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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CSound Class Reference</h1>A sound base class and its static properties.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="sound_8h-source.html">sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CSound:
+<p><center><img src="classNLSOUND_1_1CSound.gif" usemap="#NLSOUND::CSound_map" border="0"></center>
+<map name="NLSOUND::CSound_map">
+<area href="classNLSOUND_1_1CBackgroundSound.html" alt="NLSOUND::CBackgroundSound" shape="rect" coords="0,56,191,80">
+<area href="classNLSOUND_1_1CComplexSound.html" alt="NLSOUND::CComplexSound" shape="rect" coords="201,56,392,80">
+<area href="classNLSOUND_1_1CContextSound.html" alt="NLSOUND::CContextSound" shape="rect" coords="402,56,593,80">
+<area href="classNLSOUND_1_1CSimpleSound.html" alt="NLSOUND::CSimpleSound" shape="rect" coords="603,56,794,80">
+</map>
+<a href="classNLSOUND_1_1CSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> { <a class="el" href="classNLSOUND_1_1CSound.html#s4s0">SOUND_SIMPLE</a>,
+<a class="el" href="classNLSOUND_1_1CSound.html#s4s1">SOUND_COMPLEX</a>,
+<a class="el" href="classNLSOUND_1_1CSound.html#s4s2">SOUND_BACKGROUND</a>,
+<a class="el" href="classNLSOUND_1_1CSound.html#s4s3">SOUND_CONTEXT</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a0">CSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a1">~CSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a2">getSoundType</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the type of the sound.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a3">importForm</a> (const std::string &amp;filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the sound parameters from georges' form.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a4">getLooping</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the looping state.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a5">getGain</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the gain.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a6">getPitch</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the pitch.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a7">getPriority</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the initial priority.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a8">isDetailed</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if cone is meaningful.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a9">getConeInnerAngle</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the inner angle of the cone.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a10">getConeOuterAngle</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the outer angle of the cone.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a11">getConeOuterGain</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the outer gain of the cone.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a12">getDirectionVector</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the direction vector.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a13">getDuration</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the length of the sound in ms.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a14">getName</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name (must be unique).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a15">getMaxDistance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the max distance (if detailed()).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a16">setLooping</a> (bool looping)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set looping.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a17">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, CSound * &gt; &gt; &amp;subsounds) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a18">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#a19">operator&lt;</a> (const CSound &amp;otherSound) const</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSound *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#d0">createSound</a> (const std::string &amp;filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Factory for specialized sound.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n0">_Gain</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n1">_Pitch</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n2">_Priority</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n3">_ConeInnerAngle</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n4">_ConeOuterAngle</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n5">_ConeOuterGain</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n6">_Direction</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n7">_Looping</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n8">_MaxDist</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clipping distance for complex or backgound sound.</em> <a href="#n8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSound.html#n9">_Name</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A sound base class and its static properties.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00058">58</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NLSOUND::CSound::TSOUND_TYPE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLSOUND::CSound::TSOUND_TYPE
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s4s0" doxytag="SOUND_SIMPLE"></a><em>SOUND_SIMPLE</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s1" doxytag="SOUND_COMPLEX"></a><em>SOUND_COMPLEX</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s2" doxytag="SOUND_BACKGROUND"></a><em>SOUND_BACKGROUND</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s3" doxytag="SOUND_CONTEXT"></a><em>SOUND_CONTEXT</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00064">64</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8h-source.html#l00089">NLSOUND::CSimpleSound::getSoundType</a>, <a class="el" href="context__sound_8h-source.html#l00262">NLSOUND::CContextSound::getSoundType</a>, <a class="el" href="complex__sound_8h-source.html#l00083">NLSOUND::CComplexSound::getSoundType</a>, and <a class="el" href="background__sound_8h-source.html#l00052">NLSOUND::CBackgroundSound::getSoundType</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CSound::CSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSound::CSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8cpp-source.html#l00095">95</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>.
+<p>
+References <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>.
+<p>
+Referenced by <a class="el" href="sound_8cpp-source.html#l00042">createSound</a>, <a class="el" href="complex__sound_8cpp-source.html#l00056">NLSOUND::CComplexSound::getDuration</a>, <a class="el" href="background__sound_8cpp-source.html#l00122">NLSOUND::CBackgroundSound::getDuration</a>, <a class="el" href="complex__sound_8cpp-source.html#l00164">NLSOUND::CComplexSound::getMaxDistance</a>, <a class="el" href="background__sound_8cpp-source.html#l00155">NLSOUND::CBackgroundSound::getMaxDistance</a>, <a class="el" href="complex__sound_8cpp-source.html#l00044">NLSOUND::CComplexSound::getSubSoundList</a>, <a class="el" href="background__sound_8cpp-source.html#l00144">NLSOUND::CBackgroundSound::getSubSoundList</a>, and <a class="el" href="sound_8h-source.html#l00118">operator&lt;</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CSound::~CSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSound::~CSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8cpp-source.html#l00107">107</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="d0" doxytag="NLSOUND::CSound::createSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSound * NLSOUND::CSound::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Factory for specialized sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8cpp-source.html#l00042">42</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>.
+<p>
+References <a class="el" href="sound_8cpp-source.html#l00095">CSound</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a42">NLGEORGES::UFormElm::getDfnName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a0">NLGEORGES::UFormElm::getNodeByName</a>, <a class="el" href="debug_8h-source.html#l00293">nlassertex</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CSound::getConeInnerAngle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeInnerAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the inner angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00095">95</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CSound::getConeOuterAngle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterAngle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer angle of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00097">97</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CSound::getConeOuterGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getConeOuterGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the outer gain of the cone.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00099">99</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::CSound::getDirectionVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; NLSOUND::CSound::getDirectionVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the direction vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00101">101</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00130">_Direction</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CSound::getDuration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a5">NLSOUND::CBackgroundSound</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CSound::getGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the gain.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00087">87</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00126">_Gain</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CSound::getLooping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::getLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the looping state.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00085">85</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00132">_Looping</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLSOUND::CSound::getMaxDistance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::CSound::getMaxDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the max distance (if detailed()).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a7">NLSOUND::CBackgroundSound</a>.
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00107">107</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00135">_MaxDist</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLSOUND::CSound::getName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NLSOUND::CSound::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name (must be unique).
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00105">105</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00138">_Name</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CSound::getPitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the pitch.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00089">89</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::CSound::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSound::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the initial priority.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00091">91</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, and <a class="el" href="u__source_8h-source.html#l00072">NLSOUND::TSoundPriority</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CSound::getSoundType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> NLSOUND::CSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a2">NLSOUND::CBackgroundSound</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NLSOUND::CSound::getSubSoundList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::CSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, CSound * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>subsounds</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a6">NLSOUND::CBackgroundSound</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CSound::importForm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>root</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a3">NLSOUND::CBackgroundSound</a>.
+<p>
+Definition at line <a class="el" href="sound_8cpp-source.html#l00127">127</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>, <a class="el" href="sound_8h-source.html#l00130">_Direction</a>, <a class="el" href="sound_8h-source.html#l00126">_Gain</a>, <a class="el" href="sound_8h-source.html#l00132">_Looping</a>, <a class="el" href="sound_8h-source.html#l00138">_Name</a>, <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>, <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a2">NLGEORGES::UFormElm::getValueByName</a>, <a class="el" href="namespaceNLSOUND.html#a82a10">NLSOUND::HighestPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a11">NLSOUND::HighPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a13">NLSOUND::LowPri</a>, <a class="el" href="namespaceNLSOUND.html#a82a12">NLSOUND::MidPri</a>, <a class="el" href="common_8h-source.html#l00071">NLMISC::Pi</a>, <a class="el" href="sound_8h-source.html#l00050">NLSOUND::Sqrt12_2</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CSound::isDetailed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::CSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if cone is meaningful.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a4">NLSOUND::CBackgroundSound</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NLSOUND::CSound::operator<"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CSound &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>otherSound</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00118">118</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00138">_Name</a>, and <a class="el" href="sound_8cpp-source.html#l00095">CSound</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NLSOUND::CSound::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>s</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBackgroundSound.html#a8">NLSOUND::CBackgroundSound</a>.
+<p>
+Definition at line <a class="el" href="sound_8cpp-source.html#l00111">111</a> of file <a class="el" href="sound_8cpp-source.html">sound.cpp</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00129">_ConeInnerAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterAngle</a>, <a class="el" href="sound_8h-source.html#l00129">_ConeOuterGain</a>, <a class="el" href="sound_8h-source.html#l00130">_Direction</a>, <a class="el" href="sound_8h-source.html#l00126">_Gain</a>, <a class="el" href="sound_8h-source.html#l00132">_Looping</a>, <a class="el" href="sound_8h-source.html#l00135">_MaxDist</a>, <a class="el" href="sound_8h-source.html#l00138">_Name</a>, <a class="el" href="sound_8h-source.html#l00127">_Pitch</a>, <a class="el" href="sound_8h-source.html#l00128">_Priority</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="stream_8h-source.html#l00251">NLMISC::IStream::serialEnum</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLSOUND::CSound::setLooping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSound::setLooping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>looping</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set looping.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00110">110</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+References <a class="el" href="sound_8h-source.html#l00132">_Looping</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n3" doxytag="NLSOUND::CSound::_ConeInnerAngle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeInnerAngle<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00095">getConeInnerAngle</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NLSOUND::CSound::_ConeOuterAngle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeOuterAngle<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00097">getConeOuterAngle</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NLSOUND::CSound::_ConeOuterGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_ConeOuterGain<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00129">129</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00099">getConeOuterGain</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NLSOUND::CSound::_Direction"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CSound::_Direction<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00130">130</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00101">getDirectionVector</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NLSOUND::CSound::_Gain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_Gain<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00126">126</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00087">getGain</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NLSOUND::CSound::_Looping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSound::_Looping<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00132">132</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00085">getLooping</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, <a class="el" href="sound_8cpp-source.html#l00111">serial</a>, and <a class="el" href="sound_8h-source.html#l00110">setLooping</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NLSOUND::CSound::_MaxDist"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_MaxDist<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clipping distance for complex or backgound sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00135">135</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00107">getMaxDistance</a>, <a class="el" href="complex__sound_8cpp-source.html#l00164">NLSOUND::CComplexSound::getMaxDistance</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">NLSOUND::CSimpleSound::importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NLSOUND::CSound::_Name"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CSound::_Name<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00138">138</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00105">getName</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, <a class="el" href="sound_8h-source.html#l00118">operator&lt;</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NLSOUND::CSound::_Pitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSound::_Pitch<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00127">127</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00089">getPitch</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NLSOUND::CSound::_Priority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a82">TSoundPriority</a> NLSOUND::CSound::_Priority<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound_8h-source.html#l00128">128</a> of file <a class="el" href="sound_8h-source.html">sound.h</a>.
+<p>
+Referenced by <a class="el" href="sound_8h-source.html#l00091">getPriority</a>, <a class="el" href="sound_8cpp-source.html#l00127">importForm</a>, and <a class="el" href="sound_8cpp-source.html#l00111">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="sound_8h-source.html">sound.h</a><li><a class="el" href="sound_8cpp-source.html">sound.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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