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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UTexture Class Reference</h1>Game interface for manipulating Basic texture. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__texture_8h-source.html">u_texture.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UTexture: +<p><center><img src="classNL3D_1_1UTexture.gif" usemap="#NL3D::UTexture_map" border="0"></center> +<map name="NL3D::UTexture_map"> +<area href="classNL3D_1_1CTextureUser.html" alt="NL3D::CTextureUser" shape="rect" coords="80,56,231,80"> +<area href="classNL3D_1_1UTextureFile.html" alt="NL3D::UTextureFile" shape="rect" coords="322,56,473,80"> +<area href="classNL3D_1_1UTextureRaw.html" alt="NL3D::UTextureRaw" shape="rect" coords="483,56,634,80"> +<area href="classNL3D_1_1CTextureFileUser.html" alt="NL3D::CTextureFileUser" shape="rect" coords="0,112,151,136"> +<area href="classNL3D_1_1CTextureRawUser.html" alt="NL3D::CTextureRawUser" shape="rect" coords="161,112,312,136"> +<area href="classNL3D_1_1CTextureFileUser.html" alt="NL3D::CTextureFileUser" shape="rect" coords="322,112,473,136"> +<area href="classNL3D_1_1CTextureRawUser.html" alt="NL3D::CTextureRawUser" shape="rect" coords="483,112,634,136"> +</map> +<a href="classNL3D_1_1UTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> { <a class="el" href="classNL3D_1_1UTexture.html#s28s0">Repeat</a> = 0, +<a class="el" href="classNL3D_1_1UTexture.html#s28s1">Clamp</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s28s2">WrapModeCount</a> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> { <br> + <a class="el" href="classNL3D_1_1UTexture.html#s29s3">Auto</a> = 0, +<a class="el" href="classNL3D_1_1UTexture.html#s29s4">RGBA8888</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s5">RGBA4444</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s6">RGBA5551</a>, +<br> + <a class="el" href="classNL3D_1_1UTexture.html#s29s7">RGB888</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s8">RGB565</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s9">DXTC1</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s10">DXTC1Alpha</a>, +<br> + <a class="el" href="classNL3D_1_1UTexture.html#s29s11">DXTC3</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s12">DXTC5</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s13">Luminance</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s14">Alpha</a>, +<br> + <a class="el" href="classNL3D_1_1UTexture.html#s29s15">AlphaLuminance</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s16">DsDt</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s29s17">UploadFormatCount</a> +<br> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> { <a class="el" href="classNL3D_1_1UTexture.html#s30s18">Nearest</a> = 0, +<a class="el" href="classNL3D_1_1UTexture.html#s30s19">Linear</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s30s20">MagFilterCount</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Magnification mode.</em> <a href="#s30">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> { <br> + <a class="el" href="classNL3D_1_1UTexture.html#s31s21">NearestMipMapOff</a> = 0, +<a class="el" href="classNL3D_1_1UTexture.html#s31s22">NearestMipMapNearest</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s31s23">NearestMipMapLinear</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s31s24">LinearMipMapOff</a>, +<br> + <a class="el" href="classNL3D_1_1UTexture.html#s31s25">LinearMipMapNearest</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s31s26">LinearMipMapLinear</a>, +<a class="el" href="classNL3D_1_1UTexture.html#s31s27">MinFilterCount</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Minifying mode.</em> <a href="#s31">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Texture parameters.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_0">setWrapS</a> (<a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> mode)=0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_1">setWrapT</a> (<a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> mode)=0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_2">getWrapS</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_3">getWrapT</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_4">setUploadFormat</a> (<a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> pf)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Replace the uploaded format of the texture.</em> <a href="#z94_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_5">getUploadFormat</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_6">setFilterMode</a> (<a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> magf, <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> minf)=0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_7">getMagFilter</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_8">getMinFilter</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_9">mipMapOff</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_10">mipMapOn</a> () const=0</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z93_0">UTexture</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z93_1">~UTexture</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game interface for manipulating Basic texture. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00042">42</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s30" doxytag="NL3D::UTexture::TMagFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::UTexture::TMagFilter + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Magnification mode. +<p> +Same behavior as OpenGL. <dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s30s18" doxytag="Nearest"></a><em>Nearest</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s30s19" doxytag="Linear"></a><em>Linear</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s30s20" doxytag="MagFilterCount"></a><em>MagFilterCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00087">87</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. +<p> +Referenced by <a class="el" href="texture__user_8h-source.html#l00115">NL3D::CTextureUser::getMagFilter</a>, and <a class="el" href="texture__user_8h-source.html#l00110">NL3D::CTextureUser::setFilterMode</a>. </td> + </tr> +</table> +<a name="s31" doxytag="NL3D::UTexture::TMinFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::UTexture::TMinFilter + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Minifying mode. +<p> +Same behavior as OpenGL. If the bitmap has no mipmap, and mipmap is required, then mipmaps are computed. <dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s31s21" doxytag="NearestMipMapOff"></a><em>NearestMipMapOff</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s22" doxytag="NearestMipMapNearest"></a><em>NearestMipMapNearest</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s23" doxytag="NearestMipMapLinear"></a><em>NearestMipMapLinear</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s24" doxytag="LinearMipMapOff"></a><em>LinearMipMapOff</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s25" doxytag="LinearMipMapNearest"></a><em>LinearMipMapNearest</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s26" doxytag="LinearMipMapLinear"></a><em>LinearMipMapLinear</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s31s27" doxytag="MinFilterCount"></a><em>MinFilterCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00098">98</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. +<p> +Referenced by <a class="el" href="texture__user_8h-source.html#l00120">NL3D::CTextureUser::getMinFilter</a>, and <a class="el" href="texture__user_8h-source.html#l00110">NL3D::CTextureUser::setFilterMode</a>. </td> + </tr> +</table> +<a name="s29" doxytag="NL3D::UTexture::TUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::UTexture::TUploadFormat + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s29s3" doxytag="Auto"></a><em>Auto</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s4" doxytag="RGBA8888"></a><em>RGBA8888</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s5" doxytag="RGBA4444"></a><em>RGBA4444</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s6" doxytag="RGBA5551"></a><em>RGBA5551</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s7" doxytag="RGB888"></a><em>RGB888</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s8" doxytag="RGB565"></a><em>RGB565</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s9" doxytag="DXTC1"></a><em>DXTC1</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s10" doxytag="DXTC1Alpha"></a><em>DXTC1Alpha</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s11" doxytag="DXTC3"></a><em>DXTC3</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s12" doxytag="DXTC5"></a><em>DXTC5</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s13" doxytag="Luminance"></a><em>Luminance</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s14" doxytag="Alpha"></a><em>Alpha</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s15" doxytag="AlphaLuminance"></a><em>AlphaLuminance</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s16" doxytag="DsDt"></a><em>DsDt</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s29s17" doxytag="UploadFormatCount"></a><em>UploadFormatCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00064">64</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. +<p> +Referenced by <a class="el" href="texture__user_8h-source.html#l00105">NL3D::CTextureUser::getUploadFormat</a>, and <a class="el" href="texture__user_8h-source.html#l00100">NL3D::CTextureUser::setUploadFormat</a>. </td> + </tr> +</table> +<a name="s28" doxytag="NL3D::UTexture::TWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::UTexture::TWrapMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s28s0" doxytag="Repeat"></a><em>Repeat</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s28s1" doxytag="Clamp"></a><em>Clamp</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s28s2" doxytag="WrapModeCount"></a><em>WrapModeCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00056">56</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. +<p> +Referenced by <a class="el" href="texture__user_8h-source.html#l00090">NL3D::CTextureUser::getWrapS</a>, <a class="el" href="texture__user_8h-source.html#l00095">NL3D::CTextureUser::getWrapT</a>, <a class="el" href="texture__user_8h-source.html#l00080">NL3D::CTextureUser::setWrapS</a>, and <a class="el" href="texture__user_8h-source.html#l00085">NL3D::CTextureUser::setWrapT</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="z93_0" doxytag="NL3D::UTexture::UTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::UTexture::UTexture </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00048">48</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<a name="z93_1" doxytag="NL3D::UTexture::~UTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::UTexture::~UTexture </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u__texture_8h-source.html#l00049">49</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z94_7" doxytag="NL3D::UTexture::getMagFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> NL3D::UTexture::getMagFilter </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a7">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_8" doxytag="NL3D::UTexture::getMinFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> NL3D::UTexture::getMinFilter </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a8">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_5" doxytag="NL3D::UTexture::getUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> NL3D::UTexture::getUploadFormat </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a5">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_2" doxytag="NL3D::UTexture::getWrapS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> NL3D::UTexture::getWrapS </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a2">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_3" doxytag="NL3D::UTexture::getWrapT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> NL3D::UTexture::getWrapT </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a3">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_9" doxytag="NL3D::UTexture::mipMapOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::UTexture::mipMapOff </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a9">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_10" doxytag="NL3D::UTexture::mipMapOn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::UTexture::mipMapOn </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a10">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_6" doxytag="NL3D::UTexture::setFilterMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setFilterMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> </td> + <td class="mdname" nowrap> <em>magf</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> </td> + <td class="mdname" nowrap> <em>minf</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a6">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_4" doxytag="NL3D::UTexture::setUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setUploadFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> </td> + <td class="mdname1" valign="top" nowrap> <em>pf</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Replace the uploaded format of the texture. +<p> +If "Auto", the driver use CBitmap::getPixelFormat() to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0). +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a4">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_0" doxytag="NL3D::UTexture::setWrapS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setWrapS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> </td> + <td class="mdname1" valign="top" nowrap> <em>mode</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<ul> +<li>MinFilter= LinearMipMapLinear.</ul> +NB: if multiple <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="classNL3D_1_1CTextureFile.html">CTextureFile</a>), then:<ul> +<li>WrapS/WrapT is LOCAL for each <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> (ie each <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> will have his own Wrap mode) => no duplication is made.<li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.<li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not. </ul> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a0">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="z94_1" doxytag="NL3D::UTexture::setWrapT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setWrapT </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> </td> + <td class="mdname1" valign="top" nowrap> <em>mode</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a1">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__texture_8h-source.html">u_texture.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |