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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureFar Class Reference</h1>A <a class="el" href="classNL3D_1_1CTextureFar.html">CTextureFar</a> is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture__far_8h-source.html">texture_far.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CTextureFar: +<p><center><img src="classNL3D_1_1CTextureFar.gif" usemap="#NL3D::CTextureFar_map" border="0"></center> +<map name="NL3D::CTextureFar_map"> +<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="141,112,272,136"> +<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,131,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="141,56,272,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="282,56,413,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="282,0,413,24"> +</map> +<a href="classNL3D_1_1CTextureFar-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a0">CTextureFar</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a1">~CTextureFar</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a2">setSizeOfFarPatch</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="el" href="memory__common_8h.html#a14">sint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the size of the patch stored in this texture far.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a3">addPatch</a> (<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *pPatch, float &far1UScale, float &far1VScale, float &far1UBias, float &far1VBias, bool &bRot)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a patch in the CTexture Patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a4">removePatch</a> (<a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> *pPatch)</td></tr> +<tr><td> </td><td><font size=-1><em>Remove a patch in the CTexture Patch.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a5">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Generate the texture.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a6">touchPatch</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patchId)</td></tr> +<tr><td> </td><td><font size=-1><em>Touch a patch by its id in texture (call <a class="el" href="classNL3D_1_1ITexture.html#a1">touchRect</a>()).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a7">linkBeforeUL</a> (CTextureFar *textNext)</td></tr> +<tr><td> </td><td><font size=-1><em>For lighting update, insert this before textNext (CiruclarList). textNext must be !NULL.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a8">unlinkUL</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>For lighting update, unlink (CiruclarList).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CTextureFar * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#a9">getNextUL</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>For lighting update, get Next (CiruclarList). If ==this, then list is empty.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CTextureFar_1_1CPatchIdent.html">CPatchIdent</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a></td></tr> +<tr><td> </td><td><font size=-1><em>Vector of patches which texture far is stored in this <a class="el" href="classNL3D_1_1CTextureFar.html">CTextureFar</a> Should be == to _WidthPatches*_HeightPatches.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTileFarBank.html">CTileFarBank</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#m2">_Bank</a></td></tr> +<tr><td> </td><td><font size=-1><em>A pointer on the far bank.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#c0">rebuildRectangle</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Rebuild the rectangle passed in parameter.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#c1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>From IStreamable.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#c2">NLMISC_DECLARE_CLASS</a> (CTextureFar)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a></td></tr> +<tr><td> </td><td><font size=-1><em>The original size.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a></td></tr> +<tr><td nowrap align=right valign=top>CTextureFar * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a></td></tr> +<tr><td> </td><td><font size=-1><em>UpdateLighting. CiruclarList.</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CTextureFar * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a></td></tr> +<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#r0">_LightmapExpanded</a> []</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#r1">_LumelExpanded</a> []</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureFar.html#r2">_TileTLIColors</a> []</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A <a class="el" href="classNL3D_1_1CTextureFar.html">CTextureFar</a> is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +<p> +(ie not in tile mode). A <a class="el" href="classNL3D_1_1CTextureFar.html">CTextureFar</a> handle several patch texture.\ +<p> +Before adding patch to the texture, you must call setSizeOfFarPatch, to intialize the texture. +<p> +TODO: keeping the far texture level1 alive when the tile pass in level0 (tile mode), don't erase it. TODO: add an hysteresis to avoid swap of far texture on boundaries of levels TODO: set the upload format in rgba565 +<p> +<dl compact><dt><b> +Author: </b><dd> +Cyril Corvazier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00067">67</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureFar::CTextureFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureFar::CTextureFar </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00046">46</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00179">_ULNext</a>, <a class="el" href="texture__far_8h-source.html#l00178">_ULPrec</a>, and <a class="el" href="texture_8h-source.html#l00270">NL3D::ITexture::setReleasable</a>. +<p> +Referenced by <a class="el" href="texture__far_8h-source.html#l00140">getNextUL</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTextureFar::~CTextureFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureFar::~CTextureFar </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00055">55</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00179">_ULNext</a>, <a class="el" href="texture__far_8h-source.html#l00178">_ULPrec</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CTextureFar::addPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureFar::addPatch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * </td> + <td class="mdname" nowrap> <em>pPatch</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>far1UScale</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>far1VScale</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>far1UBias</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float & </td> + <td class="mdname" nowrap> <em>far1VBias</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool & </td> + <td class="mdname" nowrap> <em>bRot</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a patch in the CTexture Patch. +<p> +Must not be full! Return true if the texture is full after adding this patch else false.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>pPatch</em> </td><td> +is the pointer to the patch to add in the landscape </td></tr> +<tr><td valign=top><em>far1UVScale</em> </td><td> +will receive the scale to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>far1UBias</em> </td><td> +will receive the U Bias to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>far1VBias</em> </td><td> +will receive the V Bias to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>bRot</em> </td><td> +will receive true if the texture is rotated of 90° to the left or false. You should take care of this value to compute UV coordinates. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00120">120</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00160">_OriginalHeight</a>, <a class="el" href="texture__far_8h-source.html#l00159">_OriginalWidth</a>, <a class="el" href="texture__far_8h-source.html#l00152">_PatchCount</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="texture__far_8h-source.html#l00038">NL_NUM_FAR_PATCHES_BY_EDGE_MASK</a>, <a class="el" href="texture__far_8h-source.html#l00034">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="el" href="texture__far_8h-source.html#l00039">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CTextureFar::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureFar::doGenerate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate the texture. +<p> +See <a class="el" href="classNL3D_1_1ITexture.html#b0">ITexture::doGenerate</a>(). +<p> +<dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1ITexture.html#b0">ITexture::doGenerate</a>() </dl> +<p> +Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00225">225</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="bitmap_8h-source.html#l00095">NLMISC::CBitmap::_Height</a>, <a class="el" href="texture_8h-source.html#l00404">NL3D::ITexture::_ListInvalidRect</a>, <a class="el" href="texture__far_8h-source.html#l00160">_OriginalHeight</a>, <a class="el" href="texture__far_8h-source.html#l00159">_OriginalWidth</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="bitmap_8h-source.html#l00094">NLMISC::CBitmap::_Width</a>, <a class="el" href="texture__far_8h-source.html#l00037">NL_NUM_FAR_PATCHES_BY_EDGE</a>, <a class="el" href="texture__far_8h-source.html#l00034">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>, <a class="el" href="classNLMISC_1_1CBitmap.html#s11s0">NLMISC::CBitmap::RGBA</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CTextureFar::getNextUL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CTextureFar* NL3D::CTextureFar::getNextUL </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For lighting update, get Next (CiruclarList). If ==this, then list is empty. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00140">140</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00179">_ULNext</a>, and <a class="el" href="texture__far_8cpp-source.html#l00046">CTextureFar</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CTextureFar::linkBeforeUL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureFar::linkBeforeUL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CTextureFar * </td> + <td class="mdname1" valign="top" nowrap> <em>textNext</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For lighting update, insert this before textNext (CiruclarList). textNext must be !NULL. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00062">62</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00179">_ULNext</a>, <a class="el" href="texture__far_8h-source.html#l00178">_ULPrec</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CTextureFar::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureFar::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CTextureFar </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CTextureFar::rebuildRectangle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureFar::rebuildRectangle </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>y</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Rebuild the rectangle passed in parameter. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00272">272</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00155">_Bank</a>, <a class="el" href="bitmap_8h-source.html#l00095">NLMISC::CBitmap::_Height</a>, <a class="el" href="texture__far_8cpp-source.html#l00042">_LightmapExpanded</a>, <a class="el" href="texture__far_8cpp-source.html#l00043">_LumelExpanded</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="texture__far_8cpp-source.html#l00044">_TileTLIColors</a>, <a class="el" href="bitmap_8h-source.html#l00094">NLMISC::CBitmap::_Width</a>, <a class="el" href="texture__far_8h-source.html#l00219">NL3D_CComputeTileFar::AsmMMX</a>, <a class="el" href="texture__far_8h-source.html#l00227">NL3D_CExpandLightmap::ColorTile</a>, <a class="el" href="texture__far_8h-source.html#l00210">NL3D_CComputeTileFar::DstDeltaX</a>, <a class="el" href="texture__far_8h-source.html#l00213">NL3D_CComputeTileFar::DstDeltaY</a>, <a class="el" href="texture__far_8h-source.html#l00207">NL3D_CComputeTileFar::DstPixels</a>, <a class="el" href="texture__far_8h-source.html#l00247">NL3D_CExpandLightmap::DstPixels</a>, <a class="el" href="bitmap_8h-source.html#l00334">NLMISC::CBitmap::getPixelFormat</a>, <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="system__info_8cpp-source.html#l00360">NLMISC::CSystemInfo::hasMMX</a>, <a class="el" href="texture__far_8h-source.html#l00238">NL3D_CExpandLightmap::Height</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="texture__far_8h-source.html#l00232">NL3D_CExpandLightmap::LumelTile</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="texture__far_8h-source.html#l00241">NL3D_CExpandLightmap::MulFactor</a>, <a class="el" href="texture__far_8cpp-source.html#l01675">NL3D_drawFarTileInFarTexture</a>, <a class="el" href="texture__far_8cpp-source.html#l01805">NL3D_drawFarTileInFarTextureAdditive</a>, <a class="el" href="texture__far_8cpp-source.html#l01872">NL3D_drawFarTileInFarTextureAdditiveAlpha</a>, <a class="el" href="texture__far_8cpp-source.html#l01738">NL3D_drawFarTileInFarTextureAlpha</a>, <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>, <a class="el" href="texture__far_8h-source.html#l00037">NL_NUM_FAR_PATCHES_BY_EDGE</a>, <a class="el" href="texture__far_8h-source.html#l00034">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="el" href="tile__far__bank_8h-source.html#l00038">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>, <a class="el" href="tile__element_8h-source.html#l00053">NL_TILE_ELM_LAYER_EMPTY</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="classNLMISC_1_1CBitmap.html#s11s0">NLMISC::CBitmap::RGBA</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="texture__far_8h-source.html#l00216">NL3D_CComputeTileFar::Size</a>, <a class="el" href="cf__lexical_8cpp-source.html#l02935">size</a>, <a class="el" href="texture__far_8h-source.html#l00192">NL3D_CComputeTileFar::SrcAdditivePixels</a>, <a class="el" href="texture__far_8h-source.html#l00195">NL3D_CComputeTileFar::SrcDeltaX</a>, <a class="el" href="texture__far_8h-source.html#l00198">NL3D_CComputeTileFar::SrcDeltaY</a>, <a class="el" href="texture__far_8h-source.html#l00189">NL3D_CComputeTileFar::SrcDiffusePixels</a>, <a class="el" href="texture__far_8h-source.html#l00204">NL3D_CComputeTileFar::SrcLightingDeltaY</a>, <a class="el" href="texture__far_8h-source.html#l00201">NL3D_CComputeTileFar::SrcLightingPixels</a>, <a class="el" href="texture__far_8h-source.html#l00244">NL3D_CExpandLightmap::StaticLightColor</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="texture__far_8h-source.html#l00229">NL3D_CExpandLightmap::TLIColor</a>, <a class="el" href="texture__far_8h-source.html#l00235">NL3D_CExpandLightmap::Width</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00225">doGenerate</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureFar::removePatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureFar::removePatch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatch.html">CPatch</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>pPatch</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a patch in the CTexture Patch. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00170">170</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00152">_PatchCount</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="texture__far_8h-source.html#l00039">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CTextureFar::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CTextureFar::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, private, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From IStreamable. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00168">168</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureFar::setSizeOfFarPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureFar::setSizeOfFarPatch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>width</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>height</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the size of the patch stored in this texture far. +<p> +Note that width must be larger than height. For patch with a bigger height than width, invert width and height value. So, in this texture far, you can store patches with a size of width*height but also patches with a size of height*width.<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>width</em> </td><td> +is the width of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2 </td></tr> +<tr><td valign=top><em>height</em> </td><td> +is the height of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2 </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00088">88</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00160">_OriginalHeight</a>, <a class="el" href="texture__far_8h-source.html#l00159">_OriginalWidth</a>, <a class="el" href="texture__far_8h-source.html#l00152">_PatchCount</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="classNL3D_1_1ITexture.html#s28s1">NL3D::ITexture::Clamp</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="classNL3D_1_1ITexture.html#s30s19">NL3D::ITexture::Linear</a>, <a class="el" href="classNL3D_1_1ITexture.html#s31s24">NL3D::ITexture::LinearMipMapOff</a>, <a class="el" href="texture__far_8h-source.html#l00037">NL_NUM_FAR_PATCHES_BY_EDGE</a>, <a class="el" href="texture__far_8h-source.html#l00039">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>, <a class="el" href="classNL3D_1_1ITexture.html#s29s8">NL3D::ITexture::RGB565</a>, <a class="el" href="texture_8cpp-source.html#l00100">NL3D::ITexture::setFilterMode</a>, <a class="el" href="texture_8cpp-source.html#l00088">NL3D::ITexture::setUploadFormat</a>, <a class="el" href="texture_8h-source.html#l00194">NL3D::ITexture::setWrapS</a>, <a class="el" href="texture_8h-source.html#l00195">NL3D::ITexture::setWrapT</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CTextureFar::touchPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTextureFar::touchPatch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>patchId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Touch a patch by its id in texture (call <a class="el" href="classNL3D_1_1ITexture.html#a1">touchRect</a>()). +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>patchId</em> </td><td> +a value beetween 0 and NL_NUM_FAR_PATCHES_BY_TEXTURE-1, which gives the id of the patch in the texture </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +number of pixels touched. 0 if Patch==NULL (empty). </dl> +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00198">198</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00160">_OriginalHeight</a>, <a class="el" href="texture__far_8h-source.html#l00159">_OriginalWidth</a>, <a class="el" href="texture__far_8h-source.html#l00149">_Patches</a>, <a class="el" href="texture__far_8h-source.html#l00038">NL_NUM_FAR_PATCHES_BY_EDGE_MASK</a>, <a class="el" href="texture__far_8h-source.html#l00034">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="el" href="texture__far_8h-source.html#l00039">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CTextureFar::unlinkUL"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureFar::unlinkUL </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For lighting update, unlink (CiruclarList). +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00077">77</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +References <a class="el" href="texture__far_8h-source.html#l00179">_ULNext</a>, and <a class="el" href="texture__far_8h-source.html#l00178">_ULPrec</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CTextureFar::_Bank"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTileFarBank.html">CTileFarBank</a>* NL3D::CTextureFar::_Bank + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +A pointer on the far bank. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00155">155</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>. </td> + </tr> +</table> +<a name="r0" doxytag="NL3D::CTextureFar::_LightmapExpanded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CRGBA NL3D::CTextureFar::_LightmapExpanded<code> [static, private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00042">42</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>. </td> + </tr> +</table> +<a name="r1" doxytag="NL3D::CTextureFar::_LumelExpanded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTextureFar::_LumelExpanded<code> [static, private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00043">43</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CTextureFar::_OriginalHeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CTextureFar::_OriginalHeight<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00160">160</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00120">addPatch</a>, <a class="el" href="texture__far_8cpp-source.html#l00225">doGenerate</a>, <a class="el" href="texture__far_8cpp-source.html#l00088">setSizeOfFarPatch</a>, and <a class="el" href="texture__far_8cpp-source.html#l00198">touchPatch</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureFar::_OriginalWidth"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CTextureFar::_OriginalWidth<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The original size. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00159">159</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00120">addPatch</a>, <a class="el" href="texture__far_8cpp-source.html#l00225">doGenerate</a>, <a class="el" href="texture__far_8cpp-source.html#l00088">setSizeOfFarPatch</a>, and <a class="el" href="texture__far_8cpp-source.html#l00198">touchPatch</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CTextureFar::_PatchCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CTextureFar::_PatchCount + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00152">152</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00120">addPatch</a>, <a class="el" href="texture__far_8cpp-source.html#l00170">removePatch</a>, and <a class="el" href="texture__far_8cpp-source.html#l00088">setSizeOfFarPatch</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CTextureFar::_Patches"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="structNL3D_1_1CTextureFar_1_1CPatchIdent.html">CPatchIdent</a>> NL3D::CTextureFar::_Patches + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Vector of patches which texture far is stored in this <a class="el" href="classNL3D_1_1CTextureFar.html">CTextureFar</a> Should be == to _WidthPatches*_HeightPatches. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00149">149</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00120">addPatch</a>, <a class="el" href="texture__far_8cpp-source.html#l00225">doGenerate</a>, <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>, <a class="el" href="texture__far_8cpp-source.html#l00170">removePatch</a>, <a class="el" href="texture__far_8cpp-source.html#l00088">setSizeOfFarPatch</a>, and <a class="el" href="texture__far_8cpp-source.html#l00198">touchPatch</a>. </td> + </tr> +</table> +<a name="r2" doxytag="NL3D::CTextureFar::_TileTLIColors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CRGBA NL3D::CTextureFar::_TileTLIColors<code> [static, private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8cpp-source.html#l00044">44</a> of file <a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00272">rebuildRectangle</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CTextureFar::_ULNext"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CTextureFar* NL3D::CTextureFar::_ULNext<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00179">179</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00046">CTextureFar</a>, <a class="el" href="texture__far_8h-source.html#l00140">getNextUL</a>, <a class="el" href="texture__far_8cpp-source.html#l00062">linkBeforeUL</a>, <a class="el" href="texture__far_8cpp-source.html#l00077">unlinkUL</a>, and <a class="el" href="texture__far_8cpp-source.html#l00055">~CTextureFar</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CTextureFar::_ULPrec"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CTextureFar* NL3D::CTextureFar::_ULPrec<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +UpdateLighting. CiruclarList. +<p> + +<p> +Definition at line <a class="el" href="texture__far_8h-source.html#l00178">178</a> of file <a class="el" href="texture__far_8h-source.html">texture_far.h</a>. +<p> +Referenced by <a class="el" href="texture__far_8cpp-source.html#l00046">CTextureFar</a>, <a class="el" href="texture__far_8cpp-source.html#l00062">linkBeforeUL</a>, <a class="el" href="texture__far_8cpp-source.html#l00077">unlinkUL</a>, and <a class="el" href="texture__far_8cpp-source.html#l00055">~CTextureFar</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture__far_8h-source.html">texture_far.h</a><li><a class="el" href="texture__far_8cpp-source.html">texture_far.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |