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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTexture Class Reference</h1>Game interface for manipulating Basic texture.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__texture_8h-source.html">u_texture.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UTexture:
+<p><center><img src="classNL3D_1_1UTexture.gif" usemap="#NL3D::UTexture_map" border="0"></center>
+<map name="NL3D::UTexture_map">
+<area href="classNL3D_1_1CTextureUser.html" alt="NL3D::CTextureUser" shape="rect" coords="80,56,231,80">
+<area href="classNL3D_1_1UTextureFile.html" alt="NL3D::UTextureFile" shape="rect" coords="322,56,473,80">
+<area href="classNL3D_1_1UTextureRaw.html" alt="NL3D::UTextureRaw" shape="rect" coords="483,56,634,80">
+<area href="classNL3D_1_1CTextureFileUser.html" alt="NL3D::CTextureFileUser" shape="rect" coords="0,112,151,136">
+<area href="classNL3D_1_1CTextureRawUser.html" alt="NL3D::CTextureRawUser" shape="rect" coords="161,112,312,136">
+<area href="classNL3D_1_1CTextureFileUser.html" alt="NL3D::CTextureFileUser" shape="rect" coords="322,112,473,136">
+<area href="classNL3D_1_1CTextureRawUser.html" alt="NL3D::CTextureRawUser" shape="rect" coords="483,112,634,136">
+</map>
+<a href="classNL3D_1_1UTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> { <a class="el" href="classNL3D_1_1UTexture.html#s28s0">Repeat</a> = 0,
+<a class="el" href="classNL3D_1_1UTexture.html#s28s1">Clamp</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s28s2">WrapModeCount</a>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s29s3">Auto</a> = 0,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s4">RGBA8888</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s5">RGBA4444</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s6">RGBA5551</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s29s7">RGB888</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s8">RGB565</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s9">DXTC1</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s10">DXTC1Alpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s29s11">DXTC3</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s12">DXTC5</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s13">Luminance</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s14">Alpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s29s15">AlphaLuminance</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s16">DsDt</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s29s17">UploadFormatCount</a>
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> { <a class="el" href="classNL3D_1_1UTexture.html#s30s18">Nearest</a> = 0,
+<a class="el" href="classNL3D_1_1UTexture.html#s30s19">Linear</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s30s20">MagFilterCount</a>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Magnification mode.</em> <a href="#s30">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s31s21">NearestMipMapOff</a> = 0,
+<a class="el" href="classNL3D_1_1UTexture.html#s31s22">NearestMipMapNearest</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s31s23">NearestMipMapLinear</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s31s24">LinearMipMapOff</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UTexture.html#s31s25">LinearMipMapNearest</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s31s26">LinearMipMapLinear</a>,
+<a class="el" href="classNL3D_1_1UTexture.html#s31s27">MinFilterCount</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Minifying mode.</em> <a href="#s31">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Texture parameters.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_0">setWrapS</a> (<a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> mode)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_1">setWrapT</a> (<a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> mode)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_2">getWrapS</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_3">getWrapT</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_4">setUploadFormat</a> (<a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> pf)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Replace the uploaded format of the texture.</em> <a href="#z94_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_5">getUploadFormat</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_6">setFilterMode</a> (<a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> magf, <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> minf)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_7">getMagFilter</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_8">getMinFilter</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_9">mipMapOff</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z94_10">mipMapOn</a> () const=0</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z93_0">UTexture</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTexture.html#z93_1">~UTexture</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for manipulating Basic texture.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00042">42</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s30" doxytag="NL3D::UTexture::TMagFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTexture::TMagFilter
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Magnification mode.
+<p>
+Same behavior as OpenGL. <dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s30s18" doxytag="Nearest"></a><em>Nearest</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s30s19" doxytag="Linear"></a><em>Linear</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s30s20" doxytag="MagFilterCount"></a><em>MagFilterCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00087">87</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.
+<p>
+Referenced by <a class="el" href="texture__user_8h-source.html#l00115">NL3D::CTextureUser::getMagFilter</a>, and <a class="el" href="texture__user_8h-source.html#l00110">NL3D::CTextureUser::setFilterMode</a>. </td>
+ </tr>
+</table>
+<a name="s31" doxytag="NL3D::UTexture::TMinFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTexture::TMinFilter
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Minifying mode.
+<p>
+Same behavior as OpenGL. If the bitmap has no mipmap, and mipmap is required, then mipmaps are computed. <dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s31s21" doxytag="NearestMipMapOff"></a><em>NearestMipMapOff</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s22" doxytag="NearestMipMapNearest"></a><em>NearestMipMapNearest</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s23" doxytag="NearestMipMapLinear"></a><em>NearestMipMapLinear</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s24" doxytag="LinearMipMapOff"></a><em>LinearMipMapOff</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s25" doxytag="LinearMipMapNearest"></a><em>LinearMipMapNearest</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s26" doxytag="LinearMipMapLinear"></a><em>LinearMipMapLinear</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s31s27" doxytag="MinFilterCount"></a><em>MinFilterCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00098">98</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.
+<p>
+Referenced by <a class="el" href="texture__user_8h-source.html#l00120">NL3D::CTextureUser::getMinFilter</a>, and <a class="el" href="texture__user_8h-source.html#l00110">NL3D::CTextureUser::setFilterMode</a>. </td>
+ </tr>
+</table>
+<a name="s29" doxytag="NL3D::UTexture::TUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTexture::TUploadFormat
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s29s3" doxytag="Auto"></a><em>Auto</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s4" doxytag="RGBA8888"></a><em>RGBA8888</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s5" doxytag="RGBA4444"></a><em>RGBA4444</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s6" doxytag="RGBA5551"></a><em>RGBA5551</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s7" doxytag="RGB888"></a><em>RGB888</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s8" doxytag="RGB565"></a><em>RGB565</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s9" doxytag="DXTC1"></a><em>DXTC1</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s10" doxytag="DXTC1Alpha"></a><em>DXTC1Alpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s11" doxytag="DXTC3"></a><em>DXTC3</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s12" doxytag="DXTC5"></a><em>DXTC5</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s13" doxytag="Luminance"></a><em>Luminance</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s14" doxytag="Alpha"></a><em>Alpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s15" doxytag="AlphaLuminance"></a><em>AlphaLuminance</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s16" doxytag="DsDt"></a><em>DsDt</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s29s17" doxytag="UploadFormatCount"></a><em>UploadFormatCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00064">64</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.
+<p>
+Referenced by <a class="el" href="texture__user_8h-source.html#l00105">NL3D::CTextureUser::getUploadFormat</a>, and <a class="el" href="texture__user_8h-source.html#l00100">NL3D::CTextureUser::setUploadFormat</a>. </td>
+ </tr>
+</table>
+<a name="s28" doxytag="NL3D::UTexture::TWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UTexture::TWrapMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s28s0" doxytag="Repeat"></a><em>Repeat</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s28s1" doxytag="Clamp"></a><em>Clamp</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s28s2" doxytag="WrapModeCount"></a><em>WrapModeCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00056">56</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.
+<p>
+Referenced by <a class="el" href="texture__user_8h-source.html#l00090">NL3D::CTextureUser::getWrapS</a>, <a class="el" href="texture__user_8h-source.html#l00095">NL3D::CTextureUser::getWrapT</a>, <a class="el" href="texture__user_8h-source.html#l00080">NL3D::CTextureUser::setWrapS</a>, and <a class="el" href="texture__user_8h-source.html#l00085">NL3D::CTextureUser::setWrapT</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z93_0" doxytag="NL3D::UTexture::UTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UTexture::UTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00048">48</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<a name="z93_1" doxytag="NL3D::UTexture::~UTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UTexture::~UTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00049">49</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z94_7" doxytag="NL3D::UTexture::getMagFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a> NL3D::UTexture::getMagFilter </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a7">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_8" doxytag="NL3D::UTexture::getMinFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a> NL3D::UTexture::getMinFilter </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a8">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_5" doxytag="NL3D::UTexture::getUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a> NL3D::UTexture::getUploadFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a5">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_2" doxytag="NL3D::UTexture::getWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> NL3D::UTexture::getWrapS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a2">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_3" doxytag="NL3D::UTexture::getWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a> NL3D::UTexture::getWrapT </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a3">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_9" doxytag="NL3D::UTexture::mipMapOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTexture::mipMapOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a9">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_10" doxytag="NL3D::UTexture::mipMapOn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTexture::mipMapOn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a10">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_6" doxytag="NL3D::UTexture::setFilterMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setFilterMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s30">TMagFilter</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>magf</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1UTexture.html#s31">TMinFilter</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>minf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a6">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_4" doxytag="NL3D::UTexture::setUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setUploadFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s29">TUploadFormat</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pf</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Replace the uploaded format of the texture.
+<p>
+If "Auto", the driver use CBitmap::getPixelFormat() to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0).
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a4">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_0" doxytag="NL3D::UTexture::setWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setWrapS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<ul>
+<li>MinFilter= LinearMipMapLinear.</ul>
+NB: if multiple <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="classNL3D_1_1CTextureFile.html">CTextureFile</a>), then:<ul>
+<li>WrapS/WrapT is LOCAL for each <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> (ie each <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> will have his own Wrap mode) =&gt; no duplication is made.<li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.<li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not. </ul>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a0">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<a name="z94_1" doxytag="NL3D::UTexture::setWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTexture::setWrapT </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html#s28">TWrapMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureUser.html#a1">NL3D::CTextureUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__texture_8h-source.html">u_texture.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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