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_CExportNel.html#f13">getBipedKeyInfo</a> (Interface *ip, const char* nodeName, const char* paramName, <a class="el" href="types_nl_h.html#a13">uint</a> key, float&amp; res)</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+3dsmax to NeL export interface for other things that landscape.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Cyril Corvazier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="export_nel_h-source.html#l00074">74</a> of file <a class="el" href="export_nel_h-source.html">export_nel.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="s0" doxytag="CExportNel::mapBoneBindPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::map&lt;INode*, Matrix3&gt; CExportNel::mapBoneBindPos
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_nel_h-source.html#l00087">87</a> of file <a class="el" href="export_nel_h-source.html">export_nel.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s5" doxytag="CExportNel::@23"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+anonymous enum
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s5s1" doxytag="NoError"></a><em>NoError</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s5s2" doxytag="VertexWithoutWeight"></a><em>VertexWithoutWeight</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s5s3" doxytag="InvalidSkeleton"></a><em>InvalidSkeleton</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s5s4" doxytag="CodeCount"></a><em>CodeCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="export_nel_h-source.html#l00077">77</a> of file <a class="el" href="export_nel_h-source.html">export_nel.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="CExportNel::CExportNel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CExportNel::CExportNel (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00046">46</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="d2" doxytag="CExportNel::addAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>sBaseName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00072">72</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_export_cpp-source.html#l00113">CNelExport::exportAnim</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d4" doxytag="CExportNel::addBoneTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addBoneTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00190">190</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00205">addBonesTracks</a>(). </td>
+ </tr>
+</table>
+<a name="f8" doxytag="CExportNel::addBonesTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addBonesTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00205">205</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00072">addAnimation</a>(). </td>
+ </tr>
+</table>
+<a name="f12" doxytag="CExportNel::addKeyTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addKeyTime (
+ </b></td>
+ <td valign="bottom"><b>
+Control &amp; <em>c</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::set&lt; TimeValue &gt;&amp; <em>keySet</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>subKeys</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l01103">1103</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00857">buildATrack</a>(). </td>
+ </tr>
+</table>
+<a name="f10" doxytag="CExportNel::addMtlTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addMtlTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Mtl &amp; <em>mtl</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00223">223</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00072">addAnimation</a>(). </td>
+ </tr>
+</table>
+<a name="f7" doxytag="CExportNel::addNodeTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addNodeTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00098">98</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00072">addAnimation</a>(), and <a class="el" href="export_anim_cpp-source.html#l00190">addBoneTracks</a>(). </td>
+ </tr>
+</table>
+<a name="f9" doxytag="CExportNel::addObjTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addObjTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Object &amp; <em>obj</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00217">217</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00072">addAnimation</a>(). </td>
+ </tr>
+</table>
+<a name="d29" doxytag="CExportNel::addSkeletonBindPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addSkeletonBindPos (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a> &amp; <em>boneBindPos</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00459">459</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_export_cpp-source.html#l00039">CNelExport::exportMesh</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="f11" doxytag="CExportNel::addTexTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::addTexTracks (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_Texmap.html">Texmap</a> &amp; <em>tex</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>parentName</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00338">338</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00223">addMtlTracks</a>(). </td>
+ </tr>
+</table>
+<a name="f5" doxytag="CExportNel::buildAMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string CExportNel::buildAMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMaterial.html">NL3D::CMaterial</a> &amp; <em>material</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; <a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a> &gt;&amp; <em>remap3dsTexChannel</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Mtl &amp; <em>mtl</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>absolutePath</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_material_cpp-source.html#l00121">121</a> of file <a class="el" href="export_material_cpp-source.html">export_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f6" doxytag="CExportNel::buildATexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+ITexture * CExportNel::buildATexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_Texmap.html">Texmap</a> &amp; <em>texmap</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; <a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a> &gt;&amp; <em>remap3dsTexChannel</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>absolutePath</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_material_cpp-source.html#l00316">316</a> of file <a class="el" href="export_material_cpp-source.html">export_material.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_material_cpp-source.html#l00121">buildAMaterial</a>(). </td>
+ </tr>
+</table>
+<a name="d3" doxytag="CExportNel::buildATrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+ITrack * CExportNel::buildATrack (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a> &amp; <em>animation</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Control &amp; <em>c</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="export_nel_h.html#a14">TNelValueType</a> <em>type</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Animatable &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00857">857</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00223">addMtlTracks</a>(), and <a class="el" href="export_anim_cpp-source.html#l00098">addNodeTracks</a>(). </td>
+ </tr>
+</table>
+<a name="f1" doxytag="CExportNel::buildLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::buildLight (
+ </b></td>
+ <td valign="bottom"><b>
+GenLight &amp; <em>maxLight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CLight.html">NL3D::CLight</a> &amp; <em>nelLight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_light_cpp-source.html#l00037">37</a> of file <a class="el" href="export_light_cpp-source.html">export_light.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f4" doxytag="CExportNel::buildMaterials"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+int CExportNel::buildMaterials (
+ </b></td>
+ <td valign="bottom"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CMaterial.html">NL3D::CMaterial</a> &gt;&amp; <em>Materials</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; std::vector&lt; <a class="el" href="class_CExportNel__CMaterialDesc.html">CMaterialDesc</a> &gt; &gt;&amp; <em>remap3dsTexChannel</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; std::string &gt;&amp; <em>materialNames</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>absolutePath</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(). </td>
+ </tr>
+</table>
+<a name="f2" doxytag="CExportNel::buildMeshInterface"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildMeshInterface (
+ </b></td>
+ <td valign="bottom"><b>
+TriObject &amp; <em>tri</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMesh__CMeshBuild.html">NL3D::CMesh::CMeshBuild</a> &amp; <em>buildMesh</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+std::vector&lt; std::string &gt;&amp; <em>materialNames</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a> * <em>skeletonShape</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>absolutePath</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a NeL mesh interface.
+<p>
+if skeletonShape is NULL, no skinning is exported.
+<p>
+Definition at line <a class="el" href="export_mesh_cpp-source.html#l00151">151</a> of file <a class="el" href="export_mesh_cpp-source.html">export_mesh.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00034">buildShape</a>(). </td>
+ </tr>
+</table>
+<a name="d21" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a27">NL3D::CKeyTCBVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ITCBScaleKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00577">577</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d20" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a28">NL3D::CKeyTCBQuat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ITCBRotKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00562">562</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d19" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a27">NL3D::CKeyTCBVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ITCBPoint3Key &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00539">539</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d18" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ITCBFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00532">532</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d17" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a26">NL3D::CKeyTCBFloat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ITCBFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00520">520</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d16" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a30">NL3D::CKeyBezierVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+IBezScaleKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00491">491</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d15" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a31">NL3D::CKeyBezierQuat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+IBezQuatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00481">481</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d14" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a30">NL3D::CKeyBezierVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+IBezPoint3Key &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00451">451</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d13" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+IBezFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00444">444</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d12" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a29">NL3D::CKeyBezierFloat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+IBezFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00429">429</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d11" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a22">NL3D::CKeyVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinScaleKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00412">412</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d10" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a23">NL3D::CKeyQuat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinRotKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00402">402</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d9" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a24">NL3D::CKeyRGBA</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinPoint3Key &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00384">384</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d8" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a22">NL3D::CKeyVector</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinPoint3Key &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00366">366</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d7" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a20">NL3D::CKeyBool</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00359">359</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d6" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a25">NL3D::CKeyInt</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00352">352</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d5" doxytag="CExportNel::buildNelKey"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildNelKey (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a21">NL3D::CKeyFloat</a> &amp; <em>nelKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ILinFloatKey &amp; <em>maxKey</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00345">345</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00601">createKeyFramer</a>(). </td>
+ </tr>
+</table>
+<a name="d0" doxytag="CExportNel::buildShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IShape.html">NL3D::IShape</a> * CExportNel::buildShape (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface &amp; <em>ip</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a> * <em>skeletonShape</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>absolutePath</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a NeL mesh.
+<p>
+skeletonShape must be NULL if no bones.
+<p>
+Definition at line <a class="el" href="export_mesh_cpp-source.html#l00034">34</a> of file <a class="el" href="export_mesh_cpp-source.html">export_mesh.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_export_cpp-source.html#l00039">CNelExport::exportMesh</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d25" doxytag="CExportNel::buildSkeleton"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildSkeleton (
+ </b></td>
+ <td valign="bottom"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CBoneBase.html">NL3D::CBoneBase</a> &gt;&amp; <em>bonesArray</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a> * <em>mapBindPos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> &amp; <em>idCount</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> <em>father</em> = -1&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00086">buildSkeletonShape</a>(). </td>
+ </tr>
+</table>
+<a name="d24" doxytag="CExportNel::buildSkeletonShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::buildSkeletonShape (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a> &amp; <em>skeletonShape</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_CExportNel.html#s0">mapBoneBindPos</a> * <em>mapBindPos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00086">86</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_export_cpp-source.html#l00039">CNelExport::exportMesh</a>(), <a class="el" href="nel_export_export_cpp-source.html#l00164">CNelExport::exportSkeleton</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d26" doxytag="CExportNel::buildSkinning"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> CExportNel::buildSkinning (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMesh__CMeshBuild.html">NL3D::CMesh::CMeshBuild</a> &amp; <em>buildMesh</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a> &amp; <em>skeletonShape</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00232">232</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(). </td>
+ </tr>
+</table>
+<a name="d35" doxytag="CExportNel::convertColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::convertColor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> &amp; <em>nelColor</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const Color &amp; <em>maxColor</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00118">118</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_material_cpp-source.html#l00121">buildAMaterial</a>(). </td>
+ </tr>
+</table>
+<a name="d32" doxytag="CExportNel::convertMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::convertMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &amp; <em>nelMatrix</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const Matrix3 &amp; <em>maxMatrix</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00082">82</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_light_cpp-source.html#l00037">buildLight</a>(), <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(), and <a class="el" href="export_misc_cpp-source.html#l00366">decompMatrix</a>(). </td>
+ </tr>
+</table>
+<a name="d23" doxytag="CExportNel::convertTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a92">NL3D::CAnimationTime</a> CExportNel::convertTime (
+ </b></td>
+ <td valign="bottom"><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00849">849</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00670">createBipedKeyFramer</a>(), and <a class="el" href="export_anim_cpp-source.html#l00601">createKeyFramer</a>(). </td>
+ </tr>
+</table>
+<a name="d22" doxytag="CExportNel::createBipedKeyFramer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::createBipedKeyFramer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a> *&amp; <em>nelRot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a> *&amp; <em>nelPos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>isRot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>isPos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>ticksPerSecond</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const Interval &amp; <em>range</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>oRT</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_CExportDesc.html">CExportDesc</a> &amp; <em>desc</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::set&lt; TimeValue &gt;&amp; <em>ikeys</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface * <em>ip</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l00670">670</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00857">buildATrack</a>(). </td>
+ </tr>
+</table>
+<a name="d34" doxytag="CExportNel::decompMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::decompMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> &amp; <em>nelScale</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a> &amp; <em>nelRot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a> &amp; <em>nelPos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const Matrix3 &amp; <em>maxMatrix</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00366">366</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(), <a class="el" href="export_anim_cpp-source.html#l00670">createBipedKeyFramer</a>(), and <a class="el" href="nel_export_scene_cpp-source.html#l00044">CNelExport::exportScene</a>(). </td>
+ </tr>
+</table>
+<a name="d30" doxytag="CExportNel::enableSkinModifier"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::enableSkinModifier (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>enable</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00528">528</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00034">buildShape</a>(). </td>
+ </tr>
+</table>
+<a name="d44" doxytag="CExportNel::getAmbientColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CRGBA CExportNel::getAmbientColor (
+ </b></td>
+ <td valign="bottom"><b>
+Interface &amp; <em>ip</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_light_cpp-source.html#l00167">167</a> of file <a class="el" href="export_light_cpp-source.html">export_light.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f13" doxytag="CExportNel::getBipedKeyInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::getBipedKeyInfo (
+ </b></td>
+ <td valign="bottom"><b>
+Interface * <em>ip</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>nodeName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>paramName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>key</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float &amp; <em>res</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_anim_cpp-source.html#l01147">1147</a> of file <a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00670">createBipedKeyFramer</a>(). </td>
+ </tr>
+</table>
+<a name="d41" doxytag="CExportNel::getControlerByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+Control * CExportNel::getControlerByName (
+ </b></td>
+ <td valign="bottom"><b>
+Animatable &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>sName</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00183">183</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00223">addMtlTracks</a>(). </td>
+ </tr>
+</table>
+<a name="d40" doxytag="CExportNel::getLights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::getLights (
+ </b></td>
+ <td valign="bottom"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CLight.html">NL3D::CLight</a> &gt;&amp; <em>vectLight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Interface &amp; <em>ip</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode * <em>node</em> = NULL&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d33" doxytag="CExportNel::getLocalMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void CExportNel::getLocalMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+Matrix3 &amp; <em>localMatrix</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00402">402</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(), and <a class="el" href="export_anim_cpp-source.html#l00670">createBipedKeyFramer</a>(). </td>
+ </tr>
+</table>
+<a name="f3" doxytag="CExportNel::getLocalNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+Point3 CExportNel::getLocalNormal (
+ </b></td>
+ <td valign="bottom"><b>
+int <em>face</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+int <em>corner</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Mesh &amp; <em>mesh</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_mesh_cpp-source.html#l00101">101</a> of file <a class="el" href="export_mesh_cpp-source.html">export_mesh.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_mesh_cpp-source.html#l00151">buildMeshInterface</a>(). </td>
+ </tr>
+</table>
+<a name="d43" doxytag="CExportNel::getModifier"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_Modifier.html">Modifier</a> * CExportNel::getModifier (
+ </b></td>
+ <td valign="bottom"><b>
+INode * <em>pNode</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Class_ID <em>modCID</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00305">305</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_skinning_cpp-source.html#l00459">addSkeletonBindPos</a>(), <a class="el" href="export_skinning_cpp-source.html#l00232">buildSkinning</a>(), <a class="el" href="export_skinning_cpp-source.html#l00528">enableSkinModifier</a>(), <a class="el" href="nel_export_swt_cpp-source.html#l00044">CNelExport::exportSWT</a>(), <a class="el" href="export_skinning_cpp-source.html#l00403">getSkeletonRootBone</a>(), and <a class="el" href="export_skinning_cpp-source.html#l00192">isSkin</a>(). </td>
+ </tr>
+</table>
+<a name="d39" doxytag="CExportNel::getName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string CExportNel::getName (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>mtl</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00357">357</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d38" doxytag="CExportNel::getName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string CExportNel::getName (
+ </b></td>
+ <td valign="bottom"><b>
+MtlBase &amp; <em>mtl</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00346">346</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00190">addBoneTracks</a>(), <a class="el" href="export_anim_cpp-source.html#l00223">addMtlTracks</a>(), <a class="el" href="export_skinning_cpp-source.html#l00232">buildSkinning</a>(), <a class="el" href="nel_export_export_cpp-source.html#l00113">CNelExport::exportAnim</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d28" doxytag="CExportNel::getSkeletonRootBone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+INode * CExportNel::getSkeletonRootBone (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00403">403</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l00205">addBonesTracks</a>(), <a class="el" href="nel_export_export_cpp-source.html#l00039">CNelExport::exportMesh</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d37" doxytag="CExportNel::getSubAnimByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+Animatable * CExportNel::getSubAnimByName (
+ </b></td>
+ <td valign="bottom"><b>
+Animatable &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>sName</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00154">154</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d42" doxytag="CExportNel::getValueByNameUsingParamBlock2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::getValueByNameUsingParamBlock2 (
+ </b></td>
+ <td valign="bottom"><b>
+Animatable &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>sName</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+ParamType2 <em>type</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+void * <em>pValue</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00251">251</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_material_cpp-source.html#l00316">buildATexture</a>(), and <a class="el" href="nel_export_swt_cpp-source.html#l00044">CNelExport::exportSWT</a>(). </td>
+ </tr>
+</table>
+<a name="f0" doxytag="CExportNel::getVertMapChannel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+int CExportNel::getVertMapChannel (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_Texmap.html">Texmap</a> &amp; <em>texmap</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Matrix3 &amp; <em>channelMatrix</em>&nbsp;)<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_material_cpp-source.html#l00264">264</a> of file <a class="el" href="export_material_cpp-source.html">export_material.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_material_cpp-source.html#l00316">buildATexture</a>(). </td>
+ </tr>
+</table>
+<a name="d36" doxytag="CExportNel::isClassIdCompatible"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::isClassIdCompatible (
+ </b></td>
+ <td valign="bottom"><b>
+Animatable &amp; <em>anim</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+Class_ID &amp; <em>classId</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00138">138</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_material_cpp-source.html#l00121">buildAMaterial</a>(), and <a class="el" href="export_material_cpp-source.html#l00316">buildATexture</a>(). </td>
+ </tr>
+</table>
+<a name="d1" doxytag="CExportNel::isMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::isMesh (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+TimeValue <em>time</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if it is a mesh.
+<p>
+skeletonShape must be NULL if no bones.
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00419">419</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_cpp-source.html#l00076">CNelExportDlgProc</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d27" doxytag="CExportNel::isSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::isSkin (
+ </b></td>
+ <td valign="bottom"><b>
+INode &amp; <em>node</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_skinning_cpp-source.html#l00192">192</a> of file <a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a>.
+<p>
+Referenced by <a class="el" href="nel_export_export_cpp-source.html#l00039">CNelExport::exportMesh</a>(), and <a class="el" href="nel_export_view_cpp-source.html#l00049">CNelExport::viewMesh</a>(). </td>
+ </tr>
+</table>
+<a name="d45" doxytag="CExportNel::scriptEvaluate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool CExportNel::scriptEvaluate (
+ </b></td>
+ <td valign="bottom"><b>
+Interface * <em>ip</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+char * <em>script</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+void * <em>out</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="export_nel_h.html#a15">TNelScriptValueType</a> <em>type</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="export_script_cpp-source.html#l00031">31</a> of file <a class="el" href="export_script_cpp-source.html">export_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="export_anim_cpp-source.html#l01147">getBipedKeyInfo</a>(). </td>
+ </tr>
+</table>
+<a name="d31" doxytag="CExportNel::viewMatrix2CameraMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+Matrix3 CExportNel::viewMatrix2CameraMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+const Matrix3 &amp; <em>viewMatrix</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transforme a 3dsmax view matrix to camera matrix.
+<p>
+
+<p>
+Definition at line <a class="el" href="export_misc_cpp-source.html#l00053">53</a> of file <a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="p0" doxytag="CExportNel::ErrorMessage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const char * CExportNel::ErrorMessage[CodeCount]<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Initializer:</b><div class="fragment"><pre>{
+ <font class="stringliteral">"No error."</font>,
+ <font class="stringliteral">"Some vertices of the skin are not assigned."</font>,
+ <font class="stringliteral">"The skin doesn't use the same skeleton."</font>,
+}</div></pre>
+<p>
+Definition at line <a class="el" href="export_nel_h-source.html#l00085">85</a> of file <a class="el" href="export_nel_h-source.html">export_nel.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="export_nel_h-source.html">export_nel.h</a><li><a class="el" href="export_anim_cpp-source.html">export_anim.cpp</a><li><a class="el" href="export_light_cpp-source.html">export_light.cpp</a><li><a class="el" href="export_material_cpp-source.html">export_material.cpp</a><li><a class="el" href="export_mesh_cpp-source.html">export_mesh.cpp</a><li><a class="el" href="export_misc_cpp-source.html">export_misc.cpp</a><li><a class="el" href="export_script_cpp-source.html">export_script.cpp</a><li><a class="el" href="export_skinning_cpp-source.html">export_skinning.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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