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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLAIAGENT::CFsmScript Class Reference</h1><code>#include &lt;<a class="el" href="fsm__script_8h-source.html">fsm_script.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLAIAGENT::CFsmScript:
+<p><center><img src="classNLAIAGENT_1_1CFsmScript.gif" usemap="#NLAIAGENT::CFsmScript_map" border="0"></center>
+<map name="NLAIAGENT::CFsmScript_map">
+<area href="classNLAIAGENT_1_1CActorScript.html" alt="NLAIAGENT::CActorScript" shape="rect" coords="0,784,182,808">
+<area href="classNLAIAGENT_1_1CAgentScript.html" alt="NLAIAGENT::CAgentScript" shape="rect" coords="0,728,182,752">
+<area href="classNLAIAGENT_1_1IAgentManager.html" alt="NLAIAGENT::IAgentManager" shape="rect" coords="0,672,182,696">
+<area href="classNLAIAGENT_1_1IAgent.html" alt="NLAIAGENT::IAgent" shape="rect" coords="0,616,182,640">
+<area href="classNLAIAGENT_1_1IAgentComposite.html" alt="NLAIAGENT::IAgentComposite" shape="rect" coords="0,560,182,584">
+<area href="classNLAIAGENT_1_1IBasicAgent.html" alt="NLAIAGENT::IBasicAgent" shape="rect" coords="0,504,182,528">
+<area href="classNLAIAGENT_1_1IConnectIA.html" alt="NLAIAGENT::IConnectIA" shape="rect" coords="0,448,182,472">
+<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="0,392,182,416">
+<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,182,360">
+<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="0,280,182,304">
+<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,182,248">
+<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,182,192">
+<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,182,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,182,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,182,24">
+<area href="classNLAIAGENT_1_1CSeqFsmScript.html" alt="NLAIAGENT::CSeqFsmScript" shape="rect" coords="0,896,182,920">
+</map>
+<a href="classNLAIAGENT_1_1CFsmScript-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a0">CFsmScript</a> (<a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *, bool activated=false)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a1">CFsmScript</a> (const CFsmScript &amp;)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a2">CFsmScript</a> (<a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *, <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *, <a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> * &gt; &amp;, <a class="el" href="classNLAISCRIPT_1_1CFsmClass.html">NLAISCRIPT::CFsmClass</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a3">~CFsmScript</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a4">getBaseMethodCount</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Priority of the operator.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a5">clone</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Inherited functions.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a6">newInstance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a7">getDebugString</a> (std::string &amp;) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a8">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CProcessResult &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a9">run</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The work of an agent.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a10">runChildren</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Run all child.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a11">getType</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a12">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a13">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a14">runMethodBase</a> (int <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a15">isMember</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a16">getMethodIndexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getMethodIndexSize define the nomber of method define in the class.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a17">getFatherComponent</a> (<a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> &amp;)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a18">activate</a> (<a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a19">unactivate</a> (<a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a20">setTopLevel</a> (<a class="el" href="classNLAIAGENT_1_1CAgentScript.html">NLAIAGENT::CAgentScript</a> *)</td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#p0">IdFsmScript</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#o0">_VarValues</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAILOGIC_1_1CFactBase.html">NLAILOGIC::CFactBase</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#o1">_FactBase</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CFsmScript.html#o2">_ActiveChilds</a></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLAIAGENT::CFsmScript::CFsmScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CFsmScript::CFsmScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>activated</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00062">62</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="fsm__script_8cpp-source.html#l00075">clone</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00081">newInstance</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLAIAGENT::CFsmScript::CFsmScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CFsmScript::CFsmScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CFsmScript &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00043">43</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLAIAGENT::CFsmScript::CFsmScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CFsmScript::CFsmScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAISCRIPT_1_1CFsmClass.html">NLAISCRIPT::CFsmClass</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00054">54</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00822">components</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLAIAGENT::CFsmScript::~CFsmScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CFsmScript::~CFsmScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00066">66</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a18" doxytag="NLAIAGENT::CFsmScript::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00233">233</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLAIAGENT::CFsmScript::clone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CFsmScript::clone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Inherited functions.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a9">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a4">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00075">75</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="fsm__script_8cpp-source.html#l00062">CFsmScript</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLAIAGENT::CFsmScript::getBaseMethodCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> int NLAIAGENT::CFsmScript::getBaseMethodCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Priority of the operator.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a19">NLAIAGENT::CActorScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00180">180</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="fsm__seq__script_8cpp-source.html#l00106">NLAIAGENT::CSeqFsmScript::runMethodBase</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00151">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLAIAGENT::CFsmScript::getDebugString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::getDebugString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a11">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a6">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00095">95</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00755">NLAISCRIPT::CAgentClass::getDebugString</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>.
+<p>
+Referenced by <a class="el" href="fsm__script_8cpp-source.html#l00151">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NLAIAGENT::CFsmScript::getFatherComponent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::getFatherComponent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a15">NLAIAGENT::CSeqFsmScript</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLAIAGENT::CFsmScript::getMethodIndexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CFsmScript::getMethodIndexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getMethodIndexSize define the nomber of method define in the class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a20">NLAIAGENT::CActorScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00129">129</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLAIAGENT::CFsmScript::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp; NLAIAGENT::CFsmScript::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getType return a unique string how represente the class, it can be the name of the class.
+<p>
+This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry).
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a16">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a9">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00112">112</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#p0">IdFsmScript</a>.
+<p>
+Referenced by <a class="el" href="fsm__script_8cpp-source.html#l00253">runChildren</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLAIAGENT::CFsmScript::isEqual"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CFsmScript::isEqual </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a12">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a7">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00107">107</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLAIAGENT::CFsmScript::isMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CFsmScript::isMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a14">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00186">186</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="actor__script_8cpp-source.html#l00048">NLAIAGENT::CActorScript::ParamFailureMsg</a>, <a class="el" href="actor__script_8cpp-source.html#l00046">NLAIAGENT::CActorScript::ParamSuccessMsg</a>, <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>, and <a class="el" href="ident__type_8cpp-source.html#l00091">NLAIC::CIdentType::VoidType</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLAIAGENT::CFsmScript::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the class from a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a18">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a11">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00123">123</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLAIAGENT::CFsmScript::newInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CFsmScript::newInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a new instance, that mean that the class is a class factory.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a10">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a5">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00081">81</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00726">NLAISCRIPT::CAgentClass::buildNewInstance</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00062">CFsmScript</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLAIAGENT::CFsmScript::run"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> &amp; NLAIAGENT::CFsmScript::run </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The work of an agent.
+<p>
+Typically agent process child message, process its message and run its activity.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a14">NLAIAGENT::CActorScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00228">228</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLAIAGENT::CFsmScript::runChildren"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::runChildren </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Run all child.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_0">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a8">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00253">253</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="fsm__script_8cpp-source.html#l00112">getType</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLAIAGENT::CFsmScript::runMethodBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CFsmScript::runMethodBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a23">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a13">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00151">151</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="fsm__script_8cpp-source.html#l00180">getBaseMethodCount</a>, <a class="el" href="fsm__script_8cpp-source.html#l00095">getDebugString</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="actor__script_8h-source.html#l00184">NLAIAGENT::CActorScript::onFailure</a>, <a class="el" href="actor__script_8h-source.html#l00183">NLAIAGENT::CActorScript::onSuccess</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLAIAGENT::CFsmScript::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>os</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the class in a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a17">NLAIAGENT::CActorScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a10">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00117">117</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NLAIAGENT::CFsmScript::setTopLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::setTopLevel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1CAgentScript.html">NLAIAGENT::CAgentScript</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a36">NLAIAGENT::CActorScript</a>.
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00283">283</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00162">NLAIAGENT::CAgentScript::_Components</a>, <a class="el" href="agent__script_8h-source.html#l00167">NLAIAGENT::CAgentScript::_NbComponents</a>, <a class="el" href="actor__script_8h-source.html#l00096">NLAIAGENT::CActorScript::_TopLevel</a>, <a class="el" href="actor__script_8cpp-source.html#l00095">NLAIAGENT::CActorScript::CActorScript</a>, and <a class="el" href="agent__script_8h-source.html#l00403">NLAIAGENT::CAgentScript::setTopLevel</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NLAIAGENT::CFsmScript::unactivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CFsmScript::unactivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8cpp-source.html#l00238">238</a> of file <a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NLAIAGENT::CFsmScript::_ActiveChilds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&gt; NLAIAGENT::CFsmScript::_ActiveChilds<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8h-source.html#l00055">55</a> of file <a class="el" href="fsm__script_8h-source.html">fsm_script.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLAIAGENT::CFsmScript::_FactBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAILOGIC_1_1CFactBase.html">NLAILOGIC::CFactBase</a>* NLAIAGENT::CFsmScript::_FactBase<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8h-source.html#l00053">53</a> of file <a class="el" href="fsm__script_8h-source.html">fsm_script.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLAIAGENT::CFsmScript::_VarValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *&gt; NLAIAGENT::CFsmScript::_VarValues<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="fsm__script_8h-source.html#l00052">52</a> of file <a class="el" href="fsm__script_8h-source.html">fsm_script.h</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NLAIAGENT::CFsmScript::IdFsmScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> CFsmScript::IdFsmScript<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="interpret__fsm_8cpp-source.html#l00014">NLAISCRIPT::CFsmClass::CFsmClass</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00112">getType</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="fsm__script_8h-source.html">fsm_script.h</a><li><a class="el" href="fsm__script_8cpp-source.html">fsm_script.cpp</a><li><a class="el" href="static__def__init_8cpp-source.html">static_def_init.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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