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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTrackKeyFramerTCBRGBA Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTrackKeyFramerTCBRGBA.html">NL3D::CTrackKeyFramerTCBRGBA</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#n0">_MapKey</a></td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a2">addKey</a>(const CKeyTCBVector &key, TAnimationTime time)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html#z837_1">compile</a>()</td><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html">NL3D::CTrackKeyFramerTCB< CKeyTCBVector, NLMISC::CRGBA ></a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a9">eval</a>(const TAnimationTime &inDate)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html#z837_0">evalKey</a>(const CKeyTCBVector *previous, const CKeyTCBVector *next, TAnimationTime datePrevious, TAnimationTime dateNext, TAnimationTime date)</td><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html">NL3D::CTrackKeyFramerTCB< CKeyTCBVector, NLMISC::CRGBA ></a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a10">getBeginTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#b0">getCompiledRangeDelta</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a11">getEndTime</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a13">getKeysInRange</a>(TAnimationTime t1, TAnimationTime t2, std::vector< TAnimationTime > &result)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a8">getLoopMode</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a6">getRangeDelta</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html#a0">getValue</a>() const</td><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html">NL3D::CTrackKeyFramerTCB< CKeyTCBVector, NLMISC::CRGBA ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_0">interpolate</a>(TAnimationTime time, float &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_1">interpolate</a>(TAnimationTime time, sint32 &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_2">interpolate</a>(TAnimationTime time, NLMISC::CRGBA &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_3">interpolate</a>(TAnimationTime time, NLMISC::CVector &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_4">interpolate</a>(TAnimationTime time, NLMISC::CQuat &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_5">interpolate</a>(TAnimationTime time, std::string &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#z834_6">interpolate</a>(TAnimationTime time, bool &res)</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a5">isRangeLocked</a>() const</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a0">ITrackKeyFramer</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a4">lockRange</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCBRGBA.html#a0">NLMISC_DECLARE_CLASS</a>(CTrackKeyFramerTCBRGBA)</td><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCBRGBA.html">NL3D::CTrackKeyFramerTCBRGBA</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a12">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a7">setLoopMode</a>(bool loop)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html#t0">TKeyValueType</a> typedef</td><td><a class="el" href="classNL3D_1_1CTrackKeyFramerTCB.html">NL3D::CTrackKeyFramerTCB< CKeyTCBVector, NLMISC::CRGBA ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#s0">TMapTimeCKey</a> typedef</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a3">unlockRange</a>(TAnimationTime begin, TAnimationTime end)</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrack.html#a0">~ITrack</a>()</td><td><a class="el" href="classNL3D_1_1ITrack.html">NL3D::ITrack</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html#a1">~ITrackKeyFramer</a>()</td><td><a class="el" href="classNL3D_1_1ITrackKeyFramer.html">NL3D::ITrackKeyFramer< CKeyTCBVector ></a></td><td><code> [inline]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT 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