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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::CSoundPattern Class Reference</h1><code>#include <<a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>></code> +<p> +<a href="classNLSOUND_1_1CSoundPattern-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#a0">CSoundPattern</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#a1">~CSoundPattern</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Sounds list management</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_0">addSound</a> (std::string &name)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_1">removeSound</a> (std::string &name)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_2">getSounds</a> (std::vector< std::string > &sounds)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z985_0">beginSoundPattern</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual std::string & </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z985_1">getSound</a> (<a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> *iterator)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z986_0">beginIntervalPattern</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z986_1">getInterval</a> (<a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> *iterator)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Sound pattern editing and generation</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_0">setSoundPattern</a> (std::string &list)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_1">getSoundPattern</a> (std::string &list)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_2">generateRandomPattern</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_3">generateRandomMin1Pattern</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Interval pattern editing and generation</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_0">setIntervals</a> (std::string &list)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_1">getIntervals</a> (std::string &list)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_2">generateRandomIntervals</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_3">generateRandomMin1Intervals</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Tempo</div></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z989_0">getTicksPerSecond</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z989_1">setTicksPerSecond</a> (float ticks)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Spawning</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z990_0">setSpawn</a> (bool <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z990_1">getSpawn</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Continuous controllers</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_0">setVolumeEnvelope</a> (ISoundController *env)</td></tr> +<tr><td nowrap align=right valign=top>virtual ISoundController * </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_1">getVolumeEnvelope</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_2">setFreqModulation</a> (ISoundController *mod)</td></tr> +<tr><td nowrap align=right valign=top>virtual ISoundController * </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_3">getFreqModulation</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c0">parsePattern</a> (std::string &list, <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &pattern)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c1">concatenatePattern</a> (std::string &list, <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &pattern)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c2">generateRandomPattern</a> (<a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &pattern, <a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c3">generateRandomMin1Pattern</a> (<a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &pattern, <a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c4">expandString</a> (std::string &<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, std::string &<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< std::string > </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o0">_Sounds</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o1">_TicksPerSeconds</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o2">_SoundPattern</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o3">_Intervals</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o4">_Spawn</a></td></tr> +<tr><td nowrap align=right valign=top>ISoundController * </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o5">_VolumeEnvelope</a></td></tr> +<tr><td nowrap align=right valign=top>ISoundController * </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o6">_FreqModulation</a></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o7">_StringBuffer</a></td></tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLSOUND::CSoundPattern::CSoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSoundPattern::CSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + </td> + </tr> +</table> +<a name="a1" doxytag="NLSOUND::CSoundPattern::~CSoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundPattern::~CSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z984_0" doxytag="NLSOUND::CSoundPattern::addSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::addSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00108">108</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00230">_Sounds</a>. </td> + </tr> +</table> +<a name="z986_0" doxytag="NLSOUND::CSoundPattern::beginIntervalPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> NLSOUND::CSoundPattern::beginIntervalPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00157">157</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00233">_Intervals</a>. </td> + </tr> +</table> +<a name="z985_0" doxytag="NLSOUND::CSoundPattern::beginSoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> NLSOUND::CSoundPattern::beginSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00138">138</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00232">_SoundPattern</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NLSOUND::CSoundPattern::concatenatePattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::concatenatePattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>list</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="c4" doxytag="NLSOUND::CSoundPattern::expandString"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::expandString </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>std::string & </td> + <td class="mdname" nowrap> <em>buffer</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z988_2" doxytag="NLSOUND::CSoundPattern::generateRandomIntervals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z988_3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Intervals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Intervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="c3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z987_3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>length</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="c2" doxytag="NLSOUND::CSoundPattern::generateRandomPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>length</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>min</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>max</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z987_2" doxytag="NLSOUND::CSoundPattern::generateRandomPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>length</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z991_3" doxytag="NLSOUND::CSoundPattern::getFreqModulation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getFreqModulation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00217">217</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00236">_FreqModulation</a>. </td> + </tr> +</table> +<a name="z986_1" doxytag="NLSOUND::CSoundPattern::getInterval"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a9">uint16</a> NLSOUND::CSoundPattern::getInterval </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z988_1" doxytag="NLSOUND::CSoundPattern::getIntervals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z985_1" doxytag="NLSOUND::CSoundPattern::getSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual std::string& NLSOUND::CSoundPattern::getSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>iterator</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z987_1" doxytag="NLSOUND::CSoundPattern::getSoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z984_2" doxytag="NLSOUND::CSoundPattern::getSounds"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSounds </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::string > & </td> + <td class="mdname1" valign="top" nowrap> <em>sounds</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z990_1" doxytag="NLSOUND::CSoundPattern::getSpawn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundPattern::getSpawn </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00209">209</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00234">_Spawn</a>. </td> + </tr> +</table> +<a name="z989_0" doxytag="NLSOUND::CSoundPattern::getTicksPerSecond"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::CSoundPattern::getTicksPerSecond </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00202">202</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00231">_TicksPerSeconds</a>. </td> + </tr> +</table> +<a name="z991_1" doxytag="NLSOUND::CSoundPattern::getVolumeEnvelope"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getVolumeEnvelope </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00215">215</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00235">_VolumeEnvelope</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NLSOUND::CSoundPattern::parsePattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::parsePattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname" nowrap> <em>list</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> & </td> + <td class="mdname" nowrap> <em>pattern</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z984_1" doxytag="NLSOUND::CSoundPattern::removeSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::removeSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z991_2" doxytag="NLSOUND::CSoundPattern::setFreqModulation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setFreqModulation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">ISoundController * </td> + <td class="mdname1" valign="top" nowrap> <em>mod</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00216">216</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00236">_FreqModulation</a>. </td> + </tr> +</table> +<a name="z988_0" doxytag="NLSOUND::CSoundPattern::setIntervals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setIntervals </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z987_0" doxytag="NLSOUND::CSoundPattern::setSoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSoundPattern </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>list</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z990_0" doxytag="NLSOUND::CSoundPattern::setSpawn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSpawn </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>v</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00208">208</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00234">_Spawn</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td> + </tr> +</table> +<a name="z989_1" doxytag="NLSOUND::CSoundPattern::setTicksPerSecond"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setTicksPerSecond </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>ticks</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00203">203</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00231">_TicksPerSeconds</a>. </td> + </tr> +</table> +<a name="z991_0" doxytag="NLSOUND::CSoundPattern::setVolumeEnvelope"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setVolumeEnvelope </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">ISoundController * </td> + <td class="mdname1" valign="top" nowrap> <em>env</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00214">214</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +References <a class="el" href="sound__pattern_8h-source.html#l00235">_VolumeEnvelope</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o6" doxytag="NLSOUND::CSoundPattern::_FreqModulation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> ISoundController* NLSOUND::CSoundPattern::_FreqModulation<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00236">236</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00217">getFreqModulation</a>, and <a class="el" href="sound__pattern_8h-source.html#l00216">setFreqModulation</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NLSOUND::CSoundPattern::_Intervals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> NLSOUND::CSoundPattern::_Intervals<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00233">233</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00157">beginIntervalPattern</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NLSOUND::CSoundPattern::_SoundPattern"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> NLSOUND::CSoundPattern::_SoundPattern<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00232">232</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00138">beginSoundPattern</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NLSOUND::CSoundPattern::_Sounds"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<std::string> NLSOUND::CSoundPattern::_Sounds<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00230">230</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00108">addSound</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NLSOUND::CSoundPattern::_Spawn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CSoundPattern::_Spawn<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00234">234</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00209">getSpawn</a>, and <a class="el" href="sound__pattern_8h-source.html#l00208">setSpawn</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NLSOUND::CSoundPattern::_StringBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NLSOUND::CSoundPattern::_StringBuffer<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00237">237</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NLSOUND::CSoundPattern::_TicksPerSeconds"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSoundPattern::_TicksPerSeconds<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00231">231</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00202">getTicksPerSecond</a>, and <a class="el" href="sound__pattern_8h-source.html#l00203">setTicksPerSecond</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NLSOUND::CSoundPattern::_VolumeEnvelope"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> ISoundController* NLSOUND::CSoundPattern::_VolumeEnvelope<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound__pattern_8h-source.html#l00235">235</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. +<p> +Referenced by <a class="el" href="sound__pattern_8h-source.html#l00215">getVolumeEnvelope</a>, and <a class="el" href="sound__pattern_8h-source.html#l00214">setVolumeEnvelope</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> 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