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diff --git a/docs/doxygen/nel/classNL3D_1_1CTextureCube.html b/docs/doxygen/nel/classNL3D_1_1CTextureCube.html new file mode 100644 index 00000000..bc4d8221 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CTextureCube.html @@ -0,0 +1,818 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureCube Class Reference</h1><a class="el" href="classNL3D_1_1CTextureCube.html">CTextureCube</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CTextureCube: +<p><center><img src="classNL3D_1_1CTextureCube.gif" usemap="#NL3D::CTextureCube_map" border="0"></center> +<map name="NL3D::CTextureCube_map"> +<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="141,112,272,136"> +<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,131,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="141,56,272,80"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="282,56,413,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="282,0,413,24"> +</map> +<a href="classNL3D_1_1CTextureCube-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> { <br> + <a class="el" href="classNL3D_1_1CTextureCube.html#s6s0">positive_x</a> = 0, +<a class="el" href="classNL3D_1_1CTextureCube.html#s6s1">negative_x</a>, +<a class="el" href="classNL3D_1_1CTextureCube.html#s6s2">positive_y</a>, +<a class="el" href="classNL3D_1_1CTextureCube.html#s6s3">negative_y</a>, +<br> + <a class="el" href="classNL3D_1_1CTextureCube.html#s6s4">positive_z</a>, +<a class="el" href="classNL3D_1_1CTextureCube.html#s6s5">negative_z</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a0">CTextureCube</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a1">setTexture</a> (<a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> f, <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Accessors.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a2">getTexture</a> (<a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> f)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a3">setFileName</a> (std::string <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the name of the file containing the texture.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a4">supportSharing</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>sharing system.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual std::string </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a5">getShareName</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the Unique ident/name of the texture, used for Driver sharing caps.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a6">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Generate the texture, looking in CPath if necessary.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a7">release</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Release the texure (free memory).</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a8">isTextureCube</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Does this texture is a cube texture.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a9">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>Save the texture file name.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a10">NLMISC_DECLARE_CLASS</a> (CTextureCube)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a11">selectTexture</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>If the face support multiple texture (such has <a class="el" href="classNL3D_1_1CTextureMultiFile.html">CTextureMultiFile</a>), this allow to select the active set.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a12">isSelectable</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Test wether this texture is selectable.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a13">buildNonSelectableVersion</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>If this texture is selectable, build a non selectable version of this texture that is setupped with the given slot.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a14">setNoFlip</a> (bool noFip=true)</td></tr> +<tr><td> </td><td><font size=-1><em>No flip is done on faces (to match OpenGL / DX orientation).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#a15">getNoFlip</a> () const</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#o0">_Textures</a> [6]</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureCube.html#o1">_NoFlip</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="classNL3D_1_1CTextureCube.html">CTextureCube</a>. +<p> +<dl compact><dt><b> +Author: </b><dd> +Matthieu Besson , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00044">44</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s6" doxytag="NL3D::CTextureCube::TFace"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CTextureCube::TFace + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s6s0" doxytag="positive_x"></a><em>positive_x</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s6s1" doxytag="negative_x"></a><em>negative_x</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s6s2" doxytag="positive_y"></a><em>positive_y</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s6s3" doxytag="negative_y"></a><em>negative_y</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s6s4" doxytag="positive_z"></a><em>positive_z</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s6s5" doxytag="negative_z"></a><em>negative_z</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00048">48</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +Referenced by <a class="el" href="texture__cube_8h-source.html#l00062">getTexture</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureCube::CTextureCube"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureCube::CTextureCube </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00042">42</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>. +<p> +Referenced by <a class="el" href="texture__cube_8cpp-source.html#l00218">buildNonSelectableVersion</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a13" doxytag="NL3D::CTextureCube::buildNonSelectableVersion"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * NL3D::CTextureCube::buildNonSelectableVersion </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +If this texture is selectable, build a non selectable version of this texture that is setupped with the given slot. +<p> +NB : If this texture is selectable, you are ensured that the return pointer is not 'this' +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a15">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00218">218</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00106">_NoFlip</a>, <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>, <a class="el" href="texture__cube_8cpp-source.html#l00042">CTextureCube</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="texture__cube_8cpp-source.html#l00208">isSelectable</a>, and <a class="el" href="texture_8cpp-source.html#l00043">NL3D::ITexture::ITexture</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CTextureCube::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::doGenerate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate the texture, looking in CPath if necessary. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00066">66</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00106">_NoFlip</a>, <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>, <a class="el" href="texture__cube_8cpp-source.html#l00055">getShareName</a>, <a class="el" href="texture_8cpp-source.html#l00043">NL3D::ITexture::ITexture</a>, <a class="el" href="classNL3D_1_1CTextureCube.html#s6s1">negative_x</a>, <a class="el" href="classNL3D_1_1CTextureCube.html#s6s3">negative_y</a>, <a class="el" href="classNL3D_1_1CTextureCube.html#s6s5">negative_z</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="classNL3D_1_1CTextureCube.html#s6s0">positive_x</a>, <a class="el" href="classNL3D_1_1CTextureCube.html#s6s2">positive_y</a>, and <a class="el" href="classNL3D_1_1CTextureCube.html#s6s4">positive_z</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CTextureCube::getNoFlip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureCube::getNoFlip </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00102">102</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00106">_NoFlip</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CTextureCube::getShareName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> string NL3D::CTextureCube::getShareName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the Unique ident/name of the texture, used for Driver sharing caps. +<p> +Deriver should add a prefix for their texture type. eg "file::pipoland", "noise::4-4-2" etc.... +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a8">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00055">55</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>. +<p> +Referenced by <a class="el" href="texture__cube_8cpp-source.html#l00066">doGenerate</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureCube::getTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CTextureCube::getTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00062">62</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>, <a class="el" href="texture_8cpp-source.html#l00043">NL3D::ITexture::ITexture</a>, and <a class="el" href="texture__cube_8h-source.html#l00048">TFace</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CTextureCube::isSelectable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureCube::isSelectable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Test wether this texture is selectable. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a14">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00208">208</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>. +<p> +Referenced by <a class="el" href="texture__cube_8cpp-source.html#l00218">buildNonSelectableVersion</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CTextureCube::isTextureCube"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CTextureCube::isTextureCube </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Does this texture is a cube texture. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#z827_0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00086">86</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CTextureCube::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTextureCube::NLMISC_DECLARE_CLASS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CTextureCube </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CTextureCube::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::release </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Release the texure (free memory). +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a6">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00164">164</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CTextureCube::selectTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::selectTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +If the face support multiple texture (such has <a class="el" href="classNL3D_1_1CTextureMultiFile.html">CTextureMultiFile</a>), this allow to select the active set. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a13">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00198">198</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="texture_8h-source.html#l00219">NL3D::ITexture::touch</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CTextureCube::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Save the texture file name. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00173">173</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTextureCube::setFileName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::setFileName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">std::string </td> + <td class="mdname1" valign="top" nowrap> <em>s</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the name of the file containing the texture. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>name</em> </td><td> +of the file </td></tr> +</table> +</dl> </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CTextureCube::setNoFlip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::setNoFlip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>noFip</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +No flip is done on faces (to match OpenGL / DX orientation). +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00101">101</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00106">_NoFlip</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTextureCube::setTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTextureCube::setTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTextureCube.html#s6">TFace</a> </td> + <td class="mdname" nowrap> <em>f</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> * </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Accessors. +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8cpp-source.html#l00049">49</a> of file <a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a>. +<p> +References <a class="el" href="texture__cube_8h-source.html#l00105">_Textures</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureCube::supportSharing"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CTextureCube::supportSharing </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +sharing system. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a7">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00075">75</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CTextureCube::_NoFlip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTextureCube::_NoFlip<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00106">106</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +Referenced by <a class="el" href="texture__cube_8cpp-source.html#l00218">buildNonSelectableVersion</a>, <a class="el" href="texture__cube_8cpp-source.html#l00066">doGenerate</a>, <a class="el" href="texture__cube_8h-source.html#l00102">getNoFlip</a>, and <a class="el" href="texture__cube_8h-source.html#l00101">setNoFlip</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureCube::_Textures"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>> NL3D::CTextureCube::_Textures[6]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture__cube_8h-source.html#l00105">105</a> of file <a class="el" href="texture__cube_8h-source.html">texture_cube.h</a>. +<p> +Referenced by <a class="el" href="texture__cube_8cpp-source.html#l00218">buildNonSelectableVersion</a>, <a class="el" href="texture__cube_8cpp-source.html#l00042">CTextureCube</a>, <a class="el" href="texture__cube_8cpp-source.html#l00066">doGenerate</a>, <a class="el" href="texture__cube_8cpp-source.html#l00055">getShareName</a>, <a class="el" href="texture__cube_8h-source.html#l00062">getTexture</a>, <a class="el" href="texture__cube_8cpp-source.html#l00208">isSelectable</a>, <a class="el" href="texture__cube_8cpp-source.html#l00164">release</a>, <a class="el" href="texture__cube_8cpp-source.html#l00198">selectTexture</a>, and <a class="el" href="texture__cube_8cpp-source.html#l00049">setTexture</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture__cube_8h-source.html">texture_cube.h</a><li><a class="el" href="texture__cube_8cpp-source.html">texture_cube.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |