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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UWaterInstance Class Reference</h1>Helps to get infos about a water model You can get this interface by using a dynamic_cast on a <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a> that is a water instance. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__water_8h-source.html">u_water.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UWaterInstance: +<p><center><img src="classNL3D_1_1UWaterInstance.gif" usemap="#NL3D::UWaterInstance_map" border="0"></center> +<map name="NL3D::UWaterInstance_map"> +<area href="classNL3D_1_1CWaterInstanceUser.html" alt="NL3D::CWaterInstanceUser" shape="rect" coords="0,56,165,80"> +<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="175,56,340,80"> +</map> +<a href="classNL3D_1_1UWaterInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UWaterInstance.html#a0">getWaterHeightMapID</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the ID of the water height map attached with this surface of water.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1UWaterInstance.html#a1">getHeightFactor</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>When displaying the water height field, the value in the height field is actually multiplied by a factor to get the height in world space.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1UWaterInstance.html#a2">getHeight</a> (const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the height of the water in world space at the given location.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNL3D_1_1UWaterInstance.html#a3">getAttenuatedHeight</a> (const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &viewer)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the attenuated height of the water in world space at the given location.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Helps to get infos about a water model You can get this interface by using a dynamic_cast on a <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a> that is a water instance. +<p> +<dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u__water_8h-source.html#l00053">53</a> of file <a class="el" href="u__water_8h-source.html">u_water.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::UWaterInstance::getAttenuatedHeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::UWaterInstance::getAttenuatedHeight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>viewer</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the attenuated height of the water in world space at the given location. +<p> +You must provide the viewer position This is useful if you want to compute the position of a floating object +<p> +Implemented in <a class="el" href="classNL3D_1_1CWaterModel.html#a5">NL3D::CWaterModel</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UWaterInstance::getHeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::UWaterInstance::getHeight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the height of the water in world space at the given location. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CWaterModel.html#a4">NL3D::CWaterModel</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UWaterInstance::getHeightFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::UWaterInstance::getHeightFactor </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +When displaying the water height field, the value in the height field is actually multiplied by a factor to get the height in world space. +<p> +This returns this factor +<p> +Implemented in <a class="el" href="classNL3D_1_1CWaterModel.html#a3">NL3D::CWaterModel</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UWaterInstance::getWaterHeightMapID"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::UWaterInstance::getWaterHeightMapID </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the ID of the water height map attached with this surface of water. +<p> +Once you got it, you can get an interface on it from the water height map manager. NB : a water height map is usually shared between several wtare instances +<p> +Implemented in <a class="el" href="classNL3D_1_1CWaterModel.html#a2">NL3D::CWaterModel</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__water_8h-source.html">u_water.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |