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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBufferHardGLATI Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVertexBufferHardGLATI: +<p><center><img src="classNL3D_1_1CVertexBufferHardGLATI.gif" usemap="#NL3D::CVertexBufferHardGLATI_map" border="0"></center> +<map name="NL3D::CVertexBufferHardGLATI_map"> +<area href="classNL3D_1_1IVertexBufferHardGL.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="0,112,194,136"> +<area href="classNL3D_1_1IVertexBufferHard.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="0,56,194,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,194,24"> +</map> +<a href="classNL3D_1_1CVertexBufferHardGLATI-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a0">CVertexBufferHardGLATI</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a1">~CVertexBufferHardGLATI</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a2">createRAMMirror</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> memSize)</td></tr> +<tr><td> </td><td><font size=-1><em>try to create a RAM mirror that 'll contain a copy of the VB.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a3">initGL</a> (<a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html">CVertexArrayRangeATI</a> *var, void *vertexPtr)</td></tr> +<tr><td> </td><td><font size=-1><em>setup ptrs allocated by createVBHard().</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a4">getATIValueOffset</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get Handle of the ATI buffer.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr> +<tr><td nowrap align=right valign=top>virtual void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_0">lock</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Lock the entire VertexBuffer.</em> <a href="#z426_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>UnLock the VertexBuffer so the Gfx card can now use it.</em> <a href="#z426_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_2">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)</td></tr> +<tr><td> </td><td><font size=-1><em>Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a>() but give hints to driver on vertices that have changed.</em> <a href="#z426_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_3">enable</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_4">disable</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html">CVertexArrayRangeATI</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a></td></tr> +<tr><td nowrap align=right valign=top>void * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Work only if ARRAY_RANGE_NV is enabled. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00297">297</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVertexBufferHardGLATI::CVertexBufferHardGLATI"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLATI::CVertexBufferHardGLATI </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00539">539</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00340">_RAMMirrorVertexSize</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">_VertexPtr</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00096">NL3D::IVertexBufferHardGL::ATIVertexBufferHard</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexBufferHardGLATI::~CVertexBufferHardGLATI"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLATI::~CVertexBufferHardGLATI </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00552">552</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00340">_RAMMirrorVertexSize</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">_VertexArrayRange</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">_VertexPtr</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CVertexBufferHardGLATI::createRAMMirror"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLATI::createRAMMirror </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>memSize</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +try to create a RAM mirror that 'll contain a copy of the VB. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00572">572</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00340">_RAMMirrorVertexSize</a>. </td> + </tr> +</table> +<a name="z426_4" doxytag="NL3D::CVertexBufferHardGLATI::disable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a3">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00652">652</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z426_3" doxytag="NL3D::CVertexBufferHardGLATI::enable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a2">NL3D::IVertexBufferHardGL</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00640">640</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVertexBufferHardGLATI::getATIValueOffset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHardGLATI::getATIValueOffset </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00324">324</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00236">NL3D_DRV_ATI_FAKE_MEM_START</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVertexBufferHardGLATI::getATIVertexObjectId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHardGLATI::getATIVertexObjectId </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get Handle of the ATI buffer. +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00332">332</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00610">unlock</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CVertexBufferHardGLATI::initGL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::initGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html">CVertexArrayRangeATI</a> * </td> + <td class="mdname" nowrap> <em>var</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>void * </td> + <td class="mdname" nowrap> <em>vertexPtr</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup ptrs allocated by createVBHard(). +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00594">594</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">_VertexArrayRange</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">_VertexPtr</a>. </td> + </tr> +</table> +<a name="z426_0" doxytag="NL3D::CVertexBufferHardGLATI::lock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void * NL3D::CVertexBufferHardGLATI::lock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Lock the entire VertexBuffer. +<p> +The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul> +<li>for VRAM VertexBufferHard, you should write only one time, to init.<li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. </ul> +<dl compact><dt><b> +Returns: </b><dd> +the adress of the vertex 0. Use <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(), get*Off() ... to access any part of this VertexBuffer. </dl> +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_0">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00602">602</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>. </td> + </tr> +</table> +<a name="z426_2" doxytag="NL3D::CVertexBufferHardGLATI::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startVert</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>endVert</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a>() but give hints to driver on vertices that have changed. +<p> +Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>startVert</em> </td><td> +the fisrt vertex to update </td></tr> +<tr><td valign=top><em>endVert</em> </td><td> +the last vertex (not included) to update => numVertices= vertEnd-vertBegin. Hence <a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a>() as the same effect as unlock(0, <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>()); </td></tr> +</table> +</dl> +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_2">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00619">619</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00332">getATIVertexObjectId</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00054">NL3D::IVertexBufferHard::getNumVertices</a>, <a class="el" href="vertex__buffer__hard_8h-source.html#l00053">NL3D::IVertexBufferHard::getVertexSize</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00585">GL_PRESERVE_ATI</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00396">nglUpdateObjectBufferATI</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00236">NL3D_DRV_ATI_FAKE_MEM_START</a>. </td> + </tr> +</table> +<a name="z426_1" doxytag="NL3D::CVertexBufferHardGLATI::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLATI::unlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +UnLock the VertexBuffer so the Gfx card can now use it. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00610">610</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">_RAMMirrorVertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00340">_RAMMirrorVertexSize</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00332">getATIVertexObjectId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00585">GL_PRESERVE_ATI</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00396">nglUpdateObjectBufferATI</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00236">NL3D_DRV_ATI_FAKE_MEM_START</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexPtr"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexPtr<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00339">339</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00572">createRAMMirror</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00539">CVertexBufferHardGLATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00602">lock</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00610">unlock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00552">~CVertexBufferHardGLATI</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHardGLATI::_RAMMirrorVertexSize<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00340">340</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00572">createRAMMirror</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00539">CVertexBufferHardGLATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00610">unlock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00552">~CVertexBufferHardGLATI</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CVertexBufferHardGLATI::_VertexArrayRange"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html">CVertexArrayRangeATI</a>* NL3D::CVertexBufferHardGLATI::_VertexArrayRange<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00337">337</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00539">CVertexBufferHardGLATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00652">disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00640">enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00594">initGL</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00552">~CVertexBufferHardGLATI</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexBufferHardGLATI::_VertexPtr"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLATI::_VertexPtr<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00338">338</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00539">CVertexBufferHardGLATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00594">initGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00610">unlock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00552">~CVertexBufferHardGLATI</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif 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