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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTessBlock Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a25">appendToModifyListAndDeleteFaceVector</a>(CTessBlock &amp;root, CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o0">BBox</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a9">clip</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a10">clipFar</a>(const CVector &amp;refineCenter, float tileDistNear, float farTransition)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a15">createFaceVectorFar0</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a17">createFaceVectorFar1</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a19">createFaceVectorTile</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a0">CTessBlock</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#p0">CurrentPyramid</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a16">deleteFaceVectorFar0</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a18">deleteFaceVectorFar1</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a20">deleteFaceVectorTile</a>(CLandscapeFaceVectorManager &amp;mgr)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o2">Empty</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a5">extendSphereAdd</a>(const CVector &amp;vec)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a6">extendSphereCompile</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a4">extendSphereFirst</a>(const CVector &amp;vec)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m4">FaceTileMaterialRefCount</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m0">FarVertexList</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a8">forceClip</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a11">getClipped</a>() const</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a27">getNextToModify</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a3">getPatch</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a2">init</a>(CPatch *patch)</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>() const</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m8">LightMapId</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m10">LightMapRdrPass</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m1">NearVertexList</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a21">refillFaceVectorFar0</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a22">refillFaceVectorFar1</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a23">refillFaceVectorTile</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a26">removeFromModifyList</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a7">resetClip</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m5">TileMaterialRefCount</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#m11">VegetableBlock</a></td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a12">visibleFar0</a>() const</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a14">visibleFar1</a>() const</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a13">visibleTile</a>() const</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTessBlock.html#a1">~CTessBlock</a>()</td><td><a class="el" href="classNL3D_1_1CTessBlock.html">NL3D::CTessBlock</a></td><td></td></tr>
+</table>
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