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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::CSound Class Reference</h1>A sound base class and its static properties. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="sound_8h-source.html">sound.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::CSound: +<p><center><img src="classNLSOUND_1_1CSound.gif" usemap="#NLSOUND::CSound_map" border="0"></center> +<map name="NLSOUND::CSound_map"> +<area href="classNLSOUND_1_1CBackgroundSound.html" alt="NLSOUND::CBackgroundSound" shape="rect" coords="0,56,191,80"> +<area href="classNLSOUND_1_1CComplexSound.html" alt="NLSOUND::CComplexSound" shape="rect" coords="201,56,392,80"> +<area href="classNLSOUND_1_1CContextSound.html" alt="NLSOUND::CContextSound" shape="rect" coords="402,56,593,80"> +<area href="classNLSOUND_1_1CSimpleSound.html" alt="NLSOUND::CSimpleSound" shape="rect" coords="603,56,794,80"> +</map> +<a href="classNLSOUND_1_1CSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> { <a class="el" href="classNLSOUND_1_1CSound.html#s4s0">SOUND_SIMPLE</a>, +<a class="el" href="classNLSOUND_1_1CSound.html#s4s1">SOUND_COMPLEX</a>, +<a class="el" href="classNLSOUND_1_1CSound.html#s4s2">SOUND_BACKGROUND</a>, +<a class="el" href="classNLSOUND_1_1CSound.html#s4s3">SOUND_CONTEXT</a> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a0">CSound</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a1">~CSound</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a2">getSoundType</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the type of the sound.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a3">importForm</a> (const std::string &filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &formRoot)</td></tr> +<tr><td> </td><td><font size=-1><em>Load the sound parameters from georges' form.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a4">getLooping</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the looping state.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a5">getGain</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the gain.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a6">getPitch</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the pitch.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a7">getPriority</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the initial priority.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a8">isDetailed</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return true if cone is meaningful.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a9">getConeInnerAngle</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the inner angle of the cone.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a10">getConeOuterAngle</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the outer angle of the cone.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a11">getConeOuterGain</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the outer gain of the cone.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a12">getDirectionVector</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the direction vector.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a13">getDuration</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the length of the sound in ms.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::string & </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a14">getName</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the name (must be unique).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a15">getMaxDistance</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the max distance (if detailed()).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a16">setLooping</a> (bool looping)</td></tr> +<tr><td> </td><td><font size=-1><em>Set looping.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a17">getSubSoundList</a> (std::vector< std::pair< std::string, CSound * > > &subsounds) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a18">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a19">operator<</a> (const CSound &otherSound) const</td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>CSound * </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#d0">createSound</a> (const std::string &filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &formRoot)</td></tr> +<tr><td> </td><td><font size=-1><em>Factory for specialized sound.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n0">_Gain</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n1">_Pitch</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n2">_Priority</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n3">_ConeInnerAngle</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n4">_ConeOuterAngle</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n5">_ConeOuterGain</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n6">_Direction</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n7">_Looping</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n8">_MaxDist</a></td></tr> +<tr><td> </td><td><font size=-1><em>Clipping distance for complex or backgound sound.</em> <a href="#n8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n9">_Name</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A sound base class and its static properties. +<p> +<dl compact><dt><b> +Author: </b><dd> +Olivier Cado , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00058">58</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s4" doxytag="NLSOUND::CSound::TSOUND_TYPE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NLSOUND::CSound::TSOUND_TYPE + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s4s0" doxytag="SOUND_SIMPLE"></a><em>SOUND_SIMPLE</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s1" doxytag="SOUND_COMPLEX"></a><em>SOUND_COMPLEX</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s2" doxytag="SOUND_BACKGROUND"></a><em>SOUND_BACKGROUND</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s3" doxytag="SOUND_CONTEXT"></a><em>SOUND_CONTEXT</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00064">64</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="simple__sound_8h-source.html#l00089">NLSOUND::CSimpleSound::getSoundType</a>, <a class="el" href="context__sound_8h-source.html#l00262">NLSOUND::CContextSound::getSoundType</a>, <a class="el" href="complex__sound_8h-source.html#l00083">NLSOUND::CComplexSound::getSoundType</a>, and <a class="el" href="background__sound_8h-source.html#l00052">NLSOUND::CBackgroundSound::getSoundType</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLSOUND::CSound::CSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSound::CSound </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="sound_8cpp-source.html#l00095">95</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. +<p> +References <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>. +<p> +Referenced by <a class="el" href="sound_8cpp-source.html#l00042">createSound</a>, <a class="el" href="complex__sound_8cpp-source.html#l00056">NLSOUND::CComplexSound::getDuration</a>, <a class="el" href="background__sound_8cpp-source.html#l00122">NLSOUND::CBackgroundSound::getDuration</a>, <a class="el" href="complex__sound_8cpp-source.html#l00164">NLSOUND::CComplexSound::getMaxDistance</a>, <a class="el" href="background__sound_8cpp-source.html#l00155">NLSOUND::CBackgroundSound::getMaxDistance</a>, <a class="el" href="complex__sound_8cpp-source.html#l00044">NLSOUND::CComplexSound::getSubSoundList</a>, <a class="el" href="background__sound_8cpp-source.html#l00144">NLSOUND::CBackgroundSound::getSubSoundList</a>, and <a class="el" href="sound_8h-source.html#l00118">operator<</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLSOUND::CSound::~CSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CSound::~CSound </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="sound_8cpp-source.html#l00107">107</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="d0" doxytag="NLSOUND::CSound::createSound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CSound * NLSOUND::CSound::createSound </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>filename</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> & </td> + <td class="mdname" nowrap> <em>formRoot</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Factory for specialized sound. +<p> + +<p> +Definition at line <a class="el" href="sound_8cpp-source.html#l00042">42</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. +<p> +References <a class="el" href="sound_8cpp-source.html#l00095">CSound</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a42">NLGEORGES::UFormElm::getDfnName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a0">NLGEORGES::UFormElm::getNodeByName</a>, <a class="el" href="debug_8h-source.html#l00293">nlassertex</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NLSOUND::CSound::getConeInnerAngle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeInnerAngle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the inner angle of the cone. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00095">95</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NLSOUND::CSound::getConeOuterAngle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterAngle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the outer angle of the cone. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00097">97</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NLSOUND::CSound::getConeOuterGain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterGain </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the outer gain of the cone. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00099">99</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NLSOUND::CSound::getDirectionVector"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& NLSOUND::CSound::getDirectionVector </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the direction vector. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00101">101</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00130">_Direction</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NLSOUND::CSound::getDuration"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CSound::getDuration </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the length of the sound in ms. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a5">NLSOUND::CBackgroundSound</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NLSOUND::CSound::getGain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::getGain </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the gain. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00087">87</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00126">_Gain</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLSOUND::CSound::getLooping"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CSound::getLooping </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the looping state. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00085">85</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00132">_Looping</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NLSOUND::CSound::getMaxDistance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::CSound::getMaxDistance </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the max distance (if detailed()). +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a7">NLSOUND::CBackgroundSound</a>. +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00107">107</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00135">_MaxDist</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NLSOUND::CSound::getName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const std::string& NLSOUND::CSound::getName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the name (must be unique). +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00105">105</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00138">_Name</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NLSOUND::CSound::getPitch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::getPitch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the pitch. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00089">89</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NLSOUND::CSound::getPriority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSound::getPriority </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the initial priority. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00091">91</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, and <a class="el" href="u__source_8h-source.html#l00072">NLSOUND::TSoundPriority</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NLSOUND::CSound::getSoundType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> NLSOUND::CSound::getSoundType </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the type of the sound. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a2">NLSOUND::CBackgroundSound</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NLSOUND::CSound::getSubSoundList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::CSound::getSubSoundList </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::vector< std::pair< std::string, CSound * > > & </td> + <td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...). +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a6">NLSOUND::CBackgroundSound</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NLSOUND::CSound::importForm"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSound::importForm </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname" nowrap> <em>filename</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> & </td> + <td class="mdname" nowrap> <em>root</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load the sound parameters from georges' form. +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a3">NLSOUND::CBackgroundSound</a>. +<p> +Definition at line <a class="el" href="sound_8cpp-source.html#l00127">127</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>, <a class="el" href="sound_8h-source.html#l00130">_Direction</a>, <a class="el" href="sound_8h-source.html#l00126">_Gain</a>, <a class="el" href="sound_8h-source.html#l00132">_Looping</a>, <a class="el" href="sound_8h-source.html#l00138">_Name</a>, <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>, <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a2">NLGEORGES::UFormElm::getValueByName</a>, <a class="el" href="namespaceNLSOUND.html#a82a10">NLSOUND::HighestPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a11">NLSOUND::HighPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a13">NLSOUND::LowPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>, <a class="el" href="common_8h-source.html#l00071">NLMISC::Pi</a>, <a class="el" href="sound_8h-source.html#l00050">NLSOUND::Sqrt12_2</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NLSOUND::CSound::isDetailed"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSound::isDetailed </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if cone is meaningful. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a4">NLSOUND::CBackgroundSound</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NLSOUND::CSound::operator<"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CSound::operator< </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CSound & </td> + <td class="mdname1" valign="top" nowrap> <em>otherSound</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00118">118</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00138">_Name</a>, and <a class="el" href="sound_8cpp-source.html#l00095">CSound</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NLSOUND::CSound::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSound::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>s</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a8">NLSOUND::CBackgroundSound</a>. +<p> +Definition at line <a class="el" href="sound_8cpp-source.html#l00111">111</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>, <a class="el" href="sound_8h-source.html#l00130">_Direction</a>, <a class="el" href="sound_8h-source.html#l00126">_Gain</a>, <a class="el" href="sound_8h-source.html#l00132">_Looping</a>, <a class="el" href="sound_8h-source.html#l00135">_MaxDist</a>, <a class="el" href="sound_8h-source.html#l00138">_Name</a>, <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>, <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="stream_8h-source.html#l00251">NLMISC::IStream::serialEnum</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NLSOUND::CSound::setLooping"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NLSOUND::CSound::setLooping </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>looping</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set looping. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00110">110</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +References <a class="el" href="sound_8h-source.html#l00132">_Looping</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n3" doxytag="NLSOUND::CSound::_ConeInnerAngle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeInnerAngle<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00095">getConeInnerAngle</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NLSOUND::CSound::_ConeOuterAngle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeOuterAngle<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00097">getConeOuterAngle</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NLSOUND::CSound::_ConeOuterGain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeOuterGain<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00099">getConeOuterGain</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n6" doxytag="NLSOUND::CSound::_Direction"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CSound::_Direction<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00130">130</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00101">getDirectionVector</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NLSOUND::CSound::_Gain"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_Gain<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00126">126</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00087">getGain</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n7" doxytag="NLSOUND::CSound::_Looping"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CSound::_Looping<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00132">132</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00085">getLooping</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, <a class="el" href="sound_8cpp-source.html#l00111">serial</a>, and <a class="el" href="sound_8h-source.html#l00110">setLooping</a>. </td> + </tr> +</table> +<a name="n8" doxytag="NLSOUND::CSound::_MaxDist"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_MaxDist<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clipping distance for complex or backgound sound. +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00135">135</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00107">getMaxDistance</a>, <a class="el" href="complex__sound_8cpp-source.html#l00164">NLSOUND::CComplexSound::getMaxDistance</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">NLSOUND::CSimpleSound::importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n9" doxytag="NLSOUND::CSound::_Name"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NLSOUND::CSound::_Name<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00138">138</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00105">getName</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, <a class="el" href="sound_8h-source.html#l00118">operator<</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NLSOUND::CSound::_Pitch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NLSOUND::CSound::_Pitch<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00127">127</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00089">getPitch</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NLSOUND::CSound::_Priority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSound::_Priority<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="sound_8h-source.html#l00128">128</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>. +<p> +Referenced by <a class="el" href="sound_8h-source.html#l00091">getPriority</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="sound_8h-source.html">sound.h</a><li><a class="el" href="sound_8cpp-source.html">sound.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |