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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBufferHardGLATI Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n3">_Flags</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n4">_InternalFlags</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n5">_NbVerts</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n6">_Offset</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n1">_Pad</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n0">_Type</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a></td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#n2">_VertexSize</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#l0">CPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a2">createRAMMirror</a>(uint memSize)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a1">CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a3">CRefCount</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m0">crefs</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a0">CVertexBufferHardGLATI</a>(CDriverGL *drv)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_4">disable</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_3">enable</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a4">getATIValueOffset</a>(uint value)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>() const</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_4">getNumWeight</a>() const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z903_0">getValueOff</a>(uint value) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_3">getValueType</a>(uint value) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_0">getVertexFormat</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a4">initFormat</a>(uint16 vertexFormat, const uint8 *typeArray, uint32 numVertices)</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a3">initGL</a>(CVertexArrayRangeATI *var, void *vertexPtr)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b0">IVertexBufferHard</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a0">IVertexBufferHardGL</a>(CDriverGL *drv)</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_0">lock</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#p0">NullPtrInfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a></td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a2">operator=</a>(const CRefCount &)</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#m1">pinfo</a></td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">unlock</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_2">unlock</a>(uint startVert, uint endVert)</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1CRefCount.html#a0">~CRefCount</a>()</td><td><a class="el" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html#a1">~CVertexBufferHardGLATI</a>()</td><td><a class="el" href="classNL3D_1_1CVertexBufferHardGLATI.html">NL3D::CVertexBufferHardGLATI</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html#b1">~IVertexBufferHard</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHard.html">NL3D::IVertexBufferHard</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a1">~IVertexBufferHardGL</a>()</td><td><a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">NL3D::IVertexBufferHardGL</a></td><td><code> [virtual]</code></td></tr> +</table> + +<!-- footer --> 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