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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::IBaseLightObs Class Reference</h1>The base interface for clip traversal. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IBaseLightObs: +<p><center><img src="classNL3D_1_1IBaseLightObs.gif" usemap="#NL3D::IBaseLightObs_map" border="0"></center> +<map name="NL3D::IBaseLightObs_map"> +<area href="classNL3D_1_1IObs.html" alt="NL3D::IObs" shape="rect" coords="313,56,512,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="313,0,512,24"> +<area href="classNL3D_1_1CDefaultLightObs.html" alt="NL3D::CDefaultLightObs" shape="rect" coords="0,168,199,192"> +<area href="classNL3D_1_1CRootModelLightObs.html" alt="NL3D::CRootModelLightObs" shape="rect" coords="209,168,408,192"> +<area href="classNL3D_1_1CSkipModelLightObs.html" alt="NL3D::CSkipModelLightObs" shape="rect" coords="418,168,617,192"> +<area href="classNL3D_1_1CTransformLightObs.html" alt="NL3D::CTransformLightObs" shape="rect" coords="627,168,826,192"> +<area href="classNL3D_1_1CPointLightModelLightObs.html" alt="NL3D::CPointLightModelLightObs" shape="rect" coords="627,224,826,248"> +</map> +<a href="classNL3D_1_1IBaseLightObs-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IBaseLightObs.html#a0">IBaseLightObs</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IBaseLightObs.html#a1">init</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Build shortcut to HrcObs and RenderObs.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IBaseHrcObs.html">IBaseHrcObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IBaseLightObs.html#m0">HrcObs</a></td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to observers.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IBaseClipObs.html">IBaseClipObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IBaseLightObs.html#m1">ClipObs</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The base interface for clip traversal. +<p> +Clip observers MUST derive from <a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a>. This observer:<ul> +<li>leave the notification system to DO NOTHING.<li>leave the <a class="el" href="classNL3D_1_1IObs.html#z618_0">traverse</a>() method as undefined.<li>implement the <a class="el" href="classNL3D_1_1IBaseLightObs.html#a1">init</a>() method, to set shortcut to neighbor observers.</ul> +<b>DERIVER</b> <b>RULES</b>:<ul> +<li>implement the notification system (see <a class="el" href="classNL3D_1_1IObs.html">IObs</a> and <a class="el" href="classNL3D_1_1IObs.html#a0">IObs</a>() for details).<li>implement the <a class="el" href="classNL3D_1_1IObs.html#z618_0">traverse</a>() method.<li>possibly modify/extend the graph methods (such as a graph behavior).</ul> +<dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CLightTrav.html">CLightTrav</a> </dl><dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="base__light__obs_8h-source.html#l00059">59</a> of file <a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::IBaseLightObs::IBaseLightObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IBaseLightObs::IBaseLightObs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="base__light__obs_8h-source.html#l00070">70</a> of file <a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a>. +<p> +References <a class="el" href="base__light__obs_8h-source.html#l00064">ClipObs</a>, and <a class="el" href="base__light__obs_8h-source.html#l00063">HrcObs</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::IBaseLightObs::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IBaseLightObs::init </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build shortcut to HrcObs and RenderObs. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IObs.html#a2">NL3D::IObs</a>. +<p> +Definition at line <a class="el" href="base__light__obs_8cpp-source.html#l00039">39</a> of file <a class="el" href="base__light__obs_8cpp-source.html">base_light_obs.cpp</a>. +<p> +References <a class="el" href="base__light__obs_8h-source.html#l00064">ClipObs</a>, <a class="el" href="clip__trav_8h-source.html#l00070">NL3D::ClipTravId</a>, <a class="el" href="mot_8cpp-source.html#l00626">NL3D::IObs::getObs</a>, <a class="el" href="base__light__obs_8h-source.html#l00063">HrcObs</a>, <a class="el" href="hrc__trav_8h-source.html#l00050">NL3D::HrcTravId</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m1" doxytag="NL3D::IBaseLightObs::ClipObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IBaseClipObs.html">IBaseClipObs</a>* NL3D::IBaseLightObs::ClipObs + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="base__light__obs_8h-source.html#l00064">64</a> of file <a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a>. +<p> +Referenced by <a class="el" href="base__light__obs_8h-source.html#l00070">IBaseLightObs</a>, and <a class="el" href="base__light__obs_8cpp-source.html#l00039">init</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::IBaseLightObs::HrcObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IBaseHrcObs.html">IBaseHrcObs</a>* NL3D::IBaseLightObs::HrcObs + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to observers. +<p> + +<p> +Definition at line <a class="el" href="base__light__obs_8h-source.html#l00063">63</a> of file <a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a>. +<p> +Referenced by <a class="el" href="base__light__obs_8h-source.html#l00070">IBaseLightObs</a>, and <a class="el" href="base__light__obs_8cpp-source.html#l00039">init</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="base__light__obs_8h-source.html">base_light_obs.h</a><li><a class="el" href="base__light__obs_8cpp-source.html">base_light_obs.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |