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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZoneManager Class Reference</h1><a class="el" href="classNL3D_1_1CZoneManager.html">CZoneManager</a> is a class that manage zone loading around of player. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CZoneManager: +<p><center><img src="classNL3D_1_1CZoneManager.gif" usemap="#NL3D::CZoneManager_map" border="0"></center> +<map name="NL3D::CZoneManager_map"> +<area href="classNL3D_1_1CZoneSearch.html" alt="NL3D::CZoneSearch" shape="rect" coords="0,0,140,24"> +</map> +<a href="classNL3D_1_1CZoneManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a0">CZoneManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a1">~CZoneManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a2">checkZonesAround</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> area)</td></tr> +<tr><td> </td><td><font size=-1><em>checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a3">isWorking</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Are we currently working in the background ?</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a4">isWorkComplete</a> (<a class="el" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html">SZoneManagerWork</a> &rWork)</td></tr> +<tr><td> </td><td><font size=-1><em>Is a work has been completed ?</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a5">setZonePath</a> (std::string zonePath)</td></tr> +<tr><td> </td><td><font size=-1><em>setZonePath : Set Path for zone loading.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#a6">getZonePath</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>getZonePath : Get Path for zone loading.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o0">_zonePath</a></td></tr> +<tr><td> </td><td><font size=-1><em>Path for zone loading.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o1">_WorkInProgress</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a9">uint16</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o2">_LoadedZones</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a9">uint16</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o3">_ZoneList</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o4">_LastX</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o5">_LastY</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o6">_AddingZone</a></td></tr> +<tr><td> </td><td><font size=-1><em>Do we are currently loading ?</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o7">_ZoneToAddId</a></td></tr> +<tr><td nowrap align=right valign=top>std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o8">_ZoneToAddName</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o9">_Zone</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o10">_RemovingZone</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CZoneManager.html#o11">_IdZoneToRemove</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="classNL3D_1_1CZoneManager.html">CZoneManager</a> is a class that manage zone loading around of player. +<p> +<dl compact><dt><b> +Author: </b><dd> +Alain Saffray , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 sa See Also, <a class="el" href="classNL3D_1_1CZoneSearch.html">CZoneSearch</a>, CTaskManager </dl> +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00053">53</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CZoneManager::CZoneManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CZoneManager::CZoneManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00046">46</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>, and <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CZoneManager::~CZoneManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CZoneManager::~CZoneManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00055">55</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CZoneManager::checkZonesAround"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneManager::checkZonesAround </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>area</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +checkZonesAround : Add/Remove all zomes around a certain point If a work is currently completed remove it and began another one. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00060">60</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00127">_IdZoneToRemove</a>, <a class="el" href="zone__manager_8h-source.html#l00116">_LastX</a>, <a class="el" href="zone__manager_8h-source.html#l00116">_LastY</a>, <a class="el" href="zone__manager_8h-source.html#l00113">_LoadedZones</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>, <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>, <a class="el" href="zone__manager_8h-source.html#l00115">_ZoneList</a>, <a class="el" href="zone__manager_8h-source.html#l00120">_ZoneToAddId</a>, <a class="el" href="zone__manager_8h-source.html#l00121">_ZoneToAddName</a>, <a class="el" href="zone__search_8cpp-source.html#l00152">NL3D::CZoneSearch::getListZoneId</a>, <a class="el" href="zone__search_8cpp-source.html#l00200">NL3D::CZoneSearch::getZoneNameFromId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CZoneManager::getZonePath"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::getZonePath </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getZonePath : Get Path for zone loading. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00104">104</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00109">_zonePath</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CZoneManager::isWorkComplete"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::isWorkComplete </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CZoneManager_1_1SZoneManagerWork.html">SZoneManagerWork</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>rWork</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is a work has been completed ? +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8cpp-source.html#l00126">126</a> of file <a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00119">_AddingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00127">_IdZoneToRemove</a>, <a class="el" href="zone__manager_8h-source.html#l00113">_LoadedZones</a>, <a class="el" href="zone__manager_8h-source.html#l00126">_RemovingZone</a>, <a class="el" href="zone__manager_8h-source.html#l00123">_Zone</a>, <a class="el" href="zone__manager_8h-source.html#l00120">_ZoneToAddId</a>, <a class="el" href="zone__manager_8h-source.html#l00121">_ZoneToAddName</a>, and <a class="el" href="zone__search_8cpp-source.html#l00200">NL3D::CZoneSearch::getZoneNameFromId</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CZoneManager::isWorking"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::isWorking </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Are we currently working in the background ? +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00091">91</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00111">_WorkInProgress</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CZoneManager::setZonePath"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CZoneManager::setZonePath </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string </td> + <td class="mdname1" valign="top" nowrap> <em>zonePath</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setZonePath : Set Path for zone loading. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00101">101</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +References <a class="el" href="zone__manager_8h-source.html#l00109">_zonePath</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o6" doxytag="NL3D::CZoneManager::_AddingZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_AddingZone<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Do we are currently loading ? +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00119">119</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o11" doxytag="NL3D::CZoneManager::_IdZoneToRemove"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZoneManager::_IdZoneToRemove<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00127">127</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CZoneManager::_LastX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CZoneManager::_LastX<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00116">116</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CZoneManager::_LastY"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CZoneManager::_LastY<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00116">116</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CZoneManager::_LoadedZones"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a9">uint16</a>> NL3D::CZoneManager::_LoadedZones<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00113">113</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o10" doxytag="NL3D::CZoneManager::_RemovingZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_RemovingZone<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00126">126</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CZoneManager::_WorkInProgress"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CZoneManager::_WorkInProgress<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00111">111</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8h-source.html#l00091">isWorking</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CZoneManager::_Zone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a314">TVolatileZonePtr</a> NL3D::CZoneManager::_Zone<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00123">123</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, <a class="el" href="zone__manager_8cpp-source.html#l00046">CZoneManager</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CZoneManager::_ZoneList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a9">uint16</a>> NL3D::CZoneManager::_ZoneList<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00115">115</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CZoneManager::_zonePath"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::_zonePath<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Path for zone loading. +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00109">109</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8h-source.html#l00104">getZonePath</a>, and <a class="el" href="zone__manager_8h-source.html#l00101">setZonePath</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CZoneManager::_ZoneToAddId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CZoneManager::_ZoneToAddId<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00120">120</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CZoneManager::_ZoneToAddName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string NL3D::CZoneManager::_ZoneToAddName<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="zone__manager_8h-source.html#l00121">121</a> of file <a class="el" href="zone__manager_8h-source.html">zone_manager.h</a>. +<p> +Referenced by <a class="el" href="zone__manager_8cpp-source.html#l00060">checkZonesAround</a>, and <a class="el" href="zone__manager_8cpp-source.html#l00126">isWorkComplete</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="zone__manager_8h-source.html">zone_manager.h</a><li><a class="el" href="zone__manager_8cpp-source.html">zone_manager.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |