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+<hr><h1>NL3D::UInstanceMaterial Class Reference</h1>Base interface for manipulating Material retrieved from <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UInstanceMaterial:
+<p><center><img src="classNL3D_1_1UInstanceMaterial.gif" usemap="#NL3D::UInstanceMaterial_map" border="0"></center>
+<map name="NL3D::UInstanceMaterial_map">
+<area href="classNL3D_1_1CInstanceMaterialUser.html" alt="NL3D::CInstanceMaterialUser" shape="rect" coords="0,56,178,80">
+</map>
+<a href="classNL3D_1_1UInstanceMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s0">one</a> = 0,
+<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s1">zero</a>,
+<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s2">srcalpha</a>,
+<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s3">invsrcalpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s4">srccolor</a>,
+<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s5">invsrccolor</a>,
+<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s6">blendCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Modes.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_1">isUserColor</a> () const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Blending.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_0">setBlend</a> (bool active)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_1">setBlendFunc</a> (<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> <a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> dst)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_2">setSrcBlend</a> (<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_3">setDstBlend</a> (<a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_4">getBlend</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_5">getSrcBlend</a> (void) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_6">getDstBlend</a> (void) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Lighted material mgt. Has effect only if isLighted().</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_0">setEmissive</a> (CRGBA emissive=CRGBA(0, 0, 0))=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the emissive part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_1">setAmbient</a> (CRGBA ambient=CRGBA(0, 0, 0))=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Ambient part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_2">setDiffuse</a> (CRGBA diffuse=CRGBA(0, 0, 0))=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Diffuse part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_3">setOpacity</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> opa)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Opacity part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_4">setSpecular</a> (CRGBA specular=CRGBA(0, 0, 0))=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the specular part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_5">setShininess</a> (float shininess)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the shininess part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().</em> <a href="#z38_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_6">getEmissive</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_7">getAmbient</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_8">getDiffuse</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return diffuse part. NB: A==opacity.</em> <a href="#z38_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_9">getOpacity</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_10">getSpecular</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_11">getShininess</a> () const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">UnLighted material mgt. Has effect only if !isLighted().</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z39_0">setColor</a> (CRGBA rgba)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z39_1">getColor</a> (void) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Per stage constant color</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z40_0">setConstantColor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z40_1">getConstantColor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Texture UserColor. No effect if !isUserColor(). (getUserColor() return CRGBA(0,0,0,0))</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z41_0">setUserColor</a> (CRGBA userColor)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z41_1">getUserColor</a> () const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Texture matrix</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_0">getLastTextureStage</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the last stage that got a texture. -1 means there is no textures.</em> <a href="#z42_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_1">isTextureFile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage=0) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Check wether the texture of the n-th stage is a texture file.</em> <a href="#z42_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_2">getTextureFileName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage=0) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the fileName used by the n-th texture file. (must be a texture file or an assertion is raised).</em> <a href="#z42_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_3">emptyTexture</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage=0)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_4">setTextureFileName</a> (const std::string &amp;fileName, <a class="el" href="memory__common_8h.html#a15">uint</a> stage=0)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the fileName used by the n-th texture file.</em> <a href="#z42_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_5">enableUserTexMat</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, bool enabled=true)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_6">isUserTexMatEnabled</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_7">setUserTexMat</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a new texture matrix for the given stage.</em> <a href="#z42_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_8">getUserTexMat</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a const ref.</em> <a href="#z42_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z35_0">UInstanceMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z35_1">~UInstanceMaterial</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Base interface for manipulating Material retrieved from <a class="el" href="classNL3D_1_1UInstance.html">UInstance</a>.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__instance__material_8h-source.html#l00047">47</a> of file <a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s7" doxytag="NL3D::UInstanceMaterial::TBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UInstanceMaterial::TBlend
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s7s0" doxytag="one"></a><em>one</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s1" doxytag="zero"></a><em>zero</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s2" doxytag="srcalpha"></a><em>srcalpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s3" doxytag="invsrcalpha"></a><em>invsrcalpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s4" doxytag="srccolor"></a><em>srccolor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s5" doxytag="invsrccolor"></a><em>invsrccolor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s7s6" doxytag="blendCount"></a><em>blendCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__instance__material_8h-source.html#l00058">58</a> of file <a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a>.
+<p>
+Referenced by <a class="el" href="instance__material__user_8h-source.html#l00271">NL3D::CInstanceMaterialUser::getDstBlend</a>, <a class="el" href="instance__material__user_8h-source.html#l00266">NL3D::CInstanceMaterialUser::getSrcBlend</a>, <a class="el" href="instance__material__user_8h-source.html#l00245">NL3D::CInstanceMaterialUser::setBlendFunc</a>, <a class="el" href="instance__material__user_8h-source.html#l00255">NL3D::CInstanceMaterialUser::setDstBlend</a>, and <a class="el" href="instance__material__user_8h-source.html#l00250">NL3D::CInstanceMaterialUser::setSrcBlend</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z35_0" doxytag="NL3D::UInstanceMaterial::UInstanceMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UInstanceMaterial::UInstanceMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__instance__material_8h-source.html#l00053">53</a> of file <a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a>. </td>
+ </tr>
+</table>
+<a name="z35_1" doxytag="NL3D::UInstanceMaterial::~UInstanceMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UInstanceMaterial::~UInstanceMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__instance__material_8h-source.html#l00054">54</a> of file <a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z42_3" doxytag="NL3D::UInstanceMaterial::emptyTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::emptyTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#a2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_5" doxytag="NL3D::UInstanceMaterial::enableUserTexMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::enableUserTexMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enabled</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z472_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_7" doxytag="NL3D::UInstanceMaterial::getAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getAmbient </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_7">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_4" doxytag="NL3D::UInstanceMaterial::getBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UInstanceMaterial::getBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_4">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z39_1" doxytag="NL3D::UInstanceMaterial::getColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z467_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z40_1" doxytag="NL3D::UInstanceMaterial::getConstantColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> NL3D::UInstanceMaterial::getConstantColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z469_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_8" doxytag="NL3D::UInstanceMaterial::getDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getDiffuse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return diffuse part. NB: A==opacity.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_8">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_6" doxytag="NL3D::UInstanceMaterial::getDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> NL3D::UInstanceMaterial::getDstBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_6">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_6" doxytag="NL3D::UInstanceMaterial::getEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getEmissive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_6">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_0" doxytag="NL3D::UInstanceMaterial::getLastTextureStage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::UInstanceMaterial::getLastTextureStage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the last stage that got a texture. -1 means there is no textures.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#a3">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_9" doxytag="NL3D::UInstanceMaterial::getOpacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::UInstanceMaterial::getOpacity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_9">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_11" doxytag="NL3D::UInstanceMaterial::getShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UInstanceMaterial::getShininess </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_11">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_10" doxytag="NL3D::UInstanceMaterial::getSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_10">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_5" doxytag="NL3D::UInstanceMaterial::getSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> NL3D::UInstanceMaterial::getSrcBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_5">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_2" doxytag="NL3D::UInstanceMaterial::getTextureFileName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string NL3D::UInstanceMaterial::getTextureFileName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the fileName used by the n-th texture file. (must be a texture file or an assertion is raised).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z470_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z41_1" doxytag="NL3D::UInstanceMaterial::getUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UInstanceMaterial::getUserColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z468_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_8" doxytag="NL3D::UInstanceMaterial::getUserTexMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; NL3D::UInstanceMaterial::getUserTexMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a const ref.
+<p>
+on the texture matrix of the n-th stage.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z472_3">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z36_0" doxytag="NL3D::UInstanceMaterial::isLighted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UInstanceMaterial::isLighted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z465_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_1" doxytag="NL3D::UInstanceMaterial::isTextureFile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UInstanceMaterial::isTextureFile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Check wether the texture of the n-th stage is a texture file.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z470_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z36_1" doxytag="NL3D::UInstanceMaterial::isUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UInstanceMaterial::isUserColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z465_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_6" doxytag="NL3D::UInstanceMaterial::isUserTexMatEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UInstanceMaterial::isUserTexMatEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z472_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_1" doxytag="NL3D::UInstanceMaterial::setAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setAmbient </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ambient</em> = CRGBA(0, 0, 0) </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Ambient part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_0" doxytag="NL3D::UInstanceMaterial::setBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>active</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_1" doxytag="NL3D::UInstanceMaterial::setBlendFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setBlendFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dst</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_1">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z39_0" doxytag="NL3D::UInstanceMaterial::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rgba</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z467_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z40_0" doxytag="NL3D::UInstanceMaterial::setConstantColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setConstantColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z469_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_2" doxytag="NL3D::UInstanceMaterial::setDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setDiffuse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>diffuse</em> = CRGBA(0, 0, 0) </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Diffuse part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_3" doxytag="NL3D::UInstanceMaterial::setDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setDstBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_3">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_0" doxytag="NL3D::UInstanceMaterial::setEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setEmissive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>emissive</em> = CRGBA(0, 0, 0) </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the emissive part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_3" doxytag="NL3D::UInstanceMaterial::setOpacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setOpacity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>opa</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Opacity part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_3">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_5" doxytag="NL3D::UInstanceMaterial::setShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setShininess </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shininess</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the shininess part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_5">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z38_4" doxytag="NL3D::UInstanceMaterial::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>specular</em> = CRGBA(0, 0, 0) </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the specular part ot material. Usefull only if <a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>().
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z466_4">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z37_2" doxytag="NL3D::UInstanceMaterial::setSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setSrcBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z471_2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_4" doxytag="NL3D::UInstanceMaterial::setTextureFileName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setTextureFileName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the fileName used by the n-th texture file.
+<p>
+(must be a texture file or an assertion is raised) NB: if success and if instanceOwner-&gt;getAsyncTextureMode()==true, then instanceOwner-&gt;setAsyncTextureDirty(true) is called
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z470_2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z41_0" doxytag="NL3D::UInstanceMaterial::setUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setUserColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>userColor</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z468_0">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z42_7" doxytag="NL3D::UInstanceMaterial::setUserTexMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UInstanceMaterial::setUserTexMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a new texture matrix for the given stage.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CInstanceMaterialUser.html#z472_2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__instance__material_8h-source.html">u_instance_material.h</a></ul>
+
+
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