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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UAnimationSet Class Reference</h1>An animation Set is a set of animation, loaded from file. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UAnimationSet: +<p><center><img src="classNL3D_1_1UAnimationSet.gif" usemap="#NL3D::UAnimationSet_map" border="0"></center> +<map name="NL3D::UAnimationSet_map"> +<area href="classNL3D_1_1CAnimationSetUser.html" alt="NL3D::CAnimationSetUser" shape="rect" coords="0,56,158,80"> +</map> +<a href="classNL3D_1_1UAnimationSet-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1UAnimationSet.html#s1s0">NotFound</a> = 0xffffffff + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td colspan="2"><div class="groupHeader">Set build.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_0">addAnimation</a> (const char *fileName, const char *animName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Add an animation in the animation set.</em> <a href="#z4_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Build the animation set.</em> <a href="#z4_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_2">addSkeletonWeight</a> (const char *fileName, const char *skelName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Add a skeleton weight in the animation set.</em> <a href="#z4_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_0">getNumAnimation</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animations count.</em> <a href="#z5_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_1">getAnimationIdByName</a> (const std::string &name) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a animation ID by name.</em> <a href="#z5_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const std::string & </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_2">getAnimationName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation name.</em> <a href="#z5_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_3">getAnimation</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a writable animation pointer.</em> <a href="#z5_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_0">getNumSkeletonWeight</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get skeleton weight count.</em> <a href="#z6_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_1">getSkeletonWeightIdByName</a> (const std::string &name) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a SkeletonWeight ID by name.</em> <a href="#z6_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const std::string & </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_2">getSkeletonWeightName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get skeleton template name.</em> <a href="#z6_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">getChannelIdByName</a> (const std::string &name) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a channel ID with its name.</em> <a href="#z7_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#b0">UAnimationSet</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#b1">~UAnimationSet</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An animation Set is a set of animation, loaded from file. +<p> +It contains a set of Skeleton TempalteWeight too. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u__animation__set_8h-source.html#l00045">45</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s1" doxytag="NL3D::UAnimationSet::@1"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s1s0" doxytag="NotFound"></a><em>NotFound</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u__animation__set_8h-source.html#l00056">56</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UAnimationSet::UAnimationSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::UAnimationSet::UAnimationSet </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="u__animation__set_8h-source.html#l00050">50</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UAnimationSet::~UAnimationSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::UAnimationSet::~UAnimationSet </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="u__animation__set_8h-source.html#l00052">52</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z4_0" doxytag="NL3D::UAnimationSet::addAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::addAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>fileName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const char * </td> + <td class="mdname" nowrap> <em>animName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an animation in the animation set. +<p> +After adding all your animations, call <a class="el" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a>(). This method use CPath to search the animation file.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fileName</em> </td><td> +is the animation filename </td></tr> +<tr><td valign=top><em>animName</em> </td><td> +is the name of the animation in the animation set. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the id of the new animation or NotFound if the file is not found. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a2">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z4_2" doxytag="NL3D::UAnimationSet::addSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::addSkeletonWeight </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const char * </td> + <td class="mdname" nowrap> <em>fileName</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const char * </td> + <td class="mdname" nowrap> <em>skelName</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a skeleton weight in the animation set. +<p> +This method use CPath to search the skeleton file.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fileName</em> </td><td> +is the skeleton weight filename </td></tr> +<tr><td valign=top><em>skelName</em> </td><td> +is the name of the skeleton weight in the animation set. </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the id of the new skeleton or NotFound if the file is not found. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a4">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z4_1" doxytag="NL3D::UAnimationSet::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UAnimationSet::build </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build the animation set. +<p> +Call build after adding all your animations. +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a3">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z5_3" doxytag="NL3D::UAnimationSet::getAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a>* NL3D::UAnimationSet::getAnimation </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a writable animation pointer. +<p> +<dl compact><dt><b> +Returns: </b><dd> +the end time. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_3">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z5_1" doxytag="NL3D::UAnimationSet::getAnimationIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getAnimationIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a animation ID by name. +<p> +If no animation is found, method returns NotFound. +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_1">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z5_2" doxytag="NL3D::UAnimationSet::getAnimationName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const std::string& NL3D::UAnimationSet::getAnimationName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>animationId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation name. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_2">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z7_0" doxytag="NL3D::UAnimationSet::getChannelIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getChannelIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a channel ID with its name. +<p> +If no channel is found, method returns NotFound. +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z383_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z5_0" doxytag="NL3D::UAnimationSet::getNumAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getNumAnimation </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animations count. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z6_0" doxytag="NL3D::UAnimationSet::getNumSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getNumSkeletonWeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get skeleton weight count. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_0">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z6_1" doxytag="NL3D::UAnimationSet::getSkeletonWeightIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getSkeletonWeightIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a SkeletonWeight ID by name. +<p> +If no SkeletonWeight is found, method returns NotFound. +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_1">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<a name="z6_2" doxytag="NL3D::UAnimationSet::getSkeletonWeightName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const std::string& NL3D::UAnimationSet::getSkeletonWeightName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>skeletonId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get skeleton template name. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_2">NL3D::CAnimationSetUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |