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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureNear Class Reference</h1>A texture container for lot of little lightmap. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture__near_8h-source.html">texture_near.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CTextureNear: +<p><center><img src="classNL3D_1_1CTextureNear.gif" usemap="#NL3D::CTextureNear_map" border="0"></center> +<map name="NL3D::CTextureNear_map"> +<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="141,112,272,136"> +<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,131,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="141,56,272,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="282,56,413,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="282,0,413,24"> +</map> +<a href="classNL3D_1_1CTextureNear-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a0">CTextureNear</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a1">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Since texture is always in memory...</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a2">CTextureNear</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>TextureNear are system. Do not need to serialize them...</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a4">NLMISC_DECLARE_CLASS</a> (CTextureNear)</td></tr> +<tr><td colspan="2"><div class="groupHeader">Tile Lightmap mgt.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a> ()</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_1">getTileAndFillRect</a> (CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td></tr> +<tr><td> </td><td><font size=-1><em>return the id of the tile, locally in the texture.</em> <a href="#z830_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_2">refillRect</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td></tr> +<tr><td> </td><td><font size=-1><em>given id of the tile, refill the texture.</em> <a href="#z830_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_3">releaseTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).</em> <a href="#z830_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a15">uint</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of available tiles.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>std::vector< bool > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a></td></tr> +<tr><td> </td><td><font size=-1><em>For check, Availability of tiles.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A texture container for lot of little lightmap. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00051">51</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureNear::CTextureNear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureNear::CTextureNear </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="texture__near_8cpp-source.html#l00037">37</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>. +<p> +References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture_8cpp-source.html#l00100">NL3D::ITexture::setFilterMode</a>, <a class="el" href="texture_8h-source.html#l00270">NL3D::ITexture::setReleasable</a>, and <a class="el" href="texture_8cpp-source.html#l00088">NL3D::ITexture::setUploadFormat</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureNear::CTextureNear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureNear::CTextureNear </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +TextureNear are system. Do not need to serialize them... +<p> + +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00088">88</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CTextureNear::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureNear::doGenerate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Since texture is always in memory... +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00059">59</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. </td> + </tr> +</table> +<a name="z830_0" doxytag="NL3D::CTextureNear::getNbAvailableTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTextureNear::getNbAvailableTiles </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__near_8cpp-source.html#l00065">65</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>. +<p> +References <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>. +<p> +Referenced by <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>. </td> + </tr> +</table> +<a name="z830_1" doxytag="NL3D::CTextureNear::getTileAndFillRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTextureNear::getTileAndFillRect </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CRGBA </td> + <td class="mdname1" valign="top" nowrap> <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE] </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the id of the tile, locally in the texture. +<p> +<a class="el" href="debug_8h.html#a6">nlassert</a>() if no free tiles (use <a class="el" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a>()). Tile coordinate in the texture can be get with: s= id% nbTilesByLine; t= id/ nbTilesByLine; where nbTilesByLine== sizeOfTextureNear/NL_TILE_LIGHTMAP_SIZE. The texture is invalidate (on this part only...) +<p> +Definition at line <a class="el" href="texture__near_8cpp-source.html#l00070">70</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>. +<p> +References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="texture__near_8cpp-source.html#l00065">getNbAvailableTiles</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="texture__near_8cpp-source.html#l00085">refillRect</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureNear::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureNear::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CTextureNear </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z830_2" doxytag="NL3D::CTextureNear::refillRect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureNear::refillRect </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>id</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CRGBA </td> + <td class="mdname" nowrap> <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE]</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +given id of the tile, refill the texture. +<p> +The texture is invalidate (on this part only...) +<p> +Definition at line <a class="el" href="texture__near_8cpp-source.html#l00085">85</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>. +<p> +Referenced by <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>. </td> + </tr> +</table> +<a name="z830_3" doxytag="NL3D::CTextureNear::releaseTile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureNear::releaseTile </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>id</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!). +<p> + +<p> +Definition at line <a class="el" href="texture__near_8cpp-source.html#l00107">107</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>. +<p> +References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTextureNear::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CTextureNear::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...). +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00089">89</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CTextureNear::_AvailableTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<bool> NL3D::CTextureNear::_AvailableTiles<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For check, Availability of tiles. +<p> + +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00096">96</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. +<p> +Referenced by <a class="el" href="texture__near_8cpp-source.html#l00037">CTextureNear</a>, <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>, and <a class="el" href="texture__near_8cpp-source.html#l00107">releaseTile</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureNear::_FreeTiles"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a15">uint</a>> NL3D::CTextureNear::_FreeTiles<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of available tiles. +<p> + +<p> +Definition at line <a class="el" href="texture__near_8h-source.html#l00094">94</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. +<p> +Referenced by <a class="el" href="texture__near_8cpp-source.html#l00037">CTextureNear</a>, <a class="el" href="texture__near_8cpp-source.html#l00065">getNbAvailableTiles</a>, <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>, and <a class="el" href="texture__near_8cpp-source.html#l00107">releaseTile</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture__near_8h-source.html">texture_near.h</a><li><a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |