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+<hr><h1>NL3D::ITrackKeyFramer Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o0">_Dirty</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o7">_LoopEnd</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o1">_LoopMode</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o6">_LoopStart</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#n0">_MapKey</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o9">_OOTotalRange</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o3">_RangeBegin</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o5">_RangeDelta</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o4">_RangeEnd</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o2">_RangeLock</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#o8">_TotalRange</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a2">addKey</a>(const CKeyT &amp;key, TAnimationTime time)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#b1">compile</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a9">eval</a>(const TAnimationTime &amp;inDate)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#b2">evalKey</a>(const CKeyT *previous, const CKeyT *next, TAnimationTime datePrevious, TAnimationTime dateNext, TAnimationTime date)=0</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [protected, pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a10">getBeginTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#b0">getCompiledRangeDelta</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a11">getEndTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a13">getKeysInRange</a>(TAnimationTime t1, TAnimationTime t2, std::vector&lt; TAnimationTime &gt; &amp;result)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a8">getLoopMode</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a6">getRangeDelta</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#a2">getValue</a>() const=0</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_0">interpolate</a>(TAnimationTime time, float &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_1">interpolate</a>(TAnimationTime time, sint32 &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_2">interpolate</a>(TAnimationTime time, NLMISC::CRGBA &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_3">interpolate</a>(TAnimationTime time, NLMISC::CVector &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_4">interpolate</a>(TAnimationTime time, NLMISC::CQuat &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_5">interpolate</a>(TAnimationTime time, std::string &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_6">interpolate</a>(TAnimationTime time, bool &amp;res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a5">isRangeLocked</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a0">ITrackKeyFramer</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a4">lockRange</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a12">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a7">setLoopMode</a>(bool loop)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#c0">testAndClean</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#s0">TMapTimeCKey</a> typedef</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a3">unlockRange</a>(TAnimationTime begin, TAnimationTime end)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#a0">~ITrack</a>()</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a1">~ITrackKeyFramer</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td><td><code> [inline]</code></td></tr>
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