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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTextureBump Class Reference</h1>This texture is a helper to build a DsDt texture from a height map (provided it is supported by hardware) The height map should be convertible to a RGBA bitmap.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CTextureBump:
+<p><center><img src="classNL3D_1_1CTextureBump.gif" usemap="#NL3D::CTextureBump_map" border="0"></center>
+<map name="NL3D::CTextureBump_map">
+<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="142,112,274,136">
+<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,132,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="142,56,274,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="284,56,416,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="284,0,416,24">
+</map>
+<a href="classNL3D_1_1CTextureBump-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a0">NLMISC_DECLARE_CLASS</a> (CTextureBump)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a1">CTextureBump</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a2">setHeightMap</a> (<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *heightMap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the height map used to generate this bump map.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a3">getHeightMap</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the height map used to generate this bumpmap.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a4">getHeightMap</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the height map used to generate this bumpmap (const version).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a6">supportSharing</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a7">getShareName</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a8">enableSharing</a> (bool enabled=true)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a9">isSharingEnabled</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a10">setAbsoluteOffsets</a> (bool use=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>absolute offsets are taken from the gradient of the height map.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a11">getAbsoluteOffsets</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a12">forceNormalize</a> (bool force=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force normalization of this texture when it is generated, so that the deltas reach their maximum amplitude.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a13">isNormalizationForced</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test wether normalization is forced with that texture.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a14">getNormalizationFactor</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the normalization factor. This is valid only if the texture has been generated.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#a15">release</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#b0">doGenerate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#n0">_HeightMap</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#n1">_NormalizationFactor</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#n2">_DisableSharing</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#n3">_UseAbsoluteOffsets</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#n4">_ForceNormalize</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureBump.html#c0">setFilterMode</a> (<a class="el" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a> magf, <a class="el" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a> minf)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>==============================================================================================.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This texture is a helper to build a DsDt texture from a height map (provided it is supported by hardware) The height map should be convertible to a RGBA bitmap.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00042">42</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a1" doxytag="NL3D::CTextureBump::CTextureBump"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTextureBump::CTextureBump </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00121">121</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b0" doxytag="NL3D::CTextureBump::doGenerate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::doGenerate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00176">176</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>, <a class="el" href="texture__bump_8h-source.html#l00093">_NormalizationFactor</a>, <a class="el" href="texture__bump_8h-source.html#l00095">_UseAbsoluteOffsets</a>, <a class="el" href="texture__bump_8cpp-source.html#l00035">NL3D::BuildDsDt</a>, <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="bitmap_8cpp-source.html#l00156">NLMISC::CBitmap::makeDummy</a>, <a class="el" href="texture__bump_8cpp-source.html#l00061">NL3D::NormalizeDsDt</a>, <a class="el" href="bitmap_8cpp-source.html#l01446">NLMISC::CBitmap::releaseMipMaps</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CTextureBump::enableSharing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::enableSharing </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enabled</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00063">63</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00094">_DisableSharing</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CTextureBump::forceNormalize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::forceNormalize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>force</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force normalization of this texture when it is generated, so that the deltas reach their maximum amplitude.
+<p>
+After the texture generation, the factor needed to normalize can be obtained
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00074">74</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00096">_ForceNormalize</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CTextureBump::getAbsoluteOffsets"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::getAbsoluteOffsets </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00069">69</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00095">_UseAbsoluteOffsets</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTextureBump::getHeightMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CTextureBump::getHeightMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the height map used to generate this bumpmap (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00054">54</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>, and <a class="el" href="texture_8cpp-source.html#l00043">NL3D::ITexture::ITexture</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTextureBump::getHeightMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CTextureBump::getHeightMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the height map used to generate this bumpmap.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00052">52</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>, and <a class="el" href="texture_8cpp-source.html#l00043">NL3D::ITexture::ITexture</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CTextureBump::getNormalizationFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTextureBump::getNormalizationFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the normalization factor. This is valid only if the texture has been generated.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00080">80</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00096">_ForceNormalize</a>, <a class="el" href="texture__bump_8h-source.html#l00093">_NormalizationFactor</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CTextureBump::getShareName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CTextureBump::getShareName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a8">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00231">231</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="texture__bump_8cpp-source.html#l00224">supportSharing</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CTextureBump::isNormalizationForced"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::isNormalizationForced </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether normalization is forced with that texture.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00077">77</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00096">_ForceNormalize</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CTextureBump::isSharingEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::isSharingEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00065">65</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00094">_DisableSharing</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CTextureBump::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTextureBump::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CTextureBump&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CTextureBump::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a6">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00210">210</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTextureBump::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00147">147</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CTextureBump::setAbsoluteOffsets"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::setAbsoluteOffsets </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>use</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+absolute offsets are taken from the gradient of the height map.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00068">68</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00095">_UseAbsoluteOffsets</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CTextureBump::setFilterMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::setFilterMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITexture.html#s30">TMagFilter</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>magf</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1ITexture.html#s31">TMinFilter</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>minf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#z826_6">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00131">131</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTextureBump::setHeightMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureBump::setHeightMap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>heightMap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the height map used to generate this bump map.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00136">136</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>, and <a class="el" href="texture_8h-source.html#l00219">NL3D::ITexture::touch</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTextureBump::supportSharing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::supportSharing </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==============================================================================================.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a7">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__bump_8cpp-source.html#l00224">224</a> of file <a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a>.
+<p>
+References <a class="el" href="texture__bump_8h-source.html#l00094">_DisableSharing</a>, and <a class="el" href="texture__bump_8h-source.html#l00092">_HeightMap</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8cpp-source.html#l00231">getShareName</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n2" doxytag="NL3D::CTextureBump::_DisableSharing"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::_DisableSharing<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00094">94</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8h-source.html#l00063">enableSharing</a>, <a class="el" href="texture__bump_8h-source.html#l00065">isSharingEnabled</a>, and <a class="el" href="texture__bump_8cpp-source.html#l00224">supportSharing</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NL3D::CTextureBump::_ForceNormalize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::_ForceNormalize<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00096">96</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8h-source.html#l00074">forceNormalize</a>, <a class="el" href="texture__bump_8h-source.html#l00080">getNormalizationFactor</a>, and <a class="el" href="texture__bump_8h-source.html#l00077">isNormalizationForced</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CTextureBump::_HeightMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>&gt; NL3D::CTextureBump::_HeightMap<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00092">92</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8cpp-source.html#l00176">doGenerate</a>, <a class="el" href="texture__bump_8h-source.html#l00052">getHeightMap</a>, <a class="el" href="texture__bump_8cpp-source.html#l00231">getShareName</a>, <a class="el" href="texture__bump_8cpp-source.html#l00210">release</a>, <a class="el" href="texture__bump_8cpp-source.html#l00136">setHeightMap</a>, and <a class="el" href="texture__bump_8cpp-source.html#l00224">supportSharing</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CTextureBump::_NormalizationFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CTextureBump::_NormalizationFactor<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00093">93</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8cpp-source.html#l00176">doGenerate</a>, and <a class="el" href="texture__bump_8h-source.html#l00080">getNormalizationFactor</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CTextureBump::_UseAbsoluteOffsets"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTextureBump::_UseAbsoluteOffsets<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__bump_8h-source.html#l00095">95</a> of file <a class="el" href="texture__bump_8h-source.html">texture_bump.h</a>.
+<p>
+Referenced by <a class="el" href="texture__bump_8cpp-source.html#l00176">doGenerate</a>, <a class="el" href="texture__bump_8h-source.html#l00069">getAbsoluteOffsets</a>, and <a class="el" href="texture__bump_8h-source.html#l00068">setAbsoluteOffsets</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="texture__bump_8h-source.html">texture_bump.h</a><li><a class="el" href="texture__bump_8cpp-source.html">texture_bump.cpp</a></ul>
+
+
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