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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CSoundPattern Class Reference</h1><code>#include &lt;<a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>&gt;</code>
+<p>
+<a href="classNLSOUND_1_1CSoundPattern-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#a0">CSoundPattern</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#a1">~CSoundPattern</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Sounds list management</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_0">addSound</a> (std::string &amp;name)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_1">removeSound</a> (std::string &amp;name)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z984_2">getSounds</a> (std::vector&lt; std::string &gt; &amp;sounds)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z985_0">beginSoundPattern</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z985_1">getSound</a> (<a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> *iterator)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Iterating through the sound pattern</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z986_0">beginIntervalPattern</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z986_1">getInterval</a> (<a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> *iterator)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Sound pattern editing and generation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_0">setSoundPattern</a> (std::string &amp;list)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_1">getSoundPattern</a> (std::string &amp;list)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_2">generateRandomPattern</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z987_3">generateRandomMin1Pattern</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Interval pattern editing and generation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_0">setIntervals</a> (std::string &amp;list)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_1">getIntervals</a> (std::string &amp;list)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_2">generateRandomIntervals</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z988_3">generateRandomMin1Intervals</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Tempo</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z989_0">getTicksPerSecond</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z989_1">setTicksPerSecond</a> (float ticks)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Spawning</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z990_0">setSpawn</a> (bool <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z990_1">getSpawn</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Continuous controllers</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_0">setVolumeEnvelope</a> (ISoundController *env)</td></tr>
+<tr><td nowrap align=right valign=top>virtual ISoundController *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_1">getVolumeEnvelope</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_2">setFreqModulation</a> (ISoundController *mod)</td></tr>
+<tr><td nowrap align=right valign=top>virtual ISoundController *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#z991_3">getFreqModulation</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c0">parsePattern</a> (std::string &amp;list, <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;pattern)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c1">concatenatePattern</a> (std::string &amp;list, <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;pattern)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c2">generateRandomPattern</a> (<a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;pattern, <a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c3">generateRandomMin1Pattern</a> (<a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;pattern, <a class="el" href="memory__common_8h.html#a15">uint</a> length, <a class="el" href="memory__common_8h.html#a9">uint16</a> min, <a class="el" href="memory__common_8h.html#a9">uint16</a> max)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#c4">expandString</a> (std::string &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, std::string &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o0">_Sounds</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o1">_TicksPerSeconds</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o2">_SoundPattern</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o3">_Intervals</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o4">_Spawn</a></td></tr>
+<tr><td nowrap align=right valign=top>ISoundController *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o5">_VolumeEnvelope</a></td></tr>
+<tr><td nowrap align=right valign=top>ISoundController *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o6">_FreqModulation</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundPattern.html#o7">_StringBuffer</a></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CSoundPattern::CSoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSoundPattern::CSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CSoundPattern::~CSoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::CSoundPattern::~CSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+ </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z984_0" doxytag="NLSOUND::CSoundPattern::addSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::addSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00108">108</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00230">_Sounds</a>. </td>
+ </tr>
+</table>
+<a name="z986_0" doxytag="NLSOUND::CSoundPattern::beginIntervalPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> NLSOUND::CSoundPattern::beginIntervalPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00157">157</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00233">_Intervals</a>. </td>
+ </tr>
+</table>
+<a name="z985_0" doxytag="NLSOUND::CSoundPattern::beginSoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> NLSOUND::CSoundPattern::beginSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00138">138</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00232">_SoundPattern</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NLSOUND::CSoundPattern::concatenatePattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::concatenatePattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>list</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pattern</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NLSOUND::CSoundPattern::expandString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::expandString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>buffer</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z988_2" doxytag="NLSOUND::CSoundPattern::generateRandomIntervals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z988_3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Intervals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Intervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pattern</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z987_3" doxytag="NLSOUND::CSoundPattern::generateRandomMin1Pattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomMin1Pattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>length</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NLSOUND::CSoundPattern::generateRandomPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pattern</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>length</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>min</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>max</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z987_2" doxytag="NLSOUND::CSoundPattern::generateRandomPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::generateRandomPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>length</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z991_3" doxytag="NLSOUND::CSoundPattern::getFreqModulation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getFreqModulation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00217">217</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00236">_FreqModulation</a>. </td>
+ </tr>
+</table>
+<a name="z986_1" doxytag="NLSOUND::CSoundPattern::getInterval"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a9">uint16</a> NLSOUND::CSoundPattern::getInterval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CSoundPattern_1_1IntervalIterator.html">IntervalIterator</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>iterator</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z988_1" doxytag="NLSOUND::CSoundPattern::getIntervals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>list</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z985_1" doxytag="NLSOUND::CSoundPattern::getSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string&amp; NLSOUND::CSoundPattern::getSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CSoundPattern_1_1PatternIterator.html">PatternIterator</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>iterator</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z987_1" doxytag="NLSOUND::CSoundPattern::getSoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>list</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z984_2" doxytag="NLSOUND::CSoundPattern::getSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::getSounds </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::string &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>sounds</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z990_1" doxytag="NLSOUND::CSoundPattern::getSpawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSoundPattern::getSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00209">209</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00234">_Spawn</a>. </td>
+ </tr>
+</table>
+<a name="z989_0" doxytag="NLSOUND::CSoundPattern::getTicksPerSecond"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSoundPattern::getTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00202">202</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00231">_TicksPerSeconds</a>. </td>
+ </tr>
+</table>
+<a name="z991_1" doxytag="NLSOUND::CSoundPattern::getVolumeEnvelope"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual ISoundController* NLSOUND::CSoundPattern::getVolumeEnvelope </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00215">215</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00235">_VolumeEnvelope</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLSOUND::CSoundPattern::parsePattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::parsePattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>list</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pattern</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z984_1" doxytag="NLSOUND::CSoundPattern::removeSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::removeSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z991_2" doxytag="NLSOUND::CSoundPattern::setFreqModulation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setFreqModulation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">ISoundController *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mod</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00216">216</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00236">_FreqModulation</a>. </td>
+ </tr>
+</table>
+<a name="z988_0" doxytag="NLSOUND::CSoundPattern::setIntervals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setIntervals </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>list</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z987_0" doxytag="NLSOUND::CSoundPattern::setSoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSoundPattern </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>list</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z990_0" doxytag="NLSOUND::CSoundPattern::setSpawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00208">208</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00234">_Spawn</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="z989_1" doxytag="NLSOUND::CSoundPattern::setTicksPerSecond"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setTicksPerSecond </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ticks</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00203">203</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00231">_TicksPerSeconds</a>. </td>
+ </tr>
+</table>
+<a name="z991_0" doxytag="NLSOUND::CSoundPattern::setVolumeEnvelope"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSoundPattern::setVolumeEnvelope </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">ISoundController *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>env</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00214">214</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+References <a class="el" href="sound__pattern_8h-source.html#l00235">_VolumeEnvelope</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o6" doxytag="NLSOUND::CSoundPattern::_FreqModulation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> ISoundController* NLSOUND::CSoundPattern::_FreqModulation<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00236">236</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00217">getFreqModulation</a>, and <a class="el" href="sound__pattern_8h-source.html#l00216">setFreqModulation</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NLSOUND::CSoundPattern::_Intervals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> NLSOUND::CSoundPattern::_Intervals<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00233">233</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00157">beginIntervalPattern</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CSoundPattern::_SoundPattern"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a20">uint16_string</a> NLSOUND::CSoundPattern::_SoundPattern<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00232">232</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00138">beginSoundPattern</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CSoundPattern::_Sounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NLSOUND::CSoundPattern::_Sounds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00230">230</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00108">addSound</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NLSOUND::CSoundPattern::_Spawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSoundPattern::_Spawn<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00234">234</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00209">getSpawn</a>, and <a class="el" href="sound__pattern_8h-source.html#l00208">setSpawn</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NLSOUND::CSoundPattern::_StringBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CSoundPattern::_StringBuffer<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00237">237</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CSoundPattern::_TicksPerSeconds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSoundPattern::_TicksPerSeconds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00231">231</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00202">getTicksPerSecond</a>, and <a class="el" href="sound__pattern_8h-source.html#l00203">setTicksPerSecond</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NLSOUND::CSoundPattern::_VolumeEnvelope"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> ISoundController* NLSOUND::CSoundPattern::_VolumeEnvelope<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__pattern_8h-source.html#l00235">235</a> of file <a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a>.
+<p>
+Referenced by <a class="el" href="sound__pattern_8h-source.html#l00215">getVolumeEnvelope</a>, and <a class="el" href="sound__pattern_8h-source.html#l00214">setVolumeEnvelope</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="sound__pattern_8h-source.html">sound_pattern.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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