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+<hr><h1>NLNET::CCallbackServer Member List</h1>This is the complete list of members for <a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n1">_BytesReceived</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n0">_BytesSent</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n5">_CallbackArray</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#o0">_ConnectionCallback</a></td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#o1">_ConnectionCbArg</a></td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n6">_DefaultCallback</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n8">_FirstUpdate</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n3">_InputSIDA</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n7">_IsAServer</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n2">_NewDisconnectionCallback</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n4">_OutputSIDA</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#n9">_ThreadId</a></td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a7">addCallbackArray</a>(const TCallbackItem *callbackarray, NLMISC::CStringIdArray::TStringId arraysize)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b4">addNewThread</a>(CThreadPool &amp;threadpool, CServerBufSock *bufsock)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b6">argOfConnectionCallback</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b3">argOfDisconnectionCallback</a>() const</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a11">authorizeOnly</a>(const char *callbackName, TSockId hostid=InvalidSockId)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#b1">baseUpdate</a>(sint32 timeout=0)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a15">bytesReceived</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a17">bytesSent</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#l0">cbsNewConnection</a>(TSockId from, void *data)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b0">CBufNetBase</a>()</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a0">CBufServer</a>(TThreadStategy strategy=DEFAULT_STRATEGY, uint16 max_threads=DEFAULT_MAX_THREADS, uint16 max_sockets_per_thread=DEFAULT_MAX_SOCKETS_PER_THREADS, bool nodelay=true, bool replaymode=false)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#b0">CCallbackNetBase</a>(TRecordingState rec=Off, const std::string &amp;recfilename="", bool recordall=true)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a0">CCallbackServer</a>(TRecordingState rec=Off, const std::string &amp;recfilename="", bool recordall=true)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#b4">checkThreadId</a>() const</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#l1">CListenTask</a> class</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a6">connected</a>() const</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#s3s1">Connection</a> enum value</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b5">connectionCallback</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#l0">CServerBufSock</a> class</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#l2">CServerReceiveTask</a> class</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#c1">dataAvailable</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b7">dataAvailableFlag</a>() const</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a7">disconnect</a>(TSockId hostid)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a3">NLNET::CBufServer::disconnect</a>(TSockId hostid, bool quick=false)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#s3s2">Disconnection</a> enum value</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b2">disconnectionCallback</a>() const</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b1">dispatchNewSocket</a>(CServerBufSock *bufsock)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a21">displayAllMyAssociations</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#s2s1">FillThreads</a> enum value</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a2">flush</a>(TSockId destid)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a3">getBytesReceived</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a2">getBytesSent</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a10">getReceiveQueueSize</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a11">getSendQueueSize</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a9">NLNET::CBufServer::getSendQueueSize</a>(TSockId destid)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a13">getSIDA</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a9">getSockId</a>(TSockId hostid=InvalidSockId)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a8">hostAddress</a>(TSockId hostid)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a22">ignoreAllUnknownId</a>(bool b)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a2">init</a>(uint16 port)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a12">isAServer</a>() const</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a13">listenAddress</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#a5">maxExpectedBlockSize</a>() const</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#a6">maxSentBlockSize</a>() const</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a19">nbConnections</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a16">newBytesReceived</a>()</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a18">newBytesSent</a>()</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#l0">NLNET::CBufSock</a> class</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b0">noDelay</a>() const</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s0">Off</a> enum value</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#b2">processOneMessage</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b3">pushBufferToHost</a>(const NLMISC::CMemStream &amp;buffer, TSockId hostid)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b4">pushMessageIntoReceiveQueue</a>(const std::vector&lt; uint8 &gt; &amp;buffer)</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b5">pushMessageIntoReceiveQueue</a>(const uint8 *buffer, uint32 size)</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#c2">receive</a>(CMessage &amp;buffer, TSockId *hostid)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [private, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a7">NLNET::CBufServer::receive</a>(NLMISC::CMemStream &amp;buffer, TSockId *hostid)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b1">receiveQueue</a>()</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#b2">receiveTask</a>(std::vector&lt; NLMISC::IThread * &gt;::iterator ipt)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s1">Record</a> enum value</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">Replay</a> enum value</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a1">send</a>(const CMessage &amp;buffer, TSockId hostid, bool log=true)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#c0">send</a>(const NLMISC::CMemStream &amp;buffer, TSockId hostid)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#c3">sendAllMyAssociations</a>(TSockId to)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a4">setConnectionCallback</a>(TNetCallback cb, void *arg)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#b6">setDataAvailableFlag</a>(bool da)</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a8">setDefaultCallback</a>(TMsgCallback defaultCallback)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a5">setDisconnectionCallback</a>(TNetCallback cb, void *arg)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#a3">setMaxExpectedBlockSize</a>(sint32 limit)</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#a4">setMaxSentBlockSize</a>(sint32 limit)</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a20">setOtherSideAssociations</a>(const char **associationarray, NLMISC::CStringIdArray::TStringId arraysize)</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a11">setSizeFlushTrigger</a>(TSockId destid, sint32 size)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a10">setTimeFlushTrigger</a>(TSockId destid, sint32 ms)</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#s2s0">SpreadSockets</a> enum value</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#s3">TEventType</a> enum name</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3">TRecordingState</a> enum name</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#s2">TThreadStategy</a> enum name</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackServer.html#a3">update</a>(sint32 timeout=0)</td><td><a class="el" href="classNLNET_1_1CCallbackServer.html">NLNET::CCallbackServer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a8">NLNET::CBufServer::update</a>()</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#s3s0">User</a> enum value</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufNetBase.html#a0">~CBufNetBase</a>()</td><td><a class="el" href="classNLNET_1_1CBufNetBase.html">NLNET::CBufNetBase</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CBufServer.html#a1">~CBufServer</a>()</td><td><a class="el" href="classNLNET_1_1CBufServer.html">NLNET::CBufServer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html#a0">~CCallbackNetBase</a>()</td><td><a class="el" href="classNLNET_1_1CCallbackNetBase.html">NLNET::CCallbackNetBase</a></td><td><code> [inline, virtual]</code></td></tr>
+</table>
+
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