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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IVertexBufferHard Class Reference</h1>This a vertex buffer created by Driver.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IVertexBufferHard:
+<p><center><img src="classNL3D_1_1IVertexBufferHard.gif" usemap="#NL3D::IVertexBufferHard_map" border="0"></center>
+<map name="NL3D::IVertexBufferHard_map">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="111,0,324,24">
+<area href="classNL3D_1_1IVertexBufferHardGL.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="111,112,324,136">
+<area href="classNL3D_1_1CVertexBufferHardGLATI.html" alt="NL3D::CVertexBufferHardGLATI" shape="rect" coords="0,168,213,192">
+<area href="classNL3D_1_1CVertexBufferHardGLNVidia.html" alt="NL3D::CVertexBufferHardGLNVidia" shape="rect" coords="223,168,436,192">
+</map>
+<a href="classNL3D_1_1IVertexBufferHard-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_0">getVertexFormat</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">CVertexBuffer::TType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_3">getValueType</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_4">getNumWeight</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z903_0">getValueOff</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>) const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Vertex access.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_0">lock</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Lock the entire VertexBuffer.</em> <a href="#z904_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">unlock</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>UnLock the VertexBuffer so the Gfx card can now use it.</em> <a href="#z904_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_2">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">unlock</a>() but give hints to driver on vertices that have changed.</em> <a href="#z904_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b0">IVertexBufferHard</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor: build good offfsets / size.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b1">~IVertexBufferHard</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b2">initFormat</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> vertexFormat, const <a class="el" href="memory__common_8h.html#a7">uint8</a> *typeArray, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)</td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a> [CVertexBuffer::NumValue]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n1">_Pad</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n4">_InternalFlags</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n5">_NbVerts</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n6">_Offset</a> [CVertexBuffer::NumValue]</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This a vertex buffer created by Driver.
+<p>
+His pointer may be allocated on AGP Ram or VRAM. see <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>, because it use the same flags for vertex format. <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> are created / deleted by <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00046">46</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::IVertexBufferHard::IVertexBufferHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IVertexBufferHard::IVertexBufferHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor: build good offfsets / size.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00130">130</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::IVertexBufferHard::~IVertexBufferHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::IVertexBufferHard::~IVertexBufferHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00131">131</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z902_2" doxytag="NL3D::IVertexBufferHard::getNumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::IVertexBufferHard::getNumVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00054">54</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00619">NL3D::CVertexBufferHardGLATI::unlock</a>. </td>
+ </tr>
+</table>
+<a name="z902_4" doxytag="NL3D::IVertexBufferHard::getNumWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::IVertexBufferHard::getNumWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00071">71</a> of file <a class="el" href="vertex__buffer__hard_8cpp-source.html">vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__hard_8h-source.html#l00111">_Type</a>. </td>
+ </tr>
+</table>
+<a name="z903_0" doxytag="NL3D::IVertexBufferHard::getValueOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::IVertexBufferHard::getValueOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<ul>
+<li>* - * - * - * - * - * - </ul>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00081">81</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__hard_8h-source.html#l00118">_Flags</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00127">_Offset</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z902_3" doxytag="NL3D::IVertexBufferHard::getValueType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html#s54">CVertexBuffer::TType</a> NL3D::IVertexBufferHard::getValueType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00055">55</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="vertex__buffer__hard_8h-source.html#l00111">_Type</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z902_0" doxytag="NL3D::IVertexBufferHard::getVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00052">52</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a name="z902_1" doxytag="NL3D::IVertexBufferHard::getVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00053">53</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00619">NL3D::CVertexBufferHardGLATI::unlock</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::IVertexBufferHard::initFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::initFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a4">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">36</a> of file <a class="el" href="vertex__buffer__hard_8cpp-source.html">vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="vertex__buffer__hard_8h-source.html#l00118">_Flags</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00124">_NbVerts</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00127">_Offset</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00111">_Type</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00115">_VertexSize</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z904_0" doxytag="NL3D::IVertexBufferHard::lock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void* NL3D::IVertexBufferHard::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Lock the entire VertexBuffer.
+<p>
+The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul>
+<li>for VRAM VertexBufferHard, you should write only one time, to init.<li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. </ul>
+<dl compact><dt><b>
+Returns: </b><dd>
+the adress of the vertex 0. Use <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(), get*Off() ... to access any part of this VertexBuffer. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_0">NL3D::CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<a name="z904_2" doxytag="NL3D::IVertexBufferHard::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startVert</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endVert</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">unlock</a>() but give hints to driver on vertices that have changed.
+<p>
+Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>startVert</em>&nbsp;</td><td>
+the fisrt vertex to update </td></tr>
+<tr><td valign=top><em>endVert</em>&nbsp;</td><td>
+the last vertex (not included) to update =&gt; numVertices= vertEnd-vertBegin. Hence <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">unlock</a>() as the same effect as unlock(0, <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>()); </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_2">NL3D::CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<a name="z904_1" doxytag="NL3D::IVertexBufferHard::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+UnLock the VertexBuffer so the Gfx card can now use it.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">NL3D::CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n3" doxytag="NL3D::IVertexBufferHard::_Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::_Flags<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00118">118</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__hard_8h-source.html#l00081">getValueOff</a>, and <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">initFormat</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NL3D::IVertexBufferHard::_InternalFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::_InternalFlags<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00121">121</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NL3D::IVertexBufferHard::_NbVerts"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::IVertexBufferHard::_NbVerts<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00124">124</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">initFormat</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NL3D::IVertexBufferHard::_Offset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::_Offset[CVertexBuffer::NumValue]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00127">127</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__hard_8h-source.html#l00081">getValueOff</a>, and <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">initFormat</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::IVertexBufferHard::_Pad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::IVertexBufferHard::_Pad<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00112">112</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::IVertexBufferHard::_Type"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::IVertexBufferHard::_Type[CVertexBuffer::NumValue]<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00111">111</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00071">getNumWeight</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00055">getValueType</a>, and <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">initFormat</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::IVertexBufferHard::_VertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::IVertexBufferHard::_VertexSize<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex__buffer__hard_8h-source.html#l00115">115</a> of file <a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="vertex__buffer__hard_8cpp-source.html#l00036">initFormat</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="vertex__buffer__hard_8h-source.html">vertex_buffer_hard.h</a><li><a class="el" href="vertex__buffer__hard_8cpp-source.html">vertex_buffer_hard.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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