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+<hr><h1>NL3D::UInstanceMaterial Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s6">blendCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_3">emptyTexture</a>(uint stage=0)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_5">enableUserTexMat</a>(uint stage, bool enabled=true)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_7">getAmbient</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_4">getBlend</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z39_1">getColor</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z40_1">getConstantColor</a>(uint stage) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_8">getDiffuse</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_6">getDstBlend</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_6">getEmissive</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_0">getLastTextureStage</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_9">getOpacity</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_11">getShininess</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_10">getSpecular</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_5">getSrcBlend</a>(void) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_2">getTextureFileName</a>(uint stage=0) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z41_1">getUserColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_8">getUserTexMat</a>(uint stage) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s3">invsrcalpha</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s5">invsrccolor</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_0">isLighted</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_1">isTextureFile</a>(uint stage=0) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z36_1">isUserColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_6">isUserTexMatEnabled</a>(uint stage) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s0">one</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_1">setAmbient</a>(CRGBA ambient=CRGBA(0, 0, 0))=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_0">setBlend</a>(bool active)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_1">setBlendFunc</a>(TBlend src, TBlend dst)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z39_0">setColor</a>(CRGBA rgba)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z40_0">setConstantColor</a>(uint stage, NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_2">setDiffuse</a>(CRGBA diffuse=CRGBA(0, 0, 0))=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_3">setDstBlend</a>(TBlend val)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_0">setEmissive</a>(CRGBA emissive=CRGBA(0, 0, 0))=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_3">setOpacity</a>(uint8 opa)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_5">setShininess</a>(float shininess)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z38_4">setSpecular</a>(CRGBA specular=CRGBA(0, 0, 0))=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z37_2">setSrcBlend</a>(TBlend val)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_4">setTextureFileName</a>(const std::string &amp;fileName, uint stage=0)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z41_0">setUserColor</a>(CRGBA userColor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z42_7">setUserTexMat</a>(uint stage, const NLMISC::CMatrix &amp;m)=0</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s2">srcalpha</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s4">srccolor</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7">TBlend</a> enum name</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z35_0">UInstanceMaterial</a>()</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#s7s1">zero</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html#z35_1">~UInstanceMaterial</a>()</td><td><a class="el" href="classNL3D_1_1UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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